Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bow beings diffusing conceal recluse'.
Other Suggestions:
bow beings diffusing conceal reclusive
bow beings diffusing conceal refuse
Hermit
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have
contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, sticking to shadows and hiding in spots that seem too shallow or well-lit to conceal anything. They appear smaller than their true size, thanks to their hunched posture and emaciated frames. Cultists
of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms
Backgrounds
Baldur’s Gate: Descent into Avernus
powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the
contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Halfling Overboard It wasn’t long before the Strider Airship, Recluse, having departed the dwarven city of Soldorakhold only the day before, was beset by a group of human pirates aboard a pair of
Recluse when the Recluse’s captain, a halfling named Ryvan Rallanith, made a brash decision; he veered the ship into a steep dive. Four of the pirates fell overboard—however, not before one of them cut
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Halfling Overboard It wasn’t long before the Strider Airship, Recluse, having departed the dwarven city of Soldorakhold only the day before, was beset by a group of human pirates aboard a pair of
Recluse when the Recluse’s captain, a halfling named Ryvan Rallanith, made a brash decision; he veered the ship into a steep dive. Four of the pirates fell overboard—however, not before one of them cut
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Halfling Overboard It wasn’t long before the Strider Airship, Recluse, having departed the dwarven city of Soldorakhold only the day before, was beset by a group of human pirates aboard a pair of
Recluse when the Recluse’s captain, a halfling named Ryvan Rallanith, made a brash decision; he veered the ship into a steep dive. Four of the pirates fell overboard—however, not before one of them cut
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
the creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are swift and merciless. Beauty is something
of Nomog-Geaya, as well as standards and flags with his image or symbol, receive a bow or salute at all times except emergencies. Bargrivyek’s peacemakers receive due deference regardless of
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
ship’s bow is pointing frantically to the northwest.
A character that takes the Search action and succeeds on a DC 13 Wisdom (Perception) check faintly sees an immense dark shape moving through the
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
ship’s bow is pointing frantically to the northwest.
A character that takes the Search action and succeeds on a DC 13 Wisdom (Perception) check faintly sees an immense dark shape moving through the
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
ship’s bow is pointing frantically to the northwest.
A character that takes the Search action and succeeds on a DC 13 Wisdom (Perception) check faintly sees an immense dark shape moving through the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to the characters with a knightly bow once the guards are gone. She is dressed in the ragged and stained remnants of an orange surcoat that bears the sigil of a great helm fashioned to resemble a
be battling one of the characters in trial by combat (see area D9 for details). Bavlorna is a recluse who rarely leaves her cottage. She enjoys making foul bargains with visitors. If the characters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to the characters with a knightly bow once the guards are gone. She is dressed in the ragged and stained remnants of an orange surcoat that bears the sigil of a great helm fashioned to resemble a
be battling one of the characters in trial by combat (see area D9 for details). Bavlorna is a recluse who rarely leaves her cottage. She enjoys making foul bargains with visitors. If the characters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to the characters with a knightly bow once the guards are gone. She is dressed in the ragged and stained remnants of an orange surcoat that bears the sigil of a great helm fashioned to resemble a
be battling one of the characters in trial by combat (see area D9 for details). Bavlorna is a recluse who rarely leaves her cottage. She enjoys making foul bargains with visitors. If the characters
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, burning cinders, and heated smoke. These beings are tangible despite largely being made of flames and particles, and they can uses their vague limbs to ignite foes and flammable materials. Fire elementals
, wildfires, or magma flows that connect to their home plane. All the elements bow to fire. The strongest earth melts. Water boils. Even air ignites. We are all souls of flame, and we know what it is to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, burning cinders, and heated smoke. These beings are tangible despite largely being made of flames and particles, and they can uses their vague limbs to ignite foes and flammable materials. Fire elementals
, wildfires, or magma flows that connect to their home plane. All the elements bow to fire. The strongest earth melts. Water boils. Even air ignites. We are all souls of flame, and we know what it is to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, burning cinders, and heated smoke. These beings are tangible despite largely being made of flames and particles, and they can uses their vague limbs to ignite foes and flammable materials. Fire elementals
, wildfires, or magma flows that connect to their home plane. All the elements bow to fire. The strongest earth melts. Water boils. Even air ignites. We are all souls of flame, and we know what it is to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Doppelganger Shape-Shifting Infiltrator Habitat: Underdark, Urban; Treasure: Individual Doppelgangers are supernatural beings with the ability to shape-shift into any humanlike form. Their mind
.
2 Conceal evidence of a vast conspiracy.
3 Control a community through fear by posing as a legendary bogeyman.
4 Replace a noble to enjoy a decadent lifestyle.
5 Spy on wizards to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Doppelganger Shape-Shifting Infiltrator Habitat: Underdark, Urban; Treasure: Individual Doppelgangers are supernatural beings with the ability to shape-shift into any humanlike form. Their mind
.
2 Conceal evidence of a vast conspiracy.
3 Control a community through fear by posing as a legendary bogeyman.
4 Replace a noble to enjoy a decadent lifestyle.
5 Spy on wizards to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Doppelganger Shape-Shifting Infiltrator Habitat: Underdark, Urban; Treasure: Individual Doppelgangers are supernatural beings with the ability to shape-shift into any humanlike form. Their mind
.
2 Conceal evidence of a vast conspiracy.
3 Control a community through fear by posing as a legendary bogeyman.
4 Replace a noble to enjoy a decadent lifestyle.
5 Spy on wizards to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past
background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past
background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past
background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
gender, as well as one or two key personality traits. Although they resemble humanoid beings, genies are elemental spirits given physical form. They don’t mate with other genies or produce genie
believing they are as powerful as the gods. Some go so far as to demand that mortals of other realms — even whole continents or worlds — bow down before them. VARIANT: GENIE POWERS
Genies have a variety
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
gender, as well as one or two key personality traits. Although they resemble humanoid beings, genies are elemental spirits given physical form. They don’t mate with other genies or produce genie
believing they are as powerful as the gods. Some go so far as to demand that mortals of other realms — even whole continents or worlds — bow down before them. VARIANT: GENIE POWERS
Genies have a variety
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
gender, as well as one or two key personality traits. Although they resemble humanoid beings, genies are elemental spirits given physical form. They don’t mate with other genies or produce genie
believing they are as powerful as the gods. Some go so far as to demand that mortals of other realms — even whole continents or worlds — bow down before them. VARIANT: GENIE POWERS
Genies have a variety
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Faces of Evil. Ancient beings with origins in the Feywild, hags are cankers on the mortal world. Their withered faces are framed by long, frayed hair, horrid moles and warts dot their blotchy skin
passersby, while vines snake through the undergrowth to snare and drag off creatures one at a time. Foul stinking fogs turn the air to poison, and conceal pools of quicksand and sinkholes that consume
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Faces of Evil. Ancient beings with origins in the Feywild, hags are cankers on the mortal world. Their withered faces are framed by long, frayed hair, horrid moles and warts dot their blotchy skin
passersby, while vines snake through the undergrowth to snare and drag off creatures one at a time. Foul stinking fogs turn the air to poison, and conceal pools of quicksand and sinkholes that consume
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with ways of life beyond most beings’ comprehensions. Everything about the culture of the island, from architecture to food, is unfamiliar and unsettling to outsiders. At your discretion the inhabitants
can only benefit from the spring once. 2 A djinni recluse dwells on the island and grants favors. 3 Pixies beg the characters to help them oust a group of 3d10 trophy hunters (scouts) from the island. 4 The island holds the tomb of an archdruid, which contains a portal to the Feywild.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
beings slew each other in their quest for power or in their hatred, he welcomed them into his shadowy kingdom of eternal gloom. As all things died, everything came to him eventually, and over time he
strife at my whim, and all will bow down before me while in my kingdom.”
Myrkul, who had won second place, declared, “But I choose the dead, and by doing so I truly win, because all that you are lord
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
beings slew each other in their quest for power or in their hatred, he welcomed them into his shadowy kingdom of eternal gloom. As all things died, everything came to him eventually, and over time he
strife at my whim, and all will bow down before me while in my kingdom.”
Myrkul, who had won second place, declared, “But I choose the dead, and by doing so I truly win, because all that you are lord
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
beings slew each other in their quest for power or in their hatred, he welcomed them into his shadowy kingdom of eternal gloom. As all things died, everything came to him eventually, and over time he
strife at my whim, and all will bow down before me while in my kingdom.”
Myrkul, who had won second place, declared, “But I choose the dead, and by doing so I truly win, because all that you are lord
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Faces of Evil. Ancient beings with origins in the Feywild, hags are cankers on the mortal world. Their withered faces are framed by long, frayed hair, horrid moles and warts dot their blotchy skin
passersby, while vines snake through the undergrowth to snare and drag off creatures one at a time. Foul stinking fogs turn the air to poison, and conceal pools of quicksand and sinkholes that consume
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. These trappings of civil society do little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are
. Idols of Nomog-Geaya, as well as standards and flags with his image or symbol, receive a bow or salute at all times except emergencies. Bargrivyek’s peacemakers receive due deference regardless of rank or






