Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'branch being diffusing choose renown'.
Other Suggestions:
branch being diffusing choose renowned
branches being diffusing choose reborn
Backgrounds
Forgotten Realms: Heroes of Faerûn
Ability Scores: Strength, Constitution, Charisma Feat: Tough Skill Proficiencies: Intimidation and Perception Tool Proficiency:Smith's Tools Equipment: Choose A or B: (A) Mace, Smith's Tools, Fine
Clothes, Manacles, Portable Ram, 4 GP; or (B) 50 GP
The chief law enforcement branch of Baldur’s Gate is the Flaming Fist, a brawny mercenary guild led by the city’s grand duke. You once
Species
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
trinket), a costume, and a pouch containing 15 gp
Entertainer Routines
A good entertainer is versatile, spicing up every performance with a variety of different routines. Choose one to three
hated rival.
6
I would do anything for the other members of my old troupe.
d6
Flaw
1
I’ll do anything to win fame and renown.
2
I’m a sucker for a pretty
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves
highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Factions in Waterdeep Various factions have roots in Waterdeep, and any character with the faction agent background (described in the Sword Coast Adventurer’s Guide) can choose to belong to one of
the factions described below, provided the character meets the faction’s prerequisites. If you’re using the optional renown rules described in chapter 1 of the Dungeon Master’s Guide, allow a player
Monsters
Quests from the Infinite Staircase
, he can choose to succeed instead.
Magic Resistance. Nafas has advantage on saving throws against spells and other magical effects.
Noble Genie. Nafas doesn’t suffer any of the penalties that
melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a haven for
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
house that is a shadow of its united predecessor, similar in many ways to House Phiarlan. But while spies and assassins are contained within a secret sixth branch of House Phiarlan, separate from the
house’s artistic endeavors, the entertainers and artisans of House Thuranni are also its spies and assassins—and its assassins outnumber its spies. House Thuranni Renown Perks When you request a
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
house that is a shadow of its united predecessor, similar in many ways to House Phiarlan. But while spies and assassins are contained within a secret sixth branch of House Phiarlan, separate from the
house’s artistic endeavors, the entertainers and artisans of House Thuranni are also its spies and assassins—and its assassins outnumber its spies. House Thuranni Renown Perks When you request a
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
control.
Cannith East Headquartered in Korth (in Karrnath) and led by Zorlan d’Cannith, Cannith East enjoys close ties to the government of Karrnath and the faith of the Blood of Vol. This branch of
across Aundair, Thrane, and the Eldeen Reaches. She maintains friendly relations with other houses and with the nobility in and around Aundair. House Cannith Renown Perks When you request a favor from your
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
control.
Cannith East Headquartered in Korth (in Karrnath) and led by Zorlan d’Cannith, Cannith East enjoys close ties to the government of Karrnath and the faith of the Blood of Vol. This branch of
across Aundair, Thrane, and the Eldeen Reaches. She maintains friendly relations with other houses and with the nobility in and around Aundair. House Cannith Renown Perks When you request a favor from your
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
house that is a shadow of its united predecessor, similar in many ways to House Phiarlan. But while spies and assassins are contained within a secret sixth branch of House Phiarlan, separate from the
house’s artistic endeavors, the entertainers and artisans of House Thuranni are also its spies and assassins—and its assassins outnumber its spies. House Thuranni Renown Perks When you request a
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
control.
Cannith East Headquartered in Korth (in Karrnath) and led by Zorlan d’Cannith, Cannith East enjoys close ties to the government of Karrnath and the faith of the Blood of Vol. This branch of
across Aundair, Thrane, and the Eldeen Reaches. She maintains friendly relations with other houses and with the nobility in and around Aundair. House Cannith Renown Perks When you request a favor from your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Factions in Waterdeep Various factions have roots in Waterdeep, and any character with the faction agent background (described in the Sword Coast Adventurer’s Guide) can choose to belong to one of
the factions described below, provided the character meets the faction’s prerequisites. If you’re using the optional renown rules described in chapter 1 of the Dungeon Master’s Guide, allow a player
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Factions in Waterdeep Various factions have roots in Waterdeep, and any character with the faction agent background (described in the Sword Coast Adventurer’s Guide) can choose to belong to one of
the factions described below, provided the character meets the faction’s prerequisites. If you’re using the optional renown rules described in chapter 1 of the Dungeon Master’s Guide, allow a player
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Faction Membership A character with the faction agent background (described in the Sword Coast Adventurer’s Guide) must choose a faction to belong to (see “Factions in Waterdeep” below). Characters
without this background can join factions once they reach the end of chapter 1 of this adventure. TRACKING RENOWN
This adventure includes side quests available only to characters who join the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Faction Membership A character with the faction agent background (described in the Sword Coast Adventurer’s Guide) must choose a faction to belong to (see “Factions in Waterdeep” below). Characters
without this background can join factions once they reach the end of chapter 1 of this adventure. TRACKING RENOWN
This adventure includes side quests available only to characters who join the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Faction Membership A character with the faction agent background (described in the Sword Coast Adventurer’s Guide) must choose a faction to belong to (see “Factions in Waterdeep” below). Characters
without this background can join factions once they reach the end of chapter 1 of this adventure. TRACKING RENOWN
This adventure includes side quests available only to characters who join the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
considered the heart and soul of Ravnica, but they aren’t all that makes up the city. Many citizens choose not to join a guild — some because they can’t be bothered, and others because they have
they don’t, they join groups of another sort, such as mercenary companies or cults. Simic hybrids are all created within the Simic Combine, so it’s rare for them not to be part of it.
Renown As you
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
considered the heart and soul of Ravnica, but they aren’t all that makes up the city. Many citizens choose not to join a guild — some because they can’t be bothered, and others because they have
they don’t, they join groups of another sort, such as mercenary companies or cults. Simic hybrids are all created within the Simic Combine, so it’s rare for them not to be part of it.
Renown As you
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
considered the heart and soul of Ravnica, but they aren’t all that makes up the city. Many citizens choose not to join a guild — some because they can’t be bothered, and others because they have
they don’t, they join groups of another sort, such as mercenary companies or cults. Simic hybrids are all created within the Simic Combine, so it’s rare for them not to be part of it.
Renown As you
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists&rsquo
. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background.
The Druid Table
Level
ProficiencyBonus
Features
Backgrounds
Baldur’s Gate: Descent into Avernus
;
Entertainer Routines
A good entertainer is versatile, spicing up every performance with a variety of different routines. Choose one to three routines or roll on the table below to define your expertise as an
Flaw
1
I’ll do anything to win fame and renown.
2
I’m a sucker for a pretty face.
3
A scandal prevents me from ever going home again. That kind of trouble seems to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Wisdom, and Charisma scores. Choose the item’s abilities, or determine them randomly as follows: roll 4d6 for each one, dropping the lowest roll and totaling the rest. Alignment. A sentient magic
sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose how it communicates or roll on the Sentient Item’s Communication table. Senses. A sentient item can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Wisdom, and Charisma scores. Choose the item’s abilities, or determine them randomly as follows: roll 4d6 for each one, dropping the lowest roll and totaling the rest. Alignment. A sentient magic
sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose how it communicates or roll on the Sentient Item’s Communication table. Senses. A sentient item can
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
characters seem motivated by greed, choose as their rivals high-minded scholars from Wynarn. These foes work to discover the secrets of the past, contribute to the sum of knowledge, and prove that their
university deserves more renown than the “institute of relic hunting and grave robbing” that is Morgrave University. A Rival Explorers Arc The rivalry between the characters and their foils might
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Wisdom, and Charisma scores. Choose the item’s abilities, or determine them randomly as follows: roll 4d6 for each one, dropping the lowest roll and totaling the rest. Alignment. A sentient magic
sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose how it communicates or roll on the Sentient Item’s Communication table. Senses. A sentient item can
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
characters seem motivated by greed, choose as their rivals high-minded scholars from Wynarn. These foes work to discover the secrets of the past, contribute to the sum of knowledge, and prove that their
university deserves more renown than the “institute of relic hunting and grave robbing” that is Morgrave University. A Rival Explorers Arc The rivalry between the characters and their foils might
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
characters seem motivated by greed, choose as their rivals high-minded scholars from Wynarn. These foes work to discover the secrets of the past, contribute to the sum of knowledge, and prove that their
university deserves more renown than the “institute of relic hunting and grave robbing” that is Morgrave University. A Rival Explorers Arc The rivalry between the characters and their foils might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Characters can gain influence by doing favors for NPCs, advancing the cause of an organization, or demonstrating their power and heroism, at your discretion. As with inspiration, a character can choose
to spend influence to gain advantage on a roll relevant to that influence. Another way to handle influence is to treat it like renown (see chapter 1), allowing characters to gain renown at court and within various key factions.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Characters can gain influence by doing favors for NPCs, advancing the cause of an organization, or demonstrating their power and heroism, at your discretion. As with inspiration, a character can choose
to spend influence to gain advantage on a roll relevant to that influence. Another way to handle influence is to treat it like renown (see chapter 1), allowing characters to gain renown at court and within various key factions.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
happens to the character, or you choose. Carousing d100 + Level Result 01–10 You are jailed for 1d4 days at the end of the downtime period on charges of disorderly conduct and disturbing the peace
comfortable lifestyle at half the normal cost (see chapter 5, “Equipment,” in the Player’s Handbook). Gaining Renown A character can spend downtime improving his or her renown within a particular
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
happens to the character, or you choose. Carousing d100 + Level Result 01–10 You are jailed for 1d4 days at the end of the downtime period on charges of disorderly conduct and disturbing the peace
comfortable lifestyle at half the normal cost (see chapter 5, “Equipment,” in the Player’s Handbook). Gaining Renown A character can spend downtime improving his or her renown within a particular
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
happens to the character, or you choose. Carousing d100 + Level Result 01–10 You are jailed for 1d4 days at the end of the downtime period on charges of disorderly conduct and disturbing the peace
comfortable lifestyle at half the normal cost (see chapter 5, “Equipment,” in the Player’s Handbook). Gaining Renown A character can spend downtime improving his or her renown within a particular
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Characters can gain influence by doing favors for NPCs, advancing the cause of an organization, or demonstrating their power and heroism, at your discretion. As with inspiration, a character can choose
to spend influence to gain advantage on a roll relevant to that influence. Another way to handle influence is to treat it like renown (see chapter 1), allowing characters to gain renown at court and within various key factions.






