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Returning 35 results for 'bow bear diffusing confident remove'.
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Monsters
Monster Manual
against spells and other magical effects.Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.
Flying Sword. Melee or Ranged Attack Roll: +15
magically returns to the solar’s hand or hovers within 5 feet of the solar immediately after a ranged attack.
Slaying Bow. Dexterity Saving Throw: DC 21, one creature the solar can see within 600 feet
Magic Items
Forgotten Realms: Adventures in Faerûn
ft. The gyrocopter can bear up to 2,000 pounds of cargo; if it bears any more than this, it deactivates.
Eight spectral cords are mounted to the inside of the cargo bay. A creature riding in the
mobility wonder transforms into a personal transport device and remains active for 24 hours. While active, the mobility wonder increases your Speed to 30 feet. Other creatures can’t remove your mobility wonder from you unless you allow it.
Magic Items
Forgotten Realms: Heroes of Faerûn
.
The gyrocopter wonderis a Huge object that weighs 500 pounds and has the following statistics: AC 14, HP 50, Speed 5 ft., and Fly Speed 20 ft. The gyrocopter can bear up to 2,000 pounds of cargo; if it
remains active for 24 hours. While active, the mobility wonder increases your Speed to 30 feet. Other creatures can’t remove your mobility wonder from you unless you allow it.
Magic Items
Lost Laboratory of Kwalish
Form
1
Tyrannosaurus Rex
2
Giant Ape
3
Elephant
4
Giant scorpion
5
Rhinoceros
6
Polar bear
7
Giant toad
8
Giant eagle
9
Black bear
10
you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, often a natural cave or an old bear den, and it might have supplementary dens elsewhere in its territory that it uses temporarily when it goes on long forays for food.
In good times, a bugbear gang
remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
Monsters
Van Richten’s Guide to Ravenloft
destroyed, it regains all its hit points in 1 hour unless Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The priest is a
pawns. They also ironically bear their hated founder’s name, for they know it is his original deathly gift that gives them their horrific powers.
Boons of Undeath
When a priest of Osybus drops
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
, and ask your players to provide feedback on them. If you introduce a house rule that isn’t fun, remove or revise the rule. Recording Rules Interpretations If a question about the interpretation of a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
, and ask your players to provide feedback on them. If you introduce a house rule that isn’t fun, remove or revise the rule. Recording Rules Interpretations If a question about the interpretation of a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cursed Items Some magic items bear curses that bedevil their users, sometimes long after a user has stopped using an item. A magic item’s description specifies whether the item is cursed. Most
. Attunement to a cursed item can’t be ended voluntarily unless the curse is broken first, such as with the remove curse spell.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hells, Zariel could bring her rage to bear against the demons and continue to fight in the Blood War, with legions of devils under her command. Zariel accepted Asmodeus’s terms, completing her fall from
grace. Haruman followed his master into damnation willingly and was transformed into a narzugon devil, while Olanthius, who took his own life rather than bow before Asmodeus, was brought back to serve as a death knight under Zariel’s burning gaze.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the target creature is transformed into. d20 New Form 1 Tyrannosaurus Rex 2 Giant Ape 3 Elephant 4 Giant scorpion 5 Rhinoceros 6 Polar bear 7 Giant toad 8 Giant eagle 9 Black bear 10 Crocodile 11
has legendary actions. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
casino’s lobby. To view the elevator’s entrance and pass through, a creature must bear the club’s mark: an enchanted tattoo of a dragon claw. Only Windfall and the casino’s pit masters can bestow or
remove this tattoo. As soon as the tiefling or a pit master grants permission to enter Dragon’s Pride, the mark magically appears on a creature’s hand. To creatures lacking the mark, the club’s elevator
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
you still can’t invoke the power of a totem creature when you need it. Rather than calling upon the bear, eagle, or wolf as your totem, you might gain the same features by calling upon more urban
creatures. Totem Animal Urban Replacements
Bear Otyugh, giant spider
Eagle Crow, flying snake
Wolf Giant rat, giant fire beetle
Path of the Zealot You might not be particularly
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, includes a magnificent stag (use elk statistics) that shimmers in the light as if its coat is spun from gold and its antlers plated with platinum. Nearly everyone in the caravan who can handle a bow wants
river of gold until they reach the castle in the sky. Sadly, their path will be filled with hardship and blood. To aid them, it offers the character a +1 longbow. The bow appears on the ground before
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a use of Slaying Bow.
Flying Sword. Melee or Ranged Attack Roll: +15, reach 10 ft. or range 120 ft. Hit: 22 (4d6 + 8) Slashing damage plus 36 (8d8) Radiant damage. Hit or Miss: The sword magically
returns to the solar’s hand or hovers within 5 feet of the solar immediately after a ranged attack.
Slaying Bow. Dexterity Saving Throw: DC 21, one creature the solar can see within 600 feet. Failure
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, includes a magnificent stag (use elk statistics) that shimmers in the light as if its coat is spun from gold and its antlers plated with platinum. Nearly everyone in the caravan who can handle a bow wants
river of gold until they reach the castle in the sky. Sadly, their path will be filled with hardship and blood. To aid them, it offers the character a +1 longbow. The bow appears on the ground before
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and sport — is a tradition that goes back to the ancient times of the giants. Other races developed the sling, the spear-thrower, or the bow to artificially improve the strength and accuracy of their
use smaller stones, about the size of a human head, that can kill an elk or a bear without smashing it into pulp.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the stylized head of a coyote, and across from the hallway going west is the head of a grinning bear. Near the south end of the corridor, the head of a bison is mounted on the east wall.
At the
crafted golden bracelet. To remove the item, a character must either reach into the mouth or attempt to push the bracelet out with another object. Snapping Trap. Disturbing the bracelet in any way
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. Bow of
Conflagration Weapon (Any Bow), Rare (Requires Attunement) Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
mote of the Dragon Queen’s power. Carrying and exchanging talons bear unpleasant consequences: Curse. A creature that carries any number of talons is cursed. While cursed in this way, the creature
. A Remove Curse spell or similar magic suppresses the curse’s effects for 1 hour. When the curse ends on a creature, that creature must succeed on a DC 18 Constitution saving throw or gain 1 level of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies who yearn to topple her. As a powerful wizard and noble, Sansuri believes it is her duty to rule over others and command their respect. Even so, she has been forced to bow to the will of King
attack her castle without provocation or are caught trying to sneak into her home, Sansuri brings her castle’s defenses to bear and tries to crush them, capturing those who surrender. If the characters
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
saving throws against spells and other magical effects.
Actions
Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.
Flying Sword. Melee or
feet of the solar immediately after a ranged attack.
Slaying Bow. Dexterity Saving Throw: DC 21, one creature the solar can see within 600 feet. Failure: If the creature has 100 Hit Points or fewer
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
appendix C) approaches from area V9, both arriving at the same time. They try to kill intruders on sight. If more than two intruders are visible, the verbeeg whistles for the cave bear, which arrives
use an action to threaten one or more of these animals and, with a successful DC 10 Charisma (Intimidation) check, cause the verbeeg to cease hostilities and call off the ogre and the cave bear
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
three chandeliers, their locations marked on map 23. Each chandelier magically sheds bright light in a 20-foot radius and dim light for an additional 20 feet. A chandelier can bear up to 150 pounds of
require universal solvent to remove without destroying them. A detect magic spell reveals an aura of illusion magic around each painting, of which there are hundreds. Half of them are portraits of Halaster
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
come to harass her. A character who tries to convince Xanthe that they bear no ill will can make a DC 12 Charisma (Persuasion) check. A successful check improves Xanthe’s attitude to Indifferent, and the
to spar with the pugnacious fey, the bout proceeds as a nonlethal combat encounter. The sprites bow gracefully, then ready their weapons. Roll Initiative.
The sprites fight valiantly but with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
whose heads bear the mark of a lightning bolt, and which give a distinctive whistle when fired
2 A shield made from the shell of a giant turtle
3 A matching shortsword and dagger, decorated
it
8 A hammer forged to resemble a giant’s fist on one side and a dragon’s head on the other
9 A helmet shaped like the head of a hare, with tiny diamonds for eyes
10 A bow carved
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, however, endeavor to equip you with the tools to recognize nobility and to interact with the higher class. Spotting a Noble Nobility in Waterdeep are granted the right to bear arms. In the legal code
. Above all, be polite. Always address a known noble as “Lord” or “Lady.” A short bow or a nod of the head to acknowledge a noble upon each meeting and parting is customary. Obsequiousness and servility
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
character within 5 feet of Uni can free her with a successful DC 10 Strength (Athletics) check to remove the Net. Destroying the Net (AC 10; HP 5; Immunity to Bludgeoning, Poison, and Psychic damage) also
inside the demiplane to which the portal leads. Treasure. Each bullywug wears paste jewelry worth 5 GP and carries a pouch containing 4 GP. These coins bear the embossed face of the bullywugs’ monarch
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
real name is Fug. He has a strong affection for Mishka (the only child in Loomlurch who doesn’t fear or mock him) and treats her like a younger sibling. He resists any attempt to remove the maggot that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
real name is Fug. He has a strong affection for Mishka (the only child in Loomlurch who doesn’t fear or mock him) and treats her like a younger sibling. He resists any attempt to remove the maggot
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
station’s actions regardless. A character that takes the Study action and succeeds on a DC 9 Intelligence (Arcana) check recalls not only that a pilot must bear a Mark of the Storm, but also that House
a harness. As a Utilize action, a creature can make a DC 11 Strength (Athletics) check to remove the harness, safely doing so without falling on a successful check. When a creature without a harness
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
spell reveals an aura of abjuration magic around each book. Shelved among the books are hundreds of scrolls that bear no magical wards; they describe encounters with individuals who struck bargains
score of 4 (the strength of a normal octopus). The effect lasts until the creature receives the benefit of a remove curse spell, a greater restoration spell, or similar magic. Treasure. Among the junk






