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Returning 35 results for 'bow band diffusing contacts release'.
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Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
the creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
springs into action, its blades and teeth turn it into a whirling dealer of death, able to dash from one target to the next as though it had been shot from a bow. Gnoll Witherlings A war band might go for
Anatomy of a War Band A gnoll war band is likely to contain a variety of gnolls and other creatures, and no two of these groups have the same composition. The gnolls that make up the rank and file
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
research goes missing, is the Concordian to blame? 3 A member of the Gold Concord is on the run from the Aurum after learning a terrible secret. 4 An imprisoned Concordian mobilizes a network of contacts and well-placed Aurum members in order to secure their own release.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
built into its bow, a lamprey ship can attach itself to another ship, which is a critical feature during boarding actions. Other standard weapons include four ballistae on the main deck. A lamprey
until the grapple ends. As an action, a creature can use the grappling jaws’ controls to release the target. Otherwise, the effect ends when the target or the lamprey ship drops to 0 hit points.
Lamprey Ship Deck PlansView Unlabeled Version
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, includes a magnificent stag (use elk statistics) that shimmers in the light as if its coat is spun from gold and its antlers plated with platinum. Nearly everyone in the caravan who can handle a bow wants
river of gold until they reach the castle in the sky. Sadly, their path will be filled with hardship and blood. To aid them, it offers the character a +1 longbow. The bow appears on the ground before
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, includes a magnificent stag (use elk statistics) that shimmers in the light as if its coat is spun from gold and its antlers plated with platinum. Nearly everyone in the caravan who can handle a bow wants
river of gold until they reach the castle in the sky. Sadly, their path will be filled with hardship and blood. To aid them, it offers the character a +1 longbow. The bow appears on the ground before
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Making a Deal with Zariel Characters out of other options might simply bow to Zariel’s power. If the characters make a deal with Zariel to save Elturel, they must specify that the city is to be freed
from its chains and returned to the Material Plane. Otherwise, Zariel will release the chains but leave Elturel in Avernus with no hope of salvation. To Destroy a Demon Lord Baphomet and Yeenoghu are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the tiefling paladin occultant of the Fellowship of the Golden Mongoose. On the way, Omin Dran contacts them with a request. He wants them to stop in Neverwinter to check on a cache of Acquisitions
Phandalin. But what does Dran Enterprises want with the orrery? And which band of plucky franchisees will be tasked with finding out?
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to spawn more gnolls. In this manner, gnolls replenish their ranks before wandering off in ragged bands to continue their rampage. Kill from a Distance Almost every gnoll carries a bow scavenged from
bow shot becomes easy prey for any gnolls near it. Some particularly clever gnolls have been known to use burning arrows to spark fires, cutting off their prey’s escape routes and driving victims into
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
additional encounter also provides a sense of the wider scope of the setting. Monstrous Uprising A charismatic half-red dragon veteran leads a band of 21 kobolds and 7 lizardfolk, taking advantage of
Sword Coast. This band isn’t organized enough to attack all at once and provide a significant challenge to the party. Instead, it shows the increasing anarchy of the region, and the way that Tiamat’s
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
additional encounter also provides a sense of the wider scope of the setting. Monstrous Uprising A charismatic half-red dragon veteran leads a band of 21 kobolds and 7 lizardfolk, taking advantage of
Sword Coast. This band isn’t organized enough to attack all at once and provide a significant challenge to the party. Instead, it shows the increasing anarchy of the region, and the way that Tiamat’s
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
additional encounter also provides a sense of the wider scope of the setting. Monstrous Uprising A charismatic half-red dragon veteran leads a band of 21 kobolds and 7 lizardfolk, taking advantage of
Sword Coast. This band isn’t organized enough to attack all at once and provide a significant challenge to the party. Instead, it shows the increasing anarchy of the region, and the way that Tiamat’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. On a failed check, the guard signals the goblins in area H7 to release a flood (see “Flood!” below), then uses a bow to shoot at the characters. Rope Bridge. This bridge spans the passage 20 feet
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Waterdeep and joined the Guild of Chandlers and Lamplighters. Until recently, Fenerus supplemented his income by spying for the city of Luskan and providing his contacts with information on the political
climate in Waterdeep, as well as juicy bits of news overheard on his nightly rounds through the Trades Ward. He has no clue that his contacts are drow members of Bregan D’aerthe, since they wear cloaks
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, who steal goods, sell wares in the street (sometimes those they have just stolen), meet unscrupulous contacts to hand off coin, information, or purloined items, and engage in the occasional spell
during the Hiring Fair or the Shieldmeet festival, each summer at least one adventuring band seems to get its start in Yartar. Most fall into obscurity, but the Smiling Company — the still-active
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
combatants enter a fight not knowing whether their boots have come untied.
6 You have a belt pouch specially made to release ball bearings or caltrops in the thick of the fight, forcing your
it
8 A hammer forged to resemble a giant’s fist on one side and a dragon’s head on the other
9 A helmet shaped like the head of a hare, with tiny diamonds for eyes
10 A bow carved
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
divine squabbles. Kruphix’s Favor Kruphix’s champions are less his agents than his charges, and he is loath to release them. Even those who leave his service often find themselves unwittingly aiding his
out of situations that seem morally straightforward, such as refusing to help a squad of hoplites finish off a band of vicious raiders. Kruphix’s Devotee Piety 3+ Kruphix trait As a devotee of Kruphix
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
kill Klarg in area 8, promising to release Sildar when they bring back the bugbear’s head. Sildar groggily warns the characters that they shouldn’t trust the goblin, and he’s right. If the characters
first two paragraphs of the “Background” section to the players at this time.) Klarg, the bugbear who leads this goblin band, had orders to waylay Gundren. Sildar heard from the goblins that the Black
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
band of ex-soldiers or reformed criminals) can add personality to the group. Consider using the rules in chapter 4 of the Dungeon Master’s Guide, applying the results of a single set of rolls to the
. Skilled hirelings can be fired and hired as needed. A franchise might bring on a couple of thugs to act as distraction during a street fair, then release those NPCs to hire a different set of skilled
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with a penchant for arcane magic. Long ago, Laeral ruled a kingdom called Stornanter and held the title of Witch-Queen of the North. After that, she led a band of adventurers called the Nine. She met
a d6. On a roll of 1, the silver fire disappears. Cast the revivify spell without material components. After Laeral takes this action, roll a d6. On a roll of 1–2, the silver fire disappears. Release
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pay well above market value for his goods, ensuring his popularity and dependence on Brotherhood contacts. The Brotherhood plans to surround him with their advisers and functionaries to ensure that
sinister means to turn an important member of another faction into an ally. 17–18 A small band of escaped slaves arrives in town. They claim that several sailors at the docks once worked as slave traders
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from the top of the wall to the deck of the boat, about six feet below. Hatchways lead into the boat’s cabin from the bow and the stern.
This is the Rivermaid. The ship’s water genasi captain
, Shoalar Quanderil (see chapter 7) and a halfling servant named Pike (a thug) occupy the boat’s cabin. Two bandits serve as the rest of the crew. They remain in a cramped bunkroom below the deck on the bow
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, read: An elderly woman sits rigidly on a black throne, shrouded in ice. She wears a crown of entwined iron tentacles, and her forehead is bruised where the band fits tightly against her skull. An
only a few seconds before she dies and turns to dust; with her dying breath, she implores the characters in Loross (the dead Netherese tongue) to “destroy the crown … release my memories … let me have
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
toward an underground river far below.
The Glitterhame is now home to a band of troglodytes, dangerous reptilian creatures that haunt underground places. The troglodytes and Great Ulfe’s tribe
opportune moment to attack intruders with surprise. The other moves east to the gate and opens it to release a brown bear, which attacks any non-troglodyte in the next round (roll initiative for the bear
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ruby is fake, worthless, and magically trapped to release a violent electric shock. W2: Lolth Shrine This semicircular chamber forms a natural alcove. Shelves carved into the wall from floor to ceiling
.
Although she looks like she’s sleeping, the bugbear in this cell, Rothgral, is dead. She deserted a band of mercenaries based near Mithral Hall after meeting a persuasive duergar agent of Lolth
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
perform rites designed to sink ships, cause terrible floods, or summon destructive rainstorms, seeking to make all who live nearby bow to the power of elemental water. Cult lairs usually feature great pools
ship, and then another band of pirates left him to die at sea, where he lost his arm to a shark. Gar sees the elemental power of water as the only thing of value in his life and has gathered others
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
interrogate or release prisoners (see the “Disguised Characters”). The keys dangling from the devil’s belt unlock the cell doors. Two of the cells (your choice) contain prisoners. The other four cells are
it needs the characters’ help to get there. Gargauth senses the presence of the characters when they enter the room and telepathically contacts one of them at random. Referring to itself as the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
his affable personality won over many in town by the time of his release. He thus stayed on in Phandalin, where he works doing odd jobs and keeping a close eye on local goings-on.
BRAWN MCGABLE
never puts himself in a position where his foes can kill him without severe consequences. Several bodyguards (use the thug stat block) always watch over him. He also has extensive contacts and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
orange lightning release a deluge of fiery droplets. Any creature caught in the burning rain takes 2d6 fire damage at the start of each of its turns. The droplets ignite any flammable objects that
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mate’s Cabin This cabin occupies half the stern section on this deck, with one bulkhead running along the centerline of the ship. Along this bulkhead, leading up in the direction of the bow, is an
elf; the key to unlock his chains can be found in the captain’s writing desk drawer (see area 9). If the characters demonstrate friendship and release him, Oceanus (see appendix C) has an interesting
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
xenophobic elves that claim this area don’t hesitate to discourage uninvited guests by any means necessary. A simple group of pilgrims might be scared off with some arrows, while a band of hunters or
, mastering the sword and the bow and riding across the steppes on their short-legged horses. Brave merchants still traverse the Golden Way to and from Kara-Tur, but those who return from such a voyage
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
demanding he join their band, but the terrified Droop just wants to go home. When combat breaks out, Droop hides and avoids the fight. Droop knows the general layout of the Redbrands’ hideout, as well as the
ruffians to secure his own position in town. Glasstaff knew of the Spider through his contacts in the Lords’ Alliance and brokered a meeting. The Spider promised to share the secrets and wealth of the Forge
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
NPCs by Guild This section describes various nonplayer characters that belong to each guild. These characters can serve as enemies, rivals, allies, or contacts. In addition to the NPCs presented here
feet of such an opening must succeed on a DC 15 Dexterity saving throw or be knocked prone and pushed up to 20 feet in a straight line away from the opening. Spore-laden fungi release a cloud that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t
wings for sails and mammoth tusks lashed to its bow emerges from the thick fog shrouding the coastline. The greatship (see the “Svardborg: General Features” sidebar in chapter 7, “Berg of the Frost
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of plate armor it once belonged to. Beneath the breastplate, buried in mud, is a longsword. These items were the property of a member of a band of inexperienced adventurers who tried to penetrate the
tells them that it is a triton held captive by the evil lizardfolk, and it offers to assist the characters against their “mutual enemies” if they release it. Even if the characters correctly identify it






