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Returning 35 results for 'branch before during carrion remains'.
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their life and rebirth remains a mystery even to them. Each fleeting snowborn lives for up to 20 years.
A snowborn’s body is formed of compacted snow. They have a small sphere for a head, branch
Magic Items
The Wild Beyond the Witchlight
:
If water is poured into the cauldron and stirred for 1 minute, it transforms into a hearty, hot stew that provides one nourishing meal for up to four people per gallon of water used. The stew remains
hot while in the cauldron, then cools naturally after it is removed. The outside of the cauldron remains safe to touch despite the heat of the stew.
If wine is poured into the cauldron and stirred
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
aarakocra. To be grounded, trapped underground, or imprisoned by the cold, unyielding earth is a torment few aarakocra can withstand. Even when perched on a high branch or at rest in their mountaintop
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Hideous Transmutation Carrion Ogre. Lying on the floor in the middle of the room, held down with chains, is a creature that has the body of an ogre and the head of a carrion crawler.
Body Parts
. The ogre’s severed head and the carrion crawler’s decapitated body lie discarded in the northern corner of the room, where they have begun to putrefy and emit a dreadful stench.
Key Ring. Hanging
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Carrion Tribes The Carrion Tribes descend from explorers and refugees twisted by the evil in this realm. Explorers usually encounter these savage folk as enemies, but occasionally a hero emerges
from the shadows. When creating a character from the Carrion Tribes, consider the following:
Sworn to an Overlord. Your tribe is devoted to an archfiend. This can serve as the roots of a warlock’s pact
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
everywhere.
Rope Ladder. The crumbling remains of a ramp lie below the precipice. A slimy rope ladder has been anchored with spikes to its western edge.
The rope ladder has been smeared with
carrion crawler mucus. Any creature climbing down the ladder must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. A creature poisoned in this way is also paralyzed and falls from
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Mansion A winding branch of the Old Svalich Road meanders up the forested slope of a mountain spur to the old mansion, which is perched on high ground overlooking the Svalich Woods
the surrounding architecture.
Out of the fog comes a distant peal of thunder, quickly accompanied by the howling of wolves in the woods below, but the house stands silent, seeming like the fossilized remains of some long-dead thing smote upon the mountainside.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, knotted branches. One end of a clothesline is tied to a high branch on the northwest side of the tree. Several old garments hang from the clothesline, the other end of which disappears into the fog
hovering over the lake.
Big Barkless is a tree blight, a carnivorous, ambulatory Plant of menacing disposition (see the accompanying stat block). While it remains motionless, it easily passes for a dead
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, remains intact and appears to be made of glistening black stone. (The sheen is due to a black pudding that coats the statue.)
The black pudding has 120 hit points and is held in stasis by Halaster’s
, and two male halflings) and six unlucky monsters (two kobolds, three goblins, and a carrion crawler). Treasure. A copper crown with six arrowhead-shaped malachite spires (75 gp) hangs from one of the carrion crawler’s stony tentacles.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to determine what they find. Then roll once on the Treasure Drops table to see what, if anything, can be found on or near the remains. Dead Explorers d20 Remains 1 The bloated corpse of a dead
, lashed to a tree by vines. (This explorer was captured by Batiri goblins, doused in honey, and left to be devoured by hungry insects.) 3 The crushed remains of an unarmored dwarf, showing signs that she
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
types. Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A
, and other parts of the body. Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, replace him with a carrion crawler feeding on the dead remains. Development When the monsters are defeated, the ghost of a deep gnome named Pelek pokes its head up out of the ground, blinks, and then
carpeted with humanoid remains in varying stages of decomposition, arranged in a spiral pattern around the cave’s center. An off-key humming comes from a hunched figure working busily at something on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Corpse Flower A corpse flower can sprout atop the grave of an evil necromancer or the remains of powerful undead. Unless it is uprooted and burned while it is still a seedling, the corpse flower
grows to enormous size over several weeks, then tears itself free of the earth and begins scavenging humanoid corpses from battlefields and graveyards. Using its fibrous tentacles, it stuffs the remains
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
life and rebirth remains a mystery even to them. Each fleeting snowborn lives for up to 20 years.
A snowborn’s body is formed of compacted snow. They have a small sphere for a head, branch-like
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
seek out prey. A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch from the main vine every 6 inches. In late summer, the secondary vines produce bunches
)
False Appearance. While the assassin vine remains motionless, it is indistinguishable from a normal plant.
Actions
Constrict. Melee Weapon Attack: +6 to hit, reach 20 ft., one creature. Hit: The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
seek out prey. A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch from the main vine every 6 inches. In late summer, the secondary vines produce bunches
)
False Appearance. While the assassin vine remains motionless, it is indistinguishable from a normal plant.
Actions
Constrict. Melee Weapon Attack: +6 to hit, reach 20 ft., one creature. Hit: The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
one farthest from shore, nestled in a hole and lodged against a coral reef. It’s mostly intact but lies completely underwater at high tide. Even at low tide, only the battered remains of the crow’s
black shroud. A stoppered bronze scroll tube rests at its feet, and a staff fashioned from a single branch of pale white wood (see “Treasure” below) lies beside it. The scroll tube contains a dry sheet of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
demons slipped in as well. The demons killed the owner and left her remains on the first floor. The tower can’t be tipped over or otherwise moved from its position, and the arrow slits on each level are
feet in diameter. Several tunnels branch off from the rough-walled shaft at various points, allowing the characters to continue their journey after climbing down. They can move around the tower easily if they wish to ignore it.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Battle Aftermath The party stumbles upon the remains of one or more creatures slaughtered by rampaging demons. Roll a d10 and consult the Corpses table to determine what they find. A thorough search of
dead gricks 8–9 2d4 dead kuo-toa 10 1 dead purple worm Roll a d6 and consult the Scavengers table to determine what scavengers, if any, are feasting on the remains. Scavengers d6 Scavengers 1–2 1d3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
successive failed save, the creature takes 3 (1d6) Poison damage. After three successful saves, the poison ends. Carrion Crawler Mucus (200 GP) Contact Poison A creature subjected to Carrion Crawler
failed save. The damage the poison deals can’t be healed by any means while the creature remains Poisoned. After seven successful saves against the poison, the creature is no longer Poisoned. Purple
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hearty, hot stew that provides one nourishing meal for up to four people per gallon of water used. The stew remains hot while in the cauldron, then cools naturally after it is removed. The outside of the
cauldron remains safe to touch despite the heat of the stew. If wine is poured into the cauldron and stirred for 10 minutes, it transforms into a magical elixir that fortifies up to four people per
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
successive failed save, the creature takes 3 (1d6) Poison damage. After three successful saves, the poison ends. Carrion Crawler Mucus (200 GP) Contact Poison A creature subjected to Carrion Crawler
failed save. The damage the poison deals can’t be healed by any means while the creature remains Poisoned. After seven successful saves against the poison, the creature is no longer Poisoned. Purple
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are under the effect of a spider climb spell) can move through the tunnels at a normal pace. A thin layer of frost coats the walls, floor, and ceiling throughout. The westernmost tunnel branch opens
easternmost tunnel branch opens into the back wall of a giant dormitory (area 8). Tunnel Intersections. The first time one or more party members reach a tunnel intersection, four ice spiders come
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
flowchart since each decision point (a branch in a corridor, a room with multiple exits) leads to new decision points. If the characters leave a room by the north door, you check your map and determine it
infested with carrion crawlers or stirges would need open passages so that these creatures can move about to find food. Wayne England common map symbols Adventure Inhabitants The monsters in any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to use these remains in a ritual to summon the demon lord Baphomet. If the characters fought any minotaurs in area 7b, Maku and his followers cannot be surprised here. 8a. Keep Calm and Carrion The
8. Shrine of the Horned King Maku, a minotaur shaman, has been busily collecting the remains of slaughtered drow, fallen troglodytes and quaggoths, and unfortunate adventurers in this area. He plans
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
marshy home, munching choice vegetation, eating the occasional bit of carrion, and wallowing in mire. A catoblepas might be found with the one mate it chooses for life and, on occasion, a calf
catoblepas feasts on the fresh remains. Blighted Territory. A catoblepas’s nature as a creature of disease and decay brings out similar characteristics in the creature’s swampy habitat. Such a wetland
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
otyugh is a friend to the goblins, hobgoblins, and bugbears of Azrok’s Hold (area 21), who supply it with plenty of carrion. It won’t ordinarily attack goblinoids or anyone escorted by them. It will
, however, attack any creature that dares to root through its garbage pile. The corpses in the garbage pile are the remains of drow, quaggoths, bugbears, goblins, and hobgoblins that were killed in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
your nose. What looks like the remains of an underground river snakes through this cavern, though a pile of dark rocks blocks its headstream. In the far corner is the source of that scent: a pile of
carrion and sewage being dragged by a fleshy, three-legged creature.
An otyugh lurks in the cavern, feasting on a pile of trash it has gathered from the town above. A falling character immediately
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
unfortunate NPC whose choices have set the adventure in motion. A year ago, a group of adventurers led by a dwarf named Caerhan Coalsmith found a strange object buried in the remains of a ruined tower. The
encounter with a carrion crawler. Caerhan pressed on. But when he activated the shrine, he caused a minor earthquake that opened a sinkhole in Waterdeep’s Dock Ward, and which cracked walls and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and anything beyond 30 feet is in darkness. Cart wheels have carved shallow ruts in the dirt floor leading to the back of the mine, where the cave-in was never fully excavated. Smaller tunnels branch
oppressive gloom and shadow.
The main tunnel heads into the mountain, ending at a pile of rubble left over from the cave-in. Secondary hallways branch off to the left and the right. The meenlocks
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Unfortunately for treasure seekers, a giant crab makes its lair in the boat’s remains. Escape. This sailing ship was a renowned blockade runner before it was run down and destroyed by ships of the Sea Princes
. A convincingly crab-like apparatus of Kwalish being transported in its hold remains at the sea bottom, but a marilith bound to guard it remains and attempts to slay anyone other than Mordenkainen who
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of this vault, allowing access from area S2. Eleven sealed crypts line its walls. One crypt has been broken open, and a branch of the fissure connects it to area S2. The broken crypt bears a plaque
bricked over. These brickwork seals are Large objects with AC 15, 30 hit points, and immunity to poison and psychic damage. Crypts. Each crypt contains the remains of someone whose soul was remanded to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sit askew in this chamber, their lids chewed through and tossed aside. Near them lie the bubbling remains of a giant rat. Piled in the southwest corner of the room is a mound of rubble.
This burial
approaches the mound or remains in this room for longer than 1 minute, the ankheg erupts from the floor and attacks, eager for its next meal. Treasure. The mound obscures a narrow dead-end tunnel in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
are the remains of a group of adventurers who fell victim to the carrion crawler months ago. A backpack and a belt pouch hold 47 gp and a large polished red garnet worth 50 gp. Sticking out of the
drops into a 10-foot-deep pit and takes 3 (1d6) bludgeoning damage. The lid remains open, and the pit begins filling with water flowing up from grates in the floor — along with small, glowing blue fish
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
within 5 feet of it, or if someone taps the door using the fool’s scepter that belongs to Stagefright, it opens its mouth wide enough to create an 8-foot-high, 3-foot-wide archway that remains open until 1
the characters come up with a different creative solution, you can reward their creativity with automatic success. Inside the Prison. Four cells sealed by stone doors branch off from the walls of






