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Returning 35 results for 'bow both driven construct recover'.
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bow both driven construct remove
bow both driven construct receiver
Monsters
Monster Manual
vampire takes 20 Acid damage if it ends its turn in running water.Stake to the Heart. If a weapon that deals Piercing damage is driven into the vampire’s heart while the vampire has the
, one creature the vampire can see within 30 feet that isn’t a Construct or an Undead. Failure: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Sanguine Drain
Monsters
Heroes of the Borderlands
Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any
":"Necrotic Sword", "rollDamageType":"Necrotic"} Necrotic damage.
Necrotic Bow. Ranged Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Necrotic Bow"}, range 150/600 ft. Hit: 6
Sahuagin Baron
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
self-styled rulers of sahuagin ocean domains are massive mutant males that grow second sets of arms. They are terrible foes in battle, and all sahuagin bow down before these powerful barons.
Way of
driven into a frenzy by the smell of fresh blood. As worshipers of Sekolah, they also have a special kinship with sharks, which they train as attack animals. Even untrained sharks recognize sahuagin
Sahuagin Priestess
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
massive mutant males that grow second sets of arms. They are terrible foes in battle, and all sahuagin bow down before these powerful barons.
Way of the Shark. Sahuagin worship the shark god Sekolah. Only
female sahuagin are deemed worthy of channeling the god's power, and priestesses hold tremendous sway in sahuagin communities.
Sahuagin are driven into a frenzy by the smell of fresh blood. As
Monsters
Mordenkainen's Fiendish Folio Volume 1
Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Entropic Aura
Teleport action.
Call the Void (Costs 3 Actions). Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy’s
Monsters
Guildmasters’ Guide to Ravnica
saving throw or bow until the end of its next turn. Until this bow ends, the target can’t take actions or reactions, and its speed is 0 and can’t be increased.
Indentured Spirits (Costs 3
Obzedat function as a unit, driven by their shared desire to accumulate ever more wealth for the guild. In times of disagreement, the eldest of the council exerts his seniority to bend the council to
Monsters
Spelljammer: Adventures in Space
duplicate that looks just like the reigar. The duplicate obeys the reigar’s commands and uses the reigar’s statistics, except it is an unaligned Construct that doesn’t have a talarith of its
land. When the endless battles there grew tiresome, some reigar ventured to the Astral Sea and Wildspace in search of glory. Many are driven by artistic pursuits, but each reigar has their own notion
Species
Mordenkainen Presents: Monsters of the Multiverse
Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god
in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
continues its villainous ways, but it is now driven by a hunger for life. A wight drains living essence through its attacks. Wight Lifedrinker Medium Undead, Neutral Evil
AC 14 Initiative +4 (14)
HP
Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Drink Life.
Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Chapter 4: Salvage Operation When a ship missing for years is spotted adrift at sea, its one-time owner sees a final chance to recover a lost fortune. But what the former owner cannot know is that
the ship has a new master — a wretched druid, driven mad by cannibalism and attended by a horde of venomous pets. Salvage Operation is a D&D adventure designed for four to six 4th-level characters
Compendium
- Sources->Dungeons & Dragons->Monster Manual
driven by a hunger for life. A wight drains living essence through its attacks. Humanoids slain by a wight’s life-sapping grip reanimate a day later and serve the wight as obedient zombies. Valera
, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.
Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
harbor to keep it from falling into enemy hands. A character can recover the sunken stone by using a detect magic spell to help pinpoint its location. Big Belchy A mechanical dragon turtle, dubbed Big
Belchy, sank in Deepwater Harbor almost a century ago. Lantanese gnomes working for Jarlaxle have managed to repair the construct. Two rounds after the characters corner Fel’rekt and Krebbyg, Big Belchy
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Scarecrow At harvest time, when death revisits the twilit world and summer’s blossoms bow their withered heads, eerie scarecrows loom in silent vigil over empty fields. With immortal patience, these
last commands, seeks revenge for its creator’s death, or destroys itself. Construct Nature. A scarecrow doesn’t require air, food, drink, or sleep. Scarecrow
Medium construct, chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Divine Contention
characters sight the vessel, read the following boxed text aloud: An armored dreadnaught made from metal and bones ploughs through the fog, driven by banks of bonelike oars. Flames leap from a brazier
mounted to its mainmast and its ragged sails are stitched from worn leather. A giant’s skeleton clutching a halberd is lashed to its bow.
The cultists of Talos onboard the vessel fight to the death
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pray to her for protection, such as miners, as well as by those who have fallen into melancholy and despair, who wish to forget something, or who have lost something and wish to recover it. Priests
followers have caused many places to outlaw her worship and thus driven most of her priests into secrecy, but such prohibitions only heighten the priests’ umbrage at authorities and make the faithful a focal point for rebellion and revenge against whoever rules.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
two factions weakened them both. The mariners’ guild then sent a force ashore, and the remaining pirates were killed or driven off by the guild’ soldiers. The island, though now apparently abandoned
, and clear it entirely of threats so that the guild can construct a lighthouse on the site. Payment is made upon completion of the job, which will be verified by guild members. The mariners’ guild
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
binds.
11 Lead an immortal anvilwrought to Erebos’s palace and convince the god to let the construct die.
12 Discover why Erebos is no longer allowing certain individuals to die.
13
of Dishonor.
18 Prevent one of your ancestors from transforming into an eater of hope (see chapter 6).
19 Travel to Erebos’s palace and recover a secret from one who failed to bargain for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, involving attacks on people who may seem unrelated to the initial conflict. As a campaign villain, Iroas is most likely driven by his desire to win in battle, to confront Mogis, or to avenge an insult to
sundering the souls of mortal creatures. Iroas wants his champions to procure the weapon so he can lock it away in his armory and thwart his brother. Agents of Erebos also seek to recover the weapon on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
attack roll it makes before the end of its next turn.
Flesh Golem Medium Construct, Neutral
AC 9 Initiative −1 (9)
HP 127 (15d8 + 60)
Speed 30 ft.
Ability Score Mod Save
Str 19 +4
, using Frost Axe or Great Bow in any combination.
Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow. Ranged Attack Roll: +9, range
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in battle, and all sahuagin bow down before these powerful barons.
Way of the Shark. Sahuagin worship the shark god Sekolah. Only female sahuagin are deemed worthy of channeling the god’s power
, and priestesses hold tremendous sway in sahuagin communities.
Sahuagin are driven into a frenzy by the smell of fresh blood. As worshipers of Sekolah, they also have a special kinship with sharks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
has yet found. If the characters enter or leave the Bay of Chult by ship, Aremag appears: The sea ahead roils and churns, and waves crash over the bow of your ship, driven by saw-toothed hills rising
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnoll Tactics Gnolls might seem to throw themselves into battle mindlessly, driven only by fury and hunger, but they do possess a rudimentary form of cunning that is borne out by several tactics they
to spawn more gnolls. In this manner, gnolls replenish their ranks before wandering off in ragged bands to continue their rampage. Kill from a Distance Almost every gnoll carries a bow scavenged from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
attacks, some kuo-toa recover their wits enough to flee, while others cower, paralyzed with fear. Escaping the Demon Lord Hopefully, the players exercise the better part of valor and flee as soon as
decide how they intend to escape. Escape by Land. Fleeing by land requires dodging terrified kuo-toa, and even fighting fish-folk driven to a killing frenzy against the characters for having drawn this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Removing the Gold If the characters recover Neverember’s hoard and keep it for themselves, word gets out eventually. Emissaries of the Harpers, the Lords’ Alliance, and the Order of the Gauntlet come
Doom Raiders’ coffers. If the characters refuse, the Doom Raiders are driven out of the city, yielding control of the Zhentarim in Waterdeep to Manshoon (if he’s alive). Floon Blagmaar (see appendix B
Compendium
- Sources->Dungeons & Dragons->Monster Manual
in running water.
Stake to the Heart. If a weapon that deals Piercing damage is driven into the vampire’s heart while the vampire has the Incapacitated condition in its resting place, the vampire has
).
Bonus Actions
Sanguine Drain. Constitution Saving Throw: DC 18, one creature the vampire can see within 30 feet that isn’t a Construct or an Undead. Failure: 14 (4d6) Necrotic damage. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and turn invisible to avoid capture or death. L2. Forecastle This deck is littered with the corpses of 1d4 dead seagulls (see area L1 for more information). Hanging off the end of the ship’s bow is
the green-paned lantern that indicates the tavern is open for business. A staff member crawls to the end of the bow to douse the lantern, refill it with oil, and relight it at highsun every day. On
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
evil act (such as if the characters are carrying items they stole from the ship’s occupants). If the characters have committed no such acts, the ghosts ask the characters to recover their remains as
is hidden somewhere in the wreck. Saltmarsh Story Hook. Eliander Fireborn asks the characters to investigate the matter, offering 300 gp if they neutralize the threat and recover the dagger. Cursed
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
guild and accumulate even larger fortunes. Mostly Unanimous. The ghosts of the Obzedat function as a unit, driven by their shared desire to accumulate ever more wealth for the guild. In times of
Wisdom saving throw or bow until the end of its next turn. Until this bow ends, the target can’t take actions or reactions, and its speed is 0 and can’t be increased.
Indentured Spirits (Costs 3
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
animated coffin* lurches along, carrying a reverently laid corpse to its crypt. The Construct approaches the characters and silently petitions them to escort it to its destination. 7 1d4 zombies
bow; the mummies attack all who refuse. 7 A cadaver collector† emerges from a portal to Acheron, dragging a cart of corpses behind it. 8 A deathlock mastermind† leads four deathlocks† in an unholy
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
—broken and consumed by the march of eternity. It has no sense of empathy or compassion, driven only to unmake so that the resulting base elements of reality can fuel the multiverse’s endless cycles of
creatures that have attempted to parley with Ygorl are known to have been driven to madness in the process.
Death and Destruction. Ygorl’s most notable possession is an adamantine scythe with the slaad
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
hole pierces the deck and the hull below.
The first time a creature that isn’t a Construct or Undead comes within 5 feet of the ship’s wreckage, the creature must make a DC 16 Wisdom saving throw. On
in area T4 occurred. Derek and Violette have been protecting the books hidden in this chamber. Upon recognizing the characters, Derek thanks them for coming to recover the tomes he and Violette have
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Clapperclaw nods, turns, or shakes its head. Clapperclaw knows the way to Thither from Hither and will guide the characters there if they help it recover its head. If the characters accept its offer, the
matter. Appendix D has additional roleplaying notes for Clapperclaw. Clapperclaw the Scarecrow
Small Construct, Lawful Neutral
Armor Class 12 (natural armor)
Hit Points 14 (4d6)
Speed 25 ft
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
willing to entertain a peace envoy representing the various peoples dwelling in the valley below the dragon’s mountain lair.
5 A dwarf wants to recover a family heirloom rumored to be in the hoard
protect the wyrmling.
3 A band of kobolds was driven out of its warren by a red dragon wyrmling; they now raid to survive—and to gather offerings to propitiate “the winged god.”
4 A tiefling
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The once-mighty dwarven empire was left crippled, never to recover, and the great city of Gauntlgrym was left in the control of an orc horde. It was humans from nearby Illusk who finally drove the orcs
. Mining was one of Gauntlgrym’s primary sources of wealth and materials. To facilitate the movement of ore, as well as the great quantities of stone used to construct and expand the city, the dwarves
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
crusading mortals, but occasionally one of these mechanical and magical hybrids gets loose, driven berserk by its need to destroy. Many Forms, One Purpose. Hellfire engines take many forms, but all of them
, but that discovery has eluded them so far. Constructed Nature. A hellfire engine doesn’t require air, food, drink, or sleep. Hellfire Engine
Huge construct, lawful evil
Armor Class 18 (natural






