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Returning 35 results for 'bow bard diffusing continue refine'.
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bow bards diffusing continue refuse
bow bard diffusing continue refuse
bow bards diffusing continue refine
Monsters
Guildmasters’ Guide to Ravnica
saving throw or bow until the end of its next turn. Until this bow ends, the target can’t take actions or reactions, and its speed is 0 and can’t be increased.
Indentured Spirits (Costs 3
let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the guild and accumulate even larger fortunes.
Mostly Unanimous. The ghosts of the
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
of Nomog-Geaya, as well as standards and flags with his image or symbol, receive a bow or salute at all times except emergencies. Bargrivyek’s peacemakers receive due deference regardless of
pride. Such a feud can continue over generations in an ongoing cycle of retribution. Each legion has a list of grievances against any others it knows about, and any legions meeting for the first time view
Monsters
Fizban's Treasury of Dragons
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
mangonel, two aft-mounted ballistae, and a reinforced bow for ramming. The tentacles that extend from the bow account for nearly half the ship’s keel length. Squid ships can float and sail on water, and
the squid ship can continue moving if it has any movement left.
Squid Ship Deck PlansView Unlabeled Version
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hells, Zariel could bring her rage to bear against the demons and continue to fight in the Blood War, with legions of devils under her command. Zariel accepted Asmodeus’s terms, completing her fall from
grace. Haruman followed his master into damnation willingly and was transformed into a narzugon devil, while Olanthius, who took his own life rather than bow before Asmodeus, was brought back to serve as a death knight under Zariel’s burning gaze.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Motives 1d8 The Wight Returned from the Dead To...
1 Challenge anyone who passes near its grave on a certain cursed night.
2 Conquer the land it believes it should rule.
3 Continue
, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.
Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
remaining plinths, monoliths, and statues of the great giant empires bow their heads in desolate obscurity. Where once those empires sprawled across all lands, now the giants dwell in isolated tribes and
holdfasts, vilifying the primeval wyrms. Giants and dragons continue to harbor grudges against one another, and it is seldom that they will meet or occupy the same area without a fight. “Boulders
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
-mounted mangonel, two aft-mounted ballistae, and a reinforced bow for ramming. The tentacles that extend from the bow account for nearly half the ship’s keel length. Squid ships can float and sail on
comes to a dead stop. Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isn’t in the squid ship’s path, and the squid ship can continue moving if it has any movement left.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
ground (their keels would cause them to tip to one side). Standard weapons on a hammerhead ship include fore and aft mangonels, a ballista, and a reinforced bow for ramming. Hammerhead Ship Summary Armor
, and the hammerhead ship can continue moving if it has any movement left.
2 Mangonels (Crew: 5 Each) Armor Class: 15
Hit Points: 100
Cost: 100 gp (mangonel), — (stone)
It takes 2 actions
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Welcome to Dragon’s Rest Read the following text when you’re ready to start: Your journey was uneventful, but the island now visible off the bow promises rare wonders. Seaweed shimmers in countless
cloister. Who’s in front, and who’s bringing up the rear? Make a note of this marching order. When you’re ready, continue with the “Drowned Sailors” section.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Campaign Themes The Voice of
THRANE
Do They Know the War Is Over?
Against all logic and reason, people in Breland continue to argue that the warforged — creations of House
dead land of Cyre continue to fight as if the war had not ended, launching raids out of the “dead-gray mist” to the neighboring lands — including, of course, Thrane. Proclaiming allegiance to something
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
on the ground (their keels would cause them to tip to one side). Standard weapons on a hammerhead ship include fore and aft mangonels, a ballista, and a reinforced bow for ramming. View Printable
. The hammerhead ship takes half as much damage and comes to a dead stop. Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isn’t in the hammerhead ship’s path, and the hammerhead ship can continue moving if it has any movement left.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mass Suggestion Level 6 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, M (a snake’s tongue)
Duration: 24 hours
You suggest a course of activity
deal damage to the target. Each Charmed target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, M (a drop of honey)
Duration: Concentration, up to 8 hours
You suggest a
target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, M (a drop of honey)
Duration: Concentration, up to 8 hours
You suggest a
target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mass Suggestion Level 6 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, M (a snake’s tongue)
Duration: 24 hours
You suggest a course of activity
deal damage to the target. Each Charmed target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
the sterncastle. In a desperate situation, the ship’s reinforced bow can be used as a piercing ram. Shrike Ship Summary Armor Class: 15 (wood) Cargo: 20 tons Hit Points: 250 Crew: 11 Damage Threshold
stop. Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isn’t in the shrike ship’s path, and the shrike ship can continue moving if it has any movement left.
Shrike Ship Deck PlansView Unlabeled Version
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, M (a drop of honey)
Duration: Concentration, up to 8 hours
You suggest a
target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
—now visible off the bow—promises rare wonders. Seaweed shimmers in countless brilliant colors below you, and rays of sunlight defy the overcast sky to illuminate the lush grass and dark basalt rock of
keep their reasons secret for now. Ask the players to give you the party’s marching order as they start toward the cloister. Who’s in front, and who’s bringing up the rear? Make a note of this marching order. When you’re ready, continue with the “Drowned Sailors” section.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, includes a magnificent stag (use elk statistics) that shimmers in the light as if its coat is spun from gold and its antlers plated with platinum. Nearly everyone in the caravan who can handle a bow wants
speak that language, it switches to Elvish, and if no one responds again, it tries heavily accented, pidgin Common. It assures them that they are on the right track, and they must continue following the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, includes a magnificent stag (use elk statistics) that shimmers in the light as if its coat is spun from gold and its antlers plated with platinum. Nearly everyone in the caravan who can handle a bow wants
speak that language, it switches to Elvish, and if no one responds again, it tries heavily accented, pidgin Common. It assures them that they are on the right track, and they must continue following the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
Range: Touch
Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
Duration: Until
object, common triggers include opening that object or seeing the glyph. You can refine the trigger so that only creatures of certain types activate it (for example, the glyph could be set to affect
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
Duration: Until
object, common triggers include opening that object or seeing the glyph. Once a glyph is triggered, this spell ends. You can refine the trigger so that only creatures of certain types activate it (for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
Duration: Until
object, common triggers include opening that object or seeing the glyph. Once a glyph is triggered, this spell ends. You can refine the trigger so that only creatures of certain types activate it (for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
Range: Touch
Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
Duration: Until
object, common triggers include opening that object or seeing the glyph. You can refine the trigger so that only creatures of certain types activate it (for example, the glyph could be set to affect
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to spawn more gnolls. In this manner, gnolls replenish their ranks before wandering off in ragged bands to continue their rampage. Kill from a Distance Almost every gnoll carries a bow scavenged from
bow shot becomes easy prey for any gnolls near it. Some particularly clever gnolls have been known to use burning arrows to spark fires, cutting off their prey’s escape routes and driving victims into
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
interesting ones are added to the brain library. Brain Library Extracted brains that are exceptional in some way are kept in the colony’s brain library. Here, the mind flayers continue their examinations at a
study the organs to refine their experiments. Failed experiments from the transformation chamber eventually are brought here to be dissected so that their organs can be added to the library’s
Compendium
- Sources->Dungeons & Dragons->Rrakkma
advantage of their shadowy surroundings to get the drop on the adventurers and continue to hide in the shadows throughout combat.
EXPLORATION
The water is not drinkable and attempting to do so
during combat, and share a language in common with Ven’delen, the bard. If conversation transpires, it is certainly possible for the adventurers to learn that the illithid made a deal with a powerful
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
1d8 custard damage. Subtract custard damage from the contestant’s hit points as normal. Any contestant reduced to 0 hit points by custard damage is unable to continue, loses the contest, and has custard
functions like a potion of invisibility. The whole cupcake must be eaten to gain its benefit. Ellywick Tumblestrum This gnome bard (“Tumblestrum” to her friends) is in the Feasting Orchard when the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
command by virtue of birth. A Commander might be a fighter, bard, cleric, paladin, or even wizard—as magic proves valuable in military engagements. Medic. Keeping soldiers alive is essential to military
warforged characters have spent the years since the end of the Last War trying to find a new way of life. For some warforged, the answer is to continue fighting the war one way or another, often as part
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of the Orzhov Syndicate. They have been dead for centuries, but they refuse to let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the
Wisdom saving throw or bow until the end of its next turn. Until this bow ends, the target can’t take actions or reactions, and its speed is 0 and can’t be increased.
Indentured Spirits (Costs 3
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
faction that delights in death and disarray. They are Hostile toward those not garbed in their cult’s attire but don’t immediately notice the characters. The cultists continue intoning until their ritual
to spar with the pugnacious fey, the bout proceeds as a nonlethal combat encounter. The sprites bow gracefully, then ready their weapons. Roll Initiative.
The sprites fight valiantly but with
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
testament to continue their exploration. If a character doesn’t have a will, the testator offers to write one for them on the spot in exchange for 10 gp each. 5 A githyanki knight and four pallbearers
bow; the mummies attack all who refuse. 7 A cadaver collector† emerges from a portal to Acheron, dragging a cart of corpses behind it. 8 A deathlock mastermind† leads four deathlocks† in an unholy






