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Returning 35 results for 'bottom both despite continue replaced'.
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Monsters
Ghosts of Saltmarsh
Bottom Treader. The drowned ascetic cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being
cloth, the drowned ascetic moves with alarming speed for an undead creature. This martial artist, rising from the ocean in Tammeraut's Fate, retains its fighting reflexes despite its rotting flesh.Poison
Monsters
Van Richten’s Guide to Ravenloft
comatose. Over the course of hours, the creature is dissolved and its body repurposed into a podling duplicate.
Podlings are near-perfect mimics of the creatures they replace. Despite having the
replaced by a podling can often tell something’s amiss. Roll on the Podling Behavior table to see what unusual habits a podling might demonstrate.
Podling Behavior
d6
Behavior
1
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
them from mind flayer;mind flayers, but the dragon is uninterested in meeting with them despite their repeated petitions.
4
A nest of vampire;vampires has developed a taste for deep dragon blood
delicacies.
Guest Suite. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map, forms a suite used as guest lodgings for visiting dragons. Though any
Monsters
Fizban's Treasury of Dragons
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
treasures in a smaller chamber just above the great hall on the map.
Watery Caves. Near the bottom portion of the map, the vaults give way to natural stone caves; these caves slope down to a subterranean
Monsters
Fizban's Treasury of Dragons
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
find a way through.
Treasury. The dragon stores the finest treasures in a smaller chamber just above the great hall on the map.
Watery Caves. Near the bottom portion of the map, the vaults give way
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
for the original AD&D game. Despite being (in a sense) older than the game itself, these adventures continue to hold a special place in the hearts and memories of D&D players of all ages. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
for the original AD&D game. Despite being (in a sense) older than the game itself, these adventures continue to hold a special place in the hearts and memories of D&D players of all ages. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
for the original AD&D game. Despite being (in a sense) older than the game itself, these adventures continue to hold a special place in the hearts and memories of D&D players of all ages. The
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
General Features The Aeghith is in pristine condition despite existing for generations. Community members regularly repair and reinforce the Aeghith’s wooden floors and stone exterior, and its
thatched roof is replaced every decade. The building’s other features are described below: Ceilings. The first floor’s ceiling is 20 feet high. The second floor’s ceiling is 10 feet high. Doors. The
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
General Features The Aeghith is in pristine condition despite existing for generations. Community members regularly repair and reinforce the Aeghith’s wooden floors and stone exterior, and its
thatched roof is replaced every decade. The building’s other features are described below: Ceilings. The first floor’s ceiling is 20 feet high. The second floor’s ceiling is 10 feet high. Doors. The
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
General Features The Aeghith is in pristine condition despite existing for generations. Community members regularly repair and reinforce the Aeghith’s wooden floors and stone exterior, and its
thatched roof is replaced every decade. The building’s other features are described below: Ceilings. The first floor’s ceiling is 20 feet high. The second floor’s ceiling is 10 feet high. Doors. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
loyalty are the same. Both believe they’re paragons of what a night market merchant should be while also believing the other family has been jealously sabotaging them for years. Despite this, the
current heads of the two families, Lamai Tyenmo and Kusa Xungoon, have vowed not to continue what is now a multigenerational rivalry. These family heads have even begun to seek each other’s counsel and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
loyalty are the same. Both believe they’re paragons of what a night market merchant should be while also believing the other family has been jealously sabotaging them for years. Despite this, the
current heads of the two families, Lamai Tyenmo and Kusa Xungoon, have vowed not to continue what is now a multigenerational rivalry. These family heads have even begun to seek each other’s counsel and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
loyalty are the same. Both believe they’re paragons of what a night market merchant should be while also believing the other family has been jealously sabotaging them for years. Despite this, the
current heads of the two families, Lamai Tyenmo and Kusa Xungoon, have vowed not to continue what is now a multigenerational rivalry. These family heads have even begun to seek each other’s counsel and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
. They continue biting until all are killed. Silver. Inside the silver chest is a clear crystal box (worth 1,000 gp) that holds a ring of protection. Someone who succeeds on a DC 15 Wisdom (Perception
) check while examining the box and the chest notices the box is set into the chest bottom. When this box is lifted from the supposed bottom of the chest, eight darts will fire upward, and the one or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
. They continue biting until all are killed. Silver. Inside the silver chest is a clear crystal box (worth 1,000 gp) that holds a ring of protection. Someone who succeeds on a DC 15 Wisdom (Perception
) check while examining the box and the chest notices the box is set into the chest bottom. When this box is lifted from the supposed bottom of the chest, eight darts will fire upward, and the one or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ocean in Tammeraut’s Fate, retains its fighting reflexes despite its rotting flesh. Drowned Ascetic
Medium undead, chaotic evil
Armor Class 13
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life but can’t speak
Challenge 3 (700 XP)
Bottom Treader. The drowned ascetic cannot swim, and it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
. They continue biting until all are killed. Silver. Inside the silver chest is a clear crystal box (worth 1,000 gp) that holds a ring of protection. Someone who succeeds on a DC 15 Wisdom (Perception
) check while examining the box and the chest notices the box is set into the chest bottom. When this box is lifted from the supposed bottom of the chest, eight darts will fire upward, and the one or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ocean in Tammeraut’s Fate, retains its fighting reflexes despite its rotting flesh. Drowned Ascetic
Medium undead, chaotic evil
Armor Class 13
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life but can’t speak
Challenge 3 (700 XP)
Bottom Treader. The drowned ascetic cannot swim, and it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ocean in Tammeraut’s Fate, retains its fighting reflexes despite its rotting flesh. Drowned Ascetic
Medium undead, chaotic evil
Armor Class 13
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life but can’t speak
Challenge 3 (700 XP)
Bottom Treader. The drowned ascetic cannot swim, and it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
take our chances,” he says, whether he is breaking up a card game that has turned violent or refusing the pleas of adventurers trapped at the bottom of the well who are unable to pay for a ride up
. Despite his stony heart, he is an excellent source of information about Undermountain and other dungeons, provided one can pay his price. Personality Trait: Isolation. It’s a cruel world. All people have
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
take our chances,” he says, whether he is breaking up a card game that has turned violent or refusing the pleas of adventurers trapped at the bottom of the well who are unable to pay for a ride up
. Despite his stony heart, he is an excellent source of information about Undermountain and other dungeons, provided one can pay his price. Personality Trait: Isolation. It’s a cruel world. All people have
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
take our chances,” he says, whether he is breaking up a card game that has turned violent or refusing the pleas of adventurers trapped at the bottom of the well who are unable to pay for a ride up
. Despite his stony heart, he is an excellent source of information about Undermountain and other dungeons, provided one can pay his price. Personality Trait: Isolation. It’s a cruel world. All people have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, indentured drow at the bottom of the ladder spend their lives laboring for another house’s gain, and powerful drow at the top of society spend their time trying not to be assassinated or framed for
, has just three options: agonizing death on an altar, virtual enslavement, or fleeing for their lives. Some of those who choose to run succeed in escaping into the Underdark, despite the odds against
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. The school fills Dalannan Tower, crowned by the enormous dome of Lareth Hall. Five slender spires (named after the Five Nations) ring Dalannan Tower and house the students. At the bottom levels of
the university, several large courtyards among the towers feature grass and small trees. Locals call these courtyards the “ground floor” of the campus, despite their position high above the Menthis
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. The school fills Dalannan Tower, crowned by the enormous dome of Lareth Hall. Five slender spires (named after the Five Nations) ring Dalannan Tower and house the students. At the bottom levels of
the university, several large courtyards among the towers feature grass and small trees. Locals call these courtyards the “ground floor” of the campus, despite their position high above the Menthis
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, indentured drow at the bottom of the ladder spend their lives laboring for another house’s gain, and powerful drow at the top of society spend their time trying not to be assassinated or framed for
, has just three options: agonizing death on an altar, virtual enslavement, or fleeing for their lives. Some of those who choose to run succeed in escaping into the Underdark, despite the odds against
Compendium
- Sources->Dungeons & Dragons->One Grung Above
the favored choice, but in the end when we each received a “golden ticket” to give to one creature. Despite jeers from my coworkers, it was clear to me what my choice would be. Grung for life!!! Since
Annihilation game to life. Matt Colville as b’Loop; Mark Hulmes as b’Lip; Adam Koebel as b’Lahp; and Nadja Otikor as c’Ahbülos... And I want to thank those who continue to ‘Grung it up!’ on Twitch with me
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bothered by something she had read in The Canopic Being, and saying that she wanted to continue her research with the help of the oracle of the House of the All-Seeing Orb in Tashalar, east of Chult
: “Those Who Have Been Bestowed.” At the bottom of the page is Mayastan Sadaar’s name—followed by the names of each of you.
Compendium
- Sources->Dungeons & Dragons->One Grung Above
the favored choice, but in the end when we each received a “golden ticket” to give to one creature. Despite jeers from my coworkers, it was clear to me what my choice would be. Grung for life!!! Since
Annihilation game to life. Matt Colville as b’Loop; Mark Hulmes as b’Lip; Adam Koebel as b’Lahp; and Nadja Otikor as c’Ahbülos... And I want to thank those who continue to ‘Grung it up!’ on Twitch with me
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bothered by something she had read in The Canopic Being, and saying that she wanted to continue her research with the help of the oracle of the House of the All-Seeing Orb in Tashalar, east of Chult
: “Those Who Have Been Bestowed.” At the bottom of the page is Mayastan Sadaar’s name—followed by the names of each of you.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bothered by something she had read in The Canopic Being, and saying that she wanted to continue her research with the help of the oracle of the House of the All-Seeing Orb in Tashalar, east of Chult
: “Those Who Have Been Bestowed.” At the bottom of the page is Mayastan Sadaar’s name—followed by the names of each of you.
Compendium
- Sources->Dungeons & Dragons->One Grung Above
the favored choice, but in the end when we each received a “golden ticket” to give to one creature. Despite jeers from my coworkers, it was clear to me what my choice would be. Grung for life!!! Since
Annihilation game to life. Matt Colville as b’Loop; Mark Hulmes as b’Lip; Adam Koebel as b’Lahp; and Nadja Otikor as c’Ahbülos... And I want to thank those who continue to ‘Grung it up!’ on Twitch with me
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, indentured drow at the bottom of the ladder spend their lives laboring for another house’s gain, and powerful drow at the top of society spend their time trying not to be assassinated or framed for
, has just three options: agonizing death on an altar, virtual enslavement, or fleeing for their lives. Some of those who choose to run succeed in escaping into the Underdark, despite the odds against
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. The school fills Dalannan Tower, crowned by the enormous dome of Lareth Hall. Five slender spires (named after the Five Nations) ring Dalannan Tower and house the students. At the bottom levels of
the university, several large courtyards among the towers feature grass and small trees. Locals call these courtyards the “ground floor” of the campus, despite their position high above the Menthis






