Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bow beasts diffusing concerned resolve'.
Other Suggestions:
bow beast diffusing concerned resolve
bow beast diffusing concerned remove
bow beauty diffusing concerned resolve
bow beast diffusing concerns resolve
bow blast diffusing conferred resolve
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
civilization with the freedom of wild beasts. Generally, they look similar to humans, with a range of builds and features. But their goatlike horns, pointed ears, and furred lower bodies sharply distinguish
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
the creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Random Encounters Chult is home to an immense variety of plants, beasts, monsters, and intelligent beings. Random encounters with the local wildlife are inevitable and help to make the party’s
well. Where undead are concerned, traveling by river is safer than traveling by land, both because undead are poor swimmers at best and because it’s easier to pour on speed in canoes and escape across the water than to flee through tangled jungle.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Random Encounters Chult is home to an immense variety of plants, beasts, monsters, and intelligent beings. Random encounters with the local wildlife are inevitable and help to make the party’s
well. Where undead are concerned, traveling by river is safer than traveling by land, both because undead are poor swimmers at best and because it’s easier to pour on speed in canoes and escape across the water than to flee through tangled jungle.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Random Encounters Chult is home to an immense variety of plants, beasts, monsters, and intelligent beings. Random encounters with the local wildlife are inevitable and help to make the party’s
well. Where undead are concerned, traveling by river is safer than traveling by land, both because undead are poor swimmers at best and because it’s easier to pour on speed in canoes and escape across the water than to flee through tangled jungle.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
farmers from bandits and beasts. Natural Magic. Druidic traditions play an important role in Eldeen society. If you’re a druid or ranger, are you a stoic Warden of the Wood or a grim Child of Winter? Even
independent. They broke with Aundair, and they bow to no monarch. The folk of the Reaches value talent over titles. The Eldeen people respect the guidance of the druids, but they all work together to solve their problems; no one gives orders to a Reacher.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
appendix B. The ship is equipped with two ballista and a mangonel, each on a rotating mount. The tentacles at the ship’s bow also act as a piercing ram. Squid Ship Summary Armor Class 15 (wood) Cargo
and the members of its crew resolve its actions. Actions available to each crew member are dependent upon their assigned roles.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, gooey, fungal growths before losing their autonomy, acting like zombies. They also release spores that infect other beasts and humanoids. Eventually, the plague reduces all infected creatures and
phylacteries, but Xanthoria discovered a way to house her soul in a living sprite named Thunderwing. Though initially concerned with ways to end the unnatural life of the undead, Xanthoria’s research took a dark turn, as chronicled in her journal, titled Xanthoria.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
appendix B. The ship is equipped with two ballista and a mangonel, each on a rotating mount. The tentacles at the ship’s bow also act as a piercing ram. Squid Ship Summary Armor Class 15 (wood) Cargo
and the members of its crew resolve its actions. Actions available to each crew member are dependent upon their assigned roles.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
farmers from bandits and beasts. Natural Magic. Druidic traditions play an important role in Eldeen society. If you’re a druid or ranger, are you a stoic Warden of the Wood or a grim Child of Winter? Even
independent. They broke with Aundair, and they bow to no monarch. The folk of the Reaches value talent over titles. The Eldeen people respect the guidance of the druids, but they all work together to solve their problems; no one gives orders to a Reacher.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
farmers from bandits and beasts. Natural Magic. Druidic traditions play an important role in Eldeen society. If you’re a druid or ranger, are you a stoic Warden of the Wood or a grim Child of Winter? Even
independent. They broke with Aundair, and they bow to no monarch. The folk of the Reaches value talent over titles. The Eldeen people respect the guidance of the druids, but they all work together to solve their problems; no one gives orders to a Reacher.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, gooey, fungal growths before losing their autonomy, acting like zombies. They also release spores that infect other beasts and humanoids. Eventually, the plague reduces all infected creatures and
phylacteries, but Xanthoria discovered a way to house her soul in a living sprite named Thunderwing. Though initially concerned with ways to end the unnatural life of the undead, Xanthoria’s research took a dark turn, as chronicled in her journal, titled Xanthoria.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
appendix B. The ship is equipped with two ballista and a mangonel, each on a rotating mount. The tentacles at the ship’s bow also act as a piercing ram. Squid Ship Summary Armor Class 15 (wood) Cargo
and the members of its crew resolve its actions. Actions available to each crew member are dependent upon their assigned roles.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, gooey, fungal growths before losing their autonomy, acting like zombies. They also release spores that infect other beasts and humanoids. Eventually, the plague reduces all infected creatures and
phylacteries, but Xanthoria discovered a way to house her soul in a living sprite named Thunderwing. Though initially concerned with ways to end the unnatural life of the undead, Xanthoria’s research took a dark turn, as chronicled in her journal, titled Xanthoria.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife, but
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heroes who can demonstrate the artifact’s power by vanquishing Erebos’s servants, and in the process stoke Heliod’s envy.
2 Concerned by the spread of Meletian influence, Klothys fills the dreams
a matter of time until the titans escape. To prepare the world for the horrors of that inevitable conflict, she unleashes Underworld beasts into the mortal realm, trusting that the mayhem will bring forth heroes who can ultimately defeat the titans.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heroes who can demonstrate the artifact’s power by vanquishing Erebos’s servants, and in the process stoke Heliod’s envy.
2 Concerned by the spread of Meletian influence, Klothys fills the dreams
a matter of time until the titans escape. To prepare the world for the horrors of that inevitable conflict, she unleashes Underworld beasts into the mortal realm, trusting that the mayhem will bring forth heroes who can ultimately defeat the titans.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heroes who can demonstrate the artifact’s power by vanquishing Erebos’s servants, and in the process stoke Heliod’s envy.
2 Concerned by the spread of Meletian influence, Klothys fills the dreams
a matter of time until the titans escape. To prepare the world for the horrors of that inevitable conflict, she unleashes Underworld beasts into the mortal realm, trusting that the mayhem will bring forth heroes who can ultimately defeat the titans.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
represent a location constructed to serve as a staging area by a host that is actively campaigning. The basic layout of a war camp is circular. To prepare the site, slaves, goblins, and any beasts fit for
palisade, each part capped with a gate and a tower on either end. These outer walls and gates aren’t regularly manned or patrolled, because the occupants aren’t concerned about being taken by surprise
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
represent a location constructed to serve as a staging area by a host that is actively campaigning. The basic layout of a war camp is circular. To prepare the site, slaves, goblins, and any beasts fit for
palisade, each part capped with a gate and a tower on either end. These outer walls and gates aren’t regularly manned or patrolled, because the occupants aren’t concerned about being taken by surprise
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
represent a location constructed to serve as a staging area by a host that is actively campaigning. The basic layout of a war camp is circular. To prepare the site, slaves, goblins, and any beasts fit for
palisade, each part capped with a gate and a tower on either end. These outer walls and gates aren’t regularly manned or patrolled, because the occupants aren’t concerned about being taken by surprise
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tomb isn’t marked with the person’s name. Few people favor Jergal as a deity, and most who do are concerned with the dispensation of the dead in some way. Priests of Jergal serve communities as
strife at my whim, and all will bow down before me while in my kingdom.”
Myrkul, who had won second place, declared, “But I choose the dead, and by doing so I truly win, because all that you are lord
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tomb isn’t marked with the person’s name. Few people favor Jergal as a deity, and most who do are concerned with the dispensation of the dead in some way. Priests of Jergal serve communities as
strife at my whim, and all will bow down before me while in my kingdom.”
Myrkul, who had won second place, declared, “But I choose the dead, and by doing so I truly win, because all that you are lord
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tomb isn’t marked with the person’s name. Few people favor Jergal as a deity, and most who do are concerned with the dispensation of the dead in some way. Priests of Jergal serve communities as
strife at my whim, and all will bow down before me while in my kingdom.”
Myrkul, who had won second place, declared, “But I choose the dead, and by doing so I truly win, because all that you are lord
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to Head Office. Decisionists are also concerned with franchise morale and teamwork, helping all members of the franchise work together effectively. All decisionists vary in their approach to the task
franchise party. Noteworthy Decisionists: Donaar Blit’zen (“C” Team), Kelshi Annab Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts Position Proficiencies: In
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to Head Office. Decisionists are also concerned with franchise morale and teamwork, helping all members of the franchise work together effectively. All decisionists vary in their approach to the task
franchise party. Noteworthy Decisionists: Donaar Blit’zen (“C” Team), Kelshi Annab Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts Position Proficiencies: In
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is joined by three creatures that are beneficiaries of the druid’s awaken spell. These awakened beasts and plants serve as the druid’s companions and spies, and they share the druid’s evil
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is joined by three creatures that are beneficiaries of the druid’s awaken spell. These awakened beasts and plants serve as the druid’s companions and spies, and they share the druid’s evil
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team






