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Returning 35 results for 'branches before demons could required'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
or more, the creature is instead subjected to the confusion spell for 1 minute (no concentration required by the alkilith). While under the effect of that confusion, the creature is immune to Foment
which even nastier demons can invade.
The appearance of an alkilith in the world heralds a great wrongness and an imminent catastrophe. An alkilith searches for an aperture such as a window or a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"necrotic"} necrotic damage.
Cast a Spell (Costs 2 Actions). Demogorgon uses Spellcasting.Prince of Demons, the Sibilant Beast, and Master of the Spiraling Depths, Demogorgon is the embodiment of
long to delirium. As a result, all followers of the Prince of Demons break with reality sooner or later.Demogorgon’s Lair
Demogorgon makes his lair in a palace called Abysm, found on a layer
Demogorgon
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Monsters
Out of the Abyss
"} necrotic damage.
Maddening Gaze. Demogorgon uses his Gaze action, and must choose either the Beguiling Gaze or the Insanity Gaze effect.Prince of Demons, the Sibilant Beast, and Master of the
Demogorgon’s cult can inspire madness in those who contemplate it for too long. All the followers of the Prince of Demons go mad, sooner or later.Demogorgon’s Lair
Demogorgon makes his lair
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
demonic ichor appear where demons are slaughtered in great numbers. Malformed trees grow on their shorelines, their branches laden with fleshy sacs. These eventually flop to the ground and wetly break
Spawning Trees Demons beget demons. Where their filth lands, they spawn ever more corruption. — The Cartographer When the characters arrive here, read or paraphrase the following boxed text to the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Material Plane, and its winding branches are as broad and meandering as river deltas. Thousands of chambers, tunnels, and halls—all claimed by the cult of Aurnozci—riddle the tree’s rotten interior. Huge
but also keeping the fire in check. Firehive. Aurnozci’s nest hangs from one of Gorewood’s strongest, knobbiest branches, secured by a hundred-foot-thick cord of Aurnozci’s iron-hard silk. The nest
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Demonic Point of View Why do we descend upon the domain of our hated enemies? Because that’s where the fighting is!
— Zaadaaak, demon of the Abyss
Most other creatures believe demons to be
have made quick work of the hordes that erupt from the Abyss. In fact, even though demons are quintessentially chaotic, their evilness combines with that outlook to produce a fiendish, subtle
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
for a party to investigate all three branches of the dungeon. If this is the case, it would be best if the party were required to leave the dungeon and reenter upon resumption of the game. If they stay
the mountain in another world. Wherever you place it, the party may be required to journey to the vicinity through the wilderness. How they get there is up to you.
Forgotten Realms. The mountain can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, or diplomacy, demons infect a world by traveling there and beginning to transform their environment to resemble the malleable, chaotic substance of their home plane. If demons dwell in a place for a
more of the essence of the Abyss pushes its way through. In time, a plane or a world could become a colony of the Abyss, overrun with demons and devoid of all other forms of life. Initial Infection A
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
have the Restrained condition, as it becomes snagged on thorny branches. The condition ends on the creature if it takes an action to free itself from the thornbushes or if another creature within reach
of it does the same (no ability check required in either case). Paths A and B. Four paths wind through the thornbushes toward the demiplane’s outer shell and seem to extend even beyond it. A creature
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mortals and Minions Devils and demons are far from the only combatants in the Blood War. Both sides exploit the Material Plane’s most abundant resource — mortal creatures, whose bodies and souls are
contract offer from a powerful devil can arrive as a lesser devil. Demons generally have no regard for mortal souls and do not solicit them, but living creatures do have their uses. Groups of corrupted
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
wilderness of brutality and horror known as the Gaping Maw, where even powerful demons are overcome by fear. Reflecting Demogorgon’s dual nature, the Gaping Maw consists of a massive primeval continent
covered in dense jungle, surrounded by a seemingly endless expanse of ocean and brine flats. The Prince of Demons rules his layer from two serpentine towers, which emerge from a turbid sea. Each tower
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
this layer the best way to escape the horrors of the Abyss. Iron fortresses dot the landscape, homes to petty lords and upstart demons that are as changeable as the Abyss itself. The portal leading to
from across the multiverse in search of obscure magical lore and perverse delights. By Graz’zt’s command, the demons of Azzagrat present a veneer of civility and courtly comity. However, the so-called
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
much damage on a successful one. Burning Trees Each tree depicted on map 4.2 is 1d6 + 10 feet tall and on fire. No ability check is required to climb a tree. However, a creature that starts its turn in
are a few quick words about demons and gnolls coming out of nowhere to ransack the town. The characters have opportunities to save Idyllglen’s people from Yeenoghu’s hordes and other dangers. Townsfolk
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, knotted branches. One end of a clothesline is tied to a high branch on the northwest side of the tree. Several old garments hang from the clothesline, the other end of which disappears into the fog
three-quarters cover. Big Barkless remains rooted to the spot until it’s required to act in its own defense, whereupon it uproots itself and attacks all creatures it perceives as threatening. That
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
repeats the save, ending the effect on itself on a success. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to
Tree MARCELA MEDEIROS Path of the World Tree Subclass Trace the Roots and Branches of the Multiverse Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
white coral branches and mosaics in the form of sharks made of decorative stones and shells. Pillars carved to look like thick strands of kelp support the cracked, thirty-foot-high domed ceiling. Two
a sea gull (use the raven statistics without the Mimicry trait) or an octopus. The effect is identical to that of a polymorph spell, except the duration is 8 hours and the creature can end the effect on itself at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, their branches bearing purple pears that hang like ornaments. A low wall, broken in several places, threads its way through the grove, which is surrounded by six exits.
Purple Pear This grove of
their last foray down the southeast passage. Purple Pears. Each tree has 3d6 ripe pears hanging from its branches, most of them within reach. Any creature that eats more than half of a purple pear gains
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
chapter 8 of the Dungeon Master’s Guide). Where the tunnel branches, a stone bridge spans the sewage pouring out of an eastern artery. There’s no walkway in this arterial passage that leads to areas
. The secret door to area B3 is easily spotted from this side (no check required). B8. Sunken Cellar This sunken cellar has these features: An unlocked iron door is set into the east wall. A crumbling
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.
Actions
Multiattack. Fraz-Urb’luu makes three attacks: one with his bite and two with his fists.
Bite
or smaller creature, it is also grappled (escape DC 24). The grappled target is also restrained. Fraz-Urb’luu can grapple only one creature with his tail at a time.
Phantasmal Killer (Costs 2 Actions). Fraz-Urb’luu casts phantasmal killer, no concentration required.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
alkilith, making what should be a dire warning appear strange but otherwise innocuous. Wherever alkiliths take root, they weaken the fabric of reality, creating a portal through which even nastier demons can
creature is instead subjected to the confusion spell for 1 minute (no concentration required by the alkilith). While under the effect of that confusion, the creature is immune to Foment Madness.
Magic
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
alkilith, making what should be a dire warning appear strange but otherwise innocuous. Wherever alkiliths take root, they weaken the fabric of reality, creating a portal through which even nastier demons can
more, the creature is instead subjected to the confusion spell for 1 minute (no concentration required by the alkilith). While under the effect of that confusion, the creature is immune to Foment
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
scrying sensors, or detected by abilities that sense demons or fiends.
Actions
Multiattack. Fraz-Urb’luu makes three attacks: one with his bite and two with his fists.
Bite. Melee Weapon Attack: +16
is also grappled (escape DC 24). The grappled target is also restrained. Fraz-Urb’luu can grapple only one creature with his tail at a time.
Phantasmal Killer (Costs 2 Actions). Fraz-Urb’luu casts phantasmal killer, no concentration required.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
beads on a string. But it’s not the only possible explanation of the river’s course. The World Tree A different arrangement of planes envisions them situated among the roots and branches of a great cosmic
Midgard. Similarly, one vision of the planes where the deities of the Forgotten Realms reside situates a number of celestial planes in the branches of a World Tree, while the fiendish planes are linked by
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Demogorgon Prince of Demons, the Sibilant Beast, and Master of the Spiraling Depths, Demogorgon is the embodiment of chaos, confusion, and destruction, seeking to corrupt all that is good and
who confront them. Similarly, the spiraling Y sign of Demogorgon’s cult drives those who contemplate it for too long to delirium. As a result, all followers of the Prince of Demons break with reality
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
warrior who leaves mortality behind to become an ice devil, is worth more than a simple peasant likely to be consigned to existence as a lemure. Glory. All devils are required to fight in the Blood War
death can immediately step into the vacant role, as long as the devil is aware of the rules of succession and positions itself as next in line. Devils look at mortals as sheep, just as demons do
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demon Customization Tables This section provides tables useful for DMs who want to customize certain demons. Demon Personality Traits d6 Trait 1 I enjoy telling lies. 2 Threats are my only
Body. The demon can float at will as if under the effect of the levitate spell (no concentration required). While it has half its hit points or less, it loses this ability. 17 Immaterial. The demon has
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
infighting. Today, Abyssal portals still sometimes draw demons to the world, and the fungal spores spread by the cult have transformed the forest into a deadly realm. Fungal Spores. The air in the forest is
branches looms out of the swamp. The floor of the hut is covered with humanoid teeth. 3 Visible from half a mile away, smoke rises from a shrine built on large stones and dedicated to Semuanya, god of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
clamber through the moat with more time and effort. No check is required, but it’s a grisly detour, and the moat is difficult terrain. Portcullis. The portcullis is up, and nothing prevents entry to
around the altar, chanting an ancient prayer in Dwarvish. They must stay on the Material Plane for the duration of the ritual. Shortly after the ghosts begin praying, three shadow demons seep from the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and ceiling of the tunnel as far as you can see. Within this tunnel are several branches, all of them covered in the same black moss.
The notable aspect of this tunnel is the uniform layer of black
dynamite stick and the fuse leading from it with a successful DC 14 Wisdom (Perception) check. A character can cut a fuse as an action (no ability check required). If a dynamite stick takes damage from any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
colossus required an active crew including a captain with the Mark of Making, a weapons officer with the Mark of Storm, and a helmsman with the Mark of Passage. When absolutely necessary, though, the
that information and enabled them to control parts of the colossus as well. The techniques and tools used to create docent nodes were lost in the Mourning. The various branches of House Cannith are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
action required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return to its vampire form, and it must reach its resting place within 2 hours or be
effect early.
Stunning Screech (1/Day). Constitution Saving Throw: DC 15, each creature in a 20-foot Emanation originating from the vrock (demons succeed automatically). Failure: 10 (3d6) Thunder damage, and the target has the Stunned condition until the end of the vrock’s next turn.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(Perception) check notices that they occasionally shudder and twitch in a way not caused by the motion of the Emperor. Within are four maw demons (see appendix C), servitors drawn from the Abyss by
moldy trapdoor in this area leads down into the cargo hold. It can be easily spotted (no check required). A bar has been inserted through a set of rusted brackets to keep it shut. The cultists used
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(Athletics) check. If the characters fasten ropes to the boulder, the centaurs offer to help haul it down for them (no check required). Freeing the boulder clears a path through the rubble. Climbing Out
of the pentacle imprisoning them, they gain the effects of a Levitate spell for 1 minute, with no concentration required. Escaping the Hall. To escape the hall, the characters must overcome their
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
evil as demons roam the surrounding area. Into the Giant Realms In Jonathan Swift’s novel Gulliver’s Travels, the protagonist is swept off course on a sea voyage and finds himself in the land of
the Magic: The Gathering setting of Kaldheim, all moving among the branches of a vast World Tree. Wintry Surtland is a realm of constant turmoil. Volcanoes burst through snow and ice to form new
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
oak leaves here are a key to the teleportation sundial in the maze (area G21). Treasure. Fluttering in the branches of Sonna’s tree is a Cloak of Elvenkind. Yvra’s tree has the set’s matching Boots of
, the trees resemble looming figures with crooked fingers. A singularly gnarled and ancient oak rises from the center of the grove. Clusters of mistletoe grow all over its branches, and something






