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Returning 35 results for 'branches before drawn cleric reality'.
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branch before dragon cleric readily
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branch before dragon cleric reality
branches before dragon cleric readily
Magic Items
Dungeon Master’s Guide
column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If
Monsters
Van Richten’s Guide to Ravenloft
end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
Reality-Stealing Hex (Recharge 5–6
);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Reality-Stealing Hex"}. The horror expels a wave of perception-distorting energy. Each creature within 30 feet of the horror must make a DC
Monsters
Van Richten’s Guide to Ravenloft
on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
Reality-Stealing Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
","rollAction":"Reality-Stealing Hex"}. The horror expels a wave of perception-distorting energy. Each creature within 30 feet of the horror must make a DC 15 Wisdom saving throw. On a failed save, the
Monsters
Van Richten’s Guide to Ravenloft
failure, the target is petrified until freed by the greater restoration spell or other magic.
Reality-Stealing Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Reality
);{"diceNotation":"5d8","rollType":"damage","rollAction":"Reality-Stealing Hex","rollDamageType":"psychic"} psychic damage and is deafened until the end of its next turn. If the saving throw fails by 5 or
Monsters
Van Richten’s Guide to Ravenloft
magic.
Reality-Stealing Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Reality-Stealing Hex"}. The horror expels a wave of perception-distorting energy. Each creature
within 30 feet of the horror must make a DC 15 Wisdom saving throw. On a failed save, the target takes 22 (5d8);{"diceNotation":"5d8","rollType":"damage","rollAction":"Reality-Stealing Hex
Monsters
Van Richten’s Guide to Ravenloft
. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
Reality-Stealing Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction
":"Reality-Stealing Hex"}. The horror expels a wave of perception-distorting energy. Each creature within 30 feet of the horror must make a DC 15 Wisdom saving throw. On a failed save, the target takes 22
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
Monsters
The Book of Many Things
multiverse from the Far Realm. They drift through reality like living voids, remaining unseen while searching for souls to consume. When they strike, breath drinkers consume a victim’s personality
masters. The first breath drinker manifested in the multiverse when the Void card was first drawn from the original Deck of Many Things.Poison, RadiantAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksNecrotic
Classes
Sword Coast Adventurer's Guide
, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees fit.
The gods
Greyhawk.
Arcana Domain Spells
Cleric Level
Spells
1st
detect magic, magic missile
3rd
magic weapon, Nystul's magic aura
5th
dispel magic, magic circle
7th
arcane eye, Leomund's secret chest
9th
planar binding, teleportation circle
Monsters
Planescape: Adventures in the Multiverse
from across the planes experience reality. For them, the act of eating is an experience to be drawn out and savored, with every meal considered in all its facets. Whether its fare is a demon, an
Monsters
Waterdeep: Dungeon of the Mad Mage
hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane
under its command.
After Vanrak destroyed the vampire and conquered its lair, he took Keresta under his wing. Consumed by darkness and loss, Keresta was drawn to Shar like a moth to a flame and rose
Classes
Sword Coast Adventurer's Guide
, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees fit.
The gods
Greyhawk.
Arcana Domain Spells
Cleric Level
Spells
3rd
detect magic, magic missile, magic weapon, Nystul's magic aura
5th
dispel magic, magic circle
7th
arcane eye, Leomund's secret chest
9th
planar binding, teleportation circle
Magic Items
Lost Laboratory of Kwalish
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
Monsters
Fizban's Treasury of Dragons
collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially
of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do
Monsters
Fizban's Treasury of Dragons
existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds
. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do … or than any of your selves do, really.
7
It is not my place
Monsters
Fizban's Treasury of Dragons
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do … or than any of
Monsters
Fizban's Treasury of Dragons
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
foundations of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Since being drawn into the Feywild, the Eternal Garden has become a Domain of Delight: a realm subject to the whims of the archfey who rules it. The overall composition and layout of
the garden remain consistent from its days in the Material Plane, but Feywild magic has suffused it with a vibrancy beyond reality. Colors are more saturated, sounds are almost musical, and sensations
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Uncertainty, paranoia, and blurred lines between reality and fiction also shape psychological horror stories. In your adventures, this might take the form of unreliable information. Characters might experience
you consider the following questions: What are characters afraid of? Is a wizard afraid of losing their memory? Is a fighter afraid of growing old? Does a cleric fear their god is a lie? If every
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
don’t typically exalt themselves and demand worship from lesser beings. Rather, they are often drawn to follow gods—and sometimes other powerful beings—who help them live out their part in that epic
saga. Gods of the Ordning Name Alignment Suggested Cleric Domains Symbol Annam LN Knowledge Two hands, wrists crossed, with fingers pointing downward Diancastra CN Trickery Journey rune Grolantor CE
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Fazrian the Planetar Fazrian is a planetar formerly in the service of Torm, god of courage and self-sacrifice. The planetar was summoned to Undermountain months ago by an adventuring cleric. Sickened
destroyed, the more joy Fazrian took in their slaughter. Fazrian’s fall from grace was swift, culminating in the murder of the cleric and her companions. The planetar now passes judgment on all who stand
Magic Items
Tasha’s Cauldron of Everything
your own teeth falls out, and the drawn tooth takes its place, resizing to fit in your mouth. Once the tooth is implanted, you gain the effect noted in the Implanted Effect column. The tooth can
decides the nature of the intervention; the effect of any cleric spell would be appropriate. Once this property is used, it can’t be used again for 7 days.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
these gods, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees
Jas of Greyhawk. Arcana Domain Spells Cleric Level Spells 1st detect magic, magic missile 3rd magic weapon, Nystul’s magic aura 5th dispel magic, magic circle 7th arcane eye, Leomund’s secret
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Building a Party You can assemble a diverse party of D&D characters drawn from a single dragonmarked house. Conversely, your party can include members of different houses united by alliances or
Deneith Fighter, a Jorasco Cleric, a Medani Wizard, and a Phiarlan Monk are assigned to protect important people. 3 Bounty Hunters. A Sivis Bard, a Tharashk Barbarian, a Tharashk Ranger, and a Vadalis
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
15. Cleric’s Chambers The Typhoon Palace’s resident cleric of Umberlee claimed these rooms for herself. The double door to this suite has a glyph of warding spell inscribed above it that triggers
bedchamber, read: This palatial bedchamber is eerily quiet and still. Cracks have formed in the blue plaster walls, set into which are colorful coral branches and seashells. Pillars carved to resemble
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
twenty years ago, Baron Elar d’Thuranni ordered the assassination of the entire Paelion line, one of the branches of House Phiarlan. Supposedly, he acted to prevent the Paelions from carrying out a
the new political powers of Khorvaire, and the division of Thuranni from Phiarlan embodies that new reality. From his enclave in Regalport (in the Lhazaar Principalities), Baron Elar d’Thuranni rules a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
order alongside its more humanlike members. Elementals Elementals rise to the guild’s defense when the Selesnya Conclave is drawn into conflict. Most of these elementals are made from the roots and
branches of trees, making them equivalent to awakened shrubs or awakened trees. Earth elementals incorporate building materials in their forms to serve as armor and weapons. Plant Creatures Many Selesnya
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
could be a lone sheriff seeking to protect your newly formed mining village. Your cleric could be the town preacher. As a sorcerer or bard with a criminal background, you could be a dashing
didn’t commit? Are you fleeing from a broken heart? Q’barra has also drawn Cyran refugees and newly freed warforged, both seeking a home in the wild east. Lizardfolk. The lizardfolk’s primitive culture
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
toward it. Upon its return, Stool is greatly disturbed by the changes it encounters in the grove. It isn’t well acquainted with either sovereign, but finds itself drawn toward Basidia. The former drow
now control his mind. He tries to steer the party toward Neverlight Grove, citing it as a place of safety in which the adventurers can decide their next move. In reality, he unknowingly leads the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, three massive trees have grown together, their trunks entwining overhead. A hollow between them forms the interior of a dwelling, with thick branches acting as its roof. Dense patches of mushrooms grow
goodly ways. (In reality, the hags wish to capture the unicorn and force her to become their servant and mount.) Bridle of Capturing To help the characters in this task, the three mothers have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wing. Consumed by darkness and loss, Keresta was drawn to Shar like a moth to a flame and rose to become a vampire cleric of the evil god. She now leads Shar’s debased cult in Vanrakdoom and intends
Spellcasting feature described below. Spellcasting. Keresta is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). She has the following cleric
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Suggested Cleric Domains
Common Symbol
The Silver Flame Good, protection Life, Light, War Flame drawn on silver or molded from silver The Blood of Vol Immortality Death, Life Red teardrop gem
observe the Path of Light, and the Undying Court guides the elves of Aerenal. Religion is especially important for a paladin, cleric, or druid, yet any character can have faith in a higher power
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Building a Party It’s possible to put together a diverse party of D&D characters drawn from a single guild. The guild descriptions in chapter 2 offer suggestions for what such a party might look like
. Choose a guild and refer to its description in chapter 2 for suggestions on building the party around it. 2 Classic Party. Boros or Selesnya cleric (Life Domain), Azorius or Boros fighter (Champion
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, multilevel stone edifice with terraces carved out of the mountainside. Its name, Dangwaru, loosely translates to “high home” in Aquan. No one remembers the name of the cleric for whom the palace was
stone. Embedded in the plaster are decorative stones, oyster shells, starfish, and branches of coral. Doors are fashioned from thick wood and have no locks. Several areas contain magical wards that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
standard planes, drawn from Earth’s myths, or created by your own imagination. At minimum, most D&D campaigns require these elements: A plane of origin for fiends A plane of origin for celestials A
beads on a string. But it’s not the only possible explanation of the river’s course. The World Tree A different arrangement of planes envisions them situated among the roots and branches of a great cosmic






