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Returning 35 results for 'boulders both diffusing contents restrained'.
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borders both diffusing content restrained
borders both diffusing contests restrained
borders both diffusing contacts restrained
boulders both diffusing content restrained
boulders both diffusing contests restrained
Spells
Player’s Handbook
within the spell’s range. Until the end of your next turn, the creature has the Restrained condition, and if you lift it into the air, it is suspended there. It falls at the end of your next
up to 30 feet in any direction within the spell’s range.
You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
Monsters
Adventure Atlas: The Mortuary
grapple ends, if the target is not an Undead, the target has the restrained condition and takes 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Entrap", "rollDamageType":"piercing
during the day, while a necromancer might enlist animated coffins to conscript corpses from faraway settlements into an Undead army.
Animated coffins are rarely empty. The Animated Coffin Contents
Monsters
Bigby Presents: Glory of the Giants
failed save, the target has the restrained condition until the start of the giant’s next turn, and the stones erupt in a burst of thunderous energy that deals 14 (4d6);{"diceNotation":"4d6
, combined with their ability to defeat and devour their prey as quickly as a torrent of boulders cascades down a mountain, leads other giants to call them avalanchers.
Telekinesis
Legacy
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Spells
Basic Rules (2014)
contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic
tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
utensils with them. Hill Giant Bag Contents 2,100 (6d6 × 100) cp 210 (6d6 × 10) sp 35 (1d6 × 10) ep 35 (1d6 × 10) gp 3 (1d4 + 1) boulders (for throwing) 2 (1d4) items from the Hill Giant Bag Items table
Hill Giant Bags The items found in hill giant bags reflect a diversity of taste and interest as broad as that found among any other giants. Some hill giants carry only food and boulders for throwing
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
utensils with them. Hill Giant Bag Contents 2,100 (6d6 × 100) cp 210 (6d6 × 10) sp 35 (1d6 × 10) ep 35 (1d6 × 10) gp 3 (1d4 + 1) boulders (for throwing) 2 (1d4) items from the Hill Giant Bag Items table
Hill Giant Bags The items found in hill giant bags reflect a diversity of taste and interest as broad as that found among any other giants. Some hill giants carry only food and boulders for throwing
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
utensils with them. Hill Giant Bag Contents 2,100 (6d6 × 100) cp 210 (6d6 × 10) sp 35 (1d6 × 10) ep 35 (1d6 × 10) gp 3 (1d4 + 1) boulders (for throwing) 2 (1d4) items from the Hill Giant Bag Items table
Hill Giant Bags The items found in hill giant bags reflect a diversity of taste and interest as broad as that found among any other giants. Some hill giants carry only food and boulders for throwing
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
portions of food and drink. This section provides guidance for determining the contents of the bag of a giant of any kind. Each of the lists in this section includes coinage (replacing the Individual
Treasure tables in the Dungeon Master's Guide), boulders for throwing, and a number of other nonmagical items determined by rolling on another table. These items can include valuable objects, as well as
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
travel supplies, frost giants like to carry trophies from their battles to boast about. Frost Giant Bag Contents 210 (6d6 × 10) sp 105 (3d6 × 10) ep 140 (4d6 × 10) gp 3 (1d6) pp 3 (1d4 + 1) boulders
Frost Giant Bags Frost giant bags are coated in waterproof lacquer and lined with thick fur to keep their contents dry in the harsh weather of the giants' arctic domains. In addition to weapons and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
portions of food and drink. This section provides guidance for determining the contents of the bag of a giant of any kind. Each of the lists in this section includes coinage (replacing the Individual
Treasure tables in the Dungeon Master's Guide), boulders for throwing, and a number of other nonmagical items determined by rolling on another table. These items can include valuable objects, as well as
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
portions of food and drink. This section provides guidance for determining the contents of the bag of a giant of any kind. Each of the lists in this section includes coinage (replacing the Individual
Treasure tables in the Dungeon Master's Guide), boulders for throwing, and a number of other nonmagical items determined by rolling on another table. These items can include valuable objects, as well as
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
travel supplies, frost giants like to carry trophies from their battles to boast about. Frost Giant Bag Contents 210 (6d6 × 10) sp 105 (3d6 × 10) ep 140 (4d6 × 10) gp 3 (1d6) pp 3 (1d4 + 1) boulders
Frost Giant Bags Frost giant bags are coated in waterproof lacquer and lined with thick fur to keep their contents dry in the harsh weather of the giants' arctic domains. In addition to weapons and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
travel supplies, frost giants like to carry trophies from their battles to boast about. Frost Giant Bag Contents 210 (6d6 × 10) sp 105 (3d6 × 10) ep 140 (4d6 × 10) gp 3 (1d6) pp 3 (1d4 + 1) boulders
Frost Giant Bags Frost giant bags are coated in waterproof lacquer and lined with thick fur to keep their contents dry in the harsh weather of the giants' arctic domains. In addition to weapons and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
such bags identify with the trickster aspect of the god Memnor and take pride in their cleverness. Cloud Giant Bag Contents 140 (4d6 × 10) sp 140 (4d6 × 10) gp 10 (3d6) pp 3 (1d4 + 1) boulders (for
depicting Memnor, worth 150 gp 11 Two 1-foot-tall golden eggs, each worth 100 gp 12 A large platinum mask worth 200 gp, which can depict two expressions—one of grand joy and one of deep sorrow—depending on its orientation Vicki Pangestu Adventurers discover the eclectic contents of a cloud giant’s bag
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
such bags identify with the trickster aspect of the god Memnor and take pride in their cleverness. Cloud Giant Bag Contents 140 (4d6 × 10) sp 140 (4d6 × 10) gp 10 (3d6) pp 3 (1d4 + 1) boulders (for
depicting Memnor, worth 150 gp 11 Two 1-foot-tall golden eggs, each worth 100 gp 12 A large platinum mask worth 200 gp, which can depict two expressions—one of grand joy and one of deep sorrow—depending on its orientation Vicki Pangestu Adventurers discover the eclectic contents of a cloud giant’s bag
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
such bags identify with the trickster aspect of the god Memnor and take pride in their cleverness. Cloud Giant Bag Contents 140 (4d6 × 10) sp 140 (4d6 × 10) gp 10 (3d6) pp 3 (1d4 + 1) boulders (for
depicting Memnor, worth 150 gp 11 Two 1-foot-tall golden eggs, each worth 100 gp 12 A large platinum mask worth 200 gp, which can depict two expressions—one of grand joy and one of deep sorrow—depending on its orientation Vicki Pangestu Adventurers discover the eclectic contents of a cloud giant’s bag
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Contents 210 (6d6 × 10) sp 70 (2d6 × 10) ep 140 (4d6 × 10) gp 10 (3d6) pp 3 (1d4 + 1) boulders (for throwing) 2 (1d4) items from the Fire Giant Bag Items table Fire Giant Bag Items d12 Item 1 A
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Contents 210 (6d6 × 10) sp 70 (2d6 × 10) ep 140 (4d6 × 10) gp 10 (3d6) pp 3 (1d4 + 1) boulders (for throwing) 2 (1d4) items from the Fire Giant Bag Items table Fire Giant Bag Items d12 Item 1 A
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Contents 210 (6d6 × 10) sp 70 (2d6 × 10) ep 140 (4d6 × 10) gp 10 (3d6) pp 3 (1d4 + 1) boulders (for throwing) 2 (1d4) items from the Fire Giant Bag Items table Fire Giant Bag Items d12 Item 1 A
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
light, such as prismatic crystals and bioluminescent flora. Stone Giant Bag Contents 1,400 (4d6 × 100) cp 210 (6d6 × 10) sp 105 (3d6 × 10) ep 70 (2d6 × 10) gp 3 (1d6) pp 4 (1d6 + 1) boulders (for
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
light, such as prismatic crystals and bioluminescent flora. Stone Giant Bag Contents 1,400 (4d6 × 100) cp 210 (6d6 × 10) sp 105 (3d6 × 10) ep 70 (2d6 × 10) gp 3 (1d6) pp 4 (1d6 + 1) boulders (for
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
lightning as a harbinger of good fortune and collect talismans made from objects struck by lightning or items that resemble lightning bolts. Storm Giant Bag Contents 210 (6d6 × 10) sp 105 (3d6 × 10) ep
210 (6d6 × 10) gp 35 (1d6 × 10) pp 3 (1d4 + 1) boulders (for throwing) 2 (1d4) items from the Storm Giant Bag Items table Storm Giant Bag Items d12 Item 1 The bones of a roc, carved with
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
light, such as prismatic crystals and bioluminescent flora. Stone Giant Bag Contents 1,400 (4d6 × 100) cp 210 (6d6 × 10) sp 105 (3d6 × 10) ep 70 (2d6 × 10) gp 3 (1d6) pp 4 (1d6 + 1) boulders (for
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
lightning as a harbinger of good fortune and collect talismans made from objects struck by lightning or items that resemble lightning bolts. Storm Giant Bag Contents 210 (6d6 × 10) sp 105 (3d6 × 10) ep
210 (6d6 × 10) gp 35 (1d6 × 10) pp 3 (1d4 + 1) boulders (for throwing) 2 (1d4) items from the Storm Giant Bag Items table Storm Giant Bag Items d12 Item 1 The bones of a roc, carved with
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
lightning as a harbinger of good fortune and collect talismans made from objects struck by lightning or items that resemble lightning bolts. Storm Giant Bag Contents 210 (6d6 × 10) sp 105 (3d6 × 10) ep
210 (6d6 × 10) gp 35 (1d6 × 10) pp 3 (1d4 + 1) boulders (for throwing) 2 (1d4) items from the Storm Giant Bag Items table Storm Giant Bag Items d12 Item 1 The bones of a roc, carved with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
&D players of all ages.
Giants’ Bags Many opportunities arise throughout these adventures for the characters to search miscellaneous bags and chests that belong to giants. The contents of these
containers can be determined randomly by using the following table. Roll 3d4 to determine the number of different items among the contents, then roll d100 for each item and refer to the table to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
&D players of all ages.
Giants’ Bags Many opportunities arise throughout these adventures for the characters to search miscellaneous bags and chests that belong to giants. The contents of these
containers can be determined randomly by using the following table. Roll 3d4 to determine the number of different items among the contents, then roll d100 for each item and refer to the table to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
&D players of all ages.
Giants’ Bags Many opportunities arise throughout these adventures for the characters to search miscellaneous bags and chests that belong to giants. The contents of these
containers can be determined randomly by using the following table. Roll 3d4 to determine the number of different items among the contents, then roll d100 for each item and refer to the table to
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
an Undead army. Animated coffins are rarely empty. The Animated Coffin Contents table presents some contents an animated coffin might contain when encountered. Animated Coffin Contents d6 Contents
target is not an Undead, the target has the restrained condition and takes 14 (4d6) piercing damage at the start of each of its turns. The animated coffin can grapple only one creature at a time.
Dave Melvin
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
an Undead army. Animated coffins are rarely empty. The Animated Coffin Contents table presents some contents an animated coffin might contain when encountered. Animated Coffin Contents d6 Contents
target is not an Undead, the target has the restrained condition and takes 14 (4d6) piercing damage at the start of each of its turns. The animated coffin can grapple only one creature at a time.
Dave Melvin
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
an Undead army. Animated coffins are rarely empty. The Animated Coffin Contents table presents some contents an animated coffin might contain when encountered. Animated Coffin Contents d6 Contents
target is not an Undead, the target has the restrained condition and takes 14 (4d6) piercing damage at the start of each of its turns. The animated coffin can grapple only one creature at a time.
Dave Melvin
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air. On subsequent
beyond the range of this spell. You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your next turn, the creature has the Restrained condition, and if you lift it into the air, it is suspended there. It falls at the end of your next turn unless you use this option on it again and it
exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your next turn, the creature has the Restrained condition, and if you lift it into the air, it is suspended there. It falls at the end of your next turn unless you use this option on it again and it
exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your next turn, the creature has the Restrained condition, and if you lift it into the air, it is suspended there. It falls at the end of your next turn unless you use this option on it again and it
exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.






