Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'branches before driven cover returner'.
Other Suggestions:
branch before drive cover returner
branches before driven clever return
branch before driven color return
branch before driven comes return
branch before driven cover returner
Monsters
The Wild Beyond the Witchlight
Crossbow. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Light Crossbow"} to hit (the target gains no benefit from less than total cover), range 320 ft., one
harengon can use the Hide action.Harengon snipers provide artillery support to gangs of harengon brigand;harengon brigands. They hide atop bluffs, in the high branches of trees, and behind shelter
Vampire Spawn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
vampire takes 20 acid damage when it ends its turn in running water.
Stake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in
increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.
Shadows cast within 500 feet
Monsters
Quests from the Infinite Staircase
these tendrils to drain the moisture and life force from their prey.
Purple Blossom
The purple blossom is a treelike plant with cup-shaped purple flowers. Tubules within the plant’s branches
":"acid"} acid damage at the start of each of its turns.
Spiked Leaves (Snapper Saw Only). Creatures within 10 feet of the horrid plant and not behind total cover must make a DC 14 Dexterity saving
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Strength saving throw or be swallowed by the neothelid. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the neothelid, and it takes 21 (6d6
external assault, and the elder brain is killed, the colony’s tadpoles are suddenly freed from their fate. They no longer serve as food—and are no longer fed by their caretakers. Driven by
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
creatures, or eight Tiny creatures. A creature inside a cavity has three-quarters cover against attacks and other effects that originate outside the cavity. The yggdrasti’s cavities aren’t
Tree, yggdrasti look like gigantic, dead trees covered with barnacles. They fly through Wildspace and the Astral Sea with their topmost branches leading the way and their withered roots trailing behind
Monsters
Mordenkainen's Fiendish Folio Volume 1
cloud giants in the ordning—the set of values and expectations that determines their rank in giant society—is driven by wealth. Those cloud giants foolish or unlucky enough to have their
killed or driven away.
Calculating Masters. When a fog giant accumulates followers, it sets them to the task of rebuilding the giant’s collection of wondrous, expensive treasures. Its favored
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
from one of the occupants.
Harmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into the
of the following effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become
Monsters
Quests from the Infinite Staircase
save, it takes half as much damage.Zargon the Returner is an elder evil—an undying abomination from eons past with an insatiable appetite. A tentacled, slime-covered horror with a cyclopic red
Hells in disgust, banishing the elder evil to the Material Plane. The horn was driven deep into the earth where it fell, entombing Zargon below.
Eventually a civilization arose above Zargon’s
Vampire
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
water.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire’s heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is
noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.
Shadows cast within 500 feet
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
from one of the occupants.
Harmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into the
effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny
Symbol
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place
Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in
Monsters
Mythic Odysseys of Theros
; petty rivalries, Arasta was once one of Nylea’s most beloved dryad companions. Phenax’s bitterness saw her transformed into an arachnid monstrosity and driven into the darkest depths of the
it a risk, though, for those who Klothys finds unworthy might be driven mad. There, within Enorasi’s hollow trunk, Arasta awaits the next would-be prophet to make her meal. Her webs stretch
Monsters
Waterdeep: Dungeon of the Mad Mage
acid damage if he ends his turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into Zorak's heart while he is incapacitated in his resting place, Zorak is paralyzed
stems and branches become twisted and thorny.
Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive.
A creeping fog clings to the ground within 500 feet of the
Monsters
The Wild Beyond the Witchlight
time: one reflects the past, another reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be
restrained, it has total cover against attacks and other effects outside Bavlorna, and it takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Swallow","rollDamageType":"acid"} acid damage at
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Zargon the Returner Kevin Glint In the days of Cynidicea’s Fall, Zargon fed on the panicking masses, devouring any who denied it worship Zargon the Returner is an elder evil—an undying abomination
. Finally, Asmodeus cast Zargon’s horn from the Nine Hells in disgust, banishing the elder evil to the Material Plane. The horn was driven deep into the earth where it fell, entombing Zargon below
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
an upper ward noble.
2 You’ve crafted the identity of a prophet driven by holy visions. If you are a divine spellcaster, your actual faith may be entirely different from the one you profess
You’re a covert operative working for another nation, or for a powerful agency (a dragonmarked house, the City Watch, a criminal organization). Are you carrying out missions, or are you a sleeper agent building a deep cover?
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Harengon Sniper Harengon snipers provide artillery support to gangs of harengon brigands. They hide atop bluffs, in the high branches of trees, and behind shelter, ready to pick off targets from a
safe distance. These snipers are so adept with their crossbows that their targets gain no benefit from less than total cover against ranged attacks the harengons make with these weapons. In addition
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wreck of the Star Goddess A wooden vessel is caught high in the tree branches, broken into three chunks. It resembles a ship, but there are differences that mark it clearly as not a seagoing vessel
branches another 10 feet above that.
A weak voice calls out, “Hallo, on the ground. Can you help us?”
The Star Goddess was a 90-foot skyship from Halruaa. It flew like a blimp, with the aid of an
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, its draft animals dead. A merchant (noble) and three guards are sheltered under the wagon, with crates dragged between the wheels for cover. They are plentifully supplied with crossbows and bolts
, but the six hobgoblins and one hobgoblin captain assailing them seem content to keep them under siege until sundown, when they plan to rush the wagon with darkness as cover. These are Urshani hobgoblins
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, its draft animals dead. A merchant (noble) and three guards are sheltered under the wagon, with crates dragged between the wheels for cover. They are plentifully supplied with crossbows and bolts
, but the six hobgoblins and one hobgoblin captain assailing them seem content to keep them under siege until sundown, when they plan to rush the wagon with darkness as cover. These are Urshani hobgoblins
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
as vagabonds, driven by greed. They can perfectly imitate any sound they hear. Fallen Flocks. Kenku wear ill-fitting cloaks, robes, and rags. These garments cover the soft, sleek feathers of their
bodies, shrouding their bare arms and legs. They tread lightly when they walk, on talons made for grasping the branches of trees and seizing prey from the lofty skies. Soft as the wind they move, so as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
between the stalagmites, several statues of winged humanoids are set in poses of suffering and anguish. Some cover their faces, while others claw at them. Others reach toward the ceiling, their faces
torment of their fate have driven them mad. No spell can undo the angels’ curse or free them from their petrified state.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, knotted branches. One end of a clothesline is tied to a high branch on the northwest side of the tree. Several old garments hang from the clothesline, the other end of which disappears into the fog
three-quarters cover. Big Barkless remains rooted to the spot until it’s required to act in its own defense, whereupon it uproots itself and attacks all creatures it perceives as threatening. That
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
chief can plan where to send raiders next.
The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
; their loyalty by turning them into slaves.
If a tribe is defeated and driven from its lair, the survivors might come under the sway of a strong but dimwitted creature, such as a hill giant or an ogre
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
workshop. They are large, treadle-driven machines that generate a considerable racket. The storeroom contains spools of yarn. Boggles. Three boggles (see appendix C) play tricks on the child workers when
(area L16). To take that route, a character must climb out of the storeroom window, clamber across branches that grow out of the upright trees and pass above area L13, and then hop onto the windowsill
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
versatility. Others adopt a more personal approach to their art, driven by their attachment to a muse — a particular concept that inspires much of what those bards do in front of an audience. A bard who
, its roots delving into the dark unknown to draw forth the power of the earth, while its branches reach toward the sun to nourish their flowers and fruit. Nature is the ancient witness who has seen
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
edifice of civilization torn down so the world can revert to the pure wilderness that thrived before the city grew to cover everything. Then the true order of nature can be restored — an unbridled and
gradual expansion of the city, however, has driven the Gruul into smaller and smaller refuges. ITCHING FOR A FIGHT
Gruul goblins live in colonies scattered at the edges of Gruul territory and civilized
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
topmost branches leading the way and their withered roots trailing behind them. Each one has its own gravity plane and air envelope. Creatures sometimes try to hitch a ride on an yggdrasti to take
, or eight Tiny creatures. A creature inside a cavity has three-quarters cover against attacks and other effects that originate outside the cavity. The yggdrasti’s cavities aren’t connected to one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
as a potion of healing. 3 A gold candelabrum (worth 150 gp) with three branches, each one holding an unlit candle. 4 A purple silk handkerchief with white ruffled edges (worth 1 gp). On future
attracts 1d4 hungry vampire spawn (see below), which arrive in 1d4 + 1 rounds. 6 A wizard’s spellbook with a black velvet dust jacket over its stitched leather cover. The book contains all the spells
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cup-shaped purple flowers. Tubules within the plant’s branches connect the flowers to reserves of acidic sap in the plant’s trunk. Purple blossoms squirt this sap at prey through the flowers’ pistils
plant and not behind total cover must make a DC 14 Dexterity saving throw, taking 21 (6d6) slashing damage on a failed save or half as much damage on a successful one.
Vampiric Tendril (Dew Drinker Only
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Giant, Fog The place of cloud giants in the ordning—the set of values and expectations that determines their rank in giant society—is driven by wealth. Those cloud giants foolish or unlucky enough to
ambitious humans, renegade elves, and greedy dwarves—all folk they see as properly civilized. They treat orcs, goblinoids, and other “barbarian” types as pesky vermin, best killed or driven away. Calculating
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
assault, and the elder brain (appears in this book) is killed, the colony’s tadpoles are suddenly freed from their fate. They no longer serve as food—and are no longer fed by their caretakers. Driven by
Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be swallowed by the neothelid. A swallowed creature is blinded and restrained, it has total cover against attacks and other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Doom Raiders’ coffers. If the characters refuse, the Doom Raiders are driven out of the city, yielding control of the Zhentarim in Waterdeep to Manshoon (if he’s alive). Floon Blagmaar (see appendix B
) asks the characters to give him 500 gp to cover a hefty gambling debt. If the characters refuse to give Floon the gold, he vanishes without a trace 1d10 days later. Volothamp Geddarm (see appendix B
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an
. Insanity. Each target must make an Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can’t take actions, can’t understand what other creatures say
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Satyr Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every
. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads. Very Odd Indeed Satyrs are known for their eccentricities. Some people spend too






