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Returning 35 results for 'bow binds diffusing complex rest'.
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Monsters
Waterdeep: Dragon Heist
":"damage","rollAction":"Oversized Longbow","rollDamageType":"piercing"} piercing damage.
Dreadful Aspect (Recharges after a Short or Long Rest). Ziraj exudes magical menace. Each enemy within 30 feet of
, ending the effect on itself on a success.Ziraj is a half-orc hunter who wields an oversized bow that shoots correspondingly large arrows. He is the Master of Assassination for the Black Network. If Ziraj
Monsters
Mythic Odysseys of Theros
Short or Long Rest). The satyr fires an arrow that magically transforms into a flurry of missiles in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 17 (5d6
from a thornbearer's bow might rain down like a volley from a whole army.
While most satyrs are known for their high spirits, love of revels, and gregarious personalities, these outgoing people are
Oath of Devotion
Legacy
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Classes
Basic Rules (2014)
The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in
shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the
magic-items
creatures, constantly glancing around as it studies your surroundings. When you attune to the armor, it binds itself to your flesh and shares its insight, granting the following benefits:
Darkvision
creatures and objects within 120 feet. Additionally, you can take a Magic action to cast Arcane Eye with it. Once you cast the spell in this manner, you can’t do so again until you finish a Long Rest
classes
Player’s Handbook
Uphold the Ideals of Justice and Order
The Oath of Devotion binds Paladins to the ideals of justice and order. These Paladins meet the archetype of the knight in shining armor. They hold themselves
to the highest standards of conduct, and some—for better or worse—hold the rest of the world to the same standards.
Many who swear this oath are devoted to gods of law and good and use
classes
Xanathar's Guide to Everything
desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world.
Celestial
Monsters
Guildmasters’ Guide to Ravnica
the target’s hit point maximum lasts until the target finishes a long rest.
Convene the Ghost Council. The ghost summons the other four members of the Obzedat. At the start of the ghost’s
saving throw or bow until the end of its next turn. Until this bow ends, the target can’t take actions or reactions, and its speed is 0 and can’t be increased.
Indentured Spirits (Costs 3
Geryon (Summoner Variant)
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Monsters
Mordenkainen’s Tome of Foes
become poisoned until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies
ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devil;ice devils and minotaur slaves he
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
become poisoned until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies
recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devil;ice devils
magic-items
creatures, constantly glancing around as it studies your surroundings. When you attune to the armor, it binds itself to your flesh and shares its insight, granting the following benefits:
Darkvision
cast Arcane Eye with it. Once you cast the spell in this manner, you can’t do so again until you finish a Long Rest.
Symbiotic Nature. Once you attune to this symbiote, you can’t remove it unless you are targeted by a Remove Curse spell or similar magic.
classes
Tasha’s Cauldron of Everything
form.
Druids of this circle have a complex relationship with the undead. Unlike most other druids, they see nothing inherently wrong with undeath, which they consider to be a companion to life and
final rest, violate the cycle and must be thwarted.
Circle of Spores Features
Druid Level
Feature
2nd
Circle Spells, Halo of Spores, Symbiotic Entity
6th
Fungal Infestation
10th
Spreading Spores
14th
Fungal Body
classes
Tasha’s Cauldron of Everything
form.
Druids of this circle have a complex relationship with the undead. Unlike most other druids, they see nothing inherently wrong with undeath, which they consider to be a companion to life and
final rest, violate the cycle and must be thwarted.
Circle of Spores Features
Druid Level
Feature
3rd
Circle Spells, Halo of Spores, Symbiotic Entity
6th
Fungal Infestation
10th
Spreading Spores
14th
Fungal Body
Monsters
Mordenkainen Presents: Monsters of the Multiverse
long rest. The target’s hit point maximum is reduced by an amount equal to half the poison damage taken. This reduction lasts until the poisoned condition is removed. The target dies if its hit
replacement for both.Geryon’s Lair
Geryon has recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
long rest. The target’s hit point maximum is reduced by an amount equal to half the poison damage taken. This reduction lasts until the poisoned condition is removed. The target dies if its hit
competent replacement for both.Geryon’s Lair
Geryon has recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams
Monsters
Fizban's Treasury of Dragons
. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
Monsters
Eberron: Rising from the Last War
each time it fails the saving throw for this lair action. The target dies if its Intelligence score is reduced to 0. The reduction lasts until the target finishes a short or long rest.
Regional
part of me has become a conscious entity.”
5
“My opponents must bow down to a mind flayer!”
6
“Dyrrn and the mind flayers simply want to unite all sentient creatures in collective consciousness. And I receive messages from the group mind!”
Poison, Psychic
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
monsters
limited, a psychic connection that only binds a few people; but in a few cases, this psychic contagion has been virulent and contagious, consuming entire towns.
Valaara’s Minions. The cults of
than Valaara or one of its allies finishes a Long Rest in that area, that creature must succeed on a DC 22 Wisdom saving throw or suffer from temporary delusions (see “Delusions of Valaara&rdquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Baphomet use mazes and complex knots as their emblems. They create secret places to indulge themselves, including labyrinths of the sort their master favors. Bloodstained crowns and weapons of iron and
after a Short or Long Rest). As an action, this creature allows each ally within 30 feet of it that has the Unerring Tracker trait to make one weapon attack as a reaction against the target of that
Monsters
Fizban's Treasury of Dragons
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
snaps shut and binds Miska once more. Miska isn’t idle while trying to free himself. He commands the armies of spyder-fiends and other demons through his spyder-fiend battle leaders, the raklupises
. Miska’s other spyder-fiends (see appendix A) defend him and implement the demon lord’s complex strategies. Yet Miska’s position is precarious. While he’s a cunning general, he’s unable to command his
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
snaps shut and binds Miska once more. Miska isn’t idle while trying to free himself. He commands the armies of spyder-fiends and other demons through his spyder-fiend battle leaders, the raklupises
. Miska’s other spyder-fiends (see appendix A) defend him and implement the demon lord’s complex strategies. Yet Miska’s position is precarious. While he’s a cunning general, he’s unable to command his
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
snaps shut and binds Miska once more. Miska isn’t idle while trying to free himself. He commands the armies of spyder-fiends and other demons through his spyder-fiend battle leaders, the raklupises
. Miska’s other spyder-fiends (see appendix A) defend him and implement the demon lord’s complex strategies. Yet Miska’s position is precarious. While he’s a cunning general, he’s unable to command his
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most
of psychic forces has begun to affect the local fauna in strange ways.
Sapphire Dragon Lairs
Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow
Kobold
Legacy
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races
Volo's Guide to Monsters
the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the rest and carefully protected. Once
behind from a kill, eating everything that’s edible and using the rest to make tools or adornments.
Kobolds shed teeth as they wear out and grow new ones their entire lives. Many wear their own
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-bow and can’t afford anything else. He is also a member of the university’s Distinguished Society of Fine Artists, where he uses magic to sculpt beautiful statuary of complex fractal patterns. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-bow and can’t afford anything else. He is also a member of the university’s Distinguished Society of Fine Artists, where he uses magic to sculpt beautiful statuary of complex fractal patterns. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-bow and can’t afford anything else. He is also a member of the university’s Distinguished Society of Fine Artists, where he uses magic to sculpt beautiful statuary of complex fractal patterns. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sacred Oath When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now
Divinity option provided by your oath explains how to use it. When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
its heart until, finally, it came to rest. Auril then buried the city under the ice to preserve it, claiming it as her own. The Caves of Hunger is a sprawling dungeon complex hollowed out of the
through solid ice. The fact that the entire complex is made of ice contributes to its alien atmosphere. The air is often stale, sound behaves strangely, and the tension of moving ever downward wears on the sanity of even the boldest adventurers.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
its heart until, finally, it came to rest. Auril then buried the city under the ice to preserve it, claiming it as her own. The Caves of Hunger is a sprawling dungeon complex hollowed out of the
through solid ice. The fact that the entire complex is made of ice contributes to its alien atmosphere. The air is often stale, sound behaves strangely, and the tension of moving ever downward wears on the sanity of even the boldest adventurers.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sacred Oath When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now
Divinity option provided by your oath explains how to use it. When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sacred Oath When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now
Divinity option provided by your oath explains how to use it. When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
its heart until, finally, it came to rest. Auril then buried the city under the ice to preserve it, claiming it as her own. The Caves of Hunger is a sprawling dungeon complex hollowed out of the
through solid ice. The fact that the entire complex is made of ice contributes to its alien atmosphere. The air is often stale, sound behaves strangely, and the tension of moving ever downward wears on the sanity of even the boldest adventurers.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Welcome to Dragon’s Rest Read the following text when you’re ready to start: Your journey was uneventful, but the island now visible off the bow promises rare wonders. Seaweed shimmers in countless
and wish you good luck before they row back to the ship. Your visit to Dragon’s Rest begins!
Before continuing with the adventure, encourage the players to introduce their characters to each other if






