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Sahuagin Baron
Legacy
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Monsters
Monster Manual (2014)
, slaughtering the crews of ships and decimating coastal villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean’s black depths to hunt the creatures of the
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollDamageType":"piercing"} piercing damage.The Knights of the Black Sword are a secret society of cultists devoted to Levistus, the archdevil who rules Stygia, the sixth layer of the Nine Hells, from the
Monsters
Icewind Dale: Rime of the Frostmaiden
(1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Scimitar","rollDamageType":"slashing"} slashing damage.The Knights of the Black Sword are a secret society of cultists devoted to
Monsters
Guildmasters’ Guide to Ravnica
medusas of Ravnica, often called gorgons, are a monstrous race of creatures that appear superficially similar to human women. In place of hair, a gorgon has a writhing mass of black, serpentine
Human
Legacy
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Species
Basic Rules (2014)
. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a
seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
Gray Dwarf (Duergar)
Legacy
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Species
Sword Coast Adventurer's Guide
grim, ashen-skinned dwarves now take slaves of their own and are as tyrannical as their former masters.
Physically similar to other dwarves in some ways, duergar are wiry and lean, with black eyes and
artistic value.
Few duergar become adventurers, fewer still on the surface world, because they are a hidebound and suspicious race. Those who leave their subterranean cities are usually exiles. Check
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.
Moon. You are granted the
.
Skull. You summon an avatar of death--a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the GM's choice within 10 feet of you and attacks
Dragonborn
Legacy
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Species
Basic Rules (2014)
proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the
ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient Clans
To any dragonborn, the clan is more important
Species
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
forest, toxic and corrosive.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Outskirts This open clearing features a notable pool of black, sludgy refuse in the southern corner.
If the characters approach the refuse, it reveals itself to be an aggressive black pudding. The black
from these materials, as well as up to three vials of antitoxin and two potions of healing. W2. Observation Hut A The small hut in this clearing has a heavily thatched roof and a rickety door that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Outskirts This open clearing features a notable pool of black, sludgy refuse in the southern corner.
If the characters approach the refuse, it reveals itself to be an aggressive black pudding. The black
from these materials, as well as up to three vials of antitoxin and two potions of healing. W2. Observation Hut A The small hut in this clearing has a heavily thatched roof and a rickety door that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Outskirts This open clearing features a notable pool of black, sludgy refuse in the southern corner.
If the characters approach the refuse, it reveals itself to be an aggressive black pudding. The black
from these materials, as well as up to three vials of antitoxin and two potions of healing. W2. Observation Hut A The small hut in this clearing has a heavily thatched roof and a rickety door that
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Tree Trap This encounter can occur anywhere in Neverwinter Wood. Set the scene by reading the following boxed text: You come upon a sixty-foot-wide forest clearing, in the middle of which is a black
, needle-like spire — a forty-foot-tall pine tree ravaged by fire long ago, its limbs burned off. Tied to the dead tree near its base are several ghastly dolls made of twigs bound with black hair. Ten
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
turned the color of jade and their blood began to flow black. Their ears grew pointed, and they gained a limited form of telepathy — but at the cost of forgetting their history. The underground homes
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Tree Trap This encounter can occur anywhere in Neverwinter Wood. Set the scene by reading the following boxed text: You come upon a sixty-foot-wide forest clearing, in the middle of which is a black
, needle-like spire — a forty-foot-tall pine tree ravaged by fire long ago, its limbs burned off. Tied to the dead tree near its base are several ghastly dolls made of twigs bound with black hair. Ten
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Tree Trap This encounter can occur anywhere in Neverwinter Wood. Set the scene by reading the following boxed text: You come upon a sixty-foot-wide forest clearing, in the middle of which is a black
, needle-like spire — a forty-foot-tall pine tree ravaged by fire long ago, its limbs burned off. Tied to the dead tree near its base are several ghastly dolls made of twigs bound with black hair. Ten
Dwarf
Legacy
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Species
Basic Rules (2014)
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf’s trust.
Elves. “It’s not wise
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that he stays near Aerisi. The character earns inspiration for reaching the air temple and again for defeating Windharrow.
Dangerous Information It’s a race against time — the character overheard
have laid waste to several small hamlets and merchant caravans, and the character has sworn to stop them. Clearing the Howling Hatred cultists out of Feathergale Spire earns the character inspiration
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that he stays near Aerisi. The character earns inspiration for reaching the air temple and again for defeating Windharrow.
Dangerous Information It’s a race against time — the character overheard
have laid waste to several small hamlets and merchant caravans, and the character has sworn to stop them. Clearing the Howling Hatred cultists out of Feathergale Spire earns the character inspiration
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that he stays near Aerisi. The character earns inspiration for reaching the air temple and again for defeating Windharrow.
Dangerous Information It’s a race against time — the character overheard
have laid waste to several small hamlets and merchant caravans, and the character has sworn to stop them. Clearing the Howling Hatred cultists out of Feathergale Spire earns the character inspiration
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Examining the Cauldrons Once the mephits are dispatched, a successful DC 12 Wisdom (Perception) check reveals the same oily black substance on the cauldrons that the characters might have seen
belched out by the frogs before the Firejolt Café race and found on the trunk during orientation. If the characters ask either Tulk Tusktooth or Curtie Axechucker about the substance, both suspect that one
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Examining the Cauldrons Once the mephits are dispatched, a successful DC 12 Wisdom (Perception) check reveals the same oily black substance on the cauldrons that the characters might have seen
belched out by the frogs before the Firejolt Café race and found on the trunk during orientation. If the characters ask either Tulk Tusktooth or Curtie Axechucker about the substance, both suspect that one
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Examining the Cauldrons Once the mephits are dispatched, a successful DC 12 Wisdom (Perception) check reveals the same oily black substance on the cauldrons that the characters might have seen
belched out by the frogs before the Firejolt Café race and found on the trunk during orientation. If the characters ask either Tulk Tusktooth or Curtie Axechucker about the substance, both suspect that one
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Majesty Black The giant snail race is one of the carnival’s most popular attractions. Snail Racing Rules Every snail needs a jockey, and any saddles not filled by characters are filled by other
, fast-paced sport that draws a lively crowd. Characters can participate in the race as snail jockeys, but it costs 1 ticket punch to enter. On the Story Tracker, jot down the names of any characters who
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Majesty Black The giant snail race is one of the carnival’s most popular attractions. Snail Racing Rules Every snail needs a jockey, and any saddles not filled by characters are filled by other
, fast-paced sport that draws a lively crowd. Characters can participate in the race as snail jockeys, but it costs 1 ticket punch to enter. On the Story Tracker, jot down the names of any characters who
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Majesty Black The giant snail race is one of the carnival’s most popular attractions. Snail Racing Rules Every snail needs a jockey, and any saddles not filled by characters are filled by other
, fast-paced sport that draws a lively crowd. Characters can participate in the race as snail jockeys, but it costs 1 ticket punch to enter. On the Story Tracker, jot down the names of any characters who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Caves are designed for an 11th-level party; the Plunging Torrents and Black Geode are intended for a party of about 12th level; and the Weeping Colossus is designed for a 13th-level party. As a rough
guideline, the party should gain one level after clearing the Fane, one level after finishing the first elemental node they explore, and one more level after completing the third node they explore.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Caves are designed for an 11th-level party; the Plunging Torrents and Black Geode are intended for a party of about 12th level; and the Weeping Colossus is designed for a 13th-level party. As a rough
guideline, the party should gain one level after clearing the Fane, one level after finishing the first elemental node they explore, and one more level after completing the third node they explore.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Caves are designed for an 11th-level party; the Plunging Torrents and Black Geode are intended for a party of about 12th level; and the Weeping Colossus is designed for a 13th-level party. As a rough
guideline, the party should gain one level after clearing the Fane, one level after finishing the first elemental node they explore, and one more level after completing the third node they explore.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
ensure the prosperity and security of Phandalin by clearing the rich mine of its monsters, and to put an end to the troublemaking of the Black Spider — if they can survive the dangers of the Lost Mine of Phandelver.
called the Black Spider — and that the Black Spider wants the adventurers out of the picture. Part 3, “The Spider’s Web,” provides the characters with several short adventures in the region around
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
your nose. Just off the path is a hollow, petrified tree trunk filled with a viscous black ooze. Black tendrils extrude from the ooze, reaching toward two figures clad in white robes. These figures
are twenty feet away from the tree trunk and pushing a wheelbarrow filled with bodies toward it.
Two black puddings reside within the hollow, petrified tree. Bak Mei uses these oozes to dispose of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
ensure the prosperity and security of Phandalin by clearing the rich mine of its monsters, and to put an end to the troublemaking of the Black Spider — if they can survive the dangers of the Lost Mine of Phandelver.
called the Black Spider — and that the Black Spider wants the adventurers out of the picture. Part 3, “The Spider’s Web,” provides the characters with several short adventures in the region around
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
ensure the prosperity and security of Phandalin by clearing the rich mine of its monsters, and to put an end to the troublemaking of the Black Spider — if they can survive the dangers of the Lost Mine of Phandelver.
called the Black Spider — and that the Black Spider wants the adventurers out of the picture. Part 3, “The Spider’s Web,” provides the characters with several short adventures in the region around
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
your nose. Just off the path is a hollow, petrified tree trunk filled with a viscous black ooze. Black tendrils extrude from the ooze, reaching toward two figures clad in white robes. These figures
are twenty feet away from the tree trunk and pushing a wheelbarrow filled with bodies toward it.
Two black puddings reside within the hollow, petrified tree. Bak Mei uses these oozes to dispose of






