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Returning 35 results for 'boulders beating diffusing contingency reach'.
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Monsters
Monster Manual
Avalanche Slam. Melee Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Avalanche Slam"}, reach 5 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType":"damage
Boulders (1/Day). The galeb duhr magically animates one or two boulders it can see within 60 feet of itself. Each boulder uses the Galeb Duhr stat block, except it has Intelligence and Charisma scores
Galeb Duhr
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
hit, reach 5 ft., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Animate Boulders (1/Day). The galeb
duhr magically animates up to two boulders it can see within 60 feet of it. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can’t be charmed
Adult Blue Dracolich
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7);{"diceNotation":"2d10+7","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage
hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7);{"diceNotation":"2d6+7","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Tail. Melee
Monsters
Storm King's Thunder
;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Greatclub"} to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6);{"diceNotation":"3d8+6","rollType":"damage","rollAction":"Greatclub","rollDamageType
the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.Some adult stone giants like to grab enemies and fling them through the air. They can also roll boulders across the ground, striking multiple enemies in a line.
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Thundering Stone Club"} to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6);{"diceNotation":"3d6+6", "rollType":"damage", "rollAction":"Thundering Stone Club", "rollDamageType":"bludgeoning
", "rollType":"roll", "rollAction":"Boulder"}; on a roll of 3 or lower, the giant has no more boulders to throw.Unyielding. In response to failing a saving throw to avoid being moved, having the prone
Monsters
Bigby Presents: Glory of the Giants
Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Greatclub"} to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5);{"diceNotation":"3d8+5", "rollType":"damage", "rollAction":"Greatclub
, combined with their ability to defeat and devour their prey as quickly as a torrent of boulders cascades down a mountain, leads other giants to call them avalanchers.
Monsters
Bigby Presents: Glory of the Giants
Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 27 (3d12 + 8);{"diceNotation":"3d12+8", "rollType":"damage", "rollAction":"Bite
, and the aerosaur can’t Bite another target.
Talons. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Talons"} to hit, reach 10 ft., one target. Hit: 24
Monsters
Infernal Machine Rebuild
;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Battleaxe"} to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5","rollType":"damage","rollAction":"Battleaxe","rollDamageType
":"slashing"} slashing damage.
Morningstar. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Morningstar"} to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation
Monsters
Bigby Presents: Glory of the Giants
gigant makes one Mandibles attack and two Talons attacks.
Mandibles. Melee Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Mandibles"} to hit, reach 10 ft., one
", "rollAction":"Talons"} to hit, reach 20 ft., one target. Hit: 17 (3d6 + 7);{"diceNotation":"3d6+7", "rollType":"damage", "rollAction":"Talons", "rollDamageType":"slashing"} slashing damage, and the target
Monsters
Bigby Presents: Glory of the Giants
.
Rend. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Rend"} to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5", "rollType":"damage
of 4 or lower, the fensir has no more boulders to throw.Some fensirs undergo a transformation after living in Ysgard for at least a thousand years. They grow rapidly to a height of 25 feet, fueled by
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Greatclub"} to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6);{"diceNotation":"1d8+6","rollType":"damage","rollAction":"Greatclub
keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with
Monsters
Keys from the Golden Vault
one use of Spellcasting.
Ashen Burst. Melee or Ranged Spell Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Ashen Burst"} to hit, reach 5 ft. or range 60 ft., one target. Hit
magic to tear out Jhaeros’s heart while keeping it alive. She then used the still-beating heart as the focus of a ritual to destroy Ghalasine.Fire
Monsters
Candlekeep Mysteries
","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7);{"diceNotation":"2d10+7","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage
","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7);{"diceNotation":"2d6+7","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Tail. Melee
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Bittergrass Fen Features The fen has features the characters can use to their advantage in a confrontation with the borthak: Floating Boulders. The boulders floating above the stone pillars are held
aloft by ancient druidic magic. Casting Dispel Magic on a boulder causes it to fall and tumble to the ground. As an action, a character within reach of a floating boulder can try to push it, doing so
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Bittergrass Fen Features The fen has features the characters can use to their advantage in a confrontation with the borthak: Floating Boulders. The boulders floating above the stone pillars are held
aloft by ancient druidic magic. Casting Dispel Magic on a boulder causes it to fall and tumble to the ground. As an action, a character within reach of a floating boulder can try to push it, doing so
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Bittergrass Fen Features The fen has features the characters can use to their advantage in a confrontation with the borthak: Floating Boulders. The boulders floating above the stone pillars are held
aloft by ancient druidic magic. Casting Dispel Magic on a boulder causes it to fall and tumble to the ground. As an action, a character within reach of a floating boulder can try to push it, doing so
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Animate Boulders (1/Day). The galeb duhr magically animates up to two boulders it can see within 60 feet of it
Galeb Duhr The galeb duhr is a boulder-like creature with stumpy appendages that act as arms and legs. It has the ability to animate the rocks and boulders around it, and is thus usually encountered
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Animate Boulders (1/Day). The galeb duhr magically animates up to two boulders it can see within 60 feet of it
Galeb Duhr The galeb duhr is a boulder-like creature with stumpy appendages that act as arms and legs. It has the ability to animate the rocks and boulders around it, and is thus usually encountered
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Animate Boulders (1/Day). The galeb duhr magically animates up to two boulders it can see within 60 feet of it
Galeb Duhr The galeb duhr is a boulder-like creature with stumpy appendages that act as arms and legs. It has the ability to animate the rocks and boulders around it, and is thus usually encountered
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, but they often know much of the surrounding land and secrets within the earth. When motivated to action, galeb duhr slam into foes and animate nearby boulders to do the same. Some mountain dwellers
)
CR 6 (XP 2,300; PB +3)
Actions
Avalanche Slam. Melee Attack Roll: +8, reach 5 ft. Hit: 12 (2d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature and the galeb duhr moved 20
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, but they often know much of the surrounding land and secrets within the earth. When motivated to action, galeb duhr slam into foes and animate nearby boulders to do the same. Some mountain dwellers
)
CR 6 (XP 2,300; PB +3)
Actions
Avalanche Slam. Melee Attack Roll: +8, reach 5 ft. Hit: 12 (2d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature and the galeb duhr moved 20
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, but they often know much of the surrounding land and secrets within the earth. When motivated to action, galeb duhr slam into foes and animate nearby boulders to do the same. Some mountain dwellers
)
CR 6 (XP 2,300; PB +3)
Actions
Avalanche Slam. Melee Attack Roll: +8, reach 5 ft. Hit: 12 (2d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature and the galeb duhr moved 20
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The Sky Is Falling When the characters safely reach the ground, read the following text: Above the field west of Kalaman, the Bastion of Takhisis crumbles. As the flying citadel tilts precariously
, massive boulders fall to the earth, taking Dragon Army troops with them. Below, the Dragon Army scatters to avoid the rain of devastation, but the flying citadel’s ruins crush its forces in droves
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The Sky Is Falling When the characters safely reach the ground, read the following text: Above the field west of Kalaman, the Bastion of Takhisis crumbles. As the flying citadel tilts precariously
, massive boulders fall to the earth, taking Dragon Army troops with them. Below, the Dragon Army scatters to avoid the rain of devastation, but the flying citadel’s ruins crush its forces in droves
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The Sky Is Falling When the characters safely reach the ground, read the following text: Above the field west of Kalaman, the Bastion of Takhisis crumbles. As the flying citadel tilts precariously
, massive boulders fall to the earth, taking Dragon Army troops with them. Below, the Dragon Army scatters to avoid the rain of devastation, but the flying citadel’s ruins crush its forces in droves
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
). They often gather with other korreds to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. In the depths of the Material Plane, korreds typically flee from other
creatures, but they become aggressive when they feel insulted or are annoyed by the sounds of mining. Korreds can hurl boulders far larger than it seems they should be able to, shape stone as though it
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y3. Druids’ Circle Atop the hill is a wide ring of black boulders and smaller rocks that collectively form a makeshift wall enclosing a field of dead grass. Lightning strikes the edge of the ring
from time to time, illuminating a ghastly, fifty-foot-tall statue made of tightly woven twigs and packed with black earth. The statue resembles a towering, cloaked man with fangs. The ring of boulders
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y3. Druids’ Circle Atop the hill is a wide ring of black boulders and smaller rocks that collectively form a makeshift wall enclosing a field of dead grass. Lightning strikes the edge of the ring
from time to time, illuminating a ghastly, fifty-foot-tall statue made of tightly woven twigs and packed with black earth. The statue resembles a towering, cloaked man with fangs. The ring of boulders
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y3. Druids’ Circle Atop the hill is a wide ring of black boulders and smaller rocks that collectively form a makeshift wall enclosing a field of dead grass. Lightning strikes the edge of the ring
from time to time, illuminating a ghastly, fifty-foot-tall statue made of tightly woven twigs and packed with black earth. The statue resembles a towering, cloaked man with fangs. The ring of boulders
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
). They often gather with other korreds to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. In the depths of the Material Plane, korreds typically flee from other
creatures, but they become aggressive when they feel insulted or are annoyed by the sounds of mining. Korreds can hurl boulders far larger than it seems they should be able to, shape stone as though it
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
). They often gather with other korreds to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. In the depths of the Material Plane, korreds typically flee from other
creatures, but they become aggressive when they feel insulted or are annoyed by the sounds of mining. Korreds can hurl boulders far larger than it seems they should be able to, shape stone as though it
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
twig dolls are bound to the charred tree, all within easy reach. A detect magic spell reveals an aura of transmutation magic emanating from the tree and the ground in a 60-foot radius around it. Close
examination of a twig doll reveals something wrapped inside it. By breaking a doll apart, characters can see that it contains a still-beating pig’s heart. Any damage to a heart kills it and causes
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
twig dolls are bound to the charred tree, all within easy reach. A detect magic spell reveals an aura of transmutation magic emanating from the tree and the ground in a 60-foot radius around it. Close
examination of a twig doll reveals something wrapped inside it. By breaking a doll apart, characters can see that it contains a still-beating pig’s heart. Any damage to a heart kills it and causes
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
twig dolls are bound to the charred tree, all within easy reach. A detect magic spell reveals an aura of transmutation magic emanating from the tree and the ground in a 60-foot radius around it. Close
examination of a twig doll reveals something wrapped inside it. By breaking a doll apart, characters can see that it contains a still-beating pig’s heart. Any damage to a heart kills it and causes
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Features Map 2.1: Raider CampView Player Version Boulders. The boulders are difficult terrain and provide three-quarters cover. Brush. The brush around the site grows to a height of 4 to 6
feet. It is tough and dense, making it difficult terrain and providing three-quarters cover to targets sheltering among it. Caves. The steep sides of the plateau are dotted with shallow caves. Boulders






