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Returning 35 results for 'bottomed bind diffusing creating revere'.
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magic-items
lucid when you dream, and when you wake, you clearly remember everything that transpired. If you understand the workings of the Uul’kur, you can take a Magic action to bind it to your dreams
until the next dawn. While bound, any creature who sleeps with this token on its person shares your dream instead of creating its own, provided you are asleep at the same time.
Species
Van Richten’s Guide to Ravenloft
resurrected, but something went wrong.
2
Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives.
3
After clawing free from your grave, you realized
itchy straw stuffing inside you.
Reborn in the Domains of Dread
When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains
Monsters
Fizban's Treasury of Dragons
from the heart, a lock of a loved one’s hair, or a painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold.
Creating a
can’t find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere
Monsters
Fizban's Treasury of Dragons
painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold.
Creating a Moonstone Dragon
Use the Moonstone Dragon Personality Traits
.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere and serve the dragon. Outside the Feywild, they often prefer to
Monsters
Fizban's Treasury of Dragons
.
Creating a Moonstone Dragon
Use the Moonstone Dragon Personality Traits and Moonstone Dragon Ideals tables to inspire your portrayal of distinctive moonstone dragon characters.
Moonstone Dragon
revere and serve the dragon. Outside the Feywild, they often prefer to communicate with other creatures through dreams.
Ancient Moonstone Dragon Connections
d4;{"diceNotation":"1d4","rollType
Monsters
Fizban's Treasury of Dragons
lock of a loved one’s hair, or a painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold.
Creating a Moonstone Dragon
find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere and serve the
Monsters
Quests from the Infinite Staircase
staircase, Nafas is a benevolent host, welcoming his guests with feasts, musical performances, and charming tales over tea. However, those who abuse the djinni’s hospitality or seek to bind him
by his magic, creating one or more of the following effects:
Mirages. Sapient creatures within 3 miles of the lair frequently see illusions of their hearts’ desires, be they fame, fortune, or
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
nature. Instead, they see themselves as extensions of nature’s indomitable will.
Power of Nature
Druids revere nature above all, gaining their spells and other magical powers either from the force
, druids take on a more active role in combating the threat, as adventurers.
Creating a Druid
When making a druid, consider why your character has such a close bond with nature. Perhaps your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Group Patrons When creating characters for an Eberron campaign, consider choosing a patron for your adventuring party. This section describes general categories of patrons and also
Khorvaire. They bind the fabric of society together, and they are responsible for much of the change that occurs in the world—often by means of agents that include parties of adventurers. An
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Group Patrons When creating characters for an Eberron campaign, consider choosing a patron for your adventuring party. This section describes general categories of patrons and also
Khorvaire. They bind the fabric of society together, and they are responsible for much of the change that occurs in the world—often by means of agents that include parties of adventurers. An
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Group Patrons When creating characters for an Eberron campaign, consider choosing a patron for your adventuring party. This section describes general categories of patrons and also
Khorvaire. They bind the fabric of society together, and they are responsible for much of the change that occurs in the world—often by means of agents that include parties of adventurers. An
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Group Patrons Each adventuring group is bound together by the quests it embarks on and by the dangers its members face together. This chapter offers another way to bind your party together: a group
party. Rather than (or in addition to) creating a web of established relationships, players can work with the DM to choose a group patron. And if you’re interested in being your own patron, see the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Group Patrons Each adventuring group is bound together by the quests it embarks on and by the dangers its members face together. This chapter offers another way to bind your party together: a group
party. Rather than (or in addition to) creating a web of established relationships, players can work with the DM to choose a group patron. And if you’re interested in being your own patron, see the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Group Patrons Each adventuring group is bound together by the quests it embarks on and by the dangers its members face together. This chapter offers another way to bind your party together: a group
party. Rather than (or in addition to) creating a web of established relationships, players can work with the DM to choose a group patron. And if you’re interested in being your own patron, see the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
piece together arcane secrets to bolster their own power. Warlocks view their patrons as resources, as means to the end of achieving magical power. Some Warlocks respect, revere, or even love their
from the Core Warlock Traits table: Hit Point Die and training with Light armor. Gain the Warlock’s level 1 features, which are listed in the Warlock Features table. See the multiclassing rules in “Creating a Character” to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
piece together arcane secrets to bolster their own power. Warlocks view their patrons as resources, as means to the end of achieving magical power. Some Warlocks respect, revere, or even love their
from the Core Warlock Traits table: Hit Point Die and training with Light armor. Gain the Warlock’s level 1 features, which are listed in the Warlock Features table. See the multiclassing rules in “Creating a Character” to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
piece together arcane secrets to bolster their own power. Warlocks view their patrons as resources, as means to the end of achieving magical power. Some Warlocks respect, revere, or even love their
from the Core Warlock Traits table: Hit Point Die and training with Light armor. Gain the Warlock’s level 1 features, which are listed in the Warlock Features table. See the multiclassing rules in “Creating a Character” to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
overlords. Under the teachings of Zerthimon, who called on his people to abandon the warlike ambitions of Gith, the githzerai focused their mental energy on creating physical and psychic barriers to
forms and creating oases and sanctuaries within the maelstrom.
Githzerai fortress-monasteries stand resolute against the chaos that surrounds them, virtually impervious to the turmoil of their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
overlords. Under the teachings of Zerthimon, who called on his people to abandon the warlike ambitions of Gith, the githzerai focused their mental energy on creating physical and psychic barriers to
forms and creating oases and sanctuaries within the maelstrom.
Githzerai fortress-monasteries stand resolute against the chaos that surrounds them, virtually impervious to the turmoil of their
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and shy, they are fiercely protective of their domain, regarding all plants and animals as their children. Chislev’s followers are often hermits, druids, and others who revere nature without asking
illusions to fool gods and heroes alike. Reorx Reorx is the god of creation, inspiration, and artisanship, credited with creating the gnomes, dwarves, kender, and even Krynn itself. He invents new things that
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and shy, they are fiercely protective of their domain, regarding all plants and animals as their children. Chislev’s followers are often hermits, druids, and others who revere nature without asking
illusions to fool gods and heroes alike. Reorx Reorx is the god of creation, inspiration, and artisanship, credited with creating the gnomes, dwarves, kender, and even Krynn itself. He invents new things that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Creating Religions A list of gods is a good starting point, and it can be sufficient to get a campaign started. But you can add more depth to your campaign world by fleshing out more details of
shrine devoted to any gods the locals revere. Temples and shrines outside settlements often mark places where a god (or the manifestation of a god) appeared or caused a miracle. These sites can become
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Force damage on a failed save or half as much damage on a successful one. It takes 1 minute to bind two or more Dynamite Sticks together so they explode at the same time. Each stick after the first
point up to 1,000 feet away. The grenade explodes at that point, creating a particular effect in a 20-foot-radius Sphere. Fragmentation Grenade Each creature in the Sphere makes a DC 15 Dexterity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Force damage on a failed save or half as much damage on a successful one. It takes 1 minute to bind two or more Dynamite Sticks together so they explode at the same time. Each stick after the first
point up to 1,000 feet away. The grenade explodes at that point, creating a particular effect in a 20-foot-radius Sphere. Fragmentation Grenade Each creature in the Sphere makes a DC 15 Dexterity
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Zil gnomes who bind elementals and Mror dwarves who forge powerful weapons and armor must have spaces devoted to that work. The wizards of Arcanix in Aundair who create magic items and test new spells
Workshop Adventures table. Map 4.1: Arcane Workshop View Player Version Arcane Workshop Adventures d12 Adventure Goal 1 Steal a pattern for creating a magic item, before the workshop’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Force damage on a failed save or half as much damage on a successful one. It takes 1 minute to bind two or more Dynamite Sticks together so they explode at the same time. Each stick after the first
point up to 1,000 feet away. The grenade explodes at that point, creating a particular effect in a 20-foot-radius Sphere. Fragmentation Grenade Each creature in the Sphere makes a DC 15 Dexterity
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and shy, they are fiercely protective of their domain, regarding all plants and animals as their children. Chislev’s followers are often hermits, druids, and others who revere nature without asking
illusions to fool gods and heroes alike. Reorx Reorx is the god of creation, inspiration, and artisanship, credited with creating the gnomes, dwarves, kender, and even Krynn itself. He invents new things that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
overlords. Under the teachings of Zerthimon, who called on his people to abandon the warlike ambitions of Gith, the githzerai focused their mental energy on creating physical and psychic barriers to
forms and creating oases and sanctuaries within the maelstrom.
Githzerai fortress-monasteries stand resolute against the chaos that surrounds them, virtually impervious to the turmoil of their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Zil gnomes who bind elementals and Mror dwarves who forge powerful weapons and armor must have spaces devoted to that work. The wizards of Arcanix in Aundair who create magic items and test new spells
Workshop Adventures table. Map 4.1: Arcane Workshop View Player Version Arcane Workshop Adventures d12 Adventure Goal 1 Steal a pattern for creating a magic item, before the workshop’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Zil gnomes who bind elementals and Mror dwarves who forge powerful weapons and armor must have spaces devoted to that work. The wizards of Arcanix in Aundair who create magic items and test new spells
Workshop Adventures table. Map 4.1: Arcane Workshop View Player Version Arcane Workshop Adventures d12 Adventure Goal 1 Steal a pattern for creating a magic item, before the workshop’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Creating Religions A list of gods is a good starting point, and it can be sufficient to get a campaign started. But you can add more depth to your campaign world by fleshing out more details of
shrine devoted to any gods the locals revere. Temples and shrines outside settlements often mark places where a god (or the manifestation of a god) appeared or caused a miracle. These sites can become
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Creating Religions A list of gods is a good starting point, and it can be sufficient to get a campaign started. But you can add more depth to your campaign world by fleshing out more details of
shrine devoted to any gods the locals revere. Temples and shrines outside settlements often mark places where a god (or the manifestation of a god) appeared or caused a miracle. These sites can become
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Path of the Ancestral Guardian Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide
clairvoyance spell, without using a spell slot or material components. Rather than creating a spherical sensor, this use of clairvoyance invisibly summons one of your ancestral spirits to the chosen
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Path of the Ancestral Guardian Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide
clairvoyance spell, without using a spell slot or material components. Rather than creating a spherical sensor, this use of clairvoyance invisibly summons one of your ancestral spirits to the chosen
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Adventure Background As the settlers of Leilon bend their backs to the arduous task of creating a defensible settlement in the dangerous wilds of the Sword Coast, even larger threats loom all around
Shrine of Lathander is being built by Merrygold Brightshine, priest of the Morninglord. If any of the characters revere Lathander, they might use their resources (wealth, downtime days, connections






