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Returning 35 results for 'bound blooming diffusing certain replicas'.
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Monsters
The Wild Beyond the Witchlight
them from taking certain courses of action in their lives. Her petitioners often learn of a dreadful fate that awaits them but find themselves unable to prevent it due to the cursed terms of their
of a symbolic depiction of one. See the stat block for details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of time: one reflects the past, another
Monsters
Mordenkainen Presents: Monsters of the Multiverse
unable or unwilling to leave their realms. Some are imprisoned in their dimensions by external forces, some are inextricably bound to their home realities, and others simply can’t find any way
blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve
Monsters
Mordenkainen Presents: Monsters of the Multiverse
inextricably bound to their home realities, and others simply can’t find any way out.
The creatures known as star spawn are the heralds, servants, and soldiers of the Elder Evils, capable of
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one
Monsters
Mordenkainen Presents: Monsters of the Multiverse
constantly stymied by politically shrewd rivals.
Bael prefers to make servants out of his adversaries, and mortals bound to his service earn their wretched place by falling victim to his superior
following of cultists. Those who worship at his altar call him the King of Hell, and the most deluded believe that he is the lord of all devils. In arcane circles, certain writings, such as the dreaded Book
Monsters
Mordenkainen Presents: Monsters of the Multiverse
are inextricably bound to their home realities, and others simply can’t find any way out.
The creatures known as star spawn are the heralds, servants, and soldiers of the Elder Evils, capable
Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has
Species
Mythic Odysseys of Theros
.
Leonin rely on themselves and their prides. A pride is bound together by the experience of a shared challenge and, in particular, the sacred act of the hunt. See chapter 3 for more details on Oreskos and
adversaries—incredibly clever and well-prepared to play a long game but ultimately doomed to lose their games.
4
I’m certain every bad thing that happens can ultimately be blamed on the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
are inextricably bound to their home realities, and others simply can’t find any way out.
The creatures known as star spawn are the heralds, servants, and soldiers of the Elder Evils, capable
Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Elder Evils are unable or unwilling to leave their realms. Some are imprisoned in their dimensions by external forces, some are inextricably bound to their home realities, and others simply can’t
aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
enact it. Enraged, the entity imposed three dreadful curses upon them. First, the kenku’s beloved wings withered and fell away from their bodies, leaving them bound to the earth. Second, because
copy existing items with exceptional skill, allowing them to become excellent artisans and scribes. They can copy books, make replicas of objects, and otherwise thrive in situations where they can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
worshiped locally, by individual tribes, small cults, or certain sects of larger religious temples. Deities of the Forgotten Realms Deity
Alignment
Suggested Domains
Symbol
Auril, goddess
or a blooming rose over grain Cyric, god of lies CE Trickery White jawless skull on black or purple sunburst Deneir, god of writing NG Knowledge Lit candle above an open eye Eldath, goddess of peace NG
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
worshiped locally, by individual tribes, small cults, or certain sects of larger religious temples. Deities of the Forgotten Realms Deity
Alignment
Suggested Domains
Symbol
Auril, goddess
or a blooming rose over grain Cyric, god of lies CE Trickery White jawless skull on black or purple sunburst Deneir, god of writing NG Knowledge Lit candle above an open eye Eldath, goddess of peace NG
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
worshiped locally, by individual tribes, small cults, or certain sects of larger religious temples. Deities of the Forgotten Realms Deity
Alignment
Suggested Domains
Symbol
Auril, goddess
or a blooming rose over grain Cyric, god of lies CE Trickery White jawless skull on black or purple sunburst Deneir, god of writing NG Knowledge Lit candle above an open eye Eldath, goddess of peace NG
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spirits have no society or culture, and little sense of being. Conjured by Magic. Certain spells and magic items can conjure an elemental, summoning it from the Inner Planes to the Material Plane
. Elementals instinctively resent being pulled from their native planes and bound into service. A creature that summons an elemental must assert force of will to control it. Bound and Shaped. Powerful
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spirits have no society or culture, and little sense of being. Conjured by Magic. Certain spells and magic items can conjure an elemental, summoning it from the Inner Planes to the Material Plane
. Elementals instinctively resent being pulled from their native planes and bound into service. A creature that summons an elemental must assert force of will to control it. Bound and Shaped. Powerful
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spirits have no society or culture, and little sense of being. Conjured by Magic. Certain spells and magic items can conjure an elemental, summoning it from the Inner Planes to the Material Plane
. Elementals instinctively resent being pulled from their native planes and bound into service. A creature that summons an elemental must assert force of will to control it. Bound and Shaped. Powerful
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
such as etherealness and astral projection allow characters to enter these planes and traverse them to reach the planes beyond. The Ethereal Plane is a misty, fog-bound dimension that is sometimes
Plane. Certain creatures can see into the Border Ethereal, and the see invisibility and true seeing spell grant that ability. Some magical effects also extend from the Material Plane into the Border
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Flight, or Fight, or … ? Each of the results on these tables represents a certain kind of challenge or potential challenge. If you let the dice have their way and the result is a large number of
. An encounter might indeed be the prelude to a battle, a parley, or some other interaction. What happens next depends on what the characters try, or what you decide is bound to occur. The tables also
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
such as etherealness and astral projection allow characters to enter these planes and traverse them to reach the planes beyond. The Ethereal Plane is a misty, fog-bound dimension that is sometimes
Plane. Certain creatures can see into the Border Ethereal, and the see invisibility and true seeing spell grant that ability. Some magical effects also extend from the Material Plane into the Border
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, though, so the ship’s immediate destination is a lonely tower on an asteroid, where a wizard-cartographer named Topolah lives. Topolah is Krux’s friend, and he’s certain she will be able to provide him
brooding. It’s obvious there is a painful memory Krux doesn’t feel comfortable sharing yet; if pressed, the giff waves dismissively, muttering, “Things are bound to turn out differently this time.” (More information about Krux’s secret can be found in chapter 7.)
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, though, so the ship’s immediate destination is a lonely tower on an asteroid, where a wizard-cartographer named Topolah lives. Topolah is Krux’s friend, and he’s certain she will be able to provide him
brooding. It’s obvious there is a painful memory Krux doesn’t feel comfortable sharing yet; if pressed, the giff waves dismissively, muttering, “Things are bound to turn out differently this time.” (More information about Krux’s secret can be found in chapter 7.)
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
such as etherealness and astral projection allow characters to enter these planes and traverse them to reach the planes beyond. The Ethereal Plane is a misty, fog-bound dimension that is sometimes
Plane. Certain creatures can see into the Border Ethereal, and the see invisibility and true seeing spell grant that ability. Some magical effects also extend from the Material Plane into the Border
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Flight, or Fight, or … ? Each of the results on these tables represents a certain kind of challenge or potential challenge. If you let the dice have their way and the result is a large number of
. An encounter might indeed be the prelude to a battle, a parley, or some other interaction. What happens next depends on what the characters try, or what you decide is bound to occur. The tables also
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, though, so the ship’s immediate destination is a lonely tower on an asteroid, where a wizard-cartographer named Topolah lives. Topolah is Krux’s friend, and he’s certain she will be able to provide him
brooding. It’s obvious there is a painful memory Krux doesn’t feel comfortable sharing yet; if pressed, the giff waves dismissively, muttering, “Things are bound to turn out differently this time.” (More information about Krux’s secret can be found in chapter 7.)
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
such as etherealness and astral projection allow characters to enter these planes and traverse them to reach the planes beyond. The Ethereal Plane is a misty, fog-bound dimension that is sometimes
Plane. Certain creatures can see into the Border Ethereal, and the see invisibility and true seeing spell grant that ability. Some magical effects also extend from the Material Plane into the Border
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
such as etherealness and astral projection allow characters to enter these planes and traverse them to reach the planes beyond. The Ethereal Plane is a misty, fog-bound dimension that is sometimes
Plane. Certain creatures can see into the Border Ethereal, and the see invisibility and true seeing spell grant that ability. Some magical effects also extend from the Material Plane into the Border
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
such as etherealness and astral projection allow characters to enter these planes and traverse them to reach the planes beyond. The Ethereal Plane is a misty, fog-bound dimension that is sometimes
Plane. Certain creatures can see into the Border Ethereal, and the see invisibility and true seeing spell grant that ability. Some magical effects also extend from the Material Plane into the Border
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Flight, or Fight, or … ? Each of the results on these tables represents a certain kind of challenge or potential challenge. If you let the dice have their way and the result is a large number of
. An encounter might indeed be the prelude to a battle, a parley, or some other interaction. What happens next depends on what the characters try, or what you decide is bound to occur. The tables also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
Chauntea, goddess of agriculture NG Life Sheaf of grain or a blooming rose over grain Cyric, god of lies CE Trickery White jawless skull on black or purple sunburst Deneir, god of writing NG Knowledge Lit
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
Chauntea, goddess of agriculture NG Life Sheaf of grain or a blooming rose over grain Cyric, god of lies CE Trickery White jawless skull on black or purple sunburst Deneir, god of writing NG Knowledge Lit
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
Chauntea, goddess of agriculture NG Life Sheaf of grain or a blooming rose over grain Cyric, god of lies CE Trickery White jawless skull on black or purple sunburst Deneir, god of writing NG Knowledge Lit
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
not all of those clerics wish to be bound to a hierarchy. Conversely, not everyone who pursues a religious vocation is a true cleric. Some acolytes discover a different path for their lives than the
homebodies who serve a particular community of the faithful, but adventuring clerics tend to have a certain crusading zeal to do their deity’s work in the wider world. This work may include ministering to far-flung communities, as well as seeking out and defeating threats to the civilized world.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
not all of those clerics wish to be bound to a hierarchy. Conversely, not everyone who pursues a religious vocation is a true cleric. Some acolytes discover a different path for their lives than the
homebodies who serve a particular community of the faithful, but adventuring clerics tend to have a certain crusading zeal to do their deity’s work in the wider world. This work may include ministering to far-flung communities, as well as seeking out and defeating threats to the civilized world.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
not all of those clerics wish to be bound to a hierarchy. Conversely, not everyone who pursues a religious vocation is a true cleric. Some acolytes discover a different path for their lives than the
homebodies who serve a particular community of the faithful, but adventuring clerics tend to have a certain crusading zeal to do their deity’s work in the wider world. This work may include ministering to far-flung communities, as well as seeking out and defeating threats to the civilized world.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarks and Backgrounds Dragonmarks are bound to certain bloodlines, and by choosing a mark, you are establishing your character’s blood connection to one of the families in the dragonmarked
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
points and no effective attacks). She is bound with hempen rope, wrapped in a burlap sack, and lying prone so that she can’t be seen or heard from the shore. Roleplaying Bluto Bluto Krogarov is a
returned to her family’s camp outside Vallaki (chapter 5, area N9). She is certain that her father, Luvash, will give the characters a reward for doing so. A descendant of Madam Eva with the blood of






