Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'branch both diffusing curving remain'.
Other Suggestions:
branch both diffusing cunning remain
branch both diffusing churning remains
branch both diffusing cunning remains
branch both diffusing cutting remains
branch both diffusing caring remains
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
branch to seal the promise.
“The Kindly Lord does not issue invitations to their court lightly. I suggest you accept.”
—Gwyddion, messenger of Talion
High Fae
Ageless and
amuse themselves over the long centuries of their lives, high fae frequently engage in deceptions and other complex games of wits against one another.
Most high fae remain secluded deep within the wilds
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists&rsquo
water—must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
clouds remain. Ahead, you see a path branch from the wider road, heading to the sea. A raven perches solemnly on a leaning post bearing two signs that point like arms toward the west. One says “The Way
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
clouds remain. Ahead, you see a path branch from the wider road, heading to the sea. A raven perches solemnly on a leaning post bearing two signs that point like arms toward the west. One says “The Way
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
clouds remain. Ahead, you see a path branch from the wider road, heading to the sea. A raven perches solemnly on a leaning post bearing two signs that point like arms toward the west. One says “The Way
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, though prime agricultural land, remain untended and rank with weeds. This adventure is designed for four to six 1st-level characters. If the characters complete both portions, “The Haunted House” and
“The Sea Ghost,” they are likely to reach 3rd level. ABOUT THE ORIGINAL
Produced by the UK branch of TSR in 1981, Sinister Secret of Saltmarsh was designed by Dave J. Brown and Don Turnbull. It was
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, though prime agricultural land, remain untended and rank with weeds. This adventure is designed for four to six 1st-level characters. If the characters complete both portions, “The Haunted House” and
“The Sea Ghost,” they are likely to reach 3rd level. ABOUT THE ORIGINAL
Produced by the UK branch of TSR in 1981, Sinister Secret of Saltmarsh was designed by Dave J. Brown and Don Turnbull. It was
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, though prime agricultural land, remain untended and rank with weeds. This adventure is designed for four to six 1st-level characters. If the characters complete both portions, “The Haunted House” and
“The Sea Ghost,” they are likely to reach 3rd level. ABOUT THE ORIGINAL
Produced by the UK branch of TSR in 1981, Sinister Secret of Saltmarsh was designed by Dave J. Brown and Don Turnbull. It was
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the tower to its cube form, the adventurers must first empty it of any creatures. Four gargoyles perch atop the tower. They remain motionless as the characters enter the cavern, attacking only if
feet in diameter. Several tunnels branch off from the rough-walled shaft at various points, allowing the characters to continue their journey after climbing down. They can move around the tower easily if they wish to ignore it.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the tower to its cube form, the adventurers must first empty it of any creatures. Four gargoyles perch atop the tower. They remain motionless as the characters enter the cavern, attacking only if
feet in diameter. Several tunnels branch off from the rough-walled shaft at various points, allowing the characters to continue their journey after climbing down. They can move around the tower easily if they wish to ignore it.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
reflect vague, phantasmagoric scenes of the unreality at the tunnel’s far end. A creature can walk up to 50 feet down a tunnel and remain in Vecna’s Grasp. To the creature, the tunnel appears to go on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
reflect vague, phantasmagoric scenes of the unreality at the tunnel’s far end. A creature can walk up to 50 feet down a tunnel and remain in Vecna’s Grasp. To the creature, the tunnel appears to go on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
reflect vague, phantasmagoric scenes of the unreality at the tunnel’s far end. A creature can walk up to 50 feet down a tunnel and remain in Vecna’s Grasp. To the creature, the tunnel appears to go on
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the tower to its cube form, the adventurers must first empty it of any creatures. Four gargoyles perch atop the tower. They remain motionless as the characters enter the cavern, attacking only if
feet in diameter. Several tunnels branch off from the rough-walled shaft at various points, allowing the characters to continue their journey after climbing down. They can move around the tower easily if they wish to ignore it.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
figure wearing a cloak of moth wings and bearing a branch burning with torches. Using her control of the land as Tepest’s Darklord, Mother brings bounty to fields and flocks, or curses farms with
they love her best, remain watchful for those of weak faith, and offer seasonal sacrifices (see “Viktal and the Tithe”). Mother’s Minders. Servants of Mother prove their faith through song, rustic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
black shroud. A stoppered bronze scroll tube rests at its feet, and a staff fashioned from a single branch of pale white wood (see “Treasure” below) lies beside it. The scroll tube contains a dry sheet of
parchment bearing the following message in Abyssal: “Orcus, claim your prize! The secrets of lichdom remain yours, but my deeds and magic will live on, as will my soul in the Abyss.” Treasure. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
figure wearing a cloak of moth wings and bearing a branch burning with torches. Using her control of the land as Tepest’s Darklord, Mother brings bounty to fields and flocks, or curses farms with
they love her best, remain watchful for those of weak faith, and offer seasonal sacrifices (see “Viktal and the Tithe”). Mother’s Minders. Servants of Mother prove their faith through song, rustic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
black shroud. A stoppered bronze scroll tube rests at its feet, and a staff fashioned from a single branch of pale white wood (see “Treasure” below) lies beside it. The scroll tube contains a dry sheet of
parchment bearing the following message in Abyssal: “Orcus, claim your prize! The secrets of lichdom remain yours, but my deeds and magic will live on, as will my soul in the Abyss.” Treasure. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
black shroud. A stoppered bronze scroll tube rests at its feet, and a staff fashioned from a single branch of pale white wood (see “Treasure” below) lies beside it. The scroll tube contains a dry sheet of
parchment bearing the following message in Abyssal: “Orcus, claim your prize! The secrets of lichdom remain yours, but my deeds and magic will live on, as will my soul in the Abyss.” Treasure. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
figure wearing a cloak of moth wings and bearing a branch burning with torches. Using her control of the land as Tepest’s Darklord, Mother brings bounty to fields and flocks, or curses farms with
they love her best, remain watchful for those of weak faith, and offer seasonal sacrifices (see “Viktal and the Tithe”). Mother’s Minders. Servants of Mother prove their faith through song, rustic
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
equipment, and basic services don’t draw a second glance. Immunity. As long as you remain in the aristocrat’s good graces, you are nearly immune to prosecution under the laws within the aristocrat’s sphere
professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals don’t possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
equipment, and basic services don’t draw a second glance. Immunity. As long as you remain in the aristocrat’s good graces, you are nearly immune to prosecution under the laws within the aristocrat’s sphere
professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals don’t possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
equipment, and basic services don’t draw a second glance. Immunity. As long as you remain in the aristocrat’s good graces, you are nearly immune to prosecution under the laws within the aristocrat’s sphere
professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals don’t possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Mayor Duvezin’s House The furniture and belongings in the house remain in their customary places, the beds made and the desks arranged neatly under a thick layer of dust. The house served as both the
branch off into the gloom. Ahead, a stairway leads up to the second floor, and a door stands beneath the stairs, seemingly leading to the back yard.
Dim light filters in through the dust-covered
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Mayor Duvezin’s House The furniture and belongings in the house remain in their customary places, the beds made and the desks arranged neatly under a thick layer of dust. The house served as both the
branch off into the gloom. Ahead, a stairway leads up to the second floor, and a door stands beneath the stairs, seemingly leading to the back yard.
Dim light filters in through the dust-covered
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attuned to every bough of each tree and each branch of every stream in the forests of the Feywild. If Oberon has a weakness, it is the wild nature of his heart. His mood swings like a weather vane in
allied Red Wizards, but its ambitions in the region remain. Belaphoss is a demon that serves Demogorgon. It considers itself the greatest servitor of the Prince of Demons and thus a rival for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attuned to every bough of each tree and each branch of every stream in the forests of the Feywild. If Oberon has a weakness, it is the wild nature of his heart. His mood swings like a weather vane in
allied Red Wizards, but its ambitions in the region remain. Belaphoss is a demon that serves Demogorgon. It considers itself the greatest servitor of the Prince of Demons and thus a rival for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attuned to every bough of each tree and each branch of every stream in the forests of the Feywild. If Oberon has a weakness, it is the wild nature of his heart. His mood swings like a weather vane in
allied Red Wizards, but its ambitions in the region remain. Belaphoss is a demon that serves Demogorgon. It considers itself the greatest servitor of the Prince of Demons and thus a rival for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Mayor Duvezin’s House The furniture and belongings in the house remain in their customary places, the beds made and the desks arranged neatly under a thick layer of dust. The house served as both the
branch off into the gloom. Ahead, a stairway leads up to the second floor, and a door stands beneath the stairs, seemingly leading to the back yard.
Dim light filters in through the dust-covered
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
of iron. It stands dour among buildings that shine with magical lights.
The Watch Presidium has three identical branches from which the city’s watch operates. Each branch includes several human
sides of this grand avenue, each storefront a glimmering treasure box of sensory delight.
Curving along the Outer Platform, the Way of Astonishments is closed to traffic, allowing patrons to freely
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
of iron. It stands dour among buildings that shine with magical lights.
The Watch Presidium has three identical branches from which the city’s watch operates. Each branch includes several human
sides of this grand avenue, each storefront a glimmering treasure box of sensory delight.
Curving along the Outer Platform, the Way of Astonishments is closed to traffic, allowing patrons to freely
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
of iron. It stands dour among buildings that shine with magical lights.
The Watch Presidium has three identical branches from which the city’s watch operates. Each branch includes several human
sides of this grand avenue, each storefront a glimmering treasure box of sensory delight.
Curving along the Outer Platform, the Way of Astonishments is closed to traffic, allowing patrons to freely
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sundial identical to the one in the hedge maze. Paths of colorful gravel lead throughout the garden and to the palace proper.
The outer wall is 20 feet high, and the flowers in the garden remain
remain in the palace, the decanters and bowls refill every 24 hours. P6: Juliana and Orlando’s Room Zuzanna Wuzyk Juliana and Orlando lounge
carefree in the palace,
unaware two years have
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sundial identical to the one in the hedge maze. Paths of colorful gravel lead throughout the garden and to the palace proper.
The outer wall is 20 feet high, and the flowers in the garden remain
remain in the palace, the decanters and bowls refill every 24 hours. P6: Juliana and Orlando’s Room Zuzanna Wuzyk Juliana and Orlando lounge
carefree in the palace,
unaware two years have
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sundial identical to the one in the hedge maze. Paths of colorful gravel lead throughout the garden and to the palace proper.
The outer wall is 20 feet high, and the flowers in the garden remain
remain in the palace, the decanters and bowls refill every 24 hours. P6: Juliana and Orlando’s Room Zuzanna Wuzyk Juliana and Orlando lounge
carefree in the palace,
unaware two years have






