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Returning 35 results for 'branch before deeps class reflected'.
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Species
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists&rsquo
the world from the incursion of aberrations.
Class Features
As a druid, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
level in your current class. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in a single class.
Multiclassing Multiclassing allows you to gain levels in multiple classes. With this rule, you have the option of gaining a level in a new class whenever you advance in level instead of gaining a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
level in your current class. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in a single class.
Multiclassing Multiclassing allows you to gain levels in multiple classes. With this rule, you have the option of gaining a level in a new class whenever you advance in level instead of gaining a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Multiclassing Prerequisites Class Ability Score Minimum Barbarian Strength 13 Bard
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Class Ability Score Minimum Barbarian Strength 13 Bard Charisma 13 Cleric Wisdom 13 Druid
Prerequisites To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
the standard class options. With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
the standard class options. With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
plunged into a pact with the deeps. An entity of the ocean, the Elemental Plane of Water, or another otherworldly sea now allows you to draw on its thalassic power. Is it merely using you to learn about
Bigby’s hand (appears as a tentacle), cone of cold Human Warlock of the Fathomless Tentacle of the Deeps 1st-level Fathomless feature You can magically summon a spectral tentacle that strikes at your
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Aartuk Elder Aartuk Elder
Large Plant, Typically Lawful Evil
Armor Class 16 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 20 ft., climb 20 ft.
STR
18 (+4)
DEX
10 (+0
Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack. The aartuk makes two Branch attacks, two Radiant
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Aartuk Weedling Aartuk Weedling
Medium Plant, Typically Lawful Evil
Armor Class 15 (natural armor)
Hit Points 38 (7d8 + 7)
Speed 20 ft., climb 20 ft.
STR
14 (+2)
DEX
12 (+1
Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack. The aartuk makes two Branch attacks, two
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Aartuk Starhorror Aartuk Starhorror
Medium Plant, Typically Lawful Evil
Armor Class 14 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 20 ft., climb 20 ft.
STR
12 (+1)
DEX
10
two Branch attacks, two Radiant Pellet attacks, or one of each.
Branch. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage.
Radiant Pellet. Ranged Spell
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, knotted branches. One end of a clothesline is tied to a high branch on the northwest side of the tree. Several old garments hang from the clothesline, the other end of which disappears into the fog
garments fall into the lake. The line can support up to 200 pounds of additional weight. Tree Blight Huge Plant, Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 92 (8d12 + 40)
Speed
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Armor Class 11 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 10 ft., fly 60 ft. (hover)
STR
12 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
1 (−5)
WIS
6 (−2
makes two Branch attacks.
Branch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Wrap. The gadabout enters the space of a willing Medium or Small creature
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Class 15 (natural armor)
Hit Points 92 (8d12 + 40)
Speed 30 ft.
STR
23 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
6 (–2)
WIS
10 (+0)
CHA
3 (–4
Multiattack. The blight makes one Branch attack and one Grasping Root attack.
Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Grasping
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to serve. Hydroloths also savor finding lost things, especially those that have been swallowed up in the deeps. For amphibious assaults or underwater conflicts, hydroloths have no equal among yugoloths
. They sometimes hire themselves out to attack and scuttle ships and raid coastal settlements. Hydroloth
Medium Fiend (Yugoloth), Typically Neutral Evil
Armor Class 15
Hit Points 135 (18d8 + 54
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
seamlessly with their reflected surroundings and wait until the moment is right to strike. Mirror shades can be found throughout the multiverse but are particularly common in the Outer Planes. “She was
Mirror Shade Medium Undead, Typically Chaotic Evil
Armor Class 13
Hit Points 91 (14d8 + 28)
Speed 40 ft.
STR
8 (−1)
DEX
17 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, surrounded by the petrified remains of past admirers and would-be heroes. Medusa
Medium monstrosity, lawful evil
Armor Class 15 (natural armor)
Hit Points 127 (17d8 + 51)
Speed 30 ft.
STR
10(+0
the save.
If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
Actions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
happen to serve. Hydroloths are skilled at finding lost things, especially those that have been swallowed up in the deeps. For amphibious assaults or underwater conflicts, hydroloths have no equal among
yugoloths. They sometimes hire themselves out to attack and scuttle ships and raid coastal settlements. Hydroloth
Medium fiend (yugoloth), neutral evil
Armor Class 15
Hit Points 135 (18d8 + 54
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
seek out prey. A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch from the main vine every 6 inches. In late summer, the secondary vines produce bunches
, unaligned
Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 5 ft., climb 5 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
1 (–5)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
seek out prey. A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch from the main vine every 6 inches. In late summer, the secondary vines produce bunches
, unaligned
Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 5 ft., climb 5 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
1 (-5)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas for characters tied to those lands. Aundair is a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Rime Hulk Rime hulks are a withered branch of the frost giant family tree, descended from ancient giants who withdrew from the world and succumbed to their elemental nature. Most rime hulks dwell in
Armor Class 15 (natural armor)
Hit Points 85 (9d10 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
8 (−1)
WIS
9 (−1)
CHA
6 (−2)
Damage Immunities cold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Laeral Silverhand. The Griffon Cavalry is a special branch of the City Guard whose members are veteran soldiers trained to fly griffon mounts. Griffon Cavalry Rider
Medium humanoid (any race), any
alignment
Armor Class 17 (half plate)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
14(+2)
DEX
15(+2)
CON
14(+2)
INT
10(+0)
WIS
12(+1)
CHA
10(+0)
Skills
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
class are also available here. And some of the items in this section represent a new type of wondrous item: magic tattoos. The Magic Items table lists all the magic items in this chapter and notes the
Bell Branch Yes Rare Devotee’s Censer Yes Rare Duplicitous Manuscript Yes Rare Elemental Essence Shard Yes Rare Far Realm Shard Yes Rare Fulminating Treatise Yes Rare Heart Weaver’s Primer Yes Rare
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
proficiency in two abilities: one tied to the character’s class and one tied to the character’s background. The Ability Proficiencies by Class table suggests a proficiency for each class, and you choose which
Proficiencies by Class Class Ability Check Barbarian Strength, Dexterity, or Wisdom Bard Any one Cleric Intelligence, Wisdom, or Charisma Druid Intelligence or Wisdom Fighter Strength, Dexterity, or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
intact flail snail shell, which weighs about 250 pounds, is worth 2,500 gp. Flail Snail
Large elemental, unaligned
Armor Class 16 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 10 ft.
STR
rolling a d6:
1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Flail Snail Flail Snail
Large elemental, unaligned
Armor Class 16 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 10 ft.
STR
17(+3)
DEX
5(−3)
CON
20(+5)
INT
3(−4
fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster, using the spell slot level, spell save DC, attack bonus, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
more complex than merely seeking after adventure. She has long sought for ultimate meaning in the stars, and to seek justification for her belief that her bonds to her expansive family are reflected in
. Rosie Beestinger
Small humanoid (halfling), chaotic good
Armor Class 15 (Unarmored Defense)
Hit Points 45 (10d6 + 10)
Speed 40 ft.
STR
8 (−1)
DEX
16 (+3)
CON
12 (+1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
surely as any living mortal. As a result, a medusa destroys or removes any mirrors or reflective surfaces in its lair. Medusa
Medium monstrosity, lawful evil
Armor Class 15 (natural armor)
Hit
looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hearts and minds of land dwellers. They are transformed by the sea and enslaved by powers of the deeps. And the transformation is more than mere fins and tentacles; they come to love their slavery. Poor
Medium humanoid, neutral evil
Armor Class 11 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 20 ft., swim 30 ft.
STR
15(+2)
DEX
8(−1)
CON
15(+2)
INT
6(−2
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to stand against him in battle. Hidden somewhere in the chambers ahead is an elven relic known as the mirror of reflected pasts (see appendix A). Those who view the mirror see glimpses of their past
of this vault, allowing access from area S2. Eleven sealed crypts line its walls. One crypt has been broken open, and a branch of the fissure connects it to area S2. The broken crypt bears a plaque
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are
. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Strength score Dexterity score Constitution score Armor Class






