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Returning 35 results for 'bound before diffusing carrion remaining'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
kruthiks in one area might cause the remaining hive members to move elsewhere.
Although they can feed on carrion, kruthiks prefer live prey. They kill enemies by impaling them on their spiked limbs, then
Monsters
Mordenkainen Presents: Monsters of the Multiverse
warning and avoid areas where many other kruthiks have died. Slaying a sufficient number of kruthiks in one area might cause the remaining hive members to move elsewhere.
Although they can feed on
carrion, kruthiks prefer live prey. They kill enemies by impaling them on their spiked limbs, then grind up the flesh and bones with mandibles strong enough to chew rock. When several kruthiks gang up on
Monsters
Eberron: Rising from the Last War
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free
and reclaim the world above.
As long as the overlords are bound by the Silver Flame, they can't physically manifest in the world. But each overlord embodies a particular aspect of evil, which grows in
Magic Items
Icewind Dale: Rime of the Frostmaiden
The Codicil of White is a tall, thin volume bound in white ermine fur over seasoned boards of white pine and sealed with a clasp and lock of tarnished silver. The book is cold to the touch, and the
with the snowflake symbol of Auril on it. The remaining pages describe various priestly rituals and ceremonies in chilling detail. Nestled among these descriptions is a spell that wizards can learn
Monsters
Mordenkainen Presents: Monsters of the Multiverse
kruthiks have died. Slaying a sufficient number of kruthiks in one area might cause the remaining hive members to move elsewhere.
Although they can feed on carrion, kruthiks prefer live prey. They kill
Lich
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses
, the lich takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until initiative count 20 on the next round or until the lich or the target is no longer in
Monsters
Waterdeep: Dungeon of the Mad Mage
and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy
takes the remaining damage. This tether lasts until initiative count 20 on the next round or until the lich or the target is no longer in the lich’s lair.
The lich calls forth the spirits of
Monsters
Curse of Strahd
the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb the lich’s work.
A lich encountered in
remaining damage. This tether lasts until initiative count 20 on the next round or until Exethanter or the target is no longer in the Exethanter’s lair.
Exethanter calls forth the spirits of
Valindra Shadowmantle
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Tomb of Annihilation
reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb
damage, the target must make a DC 18 Constitution saving throw. On a failed save, the lich takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until
Magic Items
Baldur’s Gate: Descent into Avernus
be the victim of a night hag’s curse.
Carrying Soul Coins. To hold a soul coin is to feel the soul bound within it — overcome with rage or fraught with despair.
An evil creature can
.
A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a
Magic Items
The Book of Many Things
takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it has remaining.
Maze. You
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
years ago, fiends ruled Khorvaire. This region was the seat of power of some of the mightiest archfiends, holding cities of rakshasas and demons. These foul spirits were bound long ago, but their power
consider the people of the Five Nations to be soft and naive. The Carrion Tribes are savage barbarians who dwell in the Wastes. Each tribe is devoted to one of the archfiends and they engage in endless
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Not even a Wish spell can return them to life. Option: Mask Bound
Instead of dissolving, the mask could endure with the character’s soul remaining bound to it. In this case, the character must wear
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gatekeepers put the dragon’s teaching to the test, creating magical seals that bound the daelkyr in the depths of Khyber and protected Eberron against further incursion from the plane of madness
the fiends of the Demon Wastes. Humans from the Carrion Tribes of the wastes sometimes hear the call of Kalok Shash and join the Ghaash’kala, leading to a significant population of half-orcs there
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Tieflings Tieflings are rarely seen in Eberron, but there are a few paths for a tiefling characters. Many tieflings are born to the Carrion Tribes, the barbarians who live in the Demon Wastes. Such
tieflings are touched by the fiendish forces bound beneath the Wastes and are considered to be blessed by the tribes. If you’re playing such a tiefling, why have you left the Wastes? It could be that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, the passages about 15 feet high and the large areas some 20 feet or more. The roof of the carrion crawlers’ lair (area 23) is about 40 feet high. Doors. Unless otherwise noted, doors on the dungeon
level are the same as those on the upper level, made of iron-bound logs and each about 7 feet wide and 16 to 18 feet high. Illumination. Torches and braziers provide light in several locations, and a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
anything that gets in the way. Consisting of Undead creatures of varying strength—from shadows and carrion birds to powerful champions of violence and despair—the Grim Harrow is an antagonist for
Grim Harrow corrupted the Gardens of Delight, warping the demiplane into the Gardens of Decay. As the demiplane became bound to the Grim Harrow, so too did the hunt’s members become bound to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
where many other kruthiks have died. Slaying a sufficient number of kruthiks in one area might cause the remaining hive members to move elsewhere. Sharper Weapons. Although they can feed on carrion
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
at the fringes of civilization. Many tieflings are born to the Carrion Tribes, the barbarians who live in the Demon Wastes. Such tieflings are touched by the fiendish forces bound beneath the Wastes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Hrabbaz Hrabbaz is a muscle-bound half-orc with a cleft palate who serves the lord and lady of House Gralhund as a bodyguard. He is well mannered and dresses impeccably — a disarming appearance that
outright, he drops to 1 hit point instead.
Actions
Multiattack. Hrabbaz makes three attacks with his morningstar.
Morningstar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage, plus 3 (1d6) piercing damage if Hrabbaz has more than half his hit points remaining.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tome of the Stilled Tongue Wondrous item, legendary (requires attunement by a wizard) This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and
tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
leather-bound books line stone shelves carved into the walls of this underground library. A tome with an iron-plated cover lies open on a table near the north wall.
The nothic occasionally performs
Carrion Crawler clings to the hall’s ceiling. It is Hostile toward all other creatures and fights them on sight. C5: Wizard’s Laboratory Luca Bancone Esoteric apparatuses and strange reagents line
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
powerful guardians and traps. Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in
remaining damage. This tether lasts until initiative count 20 on the next round or until the lich or the target is no longer in the lich’s lair. The lich calls forth the spirits of creatures that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
defaulting on a deal, while another might be the victim of a night hag’s curse. Carrying Soul Coins. To hold a soul coin is to feel the soul bound within it — overcome with rage or fraught with despair. An
devils. A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
common creation myth contends that when the Progenitor Dragons fought, Eberron trapped Khyber in her coils and became the world, imprisoning her evil sibling in a living prison. Bound within the world
carrion crawlers, giant beetles, or clans of kobolds. But ultimately these mundane caverns follow the laws of nature. There’s another aspect to Khyber: go deep enough and you find a seemingly endless
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the unseen servants). The servants have no weapons but can arm themselves with weapons dropped by creatures rendered unconscious by the poison gas. The living unseen servants are bound to this room and
faerie dragon prefers to remain invisible and likes to play pranks on guests.
Otto’s favorite prank is to sneak up on a guest, engulf it in a cloud of euphoria gas, and sneak away while remaining
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
altar carved with the form of a giant, open-mouthed cobra, the comatose Varram has been beaten and bound. Dealing for the Dwarf If the characters have made any mention of their search for Varram
breaks out, she slays Varram (he has only 3 hit points remaining), then attacks with her followers. Developments A successful DC 15 Intelligence (Investigation) check reveals a secret space and a passage
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the victim of a night hag’s curse. Olga Drebas A Soul Coin Carrying Soul Coins. Anyone holding a Soul Coin feels the soul bound within it—overcome with rage, fraught with despair, or whatever emotion
point for each charge it has remaining, and immunity to all damage except damage dealt by a Hellfire Weapon or an infernal war machine’s furnace.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spirit is bound within the golem, Trobriand has a challenge rating of 22 (41,000 XP) and the statistics of an iron golem, with these changes: Trobriand has an Intelligence of 20. He has the
spell slots remaining as he had when he left his golem body. His primary goal thereafter is to destroy the characters for meddling in his affairs. If the golem in this room has not been destroyed when
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
an altar carved with the form of a giant, open-mouthed cobra, the comatose Varram has been beaten and bound. Dealing for the Dwarf If the characters have made any mention of their search for Varram
combat breaks out, she slays Varram (he has only 3 hit points remaining), then attacks with her followers. Developments A successful DC 15 Intelligence (Investigation) check reveals a secret space and a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a wizard’s tower. When it chooses to, the galeb duhr can make itself look like an ordinary boulder, remaining perfectly still for years at a time. A galeb duhr is permanently bound to the Material
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-bound adventures. New rules for various ships, how to crew and captain them, and how to pit them against each other provide adventurers with new modes of exploration. Beyond this, details on a variety
ruins — ready to be customized and explored as your campaign demands. The book’s remaining appendices present magical treasures perfectly suited to seafarers and a robust collection of fearsome aquatic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. After 2 rounds she defeats that flameskull, then aids the characters against any remaining foes. Once the aboleth is defeated, the remaining flameskulls flee to area T1 and then out of the trench
been guarding for so long. Derek then directs the characters’ attention to a shadowy shelf where rest two elegant tomes made from iron-bound pages of carved slate. These books bear the symbols the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
realizes that while most of the mechanism could be reassembled from the remaining pieces, the winch’s drum is missing. Characters who have a passive Wisdom (Perception) score of 15 or higher also hear a
carrion and sewage being dragged by a fleshy, three-legged creature.
An otyugh lurks in the cavern, feasting on a pile of trash it has gathered from the town above. A falling character immediately
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
all the female dusk elves put to death around four centuries ago as a punishment for Patrina’s murder. Thus, the remaining elves can’t procreate. A broken people, they are aware of the vampire’s
back from the dead. Treasure. Kasimir wears a ring of warmth and has a leather-bound spellbook containing all the spells he has prepared (see appendix D) plus the following spells: arcane lock






