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Returning 35 results for 'bow better diffusing conferred renown'.
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bow bitter diffusing concerned renowned
bow better diffusing concerned renowned
bow bitter diffusing concerned renown
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, but it isn’t an interdiction they must often enforce. Illithids brook no masters but members of their own kind, so it isn’t in their nature to bow to any god or otherworldly patron
its completion, free-willed undeath is conferred on the mind flayers, turning them into alhoons.
Initially, an alhoon can be difficult to distinguish from a normal mind flayer. The most obvious
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
.
d6
Ideal
1
Beauty. When I perform, I make the world better than it was. (Good)
2
Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us
hated rival.
6
I would do anything for the other members of my old troupe.
d6
Flaw
1
I’ll do anything to win fame and renown.
2
I’m a sucker for a pretty
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
perfection.
8
I change my mood or my mind as quickly as I change key in a song.
D6
IDEAL
1
Beauty. When I perform, I make the world better than it was. (Good)
2
1
I’ll do anything to win fame and renown.
2
I’m a sucker for a pretty face.
3
A scandal prevents me from ever going home again. That kind of trouble seems to follow me around
Backgrounds
Baldur’s Gate: Descent into Avernus
less than perfection.
8
I change my mood or my mind as quickly as I change key in a song.
d6
Ideal
1
Beauty. When I perform, I make the world better than it was. (Good
Flaw
1
I’ll do anything to win fame and renown.
2
I’m a sucker for a pretty face.
3
A scandal prevents me from ever going home again. That kind of trouble seems to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
her estate and its beautiful gardens. A member of the Emerald Enclave can petition Jeryth to cast a spell, which she is happy to do if that character’s renown in the enclave equals or exceeds the
sackcloth hood, another has a rotting pumpkin head, and the third is covered with a threadbare blanket. Characters who camp in a field for the better part of a day or night have a 10 percent chance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
her estate and its beautiful gardens. A member of the Emerald Enclave can petition Jeryth to cast a spell, which she is happy to do if that character’s renown in the enclave equals or exceeds the
sackcloth hood, another has a rotting pumpkin head, and the third is covered with a threadbare blanket. Characters who camp in a field for the better part of a day or night have a 10 percent chance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
her estate and its beautiful gardens. A member of the Emerald Enclave can petition Jeryth to cast a spell, which she is happy to do if that character’s renown in the enclave equals or exceeds the
sackcloth hood, another has a rotting pumpkin head, and the third is covered with a threadbare blanket. Characters who camp in a field for the better part of a day or night have a 10 percent chance
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
age and renown might know unique rituals that can temporarily or permanently alter or transform a creature, bring back the dead for a limited time, rewrite memories, or siphon emotions. At the other end
, a hag should be able to use weird magic only once or twice per encounter in her lair, or only once per encounter if she is elsewhere. A hag who is expecting a fight might be better prepared and able
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
age and renown might know unique rituals that can temporarily or permanently alter or transform a creature, bring back the dead for a limited time, rewrite memories, or siphon emotions. At the other end
, a hag should be able to use weird magic only once or twice per encounter in her lair, or only once per encounter if she is elsewhere. A hag who is expecting a fight might be better prepared and able
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
age and renown might know unique rituals that can temporarily or permanently alter or transform a creature, bring back the dead for a limited time, rewrite memories, or siphon emotions. At the other end
, a hag should be able to use weird magic only once or twice per encounter in her lair, or only once per encounter if she is elsewhere. A hag who is expecting a fight might be better prepared and able
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and sport — is a tradition that goes back to the ancient times of the giants. Other races developed the sling, the spear-thrower, or the bow to artificially improve the strength and accuracy of their
giant who took on a better thrower will stumble away, nursing its injuries, as a lesson that arrogance has a price. In battle against puny creatures, giants use boulders that fit in one hand. When
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and sport — is a tradition that goes back to the ancient times of the giants. Other races developed the sling, the spear-thrower, or the bow to artificially improve the strength and accuracy of their
giant who took on a better thrower will stumble away, nursing its injuries, as a lesson that arrogance has a price. In battle against puny creatures, giants use boulders that fit in one hand. When
Goblin
Legacy
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Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant—better to abide the new rule than conspire against it and be
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
flayers from pursuing magic power aside from psionics, but it isn’t an interdiction they must often enforce. Illithids brook no masters but members of their own kind, so it isn’t in their nature to bow
. Upon its completion, free-willed undeath is conferred on the mind flayers, turning them into alhoons. Initially, an alhoon can be difficult to distinguish from a normal mind flayer. The most obvious
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
flayers from pursuing magic power aside from psionics, but it isn’t an interdiction they must often enforce. Illithids brook no masters but members of their own kind, so it isn’t in their nature to bow
. Upon its completion, free-willed undeath is conferred on the mind flayers, turning them into alhoons. Initially, an alhoon can be difficult to distinguish from a normal mind flayer. The most obvious
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and sport — is a tradition that goes back to the ancient times of the giants. Other races developed the sling, the spear-thrower, or the bow to artificially improve the strength and accuracy of their
giant who took on a better thrower will stumble away, nursing its injuries, as a lesson that arrogance has a price. In battle against puny creatures, giants use boulders that fit in one hand. When
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
flayers from pursuing magic power aside from psionics, but it isn’t an interdiction they must often enforce. Illithids brook no masters but members of their own kind, so it isn’t in their nature to bow
. Upon its completion, free-willed undeath is conferred on the mind flayers, turning them into alhoons. Initially, an alhoon can be difficult to distinguish from a normal mind flayer. The most obvious
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
power conferred by Yeenoghu himself. Pack lords favor big, heavy weapons, such as glaives and axes. Gnoll Fangs of Yeenoghu Fangs of Yeenoghu are gifted with the power to spawn more gnolls. They anoint
battle, the better to imbue their victims with the magic needed to spawn more gnolls. Gnoll Warriors Common gnolls comprise the bulk of a war band. They fight mainly with spears fashioned from wood and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
power conferred by Yeenoghu himself. Pack lords favor big, heavy weapons, such as glaives and axes. Gnoll Fangs of Yeenoghu Fangs of Yeenoghu are gifted with the power to spawn more gnolls. They anoint
battle, the better to imbue their victims with the magic needed to spawn more gnolls. Gnoll Warriors Common gnolls comprise the bulk of a war band. They fight mainly with spears fashioned from wood and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
power conferred by Yeenoghu himself. Pack lords favor big, heavy weapons, such as glaives and axes. Gnoll Fangs of Yeenoghu Fangs of Yeenoghu are gifted with the power to spawn more gnolls. They anoint
battle, the better to imbue their victims with the magic needed to spawn more gnolls. Gnoll Warriors Common gnolls comprise the bulk of a war band. They fight mainly with spears fashioned from wood and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
looks that a full-face helmet wouldn’t improve.
19 You’re about as useful as an orc horde at a tea party.
20 I’ve seen better-looking faces on a gibbering mouther.
The Wrong Kind of
People While being the most impressive member of the party can be beneficial, it does come with some drawbacks. Attention and renown make others fear and respect you for sure, but that renown eventually
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods
better. Although this sometimes encourages exaggeration, Godsbreath’s people believe you can hear truth in the telling of any tale, and all enjoy the art of a well-crafted boast. Stories of all kinds
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
looks that a full-face helmet wouldn’t improve.
19 You’re about as useful as an orc horde at a tea party.
20 I’ve seen better-looking faces on a gibbering mouther.
The Wrong Kind of
People While being the most impressive member of the party can be beneficial, it does come with some drawbacks. Attention and renown make others fear and respect you for sure, but that renown eventually
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
looks that a full-face helmet wouldn’t improve.
19 You’re about as useful as an orc horde at a tea party.
20 I’ve seen better-looking faces on a gibbering mouther.
The Wrong Kind of
People While being the most impressive member of the party can be beneficial, it does come with some drawbacks. Attention and renown make others fear and respect you for sure, but that renown eventually
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
who escape his clutches. He regularly sends agents to retrieve the Returned soul or the wayward eidolon of a hero of great renown who has succeeded in returning to Theros. If any of the dead
Returned and even sneaks into the Underworld to assist them, earning him Erebos’s undying ire. Pharika and Karametra understand, better than many of the other gods, that life and death are closely
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods
better. Although this sometimes encourages exaggeration, Godsbreath’s people believe you can hear truth in the telling of any tale, and all enjoy the art of a well-crafted boast. Stories of all kinds
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
who escape his clutches. He regularly sends agents to retrieve the Returned soul or the wayward eidolon of a hero of great renown who has succeeded in returning to Theros. If any of the dead
Returned and even sneaks into the Underworld to assist them, earning him Erebos’s undying ire. Pharika and Karametra understand, better than many of the other gods, that life and death are closely
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
who escape his clutches. He regularly sends agents to retrieve the Returned soul or the wayward eidolon of a hero of great renown who has succeeded in returning to Theros. If any of the dead
Returned and even sneaks into the Underworld to assist them, earning him Erebos’s undying ire. Pharika and Karametra understand, better than many of the other gods, that life and death are closely
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods
better. Although this sometimes encourages exaggeration, Godsbreath’s people believe you can hear truth in the telling of any tale, and all enjoy the art of a well-crafted boast. Stories of all kinds
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
undead captain places his boot on the rail along the deck of his creaky galleon and leans over the bow. His disembodied hand perches on his shoulder, and lightning from the cosmic storm flashes
. The rest fell prey to ships under the command of Vael, whom Gargenhale calls the scourge of pirates, raiders, and anyone else who refuses to bow to the might of Xaryxis. Despite these cautionary
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
undead captain places his boot on the rail along the deck of his creaky galleon and leans over the bow. His disembodied hand perches on his shoulder, and lightning from the cosmic storm flashes
. The rest fell prey to ships under the command of Vael, whom Gargenhale calls the scourge of pirates, raiders, and anyone else who refuses to bow to the might of Xaryxis. Despite these cautionary
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
undead captain places his boot on the rail along the deck of his creaky galleon and leans over the bow. His disembodied hand perches on his shoulder, and lightning from the cosmic storm flashes
. The rest fell prey to ships under the command of Vael, whom Gargenhale calls the scourge of pirates, raiders, and anyone else who refuses to bow to the might of Xaryxis. Despite these cautionary
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with Nylea. A pair of accomplished hunters, both fervent followers of Nylea, had a bet with one another to prove who was better with a bow. After countless tests found them equally matched, the hunters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with Nylea. A pair of accomplished hunters, both fervent followers of Nylea, had a bet with one another to prove who was better with a bow. After countless tests found them equally matched, the hunters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with Nylea. A pair of accomplished hunters, both fervent followers of Nylea, had a bet with one another to prove who was better with a bow. After countless tests found them equally matched, the hunters






