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Returning 35 results for 'boulder born defusing construct roused'.
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Monsters
Bigby Presents: Glory of the Giants
.
Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one Great Tree Club attack and two Slam attacks, or it makes three Boulder attacks.
Great Tree
target. Hit: 26 (4d8 + 8);{"diceNotation":"4d8+8", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"force"} force damage.
Boulder. Ranged Weapon Attack: +15;{"diceNotation":"1d20+15
Monsters
Bigby Presents: Glory of the Giants
sleep is troubled by nightmares. When roused, the cradle takes on a vaguely giant-shaped form consisting of air, water, and ice whirling in fury.
If the cradle is destroyed, the scion of Stronmaus
from harm it might cause.
If the scion is threatened, it unleashes elemental might like few other forces in the multiverse can muster: blades of lightning, boulder-sized hailstones, and a storm of
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
The warchief Mhurren roused himself from his sleeping-furs and his women and pulled a short hauberk of heavy steel rings over his thick, well-muscled torso. He usually rose before most of his
marriages, half-orcs are born. Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for
Monsters
Bigby Presents: Glory of the Giants
and devastation.
A cradle of the storm scion stirs into action not only when the scion is threatened but also if the scion’s sleep is troubled by nightmares. When roused, the cradle takes on a
elemental might like few other forces in the multiverse can muster: blades of lightning, boulder-sized hailstones, and a storm of churning elements.
Regional Effects
The region surrounding a scion
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Species
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Species
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Compendium
- Sources->Dungeons & Dragons->Monster Manual
times. When roused to action—particularly when sites of ancient wonder or their homes are threatened—stone giants can unleash the might of mountains and crush foes with the force of an avalanche. Stone
(XP 2,900; PB +3)
Actions
Multiattack. The giant makes two attacks, using Stone Club or Boulder in any combination.
Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 22 (3d10 + 6) Bludgeoning
Compendium
- Sources->Dungeons & Dragons->Monster Manual
times. When roused to action—particularly when sites of ancient wonder or their homes are threatened—stone giants can unleash the might of mountains and crush foes with the force of an avalanche. Stone
(XP 2,900; PB +3)
Actions
Multiattack. The giant makes two attacks, using Stone Club or Boulder in any combination.
Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 22 (3d10 + 6) Bludgeoning
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Half-Orc The warchief Mhurren roused himself from his sleeping-furs and his women and pulled a short hauberk of heavy steel rings over his thick, well-muscled torso. He usually rose before most of
, half-orcs are born. Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for their mighty deeds.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
times. When roused to action—particularly when sites of ancient wonder or their homes are threatened—stone giants can unleash the might of mountains and crush foes with the force of an avalanche. Stone
(XP 2,900; PB +3)
Actions
Multiattack. The giant makes two attacks, using Stone Club or Boulder in any combination.
Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 22 (3d10 + 6) Bludgeoning
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Half-Orc The warchief Mhurren roused himself from his sleeping-furs and his women and pulled a short hauberk of heavy steel rings over his thick, well-muscled torso. He usually rose before most of
, half-orcs are born. Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for their mighty deeds.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Half-Orc The warchief Mhurren roused himself from his sleeping-furs and his women and pulled a short hauberk of heavy steel rings over his thick, well-muscled torso. He usually rose before most of
, half-orcs are born. Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for their mighty deeds.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Half-Orc The warchief Mhurren roused himself from his sleeping-furs and his women and pulled a short hauberk of heavy steel rings over his thick, well-muscled torso. He usually rose before most of
, half-orcs are born. Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for their mighty deeds.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Half-Orc The warchief Mhurren roused himself from his sleeping-furs and his women and pulled a short hauberk of heavy steel rings over his thick, well-muscled torso. He usually rose before most of
, half-orcs are born. Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for their mighty deeds.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Half-Orc The warchief Mhurren roused himself from his sleeping-furs and his women and pulled a short hauberk of heavy steel rings over his thick, well-muscled torso. He usually rose before most of
, half-orcs are born. Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for their mighty deeds.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to attack in melee until it can breathe again. CUSTOMIZATION: ANIMATED TILE CREATURE
An animated tile creature acts like the creature it resembles, except it is a construct that doesn’t breathe
sliding circular plate that reveals the bone boulder trap in that area. The plate is only apparent with a successful DC 24 Wisdom (Perception) check or a DC 18 Intelligence (Investigation) check. Door
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to attack in melee until it can breathe again. CUSTOMIZATION: ANIMATED TILE CREATURE
An animated tile creature acts like the creature it resembles, except it is a construct that doesn’t breathe
sliding circular plate that reveals the bone boulder trap in that area. The plate is only apparent with a successful DC 24 Wisdom (Perception) check or a DC 18 Intelligence (Investigation) check. Door
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to attack in melee until it can breathe again. CUSTOMIZATION: ANIMATED TILE CREATURE
An animated tile creature acts like the creature it resembles, except it is a construct that has no need to
actually a sliding circular plate that reveals the bone boulder trap in that area. The plate is only apparent with a successful DC 24 Wisdom (Perception) check or a DC 18 Intelligence (Investigation
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to attack in melee until it can breathe again. CUSTOMIZATION: ANIMATED TILE CREATURE
An animated tile creature acts like the creature it resembles, except it is a construct that has no need to
actually a sliding circular plate that reveals the bone boulder trap in that area. The plate is only apparent with a successful DC 24 Wisdom (Perception) check or a DC 18 Intelligence (Investigation
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to attack in melee until it can breathe again. CUSTOMIZATION: ANIMATED TILE CREATURE
An animated tile creature acts like the creature it resembles, except it is a construct that doesn’t breathe
sliding circular plate that reveals the bone boulder trap in that area. The plate is only apparent with a successful DC 24 Wisdom (Perception) check or a DC 18 Intelligence (Investigation) check. Door
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to attack in melee until it can breathe again. CUSTOMIZATION: ANIMATED TILE CREATURE
An animated tile creature acts like the creature it resembles, except it is a construct that has no need to
actually a sliding circular plate that reveals the bone boulder trap in that area. The plate is only apparent with a successful DC 24 Wisdom (Perception) check or a DC 18 Intelligence (Investigation
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Born to Serve Under the illithids, we and the githyanki fought and died across a thousand worlds for implacable masters. Under Vlaakith, our kin fight and die across a thousand words for an
githyanki raise their young in hidden crèches that they construct in far-flung places on the Material Plane. Such measures are necessary because birth and growth are impossible on the Astral Plane
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Born to Serve Under the illithids, we and the githyanki fought and died across a thousand worlds for implacable masters. Under Vlaakith, our kin fight and die across a thousand words for an
githyanki raise their young in hidden crèches that they construct in far-flung places on the Material Plane. Such measures are necessary because birth and growth are impossible on the Astral Plane
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Born to Serve Under the illithids, we and the githyanki fought and died across a thousand worlds for implacable masters. Under Vlaakith, our kin fight and die across a thousand words for an
githyanki raise their young in hidden crèches that they construct in far-flung places on the Material Plane. Such measures are necessary because birth and growth are impossible on the Astral Plane
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
monsters might escape, and no one would know where they’d gone. He watches the hole from behind a boulder while he decides what to do next. If the characters don’t seek Pip, the boy comes home well after
easy to follow Pip’s trail because he’s following a trio of creatures that bounce on small, spindly feet. Characters who follow the trail for two miles find Pip hunkered behind a boulder. With obvious
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
monsters might escape, and no one would know where they’d gone. He watches the hole from behind a boulder while he decides what to do next. If the characters don’t seek Pip, the boy comes home well after
easy to follow Pip’s trail because he’s following a trio of creatures that bounce on small, spindly feet. Characters who follow the trail for two miles find Pip hunkered behind a boulder. With obvious
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
monsters might escape, and no one would know where they’d gone. He watches the hole from behind a boulder while he decides what to do next. If the characters don’t seek Pip, the boy comes home well after
easy to follow Pip’s trail because he’s following a trio of creatures that bounce on small, spindly feet. Characters who follow the trail for two miles find Pip hunkered behind a boulder. With obvious
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
highest levels of artistry, stone giants compete in games of boulder hurling and catching. Their rock-throwing skills suit stone giants well when they have cause to defend their homes or attack enemies
. But even where boulder tossing is concerned, artistry is fundamental to the effort. A stone giant hurling a boulder isn’t only performing a feat of strength but is also striving to display consummate






