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Bard
Legacy
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Classes
Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
, create illusions, and even heal wounds. Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
D7. Adventurers’ Sepulcher Four sarcophagi in alcoves contain the moldy bones of adventurers (a bard, a cleric, a fighter, and a wizard) who perished fighting Azdraka. Treasure. The northwest
sarcophagus contains the dead bard, who was buried with a lute of illusions. Sealed with the dead wizard in the southeast sarcophagus is a necklace of fireballs.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Treasure tables in the Dungeon Master's Guide), boulders for throwing, and a number of other nonmagical items determined by rolling on another table. These items can include valuable objects, as well as
food, tools, and curiosities. At your discretion, any giant bag might also contain a bag jelly (described in chapter 6).
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
contain a number of names equal to your proficiency bonus. You can cast the sending spell, targeting a creature whose name is on the page, without using a spell slot and without using material
your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus. When any creature whose
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
drawers contains 60 PP. The second satchel contains four pearls worth 100 GP each. The third satchel is empty but used to contain a bejeweled necklace that Ronnom gave to Skalanthas as a gift (see area
prefers to swim around them. They are Difficult Terrain for him to swim through. M33: Blocked and Submerged Tunnel This 10-foot-diameter tunnel is completely submerged and blocked by heavy boulders. As
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
what has transpired. Agony the ghost took possession of him long enough to deliver its rebuke, then vanished and took refuge in the Last Breath’s cargo hold. Gargenhale encourages the characters to
described below are assumed to contain nothing of interest. Space Galleon Deck PlansView Unlabeled Version Forecastle Six vampirates (see Boo’s Astral Menagerie) are here, waiting to repel boarders. They
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. These humanoid amphibians live in a militaristic theocracy that reveres
rebuke, scorching ray
Imix’s Blessing. When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Actions
Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
G13. Several barrels and crates stand at the north end of the cavern. They contain water and rations. G13. Bulette Kennels Boulders have been used to build crude, roofless enclosures similar to pens
, their rib cages shattered by boulders lying atop them. Only one skeleton remains whole, and it clutches to its chest an open-faced steel helmet decorated with a golden circlet above the brow, from which
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
in the crate’s sides. These devils burst forth and attack intruders on sight. The other crates in the middle of the cellar contain dried meat, loaves of bread, wheels of cheese, and other assorted
foodstuffs — enough to sustain the Vanthampurs and the cultists in the dungeon for a month. The crates by the south wall contain candles, oil flasks, incense, and rat traps. Six of the barrels contain
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, crime pays as long as you avoid being convicted. Prison and Torture Chamber Malbolge comprises one infinitely large, steep-sloped mountain. Boulders and other debris rain down from its heights in
contracts contain loopholes. In return for giving their souls to her instead, such individuals learn how to break the contract and negate whatever price the contract says they must pay.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
descends deeper underground. Several landings on the staircase hold statues, and some bear doorways. The stairs end abruptly at a wall of tumbled boulders from some long-ago collapse.
Two galeb duhr
, Fremine and Frowode, lurk near the collapse, disguised as boulders. They are guards for the medusa in area T3. If anyone approaches the door to area T3, one of them stands and commands the intruders
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
removing the runestone and replacing it with this medallion. Other Shelters. The other shelters around the lake have similar features and lie in different states of disrepair, but none contain any items or
on her belt. Treasure. Brimskarda carries everything she owns in a leather bag on her belt. The sack contains three boulders (minus any she’s already thrown), a giant-sized leather apron stained with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
commoners are struggling to survive. 4 The ghost of a character’s loved one is trapped on the island. Hostile Hostile islands contain creatures that want to harm the characters. These creatures fill
provide what aid they can and might even put themselves in harm’s way for the characters if a friendship is established. Welcoming Island Leader d6 Leader 1 Bard (see appendix C) 2 Druid 3 Guardian
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tu’narath They call it the City of Death. I would mock such a tired excuse for a name, but if it fits, who am I to argue?
— Gimble, gnome bard
When the githyanki fled from the illithids
. Soldiers and officers occupy several areas around the city, most of which contain defensive works and armories. The githyanki also maintain barracks that serve as mustering points in advance of raids. All
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
they fight until being captured or killed. Any element of surprise the gnolls might gain by attacking the characters during a blizzard is lost because the creatures can’t contain their excitement
the highest uproots their shrub first. If both succeed and their rolls are the same, the contest ends in a draw.
4 Boulder Roll. Two 10-foot-diameter boulders are dug up, and a finish line is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
has some valuable item with it in the ice. Beginning with the northernmost one and proceeding clockwise, the ice blocks contain: A dwarf and a +1 battleaxe An elf with a long case at its feet
sharp lookout here. The giant has its greataxe plus a boulder ready at hand, with plenty of additional boulders piled near the entrances (guard positions 1 and 4). 10. Southeast Chamber One frost giant is
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
prone.
Actions
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Animate Boulders (1/Day). The galeb duhr magically animates up to two boulders it
spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following bard spells prepared:
Cantrips (at will): blade ward, vicious mockery
1st level (4 slots
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
diamonds worth 100 gp each. The illusory sacks contain nothing. L6: Grotto Mark Behm Four pechs diligently dig a staired tunnel up into the mountain, decorating its walls with carvings This tunnel has
gp and 700 sp. L17: Boulder Heap Small, rounded boulders are carefully stacked here, blocking the entrance to a wide tunnel.
The boulders are obviously not a natural formation. Chossos (see area
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to the fireplace is an unoccupied raised stage where a bard might strike up a tune. The bar is to your left, where a half-elf in a heavy leather duster receives a drink from a tall female elf wearing a
in one room — a ring of free action, forgotten by a guest. 8. Shared Study These areas connect to the four rooms adjacent to them, and contain a table, chairs, and bookshelves. The shared study
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
) suppresses the trap and its illusions for 24 hours. Treasure. A pouch on the minotaur’s skeleton holds five diamonds worth 100 gp each. The illusory sacks contain nothing. L5: Grotto Mark Behm Four pechs
a Periapt of Proof against Poison left over from an unlucky explorer the behir digested. L16: Boulder Heap Small, rounded boulders are carefully stacked here, blocking the entrance to a wide tunnel
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
can be barred shut from within. Mounted on braces and tucked into alcoves behind the bar are three wine barrels, each one three-quarters empty. Two of the barrels contain Purple Grapemash No. 3 (a cheap
adventures or hear about how the characters plan to free Vallaki from the burgomaster’s madness. Rictavio. The lone guest of the Blue Water Inn at present is a colorfully dressed half-elf bard who goes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
along the length of the cavern. Survivors of attacks on the level above will most likely make a stand in the grand entry cavern if they are still in relatively good shape. Secret Exits. The boulders
of 2,000 gp, and his lady’s flagon is worth 1,200 gp. All the various containers in the room contain clothing and other unremarkable items, except as follows: The second chest searched holds 700 pp
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
boulders (see area M33 for details). M3: Dock Stone posts support this wooden dock from below (see area M32). Tied to the dock is a Rowboat, which the monks primarily use for fishing. The boat’s oars are
Quarters These cells, set aside for visitors, each contain a wooden bed, a chamber pot, and hooks on the walls for hanging clothes. Under each bed is a shelf for storing personal effects. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
target prone, then snaps at it with its powerful jaws to gulp it down. Treasure. The two chests contain a total of 2,200 sp. One holds a potion of climbing, and the other a potion of water breathing
path leading east comes closest to the slope. They are wedged into spaces between boulders, 6 to 8 feet above the cavern floor. Their Stone Camouflage trait gives them advantage on Dexterity (Stealth
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
this hall are eight closets used as storage lockers by the workers and performers of the Sea Maidens Faire. They contain traveling clothes and outerwear hanging on hooks, as well as boots and shoes. J27
Elvish. A shelf above the kegs is lined with wooden boxes. Boxes. Ten wooden boxes on the shelf each contain one hundred pistol bullets. Kegs. Each keg holds five pounds of smokepowder (see appendix A
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
south. The chasm floor is fifty feet below the bridge and consists of a jumbled mass of boulders. To the west, the chasm narrows and continues for some distance.
Three gargoyles guard the area
iron coffers by her forge contain a total of 600 gp, two gold bracelets worth 100 gp each, a gold necklace with a ruby pendant worth 750 gp, and a bag with a dozen malachites worth 25 gp each. In
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
belongings are thoroughly searched in the gatehouse to make sure they contain nothing that could damage crops, such as rodents and vermin. Guests who want to spend the night are directed to
the Goldenfields compound that lies northwest of the wheat fields. G16. Apple Orchard Many a bard has sung songs about Goldenfields’ apple orchard; its old yet seemingly ageless trees yield thousands
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
night sky. Dozens of skeletons—many crushed under fallen debris—are scattered across the floor.
The cave is large enough to contain two freestanding structures. Each of these stone rooms is
lake. W17: Old Streambed This passageway is barely four feet high and is obstructed by rounded boulders and pebbles. It looks as though it might have been a streambed, though no water flows here now
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the characters enter area 5. Treasure. The crates and sacks in this room contain mundane supplies looted from the countryside—flour, grain, nails, and so on. The total value is about 20 gp for about
. (The ogre would never stoop to wielding the delicate blade like some prancing bard.) 13. Dwarven Statue At the end of the passage stands a statue of a fierce-looking dwarf in heavy mail armor. The stone
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
than boulders peeking up above the waves. The Red Rocks have sunk countless ships over the centuries, so sailors tend to give the area a wide berth. Fishers in small vessels frequent these waters
. Thornhold is rumored to contain a passage to the Underdark — a claim that the dwarves neither confirm nor deny. For more information on Thornhold, see the Sword Coast Adventurer’s Guide. Trade Way The Trade
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
fountain loses its magic. Western Door. Carvings on the western door show skeletal dragons. A Draconic inscription on the door reads, “Rebuke the dead, open the way.” Within 5 feet of the door, the air is
just wide enough to enable Small and smaller creatures to slip through without having to open it farther. Creatures. The two southernmost cells and the one to the northeast contain abandoned giant rat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
area’s prisoners. Cell Occupants Cell Prisoners A A male half-ogre named Groz, a minotaur named Umpok, and a female orog named Charworl B Kidnapped Waterdavians: Xia Shung (NG female Shou human bard
appendix B), if present, is gazing somberly at the tombs of past Xanathars. Beholder Urns. The copper urns contain the dust of disintegrated beholders. If the dust from an urn is poured out, it






