Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 34 results for 'branch before demise complete ranger'.
Other Suggestions:
branch before decide completely range
branches before decide complete range
branch before decide completed range
branch before decide completes range
branch before decide complete range
Monsters
Quests from the Infinite Staircase
Nafas drops to 0 hit points, his body disintegrates into a whirl of multiversal dust that surrounds one creature responsible for his demise. That creature then hears Nafas’s last wish: for the
melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a haven for
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
proposed “short cut” leads only to the bloody demise of yourself and your work hands, you will believe me, because I have seen others make the same assumption, and die the same deaths.
—Aedyn
foul. The information below is excerpted from Far from the Misty Hills, a treatise on far-flung places in the North, composed by one Aedyn Graymantle, a moon elf ranger who hails from Evereska. In her years of braving the wilds, Aedyn has acted as guide, caravan guard, bodyguard, and trailblazer.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
life in the domain. The following families are Borca’s most prominent, though dozens of lesser branch families orbit each: Boritsi. The Boritsi name is a mark of quality and innovation, appearing across
agriculture—particularly rearing pigs. Treacherous branch families have warred among themselves since the loss of nearly the entire main family. Eris. The elderly Tolashara Eris claims to be the last of her
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Meld into Stone Level 3 Transmutation (Cleric, Druid, Ranger) Casting Time: Action or Ritual
Range: Touch
Components: V, S
Duration: 8 hours
You step into a stone object or surface large
to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 Force damage to you. If expelled, you move into an unoccupied space closest to where you first entered and have the Prone condition.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, though prime agricultural land, remain untended and rank with weeds. This adventure is designed for four to six 1st-level characters. If the characters complete both portions, “The Haunted House” and
“The Sea Ghost,” they are likely to reach 3rd level. ABOUT THE ORIGINAL
Produced by the UK branch of TSR in 1981, Sinister Secret of Saltmarsh was designed by Dave J. Brown and Don Turnbull. It was
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Meld into Stone Level 3 Transmutation (Cleric, Druid, Ranger) Casting Time: Action or Ritual
Range: Touch
Components: V, S
Duration: 8 hours
You step into a stone object or surface large
to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 Force damage to you. If expelled, you move into an unoccupied space closest to where you
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Helmed Horror This construct possesses intelligence, the ability to reason and adjust its tactics, and an unswerving devotion to its maker that persists even after its maker’s demise. Resembling an
armor, the helmed horror requires less direction and maintenance as it carries out its appointed tasks. A helmed horror follows its orders with complete loyalty, and is intelligent enough to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
archetype), Dimir or Golgari rogue (Thief archetype), Boros or Izzet wizard (School of Evocation) 3 Law and Order Party. Boros cleric, Azorius fighter, Azorius wizard, Boros ranger 4 Mad Science Party
. Simic druid, Izzet fighter, Izzet wizard, Simic monk 5 Skulkers Party. Golgari druid, Golgari fighter or ranger, Dimir rogue or monk, Dimir wizard 6 Chaos Party. Gruul druid, Gruul barbarian, Rakdos
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tail that complete the costume.
If the bugbear’s detached shadow in area M12 has not been defeated, add: This bugbear looks all the more unusual because he casts no shadow.
Performers prepare
onlooker’s demise, the image is a skeleton wearing the onlooker’s clothes. Each of the three mirrors is a Small object with AC 13, 3 hit points, and immunity to poison and psychic damage. If a mirror is
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Quests” and “Follow-Up Quests” below). Let the players choose which quest to complete first, second, third, and so on. If the players don’t like a particular quest, they are under no obligation to complete
, proceed with “Umbrage Hill.” Follow-Up Quests After the characters complete two starting quests, the following three quests are added to the job board: Butterskull Ranch Quest. “Orcs have attacked
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its demise. If a couatl has already accomplished what it set out to do, it accepts its fate. However, if its imminent death endangers the completion of its goals, it actively seeks out another couatl
sought out the mate raises the newborn couatl and instructs it as to its duties, so that it can complete whatever task the parent leaves unfinished. Couatl
Medium celestial, lawful good
Armor Class 19
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to the village’s demise. The following locations are keyed to the map of Vermeillon. Map 5.1: vermeillon View Player Version V1. The Wand and Hammer Tormun and Blenyss’s shop displays a sign
be carved at the same time, the stonemason was unable to complete all the work before she was taken by the meenlocks. Characters who look for Lorna Grosvenor’s grave can find it in the section at the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
forget that the Guardians of the Gate have a civilian branch that handles administrative issues and special customs investigations. Tethyn Olar has led that arm of the Sharn Watch for more than a decade
soldiers to show complete loyalty to their country and its king. Because of his experiences in the war, he has a deep dislike for Thranes and followers of the Silver Flame, but he rarely lets these
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
domes, and melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a
, his body disintegrates into a whirl of multiversal dust that surrounds one creature responsible for his demise. That creature then hears Nafas’s last wish: for the creature to take his place.
If the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Hells upon his demise. Captive Cultist A group of dwarf miners has captured a high-ranking member of the Cult of the Dragon—a Wearer of Purple named Cheela Flegsteel who got a little too greedy while
might kill her rather than leave her in the adventurers’ hands. Fallen Hero The adventurers meet a seriously injured elf ranger—a well-known hero named Cylanestriel. She speaks of her capture by the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
–18 Neutral evil 19–20 Chaotic evil NPC Class d20 Class 1 Barbarian 2 Bard 3–4 Cleric 5 Druid 6–7 Fighter 8 Monk 9 Paladin 10 Ranger 11–14 Rogue 15 Sorcerer 16 Warlock 17–20 Wizard Dungeon
demise for some nefarious purpose, such as to feed souls to a lich’s phylactery. Lair. A lair is a place where monsters live. Typical lairs include ruins and caves. Maze. A maze is intended to deceive
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Secret of the Black Cabin The Black Cabin was built by a ranger of the Far North long before the founding of Ten-Towns. When he moved on, the lodge became a refuge for others seeking sanctuary from
Border Ethereal, unwilling to depart until its work is complete. (For more information on the Border Ethereal, see the “Ethereal Plane” section in the Dungeon Master’s Guide.) Spirit of Macreadus From
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Hells upon his demise. Captive Cultist A group of dwarf miners has captured a high-ranking member of the Cult of the Dragon—a Wearer of Purple named Cheela Flegsteel who got a little too greedy while
might kill her rather than leave her in the adventurers’ hands. Fallen Hero The adventurers meet a seriously injured elf ranger—a well-known hero named Cylanestriel. She speaks of her capture by the Cult
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Hells upon his demise. Captive Cultist A group of dwarf miners has captured a high-ranking member of the Cult of the Dragon—a Wearer of Purple named Cheela Flegsteel who got a little too greedy while
might kill her rather than leave her in the adventurers’ hands. Fallen Hero The adventurers meet a seriously injured elf ranger—a well-known hero named Cylanestriel. She speaks of her capture by the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the best thirty-six savants are admitted into the council, and succession almost always includes an incumbent member’s demise. The savants control members of some duergar clans through magic and
succeed on a Constitution check or be unable to complete the spell, causing the spell to fail with no effect. The DC for each check is 10 + the creature’s current exhaustion level.
If a creature’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ranger. The vampire has long been imprisoned within a magical iron coffin mounted atop animated golem legs (an early Kwalish design), forced to atone for his evil deeds by working for the Cartophile
Master to return to Stygia in the Nine Hells to complete a service required by Levistus. A forged addendum adds that the bearer of the note should be rewarded handsomely. Alternative Entry. Garret
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ranger who knows the forest pretty well and has friends among the wood elves who live there. Weathercote Forest For reasons unknown, no divination spell or scrying sensor can penetrate the dry patch of
; see the “Bargewright Inn” section for more information on this creature. Xantharl’s Keep Xantharl was a well-known ranger and explorer of the North. The fortified village that bears his name stands in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
it will take for the characters to complete their quest; they might come back in a matter of days, or years could pass on the Material Plane before they return. Not wanting to alarm the characters
magically binding agreement, the bearer of this letter is owed one favor from Saya Kalternax or, in the event of their untimely demise, one of Saya’s devoted apprentices.” Although Saya died a few years
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
.
This ledge is visible from the lake (area L14) and the shores of areas L10 and L15. Treasure. The vessel is a Folding Boat created to traverse the lake and the rivers that branch from it. In
their exploration. If the characters also present proof of Kashem’s demise—such as a pinch of the dust left behind after her death—or they offer a convincing story and succeed on a DC 17 Charisma
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
from the shores of areas L9 and L14. Treasure. The vessel is a Folding Boat created to traverse the lake and the rivers that branch from it. In addition to its usual properties, the boat has an extra
Kashem’s demise—such as a pinch of the dust left behind after her death—or they offer a convincing story and succeed on a DC 17 Charisma (Deception) check, Kasdu’ul summons a water weird and orders it to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
siblings but no children, and faces the prospect of leaving her family home to a detested branch of the family when she dies. To prevent this, she has asked the librarians of the High Hall to search
trade vastly outweigh the losses. Statue of Minsc and Boo. For years the Wide hosted one of the city’s most cherished landmarks: the Beloved Ranger, a statue of a powerful warrior in plate mail
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Lutecia has estranged siblings but no children, and faces the prospect of leaving her family home to a detested branch of the family when she dies. To prevent this, she has asked the librarians of
vastly outweigh the losses. Statue of Minsc and Boo. For years the Wide hosted one of the city’s most cherished landmarks: the Beloved Ranger, a statue of a powerful warrior in plate mail wearing a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
). Various chains, bats, irons, whips, ropes, wires, and the like are strewn about the place. A table, two chairs, a stool, and a large barrel of ale complete the picture. Two fire giants, the King’s
are made of bronze that is green with age, and each branch holds a fat black candle that burns with a flame of leaping lavender and deep glowing purple but never grows shorter. The third tier is dull
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
at all but the lowest elevations, and monster infestations. White dragons commonly vie for dominion in this region. Iceshield Lands Where a branch of the Dessarin Valley meets the western High Forest
with coin to spend. Village law is whatever the local Council of Elders says it is. The current head of the council is a retired ranger and active member of the Emerald Enclave named Quinn Nardrosz (NG
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with fire-hurling catapults aimed toward the Evermoors. Mornbryn was a ranger of some fame in the North centuries ago, and legend has it that his treasure-filled tomb is hidden somewhere close by. The
Mount Hotenow (see the “Neverwinter Wood” section) erupted about fifty years ago. Now, the City of Skilled Hands works furiously to rebuild itself. Neverwinter’s reconstruction is far from complete
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Item Table C in chapter 7 of the Dungeon Master’s Guide. If the characters slay Wormblod and bring proof of his demise, the couatl emerges from the altar and bestows on each of them a charm of
and deals 10 (1d12 + 4) slashing damage on a hit. Grudd Haug Built on a branch of the Dessarin River, Grudd Haug is the den of Chief Guh and her hill giant brood. See chapter 5, “Den of the Hill Giants
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, a kobold, and one human male—a member of the lost adventuring party (Karakas the ranger). Creatures. Three giant rats occupy the area, along with a monstrously swollen female diseased giant rat
-foot-wide hall is liberally strewn with sharp caltrops. On the northern wall, passage to the room beyond is partially blocked by a roughly mortared, three-foot-high wall, complete with crenellations






