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Returning 35 results for 'bow built diffusing confined rubble'.
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bow build diffusing contained rubble
Equipment
Hammerhead ship;Hammerhead ships are popular craft, especially among pirates and merchants carrying heavy cargo. They can float on water and sail across it, but they aren’t built to land on the
ground (their keels would cause them to tip to one side). Standard weapons on a hammerhead ship include fore and aft mangonels, a ballista, and a reinforced bow for ramming.
Equipment
isn’t built for traveling on water and sinks quickly in rough seas.
Standard weaponry on a shrike ship includes three ballistae—one on the forecastle, one in the middle of the top deck
, and one on the sterncastle. In a desperate situation, the ship’s reinforced bow can be used as a piercing ram.
Equipment
grappling jaws built into its bow, a lamprey ship can attach itself to another ship, which is a critical feature during boarding actions. Other standard weapons include four ballistae on the main deck.
A
Warforged
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
“Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”
“What makes you think he has
a soul?” Gerrion said.
“What makes you think you do?”
—Keith Baker, The Shattered Land
The warforged were built to fight in the Last War. While the first warforged were
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
the creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wafts through the double door, which stands ajar. This partially collapsed room is empty except for piles of rubble and six troglodytes wielding longswords and wearing breastplates (see “Gorzil’s Gang
”). The troglodytes attack anything that isn’t a troglodyte or a drow. If the adventuring party includes one or more drow characters or NPCs, the troglodytes bow their heads and wait for new orders
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wafts through the double door, which stands ajar. This partially collapsed room is empty except for piles of rubble and six troglodytes wielding longswords and wearing breastplates (see “Gorzil’s Gang
”). The troglodytes attack anything that isn’t a troglodyte or a drow. If the adventuring party includes one or more drow characters or NPCs, the troglodytes bow their heads and wait for new orders
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wafts through the double door, which stands ajar. This partially collapsed room is empty except for piles of rubble and six troglodytes wielding longswords and wearing breastplates (see “Gorzil’s Gang
”). The troglodytes attack anything that isn’t a troglodyte or a drow. If the adventuring party includes one or more drow characters or NPCs, the troglodytes bow their heads and wait for new orders
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
9. Crab Pool A partial collapse of the roof has filled the western doorway with rubble. Characters can’t use the doorway until the rubble is cleared away (see area 5 for details). The plastered walls
the south wall comes the crash of tidal sea water flowing in and out of a cave.
The tortles built a cistern on the roof that catches rainwater and channels it through the crab sculpture into the pool
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
door, or they can climb over rubble and enter the keep through one of its shattered walls. Treat rubble-filled areas as difficult terrain. THE NANDARS OF NIGHTSTONE
The beauty of Ardeep Forest and
years ago, members of House Nandar — Lord Drezlin Nandar and Lady Velrosa Nandar — decided it was time to return. They built a new motte-and-bailey settlement south of the Ardeep Forest and began making
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
door, or they can climb over rubble and enter the keep through one of its shattered walls. Treat rubble-filled areas as difficult terrain. THE NANDARS OF NIGHTSTONE
The beauty of Ardeep Forest and
years ago, members of House Nandar — Lord Drezlin Nandar and Lady Velrosa Nandar — decided it was time to return. They built a new motte-and-bailey settlement south of the Ardeep Forest and began making
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
door, or they can climb over rubble and enter the keep through one of its shattered walls. Treat rubble-filled areas as difficult terrain. THE NANDARS OF NIGHTSTONE
The beauty of Ardeep Forest and
years ago, members of House Nandar — Lord Drezlin Nandar and Lady Velrosa Nandar — decided it was time to return. They built a new motte-and-bailey settlement south of the Ardeep Forest and began making
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
9. Crab Pool A partial collapse of the roof has filled the western doorway with rubble. Characters can’t use the doorway until the rubble is cleared away (see area 5 for details). The plastered walls
the south wall comes the crash of tidal sea water flowing in and out of a cave.
The tortles built a cistern on the roof that catches rainwater and channels it through the crab sculpture into the pool
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
9. Crab Pool A partial collapse of the roof has filled the western doorway with rubble. Characters can’t use the doorway until the rubble is cleared away (see area 5 for details). The plastered walls
the south wall comes the crash of tidal sea water flowing in and out of a cave.
The tortles built a cistern on the roof that catches rainwater and channels it through the crab sculpture into the pool
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Caer Castle residence of the town speaker This small castle was built over four hundred years ago by the Dinev family from Cormyr, before Ten-Towns existed as anything more than a few scattered
region came to see the Caer for themselves, and some built cottages in the shadow of its walls. No sooner had the small town taken hold than marauding orcs swept down from the tundra to put it to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Caer Castle residence of the town speaker This small castle was built over four hundred years ago by the Dinev family from Cormyr, before Ten-Towns existed as anything more than a few scattered
region came to see the Caer for themselves, and some built cottages in the shadow of its walls. No sooner had the small town taken hold than marauding orcs swept down from the tundra to put it to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Caer Castle residence of the town speaker This small castle was built over four hundred years ago by the Dinev family from Cormyr, before Ten-Towns existed as anything more than a few scattered
region came to see the Caer for themselves, and some built cottages in the shadow of its walls. No sooner had the small town taken hold than marauding orcs swept down from the tundra to put it to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Necropolis of Azumar A consortium of wizards secretly used Azumar, a small Netherese city, to house one of the Nether Scrolls under a mastaba that they built near the city center. The city fell into
wind their way around crumbled walls and through the rubble of collapsed buildings. Ahead, you see and hear a sandstorm in the middle of the ruined city that swirls in place like the dome of an immense, seething cathedral.
The golem points to the sandstorm and seems puzzled about what to do next.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Necropolis of Azumar A consortium of wizards secretly used Azumar, a small Netherese city, to house one of the Nether Scrolls under a mastaba that they built near the city center. The city fell into
wind their way around crumbled walls and through the rubble of collapsed buildings. Ahead, you see and hear a sandstorm in the middle of the ruined city that swirls in place like the dome of an immense, seething cathedral.
The golem points to the sandstorm and seems puzzled about what to do next.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Necropolis of Azumar A consortium of wizards secretly used Azumar, a small Netherese city, to house one of the Nether Scrolls under a mastaba that they built near the city center. The city fell into
wind their way around crumbled walls and through the rubble of collapsed buildings. Ahead, you see and hear a sandstorm in the middle of the ruined city that swirls in place like the dome of an immense, seething cathedral.
The golem points to the sandstorm and seems puzzled about what to do next.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Old Owl Well Built thousands of years ago by a long-vanished empire, Old Owl Well is now a ruined watchtower, along with an adjoining building, that consists of little more than a few crumbling walls
builders. If the characters approach Old Owl Well, read the following aloud: As you crest a low ridge, you spy the crumbling ruins of an old watchtower and mounds of rubble enclosing a courtyard amid
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
built into its bow, a lamprey ship can attach itself to another ship, which is a critical feature during boarding actions. Other standard weapons include four ballistae on the main deck. A lamprey
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Hammerhead Ship Hammerhead ships are popular craft, especially among pirates and merchants carrying heavy cargo. They can float on water and sail across it, but they aren’t built to land on the
ground (their keels would cause them to tip to one side). Standard weapons on a hammerhead ship include fore and aft mangonels, a ballista, and a reinforced bow for ramming. Hammerhead Ship Summary Armor
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Handout 1: Hammerhead Ship Hammerhead ships are popular craft, especially among pirates and merchants carrying heavy cargo. They can float on water and sail across it, but they aren’t built to land
on the ground (their keels would cause them to tip to one side). Standard weapons on a hammerhead ship include fore and aft mangonels, a ballista, and a reinforced bow for ramming. View Printable
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Hammerhead Ship Hammerhead ships are popular craft, especially among pirates and merchants carrying heavy cargo. They can float on water and sail across it, but they aren’t built to land on the
ground (their keels would cause them to tip to one side). Standard weapons on a hammerhead ship include fore and aft mangonels, a ballista, and a reinforced bow for ramming. Hammerhead Ship Summary Armor
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Hammerhead Ship Hammerhead ships are popular craft, especially among pirates and merchants carrying heavy cargo. They can float on water and sail across it, but they aren’t built to land on the
ground (their keels would cause them to tip to one side). Standard weapons on a hammerhead ship include fore and aft mangonels, a ballista, and a reinforced bow for ramming. Hammerhead Ship Summary Armor
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Handout 1: Hammerhead Ship Hammerhead ships are popular craft, especially among pirates and merchants carrying heavy cargo. They can float on water and sail across it, but they aren’t built to land
on the ground (their keels would cause them to tip to one side). Standard weapons on a hammerhead ship include fore and aft mangonels, a ballista, and a reinforced bow for ramming. View Printable
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Old Owl Well Built thousands of years ago by a long-vanished empire, Old Owl Well is now a ruined watchtower, along with an adjoining building, that consists of little more than a few crumbling walls
builders. If the characters approach Old Owl Well, read the following aloud: As you crest a low ridge, you spy the crumbling ruins of an old watchtower and mounds of rubble enclosing a courtyard amid
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Old Owl Well Built thousands of years ago by a long-vanished empire, Old Owl Well is now a ruined watchtower, along with an adjoining building, that consists of little more than a few crumbling walls
builders. If the characters approach Old Owl Well, read the following aloud: As you crest a low ridge, you spy the crumbling ruins of an old watchtower and mounds of rubble enclosing a courtyard amid
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
but isn’t built for traveling on water and sinks quickly in rough seas. Standard weaponry on a shrike ship includes three ballistae—one on the forecastle, one in the middle of the top deck, and one on
the sterncastle. In a desperate situation, the ship’s reinforced bow can be used as a piercing ram. Shrike Ship Summary Armor Class: 15 (wood) Cargo: 20 tons Hit Points: 250 Crew: 11 Damage Threshold
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
built into its bow, a lamprey ship can attach itself to another ship, which is a critical feature during boarding actions. Other standard weapons include four ballistae on the main deck. A lamprey
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
but isn’t built for traveling on water and sinks quickly in rough seas. Standard weaponry on a shrike ship includes three ballistae—one on the forecastle, one in the middle of the top deck, and one on
the sterncastle. In a desperate situation, the ship’s reinforced bow can be used as a piercing ram. Shrike Ship Summary Armor Class: 15 (wood) Cargo: 20 tons Hit Points: 250 Crew: 11 Damage Threshold
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
built into its bow, a lamprey ship can attach itself to another ship, which is a critical feature during boarding actions. Other standard weapons include four ballistae on the main deck. A lamprey
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
but isn’t built for traveling on water and sinks quickly in rough seas. Standard weaponry on a shrike ship includes three ballistae—one on the forecastle, one in the middle of the top deck, and one on
the sterncastle. In a desperate situation, the ship’s reinforced bow can be used as a piercing ram. Shrike Ship Summary Armor Class: 15 (wood) Cargo: 20 tons Hit Points: 250 Crew: 11 Damage Threshold
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Handout 1: Hammerhead Ship Hammerhead ships are popular craft, especially among pirates and merchants carrying heavy cargo. They can float on water and sail across it, but they aren’t built to land
on the ground (their keels would cause them to tip to one side). Standard weapons on a hammerhead ship include fore and aft mangonels, a ballista, and a reinforced bow for ramming. View Printable






