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Backgrounds
Sword Coast Adventurer's Guide
Silverwatch or even one of the magic-wielding Spellguard.
Perhaps you hail from Neverwinter and have served as one of its Wintershield watchmen, the newly founded branch of guards who vow to keep safe the
defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves.
d6
Flaw
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
aarakocra. To be grounded, trapped underground, or imprisoned by the cold, unyielding earth is a torment few aarakocra can withstand. Even when perched on a high branch or at rest in their mountaintop
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 5: Den of the Hill Giants In this chapter, adventurers match wits with Guh, a monstrously fat hill giant chief whose den lies on a branch of the Dessarin River in the hills northeast of
Goldenfields. If the characters defeat Guh and obtain her conch of teleportation, they can use it to teleport to Maelstrom, King Hekaton’s undersea citadel (see chapter 10, “Hold of the Storm Giants
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
. To fill the gaps in her knowledge and learn the secrets of the Star Forge, Brimskarda has kidnapped the renowned human smith Theldin and forced him to toil at the forge alongside her. Complicating
territorial dragon distracted. Work on the runic colossus is almost complete. Unless capable heroes arrive to rescue Theldin or defeat Brimskarda, it’s only a matter of time until the region is turned
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
stealing its business. 6 Find a trove of dragonshards for your patron house to use. 7 Recruit a renowned sage to join the house’s team of researchers. 8 Persuade a hostile tribe to agree to a trade
agreement with your patron house. House Missions d12 House Mission 1 Mission 2 Mission 3 1 Cannith Escort a valuable shipment of goods Track down rare materials Advance the cause of one branch of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
gaudily decorated building tucked away in a cluster of residences is a branch office of the Sindiath Line, a charter service that ferries passengers from Bral to destinations throughout Wildspace
members, who reside in their own homes when they’re not on active duty. Led by the renowned Valkan Riogan, who heads up many of the legion’s larger operations personally, the company takes on
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
broken magic weapon that only a renowned fire giant smith can repair. 3 The characters find a giant-crafted sword—a magical masterpiece; when word of their find gets out, the artisan’s descendants come
giant captures a renowned Humanoid smith in the hope of learning a new technique, and the smith’s spouse begs the adventurers to help. 6 A fire giant offers adventurers an extravagant sum for metal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
kidnapped an important noble. 19 The descendants of a displaced people want to reclaim their ancestral city, which is now inhabited by monsters. 20 A renowned group of adventurers never returned from an
beholders, and hungry purple worms. They might encounter and even defeat a powerful adult dragon. At this tier, they broker peace between nations or lead them into war, and their formidable reputations
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Unfortunately for treasure seekers, a giant crab makes its lair in the boat’s remains. Escape. This sailing ship was a renowned blockade runner before it was run down and destroyed by ships of the Sea Princes
to chastise the god Ehlonna for the destruction of her home. Aiding her is the corrupted dryad Filios, who dwells in a shriveled oak growing from the ship’s center. A black leafless branch stitched on
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
half of this room is Difficult Terrain, as it is littered with furniture. Talking with Pierre. If the characters defeat his grick guards, Pierre is Friendly toward them and eager to talk. Pierre
ordering his victims to retrieve the box, then watching them die trying. B12: Detritus Dens Two chambers carpeted with rotting vegetation branch off from the tunnel. This vegetation is piled high and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Ilmater. Objects of Adoration. Because a ki-rin is renowned for its wisdom, other creatures would naturally seek it out with questions and requests if they could. For that reason among others, the creature
followers of a ki-rin might travel incognito across the land, seeking news of growing evil and working behind the scenes, or might be champions of their master’s cause, out to defeat villainy wherever it
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
court’s other accommodations are expensive. The court is renowned for its graceful accommodations, healing pools of magical water, elegant dining rooms, tasteful salons, and striking gardens. Paths and
of iron. It stands dour among buildings that shine with magical lights.
The Watch Presidium has three identical branches from which the city’s watch operates. Each branch includes several human
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Figaro and defeat Ilren, Kycera is grateful and provides all the information above willingly. Treasure. Within the pantry are 2d4 unopened casks of aged wine, each worth 500 gp. Kycera happily allows
spelljamming ship, the Verdant Branch, was attacked by space pirates, he escaped on a lifeboat with his best friend, a blink dog named Ikasa, as well as a treant named Redbud, who had grown into the lifeboat’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
area 2 without alerting the archers. If the characters defeat these orcs but withdraw from the dungeon before overcoming the rest of them, the archers are replaced by orcs from area 14 and reinforced
. Secret Doors. The passage to the south branches in a Y shape. The southwest branch connects to area 5, and the southeast one leads to a secret door cleverly constructed to blend into the natural rock
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
-foot-diameter, 30-foot-deep cistern with a 3-foot-high stone lip. A wooden bucket hangs from a rope-and-pulley mechanism bolted to the crossbeams above the well. Five small rooms with no doors branch
defeat it. For its Bloodheart Stake trait, the impaler is bound to the stake in Brigetta’s corpse. Retrieving the Rod Piece. If the relentless impaler is destroyed, the cultists cower in fear and allow
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters that Sansuri is looking for a lost trove of dragon magic, but they don’t know where her cloud castle is located. Treasure If the characters defeat the giants, they can plunder the giants
mortared stone with a high-pitched roof that has wooden statues of baying wolves rising from its peaks. A branch in the road winds up to the keep’s gatehouse and bailey. From the keep, the Zymorven
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bandits Dreadwood 4 Defeat a threat Cultists Dreadwood 5 Find a lost patrol Bullywugs Drowned Forest 6 Scout a dangerous area Undead Azure Sea 13. The Snapping Line This popular inn and tavern is built
her. d8 Object 1 The branch of a tree used to hang a murderer 2 Splinters from a tree struck by lightning 3 A shard of a treant’s bark, given freely 4 A wooden stake used to impale a vampire 5
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tomb tapper looks like a faceless, misshapen giant. It turned to stone when it died, leaving behind its big sledgehammer. Y2. Wizard Spires Several crooked spires branch off the enclave’s perimeter wall
of leather are the words “Help me” in Common, which Kingsport wrote using his beak. The characters must evade, defeat, or strike a deal with Scrivenscry if they want to rescue the penguin. If
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and deals 10 (1d12 + 4) slashing damage on a hit. Grudd Haug Built on a branch of the Dessarin River, Grudd Haug is the den of Chief Guh and her hill giant brood. See chapter 5, “Den of the Hill Giants
giants return and signal the ship to send a punt to shore. If no punt is available, the giants swim to the ship to find out what happened. Treasure Characters who board the ship and defeat the giants
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
finishing off its enemies. A black dragon strikes at its weakest enemies first, ensuring a quick and brutal victory, which bolsters its ego as it terrifies its remaining foes. On the verge of defeat
dragon’s favored treasures are the sentient creatures it bends to its will, including significant figures such as popular heroes, well-known sages, and renowned bards. Among material treasures, a green






