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Returning 35 results for 'branches before demon carried ranger'.
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branches before demon carried ranged
Monsters
Infernal Machine Rebuild
has the following ranger spells prepared:
1st level (4 slots): ensnaring strike, hail of thorns, hunter's mark
2nd level (2 slots): locate animals or plantsMultiattack. Barbatos makes two bone
carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 12 Dexterity saving throw to avoid Barbatos's touch.
If the object
Balor (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
carried, and it destroys the balor's weapons.
Fire Aura. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
":"Fire Aura","rollDamageType":"fire"} fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while
Monsters
Vecna: Eve of Ruin
’t being worn or carried.
Magic Resistance. Camlash has advantage on saving throws against spells and other magical effects.
Spider Aura. Camlash is surrounded by tiny biting spiders that
magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.Camlash is a monstrous demon covered in countless tiny, crawling spiders that
Summon Fiend
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Spells
Tasha’s Cauldron of Everything
You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block. When you cast the spell, choose Demon
higher level wherever the spell’s level appears in the stat block.
Fiendish Spirit
Large fiend
Armor Class 12 + the level of the spell (natural armor)
Hit Points 50 (Demon only) or 40 (Devil
Monsters
Princes of the Apocalypse
touch.
Gale force winds tear across the landscape in a 5-mile radius, whisking away small or light objects, dismantling roofs and fences, tearing branches from trees, and making flight impossible
. Small and Medium creatures move at half speed through the wind; Tiny creatures exposed to the wind are carried away with it at a rate of 40 feet per round unless they succeed at a DC 15 Strength
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Speak with Plants Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S
Duration: 10 minutes
You imbue plants in an immobile 30-foot Emanation with
, but they can move their branches, tendrils, and stalks for you. If a Plant creature is in the area, you can communicate with it as if you shared a common language.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Speak with Plants Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S
Duration: 10 minutes
You imbue plants in an immobile 30-foot Emanation with
, but they can move their branches, tendrils, and stalks for you. If a Plant creature is in the area, you can communicate with it as if you shared a common language.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Daylight Level 3 Evocation (Cleric, Druid, Paladin, Ranger, Sorcerer) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: 1 hour
For the duration, sunlight spreads from a point
carried, causing the sunlight to fill a 60-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm, blocks the sunlight. If any of this spell’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Daylight Level 3 Evocation (Cleric, Druid, Paladin, Ranger, Sorcerer) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: 1 hour
For the duration, sunlight spreads from a point
carried, causing the sunlight to fill a 60-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm, blocks the sunlight. If any of this spell’s
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
doesn’t regenerate.
Spellcasting. Barbatos is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5
to hit with spell attacks). He has the following ranger spells
object isn’t being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 12 Dexterity saving throw to avoid Barbatos’s
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Orcs The orcs are an ancient race. Their ancestors were scattered by the Dhakaani goblins, and they largely live in harsh and unwanted lands: the swamps of the Shadow Marches, the Demon Wastes, the
emotion and deep faith. The Ghaash’kala orcs of the Demon Wastes are servants of the Silver Flame who devote their lives to battling the fiends of the Wastes. The Gatekeeper druids of the Shadow
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forth a fiendish spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or
the spell’s level appears in the stat block. Fiendish Spirit
Large fiend
Armor Class 12 + the level of the spell (natural armor)
Hit Points 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
aggressive, always pushing their limits and pursuing new ideas. Humans prove extremely diverse; a barbarian from the Demon Wastes has little in common with a Brelish rogue. When creating a human character
the Mourning and is now stranded with no home 4 A barbarian from the Demon Wastes who repented from a life of cruelty and hopes to atone for past evils 5 A kindly druid from the Eldeen Reaches who wants
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Points. (This is included above.) Ranger Class Features Level 1: Favored Enemy You always have the Hunter’s Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all
cast with this feature. Choose five level 1 Ranger spells. If another Ranger feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the hardiest foes. Balor
Huge fiend (demon), chaotic evil
Armor Class 19 (natural armor)
Hit Points 262 (21d12 + 126)
Speed 40 ft., fly 80 ft.
STR
26(+8)
DEX
15(+2)
CON
successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons.
Fire Aura. At the start of each of the balor’s turns, each
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Emerald Enclave The Emerald Enclave is a far-ranging group that opposes threats to the natural world and helps others survive in the wilderness. Branches of the organization are scattered throughout
Faerûn and often operate in isolation from the others. This existence teaches the Enclave’s members a fierce self-reliance and mastery of certain fighting and survival skills. A ranger of the Enclave
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
full-fledged demonic incursion takes time to develop. A demon prince might rampage across a world for a few days or weeks before returning home, but that event doesn’t qualify as an incursion. After
the demon is banished, the world suffers no long-term effects, aside from the destruction wrought by the demon. But if demons can dwell undisturbed on a plane for a period of time, their continued
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, demon, yugoloth, or something else — could be spawned by Khyber if it suits your story. Such fiends might be bound to an overlord, or they might be independent incarnations of evil unleashed on the world
. Two other races of fiends, though, play important roles in its history. Night Hags Night hags have been around since the Age of Demons, when they often served as ambassadors and carried messages
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Cult As one of Ravnica’s original guild founders, the demon Rakdos has been part of Ravnica for millennia. Members of other guilds know Rakdos through his reputation for capricious cruelty
they’re gone by morning — carried to and fro on the backs of giants. Permanent establishments that cater to dark desires are tucked away in the seediest neighborhoods of the city, such as the Smelting
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
being worn or carried, provided the object is small enough to fit inside a 5-foot Cube. The arrow teleports the target to an unoccupied space you can see within 10 feet of you. Energy Ladder. As a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
days at least. Layers 45–47: Azzagrat The demon lord Graz’zt embodies manipulation and cruelty, tempting mortals with the promise of appalling delights and decadent luxuries. He rules over the realm of
Triple Realm holds as much danger as any other part of the Abyss, and planar visitors can vanish without a trace in its mazelike cities and in forests whose trees have serpents for branches. Layer 66
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
being worn or carried, provided the object is small enough to fit inside a 5-foot Cube. The arrow teleports the target to an unoccupied space you can see within 10 feet of you. Energy Ladder. As a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
beautiful, the better. The arms hanging below their wolf heads are physically frail but useful for employing tools of destruction or sabotage. Quavilithku Spyder-Fiend Large Fiend (Demon), Typically
the area that aren’t being worn or carried take 44 (8d10) acid damage.
Bonus Actions
Assess Weakness. The quavilithku sizes up a creature it can see within 40 feet of itself. Until the start of the quavilithku’s next turn, it has advantage on attack rolls against the creature.
Conceptopolis
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cultists dedicated to one of the demon lords exist all across the realms of the material world. For as long as these mortals do the bidding of their lord, they are allowed to live. From a demon’s
the forces of good, but the combatants in the Blood War have no regard for collateral damage — and on the Material Plane, they can cause a lot of it. If agents of Asmodeus discover a thriving demon cult
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
only a matter of time before it falls to the demon queen’s will. Focused but fearful, the entity asks the adventurers to cut out and destroy the diseased part of its mind before it’s too late. The
, as the rapport ends thereafter and the characters awaken back in their physical bodies. Physical damage and ongoing effects suffered by their astral forms aren’t carried over to the characters’ physical bodies.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
possessed character rolls a 1 on an attack roll, ability check, or saving throw, the demon takes control of the character and determines the character’s behavior. At the end of each of the possessed
demon lords who rule them, as the following examples illustrate. More information about the demon lords can be found in the Monster Manual. The Gaping Maw. Demogorgon’s layer in the Abyss is a vast
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
faerie dragon has noticed raiders tracking a defenseless caravan and is eager to warn someone who can help.
2 A faerie dragon seeks revenge on the monsters that killed the dragon’s ranger
branches of a tree that recently received the benefit of a druid’s awaken spell and promises to teach the awakened tree in exchange for shelter and companionship.
7 A faerie dragon rules a pack
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
being such as Bel, Gargauth, Tiamat, or one of the demon lords besieging Avernus could grant the characters the power necessary to cast down Zariel. Baphomet, Kostchtchie, or Yeenoghu Baphomet and
Yeenoghu are fighting to claim Avernus for themselves, and Kostchtchie (assuming the characters released him in chapter 3) wants his hammer back. None of them can be trusted. Demon lords are savagery
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Tier Breche The Great Stair of Tier Breche rises from the floor of Menzoberranzan to the cavern housing the three branches of the Academy: Melee-Magthere, a pyramid-shaped edifice where drow warriors
are trained; Arach-Tinilith, a spider-shaped cathedral where drow priestesses worship their demon goddess; and Sorcere, a magnificent tower where drow mages learn to master the magical arts. Non-drow
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
that nevertheless wield rune magic. Giant Cultists. Other variations include giants that follow the cults of "interloper gods." Some of these are Fiends transformed by their devotion to demon lords or
). Elemental Hulks. Withered branches of the giant family tree, the elemental hulks (cinder hulks, dust hulks, lightning hulks, mist hulks, mud hulks, and rime hulks) are Elemental creatures descended
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Hart (usually referred to as the Knights of the Hart). This society of human and elf nobles has branches in Furyondy, Veluna, and the Vesve Forest. Though principally concerned with the danger
posed by Iuz, the half-demon tyrant, the order seeks to defend its constituent lands against all sorts of monstrous threats. The Zhentarim The Thieves’ Guild of Greyhawk The Thieves’ Guild of Greyhawk is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demon Types Demonologists organize the chaotic distribution of demons into broad categories of power known as types. Most demons fit into one of six major types, with the weakest categorized as Type
1 and the strongest as Type 6. Demons outside the six main types are categorized as minor demons and demon lords. Demons by Type Type Examples 1 barlgura, shadow demon, vrock 2 chasme, hezrou 3
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cloister of flumphs floats through the tunnels. These peaceful creatures have been disturbed by the powerful thoughts of the demon lords. They warn the characters that these evil thoughts have polluted
party, heading in the same direction and filling the entire tunnel. The party must either stay ahead of the worm or turn and fight it. If they stay ahead of the worm, the tunnel branches after 1d6
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
promontory 87–90 On an island 91–95 Underwater 96–00 Roll on the Exotic Location table Exotic Location d20 Location 1 Among the branches of a tree 2 Around a geyser 3 Behind a waterfall 4 Buried
Demon-worshiping cult 2 Devil-worshiping cult 3–4 Elemental Air cult 5–6 Elemental Earth cult 7–8 Elemental Fire cult 9–10 Elemental Water cult 11–15 Worshipers of an evil deity 16–17 Worshipers of a good
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
interior is hollow, with broken beams showing where upper floors existed long ago. Webs cover the tower’s walls, with two anchor points to the northwest and northeast.
A monstrous demon is moving
scraps of cloth atop a table made of crumbling stone. The demon is covered with countless tiny, crawling spiders that appear and disappear at random.
Camlash (see the accompanying stat block) plans






