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Returning 35 results for 'bottom bitter diffusing cosmic read'.
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Monsters
The Book of Many Things
and other magical effects.
Thought Shield. The hierophant’s thoughts can’t be read by any means unless the hierophant allows it.Multiattack. The hierophant makes two Herald’s Axe
hierophants are present. As the cosmic narrative unfolds, the new hierophant is inducted into the esoteric secrets of the group’s leadership. The rite concludes with a mind-shattering vision of the Void
Gith
Legacy
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Species
Mordenkainen’s Tome of Foes
The story of the gith is rooted in a cruel twist of cosmic fate. Inspired by the great leader for whom the race is named, the gith rose up to overthrow the mind flayers that held them in
distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross paths.
The githyanki were motivated
Monsters
Mordenkainen's Fiendish Folio Volume 1
treasure plundered fall to the bottom of the ordning, becoming outcasts known as fog giants. Cut off from their proper place in society, they become raiders and marauders who seek to reclaim their
wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the
Monsters
The Book of Many Things
Inviolate Presence. The veiled presence can’t be targeted by divination magic or by features that would read its mind or determine its creature type.
Legendary Resistance (3/Day). If the
bring cosmic wrath upon the characters.The Rogue’s Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chapter 4: Gith and Their Endless War The story of the gith is rooted in a cruel twist of cosmic fate. Inspired by the great leader for whom the race is named, the gith rose up to overthrow the mind
hostility, and the two groups distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chapter 4: Gith and Their Endless War The story of the gith is rooted in a cruel twist of cosmic fate. Inspired by the great leader for whom the race is named, the gith rose up to overthrow the mind
hostility, and the two groups distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chapter 4: Gith and Their Endless War The story of the gith is rooted in a cruel twist of cosmic fate. Inspired by the great leader for whom the race is named, the gith rose up to overthrow the mind
hostility, and the two groups distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Yon, follow these steps to help make the players’ experience as entertaining as possible: Yon is ruled by Endelyn Moongrave, also known as Bitter End, Creeping Lyn, and the Dame of Unhappy Endings
. Read the hag’s description and skim her stat block in appendix B. Read this chapter in its entirety, and reacquaint yourself with the “Prismeer Overview” in chapter 2. Look over the map of Yon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Yon, follow these steps to help make the players’ experience as entertaining as possible: Yon is ruled by Endelyn Moongrave, also known as Bitter End, Creeping Lyn, and the Dame of Unhappy Endings
. Read the hag’s description and skim her stat block in appendix B. Read this chapter in its entirety, and reacquaint yourself with the “Prismeer Overview” in chapter 2. Look over the map of Yon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Yon, follow these steps to help make the players’ experience as entertaining as possible: Yon is ruled by Endelyn Moongrave, also known as Bitter End, Creeping Lyn, and the Dame of Unhappy Endings
. Read the hag’s description and skim her stat block in appendix B. Read this chapter in its entirety, and reacquaint yourself with the “Prismeer Overview” in chapter 2. Look over the map of Yon
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K80. Center Stair If the characters enter this area through the door at the bottom of the stairs, read: The door creaks open to reveal a stone staircase between rough masonry walls. There is little
dust on the steps, but light fog tumbles down the steps from above. If the characters enter this area at the top of the staircase, read: The rough-hewn corridor ends at a stone staircase that descends
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K80. Center Stair If the characters enter this area through the door at the bottom of the stairs, read: The door creaks open to reveal a stone staircase between rough masonry walls. There is little
dust on the steps, but light fog tumbles down the steps from above. If the characters enter this area at the top of the staircase, read: The rough-hewn corridor ends at a stone staircase that descends
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K80. Center Stair If the characters enter this area through the door at the bottom of the stairs, read: The door creaks open to reveal a stone staircase between rough masonry walls. There is little
dust on the steps, but light fog tumbles down the steps from above. If the characters enter this area at the top of the staircase, read: The rough-hewn corridor ends at a stone staircase that descends
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K82. Marble Slide If one or more characters fall through the trapdoor in area K81, read: You fall into a chute of polished black marble and slide into the darkness. The chute plunges from the
trapdoor in area K81 through a one-way secret door into a flooded cell (area K74e). Characters who slide all the way to the bottom are deposited in the cell, but take no damage. The slide contains no handholds and is too slippery to ascend without the aid of magic.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K82. Marble Slide If one or more characters fall through the trapdoor in area K81, read: You fall into a chute of polished black marble and slide into the darkness. The chute plunges from the
trapdoor in area K81 through a one-way secret door into a flooded cell (area K74e). Characters who slide all the way to the bottom are deposited in the cell, but take no damage. The slide contains no handholds and is too slippery to ascend without the aid of magic.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K82. Marble Slide If one or more characters fall through the trapdoor in area K81, read: You fall into a chute of polished black marble and slide into the darkness. The chute plunges from the
trapdoor in area K81 through a one-way secret door into a flooded cell (area K74e). Characters who slide all the way to the bottom are deposited in the cell, but take no damage. The slide contains no handholds and is too slippery to ascend without the aid of magic.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ability checks (though another character can help, at your discretion). Whatever choice or challenge you decide the top card represents, the characters’ success or failure while dealing with that situation determines how you read the bottom card.
the edge of the cliff or climb down the ravine to walk along the bottom?”), to make a single ability check (use the Typical DCs table in the Dungeon Master’s Guide), or to navigate their way through a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
peak, have advantage on the check. Impact Crater The star created a crater on the side of the pass, directly above the derro outpost. When the characters arrive, read or paraphrase the following text
hillside in all directions, and much of the crater is full of rubble. A shallow ditch, recently excavated, lies at the bottom of the basin.
The derro dug this 10-foot-deep ditch to get to the star. Only a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
9. Complex of Secret Doors If someone opens the door on the east wall of area 8, read: The small room beyond the door is empty and appears to have no other exits.
The south wall contains the first
inward (hinged on bottom)
B. Pivot on central hinge
C. Pull inward and up at bottom (hinged on top)
D. Slide up
E. Pull double panels inward (hinged on sides)
F. Slide left
G. Door has seven
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ability checks (though another character can help, at your discretion). Whatever choice or challenge you decide the top card represents, the characters’ success or failure while dealing with that situation determines how you read the bottom card.
the edge of the cliff or climb down the ravine to walk along the bottom?”), to make a single ability check (use the Typical DCs table in the Dungeon Master’s Guide), or to navigate their way through a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ability checks (though another character can help, at your discretion). Whatever choice or challenge you decide the top card represents, the characters’ success or failure while dealing with that situation determines how you read the bottom card.
the edge of the cliff or climb down the ravine to walk along the bottom?”), to make a single ability check (use the Typical DCs table in the Dungeon Master’s Guide), or to navigate their way through a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
peak, have advantage on the check. Impact Crater The star created a crater on the side of the pass, directly above the derro outpost. When the characters arrive, read or paraphrase the following text
hillside in all directions, and much of the crater is full of rubble. A shallow ditch, recently excavated, lies at the bottom of the basin.
The derro dug this 10-foot-deep ditch to get to the star. Only a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
9. Complex of Secret Doors If someone opens the door on the east wall of area 8, read: The small room beyond the door is empty and appears to have no other exits.
The south wall contains the first
inward (hinged on bottom)
B. Pivot on central hinge
C. Pull inward and up at bottom (hinged on top)
D. Slide up
E. Pull double panels inward (hinged on sides)
F. Slide left
G. Door has seven
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
disappearing into separate tunnels. Pale purple sludge flows slowly through the grooves from two passages opposite the rift. A bitter smell like scorched sugar fills the room.
The sludge is flavorless
Eatery Three long troughs filled with burbling purple sludge fill from a pool at the bottom of a steep passage. A delicious, sweet smell emanates from the viscous fluid. Three enormous, beaked
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
disappearing into separate tunnels. Pale purple sludge flows slowly through the grooves from two passages opposite the rift. A bitter smell like scorched sugar fills the room.
The sludge is flavorless
Eatery Three long troughs filled with burbling purple sludge fill from a pool at the bottom of a steep passage. A delicious, sweet smell emanates from the viscous fluid. Three enormous, beaked
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
peak, have advantage on the check. Impact Crater The star created a crater on the side of the pass, directly above the derro outpost. When the characters arrive, read or paraphrase the following text
hillside in all directions, and much of the crater is full of rubble. A shallow ditch, recently excavated, lies at the bottom of the basin.
The derro dug this 10-foot-deep ditch to get to the star. Only a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
9. Complex of Secret Doors If someone opens the door on the east wall of area 8, read: The small room beyond the door is empty and appears to have no other exits.
The south wall contains the first
inward (hinged on bottom)
B. Pivot on central hinge
C. Pull inward and up at bottom (hinged on top)
D. Slide up
E. Pull double panels inward (hinged on sides)
F. Slide left
G. Door has seven
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
7: Bank The keep’s residents and visitors store their most valuable belongings and savings in the bank. When the characters arrive at the bank, read the following boxed text aloud: This one-story
meet its wrath.” (True)
Jane Katsubo Yvette
Human Bank Guard
Stat Block: Guard
This corrupt guard exploits her station for selfish ends.
Bitter. Yvette thinks the world owes her
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
disappearing into separate tunnels. Pale purple sludge flows slowly through the grooves from two passages opposite the rift. A bitter smell like scorched sugar fills the room.
The sludge is flavorless
Eatery Three long troughs filled with burbling purple sludge fill from a pool at the bottom of a steep passage. A delicious, sweet smell emanates from the viscous fluid. Three enormous, beaked
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
7: Bank The keep’s residents and visitors store their most valuable belongings and savings in the bank. When the characters arrive at the bank, read the following boxed text aloud: This one-story
meet its wrath.” (True)
Jane Katsubo Yvette
Human Bank Guard
Stat Block: Guard
This corrupt guard exploits her station for selfish ends.
Bitter. Yvette thinks the world owes her
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
7: Bank The keep’s residents and visitors store their most valuable belongings and savings in the bank. When the characters arrive at the bank, read the following boxed text aloud: This one-story
meet its wrath.” (True)
Jane Katsubo Yvette
Human Bank Guard
Stat Block: Guard
This corrupt guard exploits her station for selfish ends.
Bitter. Yvette thinks the world owes her
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
12. Shrine to Olhydra When the characters enter or look into this area, read or paraphrase the following boxed text: The coral walls of this chamber shimmer with a light of their own, beautifully
it grew there naturally. Likewise, a strange, upright X-shaped symbol, linked by a line across the bottom, has grown naturally from the altar’s front-facing surface. A pair of ornate helms rest on
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
12. Shrine to Olhydra When the characters enter or look into this area, read or paraphrase the following boxed text: The coral walls of this chamber shimmer with a light of their own, beautifully
it grew there naturally. Likewise, a strange, upright X-shaped symbol, linked by a line across the bottom, has grown naturally from the altar’s front-facing surface. A pair of ornate helms rest on
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
12. Shrine to Olhydra When the characters enter or look into this area, read or paraphrase the following boxed text: The coral walls of this chamber shimmer with a light of their own, beautifully
it grew there naturally. Likewise, a strange, upright X-shaped symbol, linked by a line across the bottom, has grown naturally from the altar’s front-facing surface. A pair of ornate helms rest on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
T3. Cage Trap If the party continues east along the tunnel past area T2, they walk into a trap. Read the following text only if a character examines the ceiling: The ceiling consists of square stone
chain and is 10 feet tall. The bottom panels appear to be a 10-foot ceiling from the hallway. The panels are thin plaster painted to resemble stone. When the characters can see the eastern end of the






