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Returning 11 results for 'bow both diffusing changeling resolve'.
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Elf
Legacy
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Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
appendix B. The ship is equipped with two ballista and a mangonel, each on a rotating mount. The tentacles at the ship’s bow also act as a piercing ram. Squid Ship Summary Armor Class 15 (wood) Cargo
and the members of its crew resolve its actions. Actions available to each crew member are dependent upon their assigned roles.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creatures in the region. 4 Throne. The resolve of the law-abiding is bolstered, while rebels are emboldened to passionately pursue their causes. Creatures in the region are immune to the frightened
initiative count 20 (losing initiative ties), the knights deal 9 (2d8) force damage to each of the characters’ enemies. After the battle, the knights bow, then disappear. 8 Euryale. Natural vegetation
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
; however, they use their shape-shifting aesthetically, creating exotic or ever-changing patterns across their skin. Skindancing is a changeling art that blends physical motion with transformation, and
. Medusa architects direct construction in the blended cities, laying the foundations of what this nation will become. Medusas who choose to serve as Voices of Katra are often called upon to resolve
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
; however, they use their shape-shifting aesthetically, creating exotic or ever-changing patterns across their skin. Skindancing is a changeling art that blends physical motion with transformation, and
. Medusa architects direct construction in the blended cities, laying the foundations of what this nation will become. Medusas who choose to serve as Voices of Katra are often called upon to resolve
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
bounty. Balinor is the patron of the hunt, of civilized folk using bow, spear, and skill to challenge or tame the mightiest beasts. These deities reflect the power of civilization to harness and
destroy them, but to ensure that they haven't outlived their usefulness. Still others are wanderers, embracing a life of constant change. The changeling travelers described in chapter 2 fall into this
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
and lines of communication, and to help resolve disputes before they get out of hand. Most of the agents of Katra’s Voice are changelings, but medusas, tieflings and even harpies can be found in this
be the chosen people of the Traveler. The gnolls of the Znir Pact refuse to bow to any god or fiend, while the warlock lords of the Venomous Demesne believe that there is no difference between gods or
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
and lines of communication, and to help resolve disputes before they get out of hand. Most of the agents of Katra’s Voice are changelings, but medusas, tieflings and even harpies can be found in this
be the chosen people of the Traveler. The gnolls of the Znir Pact refuse to bow to any god or fiend, while the warlock lords of the Venomous Demesne believe that there is no difference between gods or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dethek script on the lid of the sarcophagus, followed by the Dwarvish phrase, “Bow your head, and remember valor.” The crypt contains Hendrel’s bones, interred here as a warning to Besilmer’s enemies. His
losing to Karg. When the party arrives, he calls out, “I wanna play dese li’l guys! Hey, puny-bones! Wanna play?” If a character accepts the challenge, resolve the outcome of each game with an






