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Returning 33 results for 'branch before devil charges retract'.
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Magic Items
Tasha’s Cauldron of Everything
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it.
The branch has 3 charges, and it
regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials
Magic Items
Baldur’s Gate: Descent into Avernus
tried to charm it. The helm regains all its charges 24 hours after its last charge is expended.
If you are not a devil, using the helm’s dominate monster property in the Nine Hells has a 20
addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils
Magic Items
Curse of Strahd
Made from the branch of a Gulthias tree (see the blights entry in the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30
feet of it. The staff has 10 charges and regains 1d6 + 4 of its expended charges daily at dusk.
If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be
Magic Items
Tasha’s Cauldron of Everything
’s Guide:
2 minor beneficial properties
1 major beneficial property
1 minor detrimental property
Spells. The crook has 6 charges. While holding it, you can use an action to expend 1 or more
of its charges to cast one of the following spells (save DC 18) from it: aura of life (2 charges), aura of purity (2 charges), banishment (1 charge), beacon of hope (1 charge), mass cure wounds (3
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you
Bell Branch Wondrous item, rare (requires attunement by a druid or warlock) This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
you target any creature that’s not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last
Helm of Devil Command Wondrous item, very rare (requires attunement by a creature that can speak Infernal)
Helm of Devil Command
This bulky, eyeless helmet is made for a pit fiend but magically
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Crouching out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists
’ activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
Druid
Legacy
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Classes
Basic Rules (2014)
out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists&rsquo
; activities.
Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Crouching out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists
’ activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
Magic Items
The Wild Beyond the Witchlight
can’t be used again until the next dawn.
Tying a dead frog or toad to the end of an ordinary branch and dipping it in the water-filled cauldron transforms the branch into a wand of polymorph
with 3 charges. This wand can’t recharge and crumbles to ashes when its final charge is expended. Once used, this property of the cauldron can’t be used again for 8 days.
If you spend 1
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Gulthias Staff Staff, rare (requires attunement) Made from the branch of a Gulthias tree (see the blights entry in the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil
makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges and regains 1d6 + 4 of its expended charges daily at dusk. If the staff is broken or burned to ashes, its wood
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
“Artifacts” section of the Dungeon Master’s Guide: Crook of Rao 2 minor beneficial properties 1 major beneficial property 1 minor detrimental property Spells. The crook has 6 charges. While holding it, you
can use an action to expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: aura of life (2 charges), aura of purity (2 charges), banishment (1 charge), beacon of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
charges before his accusers. The angels, although shocked at his impudence, accepted his petition and agreed to hear the bargain he proposed. Both sides, he suggested, would present their case to
but unleashes an inescapable punishment upon any devil that breaches such a contract. He Who Would Rule Asmodeus wants to rule the cosmos. Under his watch, he believes, the universe would take on a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the journal from Kwalish’s original expedition — and a final brain in a jar. Creature. The brain in a jar in this area belongs to the bone devil that founded the monastery. It is in charge of the
treasury engine, with its canister housed atop the actual engine mounting, rendering it immobile. While investigating the laboratory workings in this area, the devil inadvertently found its brain magically
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the water-filled cauldron transforms the branch into a wand of polymorph with 3 charges. This wand can’t recharge and crumbles to ashes when its final charge is expended. Once used, this property of
someone uses an action to shake or slap it. Once used, this property of the cauldron can’t be used again until the next dawn. Tying a dead frog or toad to the end of an ordinary branch and dipping it in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
telepathically (no action required) while you wear the tank. You can close the tank as an action only if you have first commanded the water weird to retract into it or if the water weird is dead. If the
. A suit of wingwear has 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
criminal charges are resolved here. The Diabolical Court is an independent institution, answering only to Asmodeus. That fact doesn’t discourage devils from constantly plotting to introduce new laws or
. The flames either bring searing agony that reduces a devil to a weaker form, or ecstatic joy that transforms it into a mightier being. Soul Searching Like the rulers of the other layers, Belial and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
a smaller version of a bone devil’s hooked polearm (see the sidebar in the “Bone Devil” section in the Monster Manual), typically disguised as a staff or tool: Hooked Polearm. Melee Weapon Attack: +3
or fog. A force pike uses an energy cell (see area M10), expending one charge for each successful attack. If claimed as treasure, a pike’s cell holds 2d10 remaining charges. If you prefer not to have
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
prefers to converse telepathically. Its tone is strident, and it uses stereotypical detective phrases such as “The game is afoot!” and “The devil is in the details!” Ignatius tries to enlist the
, but the wand of magic missiles hidden inside it remains. One of the wand’s charges has been expended—the same charge that killed Quintus. Motive. Vern is a con artist who makes and sells “magic
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
show a duergar unfolding a spiked cage step by step.
The duergar would show off collapsible cages to prospective purchasers in this room. The chain devil in the adjacent prison (area G6) comes here to
diabolists bound a chain devil to this room long ago. She dimly remembers her name is Vakketar. When the mind flayers routed the duergar, they blasted Vakketar’s mind and left her for dead. The chain devil
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Dragonshard Pool Effects table to determine what happens to the item. An item can be affected by the pool only once; subsequent exposures have no effect. The pool has 4 charges. It expends 1 charge each time an
item is dipped into it. The pool regains all expended charges daily at dawn. Dragonshard Pool Effects d6 Effect 1–2 The item is destroyed. 3–4 The item gains a cosmetic defect such as
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
spelljamming ship, the Verdant Branch, was attacked by space pirates, he escaped on a lifeboat with his best friend, a blink dog named Ikasa, as well as a treant named Redbud, who had grown into the lifeboat’s
room’s ward runes. Redbud moves these roots if the characters eradicate the monsters nesting below. The roots also retract if Redbud is killed or forced to relocate. Z12: Lifeboat Wreck A cot is shoved
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fit that creature’s index finger, and warm orange light spills from minuscule cracks that form on its outer surface. The ring has 6 charges left. While attuned to the ring, a creature can expend 1
charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Everything that are common, uncommon, or rare. He charges 60 gp for a common one, 600 gp for an uncommon one, and 6,000 gp for a rare one. Gatehouse The Bleak Cabal’s headquarters is the Gatehouse, a
the battlefields of Acheron, marinating in a bath of rage and zeal. Meanwhile spicy dishes rise to infernal heats in devil-owned rotisseries, where sadistic pitmasters boast literal kicks that sear
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, a mechanism hidden in the walls and ceiling causes the iron chains to retract, pulling the anchors back up, whereupon the trap resets. As an action, a character can disable the pressure plate (by
divination magic. The basin has 3 charges. As long as the water in the basin is unpolluted, a creature can touch the basin and expend 1 charge to cast a scrying spell from the basin. The subject of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with a small window to allow guards to check in on their charges. A side passage holds six individual cells with higher-quality locks (each requiring a successful DC 25 Dexterity check with thieves
her. d8 Object 1 The branch of a tree used to hang a murderer 2 Splinters from a tree struck by lightning 3 A shard of a treant’s bark, given freely 4 A wooden stake used to impale a vampire 5
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
charges at you from an alcove in the northeast, growling. The hilt of a pristine sword protrudes from the creature’s chest.
The figure is a clay golem created by Iggwilv to destroy intruders. The golem
.
This ledge is visible from the lake (area L14) and the shores of areas L10 and L15. Treasure. The vessel is a Folding Boat created to traverse the lake and the rivers that branch from it. In
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. Secret Doors. The passage to the south branches in a Y shape. The southwest branch connects to area 5, and the southeast one leads to a secret door cleverly constructed to blend into the natural rock
booms. “Vak! Thrag! At them!”
It drops the chains and, as the wolves spring forward, it charges at you with a roar of rage.
Creatures. Great Ulfe is a fierce ogre who leads the orcs of the Mountain
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Great Blue Devil A relief of a scowling, fiendish face made of azure mosaic tiles spans the hallway’s back wall. The face’s mouth is open, revealing a black maw, and its eyes are carved from
, the spell slot is expended as normal, but the spell has no effect. Instead, the magic is absorbed by the relief, filling it with a number of charges equal to the level of spell slot expended and causing
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
. Rusted weapons lie scattered on the ground.
A hulking, crudely formed figure made of gray clay charges at you from an alcove in the northeast, growling. The hilt of a pristine sword protrudes from
from the shores of areas L9 and L14. Treasure. The vessel is a Folding Boat created to traverse the lake and the rivers that branch from it. In addition to its usual properties, the boat has an extra
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stalactites. Thick fungal growth blankets the floor, and the still air reeks with the odors of rotting refuse, moldy fungus, and an even less pleasant stench. Numerous tunnels branch from the cave.
The
heat (see the Dungeon Master’s Guide). When the characters arrive, each of them is trapped in one of the pentacles (detailed below). Devil Columns. The figures carved into the columns represent Belial
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
found in Kwalish’s lab in part 3 of the adventure, are two such devices. Alongside countless dead energy cells spread across this area, the characters also find 1d6 charged cells, each holding 20 charges
found in this version of the treasury can leave the extradimensional space. 7 One of the eyes in a statue of a devil The characters find themselves inside a variant version of the apparatus of Kwalish
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, they must pay for her services. She charges 250 gp per person for training and another 25 gp per person per day of travel. Characters who want to be trained must undergo three days of intense lessons
and deals 10 (1d12 + 4) slashing damage on a hit. Grudd Haug Built on a branch of the Dessarin River, Grudd Haug is the den of Chief Guh and her hill giant brood. See chapter 5, “Den of the Hill Giants






