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Returning 35 results for 'bound blinded diffusing cantrip restored'.
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Magic Items
Dungeon Master’s Guide
Bound into this armor is a spell of level 8 or lower. The spell is determined when the armor is created and must belong to the Abjuration or Illusion school of magic. The armor has 6 charges and
regains 1d6 expended charges daily at dawn. While wearing the armor, you can expend 1 charge to cast its spell.
The level of the spell bound into the armor determines the spell’s saving throw DC
Magic Items
Dungeon Master’s Guide
Bound into this weapon is a spell of level 8 or lower. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation
school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.
The level of the spell bound into the weapon
Magic Items
Dungeon Master’s Guide
Bound into this staff is a spell of level 8 or lower. The spell is determined when the staff is created and can be of any school of magic. The staff has 6 charges and regains 1d6 expended charges
Quarterstaff.
The level of the spell bound into the staff determines the spell’s saving throw DC and attack bonus, as well as the staff’s rarity, as shown in the following table
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Duty-Bound. The foresworn is bound to enacting a singular duty it pledged itself to in life. While this duty is incomplete, whenever the foresworn is destroyed, it re-forms at its previous location
after 3 (1d6);{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Days"} days, with all its hit points restored.
Incorporeal Movement. The foresworn can move through other creatures and objects as
Star Spawn Larva Mage
Legacy
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Monsters
Mordenkainen’s Tome of Foes
saving throw or take 22 (5d8);{"diceNotation":"5d8","rollType":"damage","rollAction":"Plague of Worms","rollDamageType":"necrotic"} necrotic damage and be blinded and restrained by masses of swarming
only at the end of another creature's turn. The larva mage regains spent legendary actions at the start of its turn.
Cantrip (Costs 2 Actions). The larva mage casts one cantrip.
Slam (Costs 2 Actions
Lich
Legacy
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Monsters
Basic Rules (2014)
actions at the start of its turn.
Cantrip. The lich casts a cantrip.
Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.
Frightening Gaze (Costs 2 Actions). The lich fixes its gaze
.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses
Monsters
Icewind Dale: Rime of the Frostmaiden
attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Poison Spray (Cantrip). Grandolpha extends her hand toward a creature she can see within 10 feet of her and projects a puff of
at seduction. She has begun plotting with disenfranchised advisors and warriors in his ranks to overthrow him when the moment is right. Ironically, despite his paranoia, Xardorok is too blinded by his
Valindra Shadowmantle
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Monsters
Tomb of Annihilation
and only at the end of another creature's turn. Valindra regains spent legendary actions at the start of its turn.
Cantrip. Valindra casts a cantrip.
Paralyzing Touch (Costs 2 Actions). Valindra uses
reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb
Monsters
Eberron: Rising from the Last War
10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Crysteel Dagger","rollDamageType":"force"} force damage.
Vicious Mockery (Cantrip). The Inspired unleashes a string of insults laced
distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits that guide and empower them, but the truth is far darker. The Inspired are the mortal hosts of
Monsters
Ghosts of Saltmarsh
Bound Together. The drowned master shares its mind with every other drowned one within 1 mile of it, and can communicate its thoughts and observations to them instantaneously and without limitation
","rollAction":"Necrotic Ink","rollDamageType":"necrotic"} necrotic damage on a failed save or half as much damage on a successful one. A creature that fails this saving throw is blinded until the end of its next
Monsters
Eberron: Rising from the Last War
":"force"} force damage.
Vicious Mockery (Cantrip). The Inspired unleashes a string of insults laced with subtle enchantments at one creature it can see within 60 feet of it. If the target can hear the
disadvantage on the next attack roll it makes before the end of its next turn.The rulers of distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits
Monsters
Eberron: Rising from the Last War
damage.
Vicious Mockery (Cantrip). The Inspired unleashes a string of insults laced with subtle enchantments at one creature it can see within 60 feet of it. If the target can hear the Inspired, the
disadvantage on the next attack roll it makes before the end of its next turn.The rulers of distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits that guide
Monsters
Curse of Strahd
be used at a time and only at the end of another creature’s turn. Exethanter regains spent legendary actions at the start of his turn.
Cantrip. Exethanter casts a cantrip.
Paralyzing Touch
the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb the lich’s work.
A lich encountered in
Monsters
Eberron: Rising from the Last War
":"damage","rollAction":"Crysteel Dagger","rollDamageType":"force"} force damage.
Vicious Mockery (Cantrip). The Inspired unleashes a string of insults laced with subtle enchantments at one creature
. These noble families are said to be bound to celestial spirits that guide and empower them, but the truth is far darker. The Inspired are the mortal hosts of the nightmare spirits of Dal Quor, and
Monsters
Waterdeep: Dungeon of the Mad Mage
regains spent legendary actions at the start of its turn.
Cantrip. The lich casts a cantrip.
Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.
Frightening Gaze (Costs 2 Actions
and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy
Oinoloth
Legacy
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Monsters
Mordenkainen’s Tome of Foes
lasts for 24 hours. While blighted, all normal plants in the area wither and die, and the number of hit points restored by a spell to a creature in that area is halved.
Furthermore, when a creature moves
the target or remove one of the following conditions from it: blinded, deafened, paralyzed, or poisoned. The target then gains 1 level of exhaustion, and its hit point maximum is reduced by 7 (2d6
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Headless. It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can't use its Poison Breath.Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack
golems bear weaknesses inherent in their materials or the power of the elemental spirit bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits
Monsters
Eberron: Rising from the Last War
, prismatic spray
8th level (1 slot): incendiary cloud, maze
9th level (1 slot): power word kill, time stopChill Touch (Cantrip). Ranged Spell Attack: +15;{"diceNotation":"1d20+15","rollType":"to hit
the end of another creature’s turn. Illmarrow regains spent legendary actions at the start of her turn.
Cantrip. Illmarrow casts a cantrip.
Paralyzing Claw. Illmarrow uses her Paralyzing Claw
races
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiont—an unnatural entity bound to
chapter 4.
When making a Ruinbound character, work with your DM to determine the appearance of your Personal Symbiont. It is organic and clearly alien, and when you cast a cantrip with this trait, it
Demilich
Legacy
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Monsters
Monster Manual (2014)
throw or be blinded until the end of the demilich’s next turn. A creature that succeeds on the saving throw is immune to this effect until the end of the demilich’s next turn.
Energy
can be restored with the greater restoration spell or similar magic.
Vile Curse (Costs 3 Actions). The demilich targets one creature it can see within 30 feet of it. The target must succeed on a DC
Monsters
Curse of Strahd
feet and its high jump is up to 10 feet, with or without a running start.20: Two-Headed. The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed
mongrelfolk to its original form using a greater restoration spell, but the same can’t be said for a mongrelfolk’s offspring. Only mongrelfolk that are made by magic can be restored to their
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
blinded until the end of the demilich’s next turn. A creature that succeeds on the saving throw is immune to this effect until the end of the demilich’s next turn.
Energy Drain (Costs 2
":"3d6","rollType":"roll","rollAction":"Energy Drain"}. If a creature’s hit point maximum is reduced to 0 by this effect, the creature dies. A creature’s hit point maximum can be restored
Monsters
Curse of Strahd
, Ezmerelda is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.Ezmerelda d’Avenir
commissioned a master artisan to craft a prosthetic lower leg and foot. After several tries, he delivered a prosthesis that restored her mobility. She has since adapted well to the prosthetic appendage
Backgrounds
Guildmasters’ Guide to Ravnica
. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Orzhov Guild Spells
Spell Level
Spells
Cantrip
friends, guidance
1st
the flesh as long as possible, and as a spirit afterward. (Any)
Bonds
d6
Bond
1
The unbearable weight of my debt has driven me to desperation.
2
I’m duty-bound
Monsters
Van Richten’s Guide to Ravenloft
somatic or material components to cast its spells. The priest has the following wizard spells prepared:
Cantrip (at will): mage hand
1st level (3 slots): magic missile, shield
2nd level (2 slots
receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"5d8", "rollType":"damage", "rollAction":"Plague of Worms", "rollDamageType":"necrotic"} necrotic damage and be blinded and restrained by masses of swarming worms. The affected creature takes 22
are inextricably bound to their home realities, and others simply can’t find any way out.
The creatures known as star spawn are the heralds, servants, and soldiers of the Elder Evils, capable
Monsters
The Wild Beyond the Witchlight
within 10 feet of Bavlorna cause her to lapse into a fit of sneezing. See the stat block for more details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of
dawn, when the coven regains all of its shared spells.
Swallow. Bavlorna swallows a Small or smaller creature she is grappling, ending the grapple on it. The swallowed creature is blinded and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Enspelled Staff Staff, Rarity Varies (Requires Attunement by a Spellcaster) Bound into this staff is a spell of level 8 or lower. The spell is determined when the staff is created and can be of any
1d20. On a 1, the staff loses its properties and becomes a nonmagical Quarterstaff. The level of the spell bound into the staff determines the spell’s saving throw DC and attack bonus, as well as the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Enspelled Weapon Weapon (Any Simple or Martial), Rarity Varies (Requires Attunement) Bound into this weapon is a spell of level 8 or lower. The spell is determined when the weapon is created and must
can expend 1 charge to cast its spell. The level of the spell bound into the weapon determines the spell’s saving throw DC and attack bonus, as well as the weapon’s rarity, as shown in the following
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Enspelled Weapon Weapon (Any Simple or Martial), Rarity Varies (Requires Attunement) Bound into this weapon is a spell of level 8 or lower. The spell is determined when the weapon is created and must
can expend 1 charge to cast its spell. The level of the spell bound into the weapon determines the spell’s saving throw DC and attack bonus, as well as the weapon’s rarity, as shown in the following
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Enspelled Weapon Weapon (Any Simple or Martial), Rarity Varies (Requires Attunement) Bound into this weapon is a spell of level 8 or lower. The spell is determined when the weapon is created and must
can expend 1 charge to cast its spell. The level of the spell bound into the weapon determines the spell’s saving throw DC and attack bonus, as well as the weapon’s rarity, as shown in the following
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Enspelled Armor Armor (Any Light, Medium, or Heavy), Rarity Varies (Requires Attunement) Bound into this armor is a spell of level 8 or lower. The spell is determined when the armor is created and
level of the spell bound into the armor determines the spell’s saving throw DC and attack bonus, as well as the armor’s rarity, as shown in the following table. Spell Level Rarity Save DC Attack
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Enspelled Staff Staff, Rarity Varies (Requires Attunement by a Spellcaster) Bound into this staff is a spell of level 8 or lower. The spell is determined when the staff is created and can be of any
1d20. On a 1, the staff loses its properties and becomes a nonmagical Quarterstaff. The level of the spell bound into the staff determines the spell’s saving throw DC and attack bonus, as well as the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Enspelled Staff Staff, Rarity Varies (Requires Attunement by a Spellcaster) Bound into this staff is a spell of level 8 or lower. The spell is determined when the staff is created and can be of any
1d20. On a 1, the staff loses its properties and becomes a nonmagical Quarterstaff. The level of the spell bound into the staff determines the spell’s saving throw DC and attack bonus, as well as the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Enspelled Armor Armor (Any Light, Medium, or Heavy), Rarity Varies (Requires Attunement) Bound into this armor is a spell of level 8 or lower. The spell is determined when the armor is created and
level of the spell bound into the armor determines the spell’s saving throw DC and attack bonus, as well as the armor’s rarity, as shown in the following table. Spell Level Rarity Save DC Attack






