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Returning 35 results for 'bounty bad decode construct resist'.
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Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Backgrounds
Sword Coast Adventurer's Guide
. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both
the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
races
Mordenkainen Presents: Monsters of the Multiverse
of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of
;s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deactivated shield guardian that once served as a wizard’s bodyguard. The wizard died from extreme bad luck decades ago — he fell out of a tree during a particularly bad bout of blue mist fever, hit his
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Hobgoblin Raiders The bounty of salvage on this level has not gone unnoticed by the fire giants on level 14. They send hobgoblin minions to steal scrap metal, which the giants are using to build a
great construct of their own. The hobgoblins raid in small bands, using trained rust monsters to distract Zox’s constructs. These raiders are naturally violent but can be parlayed with by clever
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Divine Contention
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deactivated shield guardian that once served as a wizard’s bodyguard. The wizard died from extreme bad luck decades ago — he fell out of a tree during a particularly bad bout of blue mist fever, hit his
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deactivated shield guardian that once served as a wizard’s bodyguard. The wizard died from extreme bad luck decades ago — he fell out of a tree during a particularly bad bout of blue mist fever, hit his
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Divine Contention
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Divine Contention
.
Personality. “Nice set of teeth you got there. Be a shame if something bad happened to ’em.”
Ideal. “No challenge is too big to overcome. As Papa Bartho always says, the bigger they are, the harder
they fall.”
Bond. “Nothing’s more important than friendship. That’s why I’ll never leave a friend behind.”
Flaw. “I can’t resist punching tall folk in the groin. I call it the Halfling Hello.”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Hobgoblin Raiders The bounty of salvage on this level has not gone unnoticed by the fire giants on level 14. They send hobgoblin minions to steal scrap metal, which the giants are using to build a
great construct of their own. The hobgoblins raid in small bands, using trained rust monsters to distract Zox’s constructs. These raiders are naturally violent but can be parlayed with by clever
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Hobgoblin Raiders The bounty of salvage on this level has not gone unnoticed by the fire giants on level 14. They send hobgoblin minions to steal scrap metal, which the giants are using to build a
great construct of their own. The hobgoblins raid in small bands, using trained rust monsters to distract Zox’s constructs. These raiders are naturally violent but can be parlayed with by clever
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Saving Throws In contrast to an ability check, a saving throw is an instant response to an effect and is almost never made by choice. A saving throw makes the most sense when something bad threatens
a character and the character has a chance to avoid or resist it. Most of the time, a saving throw comes into play when an effect—such as a spell, monster ability, or trap—calls for it, telling you
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Infernal Machine of Lum the Mad. They then offer to pay for those components already in the characters’ possession, and to pay a handsome bounty for the recovery of any additional components—2,000 gp for
information on where to seek the next missing components, as well as a special construct guide programmed to transport them through space and time to reach the site.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Infernal Machine of Lum the Mad. They then offer to pay for those components already in the characters’ possession, and to pay a handsome bounty for the recovery of any additional components—2,000 gp for
information on where to seek the next missing components, as well as a special construct guide programmed to transport them through space and time to reach the site.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Infernal Machine of Lum the Mad. They then offer to pay for those components already in the characters’ possession, and to pay a handsome bounty for the recovery of any additional components—2,000 gp for
information on where to seek the next missing components, as well as a special construct guide programmed to transport them through space and time to reach the site.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
tough opponents. Foul Frithoff in The Sinister Secret of Saltmarsh is the bosun who protects the cargo aboard the smugglers’ ship. Ever since a bad accident, he has worn a hook at the end of one arm in
)
Challenge 1/2 (100 XP)
Cargo Hauler. The bosun has advantage on Strength checks.
Sea Legs. The bosun has advantage on ability checks and saving throws to resist being knocked prone.
Actions
Light
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
tough opponents. Foul Frithoff in The Sinister Secret of Saltmarsh is the bosun who protects the cargo aboard the smugglers’ ship. Ever since a bad accident, he has worn a hook at the end of one arm in
)
Challenge 1/2 (100 XP)
Cargo Hauler. The bosun has advantage on Strength checks.
Sea Legs. The bosun has advantage on ability checks and saving throws to resist being knocked prone.
Actions
Light
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
tough opponents. Foul Frithoff in The Sinister Secret of Saltmarsh is the bosun who protects the cargo aboard the smugglers’ ship. Ever since a bad accident, he has worn a hook at the end of one arm in
)
Challenge 1/2 (100 XP)
Cargo Hauler. The bosun has advantage on Strength checks.
Sea Legs. The bosun has advantage on ability checks and saving throws to resist being knocked prone.
Actions
Light
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and escape to the Material Plane.
Unfortunately for the kenku, their master discovered their plan before they could
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
elemental power of the Endless Rockslide hold the key to a mage’s research. The mage offers a manual of golems (clay) in exchange for help in overcoming guardians from the Giant Construct Encounters table
creatures from the Elemental Earth Encounters table (see chapter 3) swarm from the Endless Rockslide, driving out the fire giants working there. The giants offer a bounty of metal craft and gems in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
elemental power of the Endless Rockslide hold the key to a mage’s research. The mage offers a manual of golems (clay) in exchange for help in overcoming guardians from the Giant Construct Encounters table
creatures from the Elemental Earth Encounters table (see chapter 3) swarm from the Endless Rockslide, driving out the fire giants working there. The giants offer a bounty of metal craft and gems in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
elemental power of the Endless Rockslide hold the key to a mage’s research. The mage offers a manual of golems (clay) in exchange for help in overcoming guardians from the Giant Construct Encounters table
creatures from the Elemental Earth Encounters table (see chapter 3) swarm from the Endless Rockslide, driving out the fire giants working there. The giants offer a bounty of metal craft and gems in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, decode an encrypted message Wisdom Perceptiveness and willpower Spot a hidden creature, sense that someone is lying Charisma Social influence and confidence Persuade a creature to do something, cow a
something, think of it in terms of what a very high or low score in those two abilities might mean.
A character with a high Wisdom but low Intelligence is aware of the surroundings but is bad at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, decode an encrypted message Wisdom Perceptiveness and willpower Spot a hidden creature, sense that someone is lying Charisma Social influence and confidence Persuade a creature to do something, cow a
something, think of it in terms of what a very high or low score in those two abilities might mean.
A character with a high Wisdom but low Intelligence is aware of the surroundings but is bad at






