Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'branches before deliver can't returns'.
Other Suggestions:
branches before delivers can't returns
branches before derived cast return
Spells
Player’s Handbook
A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target’s Challenge Rating isn’t 0
destination before the spell ends, the message is lost, and the Beast returns to where you cast the spell.
Using a Higher-Level Spell Slot. The spell’s duration increases by 48 hours for each spell slot level above 2.
Spells
Player’s Handbook
commands to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. If the creature is Hostile, it strives to twist your
you are on a different plane, it returns to the place where you bound it and remains there until the spell ends.
Using a Higher-Level Spell Slot. The duration increases with a spell slot of level 6 (10 days), 7 (30 days), 8 (180 days), and 9 (366 days).
Planar Binding
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter
ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your patron in dreams. 2 A ghostly projection of your patron appears before you to deliver messages. 3 Random people are suddenly seized by your patron’s will and, glassy-eyed, deliver messages to
mortal agents summons you to meetings in various locations. 7 Certain animals speaks to you in your patron’s voice. 8 Your patron teleports you to their presence, expresses their will, then returns you
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
who might have escaped have no connection to Gaernoo or the entity’s power. If the characters keep Lord Viallis alive, they can deliver him to Waterdeep for justice. The cult leader freely admits his
fruits of all his labor, his connection to Gaernoo remains strong, and he starts work immediately to regain what he has lost. Whether he returns to Waterdeep or emerges in some other location, his plots might spawn new adventures for the party.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Beastlands The Beastlands is a plane of nature unbound, of forests ranging from moss-hung mangroves to snow-laden pines, of thick jungles where the branches are woven so tight that no light
repeat the saving throw. On a successful saving throw, the creature returns to its true form. After three failed saving throws, the transformation can be undone only by a remove curse spell or similar magic.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Aftermath If Banrion is bridled, she must obey the characters as they deliver her to the dryad-hags. Assuming the characters don’t uncover the hags’ deception (or if they don’t care), the unicorn’s
the characters defeat the hags, Banrion returns to prominence and drives the rest of the wicked fey out of the woods. Before the characters depart, she asks them to once more use the panel at the clock
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target’s Challenge Rating isn’t 0, it automatically succeeds). You specify a
returns to where you cast the spell. Using a Higher-Level Spell Slot. The spell’s duration increases by 48 hours for each spell slot level above 2.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target’s Challenge Rating isn’t 0, it automatically succeeds). You specify a
returns to where you cast the spell. Using a Higher-Level Spell Slot. The spell’s duration increases by 48 hours for each spell slot level above 2.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
38. “I Just Met a Girl Named Skrianna” Carvings. The walls of this hall are carved to look like tree trunks. The arched, 10-foot-high ceiling resembles a canopy of dead boughs and branches
headmaster and the characters, she takes her spellbook and returns to her quarters as commanded, but not before ordering her grell valet to shadow the party, spy on their activities, and report back
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if
this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends. At Higher Levels
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
commands to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. If the creature is Hostile, it strives to twist your
you are on a different plane, it returns to the place where you bound it and remains there until the spell ends. Using a Higher-Level Spell Slot. The duration increases with a spell slot of level 6 (10 days), 7 (30 days), 8 (180 days), and 9 (366 days).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
commands to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. If the creature is Hostile, it strives to twist your
you are on a different plane, it returns to the place where you bound it and remains there until the spell ends. Using a Higher-Level Spell Slot. The duration increases with a spell slot of level 6 (10 days), 7 (30 days), 8 (180 days), and 9 (366 days).
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if
this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends. At Higher Levels
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Beastlands The Beastlands is a plane of nature unbound, of forests ranging from moss-hung mangroves to snow-laden pines, of thick jungles where the branches are woven so tight that no light
, creature type, Intelligence score, and ability to speak. At the end of each Long Rest, the shape-shifted creature repeats the save. On a successful save, the creature returns to its true form. After three
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
with him when he leaves Avernus. Its empty iron foundations remain behind to mark the site, and when the tower returns, it locks itself into place with a satisfying clunk. Mordenkainen pays yugoloths
opportunity to kidnap one or more characters and deliver them to Zariel. If they succeed, Zariel invites the rest of the group to her flying fortress to negotiate terms for their comrades’ release (see “Zariel’s Flying Fortress”).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
a settlement. After the characters force a second cult to abandon its shrine, run the “Reckless Hate” encounter when the party returns to a settlement. After the characters force the third cult to
anywhere near civilization, NPCs the party meets in the wilderness deliver the news.
A caravaner tells the characters of seeing silent pilgrims on their way to the settlement in question. She
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
who had rescued me. I think Dalakhar was planning to pay you to deliver the Stone of Golorr to my father in Neverwinter.
Any attempt to follow up with Dalakhar’s friends proves futile, since they
friends in the Harpers. A day later, he returns with the following information: The man Fala saw matches the description of Urstul Floxin, a suspected member of the Black Network. Another North Ward
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bakunawa’s call over the skybridge in the night, but she has seen nothing. After conversing with the characters, Ina returns to her ritual song and invites the characters to join in. Any character can
destination: The mist on the horizon parts, revealing a gigantic tree thousands of feet tall, its highest branches hidden by clouds. The great tree’s boughs are bent, barren, and lifeless.
A character who
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
white coral branches and mosaics in the form of sharks made of decorative stones and shells. Pillars carved to look like thick strands of kelp support the cracked, thirty-foot-high domed ceiling. Two
doesn’t need to concentrate to maintain the spell. Leaving the throne ends the effect, whereupon the weather gradually returns to normal.
A humanoid that sits in the throne can transform itself into
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
you see, the restoration project is a work in progress. I’ll be with you shortly.” She returns to her work. A moment later, she says, “Actually, would you mind bringing that stack of books downstairs to
to her room (area F13) and asks them to deliver the books. If they agree, K’Tulah is grateful for the delivery and starts a conversation about her scholarly work. After an hour, Varnyr finds the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
autognome stowaway whom the characters encountered in the previous adventure, boards the Flighty Foundling and returns to Spelljammer Academy with Krik’Lit, Pffred, and the other cadets. The Flighty Foundling
returns to Toril with the other cadets and the autognome Wizpop, but your destiny lies elsewhere! You must remain aboard the tyrant ship, but you won’t be traveling to H’catha by yourselves: faculty
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic items and spellbooks, Obaya hires a small squad of bodyguards, books passage on a merchant ship heading to Chult, and returns to Port Nyanzaru with her trove. Pay a Harper Debt A lawful good bard
moonstones worth 50 gp each. Once they deliver the pouch, characters can take refuge in a Harper hideout called Dalagor’s Fortress, located on the uppermost level of Skullport. Mattrim tells the characters
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
here, the owlbear loses interest and returns to its den. G4: Smelly Refuse This cave contains heaps of food scraps, rotting carcasses, and a scattering of halfling-size bird pellets composed of fur
and bloodstained branches.
A territorial Owlbear lairs in this den. The Hostile owlbear fights all other creatures on sight. Ledge. At the chamber’s south end, a ledge 10 feet above the floor marks
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Black Network, he reveals his allegiance to the faction but advises the characters to leave Svardborg before the Krigvind returns. Nilraun isn’t looking out for anyone’s interests but his own; he wants
the Ring of Winter for himself and doesn’t trust other Zhents to help him get it. Unless you decide otherwise, the Krigvind returns after the characters obtain the conch but before they have time to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, concludes that it’s nothing of consequence, and returns it to its owner. Dock Ward Courthouse Arrested characters are brought to a courthouse in the Dock Ward and confined to cells (area H8) until their
uses their keys to open the characters’ cells. “Hyustus” warns them that the magister is corrupt and suggests they flee the city before they’re sentenced to death. “Hyustus” offers to deliver messages or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, but if the characters disturb their performance, the poltergeists attack and the skeletons join in. If a character dies in this room and later returns, the poltergeists substitute the dolls for a
chute is set into the wall of this foul chamber. Grisly puddles spatter the floor, and corpses topple from an overturned cart. The stench is gag worthy.
Corpse collectors deliver bodies to the Mortuary
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
won’t give up her lair or the magic cauldron without a fight. If she is reduced to 9 hit points or fewer, Maud tries to make a deal. She agrees to surrender the cauldron and promises to deliver a chest
filled with gold coins that lies in the muck at the bottom of Lac Dinneshere. If the deal is struck and the characters release her as promised, Maud returns to the lake to make good on her end of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
fear and a perverse sense of loyalty. His job is to deliver food to the other mongrelfolk, whom he abhors. If the Abbot still lives, Clovin doesn’t want to earn his Master’s ire by attempting to leave
, for her fate hangs in the balance. Find her at the lake!
This card refers to Arabelle (see chapter 2, area L). She gladly joins the party. But if she returns to her camp (chapter 5, area N9), her
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
successful DC 15 Charisma (Persuasion) check. After 1d4 + 2 minutes, Kro’ah the goblin (chaotic neutral) returns for his dinner. In addition to an armful of firewood, the goblin has an explorer’s pack
. If the characters pass this way again after defeating the hag, they find the old tree’s branches covered in fresh green buds—a sign that the grandfather oak is healing. Jabberwock’s Trail The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
which the gas returns. Console Mishaps 1d12
Mishap
1 The console powers down. It can’t be turned back on, and none of its functions can be activated henceforth. 2–3 Creatures within 5 feet of
certainly would like to learn more about it). If the characters deliver the winged kobold to Ylagan for questioning, the dragon interrogates Bobsin and quickly concludes the kobold is a thief—but not the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
authenticity by opening and reading it. If the letter passes muster, the Keeper returns it, opens the Emerald Door, and allows the letter’s owner to enter the Inner Ward. Unless a shorter or longer
seeker who is denied entry to the Inner Ward can still enjoy the bulk of Candlekeep’s collected works. The seeker need only ask an Avowed adjutant to fetch the desired works and deliver them to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
follows its creator’s commands to the best of its ability. Teresiel doesn’t relinquish with the seeds willingly and is determined to deliver them to the abbey at Goldenfields. She asks the characters to
disrepect from puny humanoids. If flattered and bribed to his satisfaction, he scoops up his newly won treasures and returns to his perch. Treasure Halinaxus has accumulated a loose pile of loot. On his
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
oak leaves here are a key to the teleportation sundial in the maze (area G21). Treasure. Fluttering in the branches of Sonna’s tree is a Cloak of Elvenkind. Yvra’s tree has the set’s matching Boots of
save. If any characters keep their composure, Gorguth becomes friendly and willing to chat. If every character fails the save, the chimera laughs and returns to the sky. What Gorguth Knows. Gorguth
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
it returns to its normal size. Tiny Door. A solid wall seems to block access to area B10, but closer inspection reveals a 2-inch-wide, 4-inch-tall mouse hole at the base of the wall. This mouse hole
her possession that the characters desire, she agrees to give up these items on one condition: she wants the characters to steal a portrait of her older sister, Skabatha, and deliver it to Bavlorna’s






