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Returning 35 results for 'branch before delicate clan ranges'.
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Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
Species
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
"}
Adventure Hook
1
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within
Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine
Monsters
Fizban's Treasury of Dragons
must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem
found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon’s hoard.
3
An amethyst dragon magically
Monsters
Fizban's Treasury of Dragons
. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Boromar Clan … is the oldest and most powerful criminal organization in Sharn. … dominates gambling, theft, and smuggling, including the dreamlily trade. … governs a wide network of lesser gangs
and crimelords reaching across Sharn. … has halflings in many leadership roles but includes members of all races. … is facing a serious challenge from Daask. The Boromar Clan began with a family of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Council. Also, the Boromars have close ties by marriage to the local branch of House Jorasco, and clan members can be seen at every Skyway gala. The Boromar Clan specializes in gambling, theft, and
The Boromar Clan The Boromar Clan began as a family of halfling immigrants from the Talenta Plains. Today the Boromars are one of Sharn’s most influential families; there’s a Boromar on the City
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
Hook"}
Adventure Hook
1
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists&rsquo
elements. Thus, druids oppose cults of Elemental Evil and others who promote one element to the exclusion of others.
Druids are also concerned with the delicate ecological balance that sustains plant
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of professors and scientists who have interacted significantly with Varkenbluff’s intellectuals and nobility. One or more characters have rubbed shoulders with members of the Dannell clan, including
messenger finds you and hands you a sealed parchment.
“Meet me at the Sage’s Quill today as soon as you can,” the missive reads. “I beg your help in a delicate matter whose importance cannot be
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
opens one of the crates, revealing a rack of delicate vials of thin green liquid, which he declares the “essence of intuition.” The rack is a yet another ruse, however; if removed, the remains of a dead
utilized. He claims Clan Soldorak has never previously indulged in the trade. A character that takes the Search action and succeeds on a DC 20 Wisdom (Insight) check finds that this is a lie; Clan Soldorak
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling of which is uneven and ranges in height from 15 to 30 feet. The cave’s other features are as follows: Moss. Thick moss grows on the walls and the ceiling.
Fungi. The earthen floor gives rise to a
and the fire beetles share this delicate ecosystem with the myconids, serving to help control the growth of fungi in the caverns. The light from the fire beetles’ carapaces is the cave’s only
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
agreement with your patron house. House Missions d12 House Mission 1 Mission 2 Mission 3 1 Cannith Escort a valuable shipment of goods Track down rare materials Advance the cause of one branch of
prospectors 12 Vadalis Capture wild animals and tame them Prevent magebred specimens from upsetting a delicate ecosystem Handle the animals drawing a massive caravan across the continent
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
horse riders of Baklunish descent who dwell on the steppes north of the Yatil Mountains and Lake Quag. The climate in the steppes and pine forests ranges from cool to frigid. Both peoples maintain
scattered trading outposts that welcome visitors from neighboring and distant lands. The steppe nomads have a rich storytelling tradition that reinforces a strong sense of clan identity and family line
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. You can select from or roll on the Sharn Watch Races and Sharn Watch Personalities tables to generate a Watch NPC. There is a 75 percent chance the NPC is taking bribes from the Boromar Clan or
forget that the Guardians of the Gate have a civilian branch that handles administrative issues and special customs investigations. Tethyn Olar has led that arm of the Sharn Watch for more than a decade
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domain’s borders. Most bands make their living primarily through craftwork (especially delicate silversmithing), horse rearing, and trading wares carried between domains. Meetings between Vistani bands are
to travel with them as far as the next settlement. In rare cases, a clan might even adopt a gracious, helpful traveler. Characters who befriend or do right by members of a Vistani band might be allowed
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Lyrriman d’Sivis managed to head the house for ninety years. Tharashk. An ancient conflict lies hidden within the foundations of House Tharashk. The powerful Torrn clan has ties to the Gatekeeper druids
, while the Aashta clan aligns with the Cults of the Dragon Below. Most modern heirs have only a casual knowledge of these traditions, but zealous factions within the clans pursue esoteric agendas that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tunnels their roads, and underground streams their waterways. Isolated mountain ranges are their continents, with the vast spans of land between seen as oceans that the stone giants only rarely cross
mountain territory of a stone giant clan, those guardians greet them with hurled rocks and showers of splintered stone. Survivors of such encounters spread tales of stone giant violence, never
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
its own fleet of fishing boats, and the towns carefully divide the lakes to protect the population and the delicate balance between the communities. Independent-minded folk who come to Ten-Towns are
less influence than they had on the rest of Icewind Dale a century or two ago. The dwarves here claim their continued allegiance to Clan Battlehammer of Mithral Hall, even though they returned to the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, you act as an envoy during delicate trade negotiations; the next, you’re sent trekking through mountain passes to gather a favorite flower for a party. Foes are endless, and yesterday’s ally might be
professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals don’t possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
strive to uphold. Giant Ideals d6 Ideal 1 The Ordning. Annam created the ordning for the good of all giants, and it’s our duty to uphold his vision. (Lawful) 2 Skill. What sets my clan apart is its
Religion. Of Annam’s many sons, none is greater than my patron deity. (Any) Giant Bonds d6 Bond 1 My clan is the most important influence on my life; our collective place in the ordning depends on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
of semiprecious stone, and millennia of sculpting and erosion by water have created sheets of fluted flowstone, delicate stalactites, and majestic stalagmites. Water streams down through the caverns
, occupying three caves that branch off the warren’s central area to the northwest, southwest, and southeast. The passage opens into a long, low cavern that has three narrow, twisting passages leading off into
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
branch off into the gloom. Ahead, a stairway leads up to the second floor, and a door stands beneath the stairs, seemingly leading to the back yard.
Dim light filters in through the dust-covered
cream-colored frock coat with a pale green cravat at her throat. Her dark hair is pulled up in an intricate twist, and she wears delicate platinum and diamond earrings. Her hands are folded in her lap
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ranges, beautiful alpine slopes and valleys, and fertile farmland make the Silver Marches a tempting place to live. At the same time, monsters abound here. Orcs and giants inhabit the mountains
passage between two mountain ranges and then southward to Sundabar. Silverymoon Pass has seen little traffic since Sundabar was overrun during the War of the Silver Marches. The rotted corpses of hundreds
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
not dozing off and dreaming of chasing butterflies, halflings spend time on simple creative activities, such as whittling a pipe from a branch, braiding yarn into a thick rope, or composing a jaunty
its community behind for a number of reasons. A clan that is forced to relocate (perhaps because of invading creatures or a natural disaster) might decide to seek refuge or opportunity in a city or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
one large, hollow room. Just inside the entrance is a clear pool of water that ranges in depth from 2 to 5 feet. Phosphorescent fungi illuminate the pool with soft, dreamy hues. Short, frog-like
delicate perfumes. Removing the fungi from the pool is forbidden, by order of King Groak. The elevated pool at the back of the shrine is fed by an underground spring. King Groak (a gold-skinned grung
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
branch, a golden or silver fruit spoils after 10 minutes and loses its magical property. Streams. Two streams flow into the pool at area P8—or, rather, they used to flow before they were frozen in
badger minstrels plays delicate chamber music.
The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inns. Middle Dura Callestan Home to an assortment of squalid and poor businesses, Callestan is a nexus for criminal activity and known as a stronghold of the Boromar Clan. Lower Dura Fallen Sharn’s
a large halfling population, with ties to the Boromar Clan. Lower Dura Menthis Plateau: Important Districts District Description Location Den’iyas Founded by gnome immigrants from Zilargo
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
approaches the characters and warns them that this realm is fading; they should return to their own world before Prismeer disappears entirely. Winterbow reveals that the other members of his clan galloped
from the chariot by the jabberwock that frequents Zybilna’s palace (see chapter 5). The owlbear’s harness boss is engraved with a branch of the tree for which she is named: Juniper. The chariot is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
North from lands watched over by wolves, orcs, and goblinoids. The Valley of Khedrun is haunted by the Great Worm clan of the Uthgardt. Vordrorn Forest The pine forest south of Citadel Adbar is
to a neutral good clan made up of four adult cloud giants, three young cloud giants, four pet griffons, and eight stone giants that serve as guards. The young cloud giants use the hill giant
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to be the easternmost extent of the Spine of the World, rather than being mountain ranges in their own right. The difference is academic, since all three areas have soaring peaks, permanent snowpack
at all but the lowest elevations, and monster infestations. White dragons commonly vie for dominion in this region. Iceshield Lands Where a branch of the Dessarin Valley meets the western High Forest
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
treats writing as a delicate, beautiful art. Calligraphers produce text that is pleasing to the eye, using a style that is difficult to forge. Their supplies also give them some ability to examine
yourself and those who come after you. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a dungeon level. Components. Cartographer’s tools consist of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. Secret Doors. The passage to the south branches in a Y shape. The southwest branch connects to area 5, and the southeast one leads to a secret door cleverly constructed to blend into the natural rock
. (The ogre would never stoop to wielding the delicate blade like some prancing bard.) 13. Dwarven Statue At the end of the passage stands a statue of a fierce-looking dwarf in heavy mail armor. The stone
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stalactites. Thick fungal growth blankets the floor, and the still air reeks with the odors of rotting refuse, moldy fungus, and an even less pleasant stench. Numerous tunnels branch from the cave.
The
stench permeating these shallow tunnels arises from the compost and manure in the carefully tended fungus beds. The tunnels are home to a clan of troglodytes warped by demonic energy radiating from






