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Returning 35 results for 'branches before during called roles'.
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branches before during called rules
branches before during called races
branch before during called rules
branches before during carved rolls
branch before during called races
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} wolf;wolves instead. The called creatures arrive in 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Children of
of the following effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
;wolves instead. The called creatures arrive in 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of the vampire and obeying its spoken commands
noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.
Shadows cast within 500 feet
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
":"3d6","rollType":"roll","rollAction":"Children of the Night"} wolf;wolves instead. The called creatures arrive in 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Children of the Night"} rounds
effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
time after the hundredth birthday, and before this period they are called by child names.
On declaring adulthood, an elf selects an adult name, although those who knew him or her as a youngster
Monsters
Waterdeep: Dungeon of the Mad Mage
;rats, provided that the sun isn't up. While outdoors, Zorak can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} wolf;wolves instead. The called creatures arrive
stems and branches become twisted and thorny.
Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive.
A creeping fog clings to the ground within 500 feet of the
Monsters
Mythic Odysseys of Theros
in an enormous, gnarled olive tree called Enorasi, which was planted millennia ago by Klothys. It is said that those who eat of its fruit can see glimpses of the future. Eating the fruit brings with
beyond the branches of the tree and carpet the forest floor of her realm.
Path to the Underworld. Tales are told of forlorn souls who, because of grief or madness over the loss of a loved one, have
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
presence on stage—especially in romantic roles—critics have called his performances histrionic. To better perform his future roles in ancient plays, Quentillius has joined the Dead Languages Society. He
plans to perform his roles in the plays’ original languages, regardless of whether the rest of the production is translated.
Extracurriculars: Dead Languages Society, Playactors Drama Guild
Job
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spare your life. The DM assumes the roles of any characters who are participating in the interaction that don’t belong to another player at the table. Any such character is called a nonplayer character
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spare your life. The DM assumes the roles of any characters who are participating in the interaction that don’t belong to another player at the table. Any such character is called a nonplayer character
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Material Plane, and its winding branches are as broad and meandering as river deltas. Thousands of chambers, tunnels, and halls—all claimed by the cult of Aurnozci—riddle the tree’s rotten interior. Huge
but also keeping the fire in check. Firehive. Aurnozci’s nest hangs from one of Gorewood’s strongest, knobbiest branches, secured by a hundred-foot-thick cord of Aurnozci’s iron-hard silk. The nest
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Using Sidekicks Make sure the player understands the roles and limitations of sidekicks in this adventure: Sidekicks are stalwart companions who can perform tasks both in and out of combat, including
rogue. MAP OF THE SWORD COAST
The DM’s Sword Coast map shows a region of the Forgotten Realms called the Sword Coast.This map is for the DM’s eyes only, as it indicates the locations of places described
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, resulting in the house being fragmented into three semi-independent branches. In another major development, House Thuranni broke away from House Phiarlan during the war, in part because of the
conflicts of interest that arose within an espionage organization that was being called on to serve multiple sides in a complex conflict.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the bustling city center called the Court of Flowers, lined with tropical trees whose branches droop to the pavement.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
himself, and the feeling made him too big by half.
— Paul S. Kemp, The Godborn
The Shadowfell, also called the Plane of Shadow, is a dimension of black, gray, and white where most other color has
a skull, a heap of rubble, or perhaps the crumbling ruin of a once-great castle. A forest on the Shadowfell is dark and twisted, its branches reaching out to snare travelers’ cloaks, and its roots
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
called to serve a group, such as the elemental gods Akadi, Grumbar, Kossuth, and Istishia, while others serve deities that are intertwined gods, such as the elves’ Angharradh. Some clerics in Faerûn
path of the cleric. They serve their faiths in other roles, such as priests, scholars, or artisans, while some go on to vocations that have nothing to do with religion. A few souls who are denied the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
individuals known as factols. These leaders embody their groups’ philosophies and serve different roles depending on their factions’ needs. Factols and their delegates also represent their factions
aspects of civic governance. Within these areas, both geographical and influential, dedicated midranking faction members called factotums act as officers, furthering the interests of their factions
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Djaynai is called the People’s Stewards, whose leadership ranks change whenever a significant number of citizens publicly call for new elections. All citizens of Djaynai are simultaneously seen as nobles
, workers, and potential Stewards. The anarchic spiritual group called the Night Revelers poses a challenge to the Stewards’ authority, arguing that Djaynai must abandon all government to truly be free
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
to target Banrion specifically.) Crowns of the Forest The dryad-hags also lend each character a woven crown of willow branches—an uncommon magic item called a crown of the forest. They insist that the
, three massive trees have grown together, their trunks entwining overhead. A hollow between them forms the interior of a dwelling, with thick branches acting as its roof. Dense patches of mushrooms grow
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Readers The Keeper of Tomes appoints individuals to fill key roles, as described in the sections that follow. First Reader The First Reader constantly expands Candlekeep’s literary resources and base
the prophecies of Alaundo the Seer. The Endless Chant, as it is called, travels throughout the keep day and night. It’s led by either the Chanter or a hand-picked subordinate. In 1492 DR, the Chanter is a middle-aged shield dwarf priest of Milil (god of poetry and song) named Benedora Stoneforge.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Beastlands The Beastlands is a plane of nature unbound, of forests ranging from moss-hung mangroves to snow-laden pines, of thick jungles where the branches are woven so tight that no light
as centaurs). Among the greatest inhabitants of this plane are the primal spirits called animal lords. Whenever a visitor slays a Beast native to the plane, the slayer must succeed on a DC 10
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
breaking an endless cycle of mortality for themselves and others. Alix Branwyn Symbol of the Heralds of Dust The Heralds of Dust—or the Dusters, as they’re commonly called—see death as a spectrum
Death. Undead fill the ranks of the Heralds of Dust, from skeletons and zombies in menial roles to the sapient Undead who comprise the upper echelons of its leadership. At first glance, these Undead are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
culminate in a journey called peregrination, where they wander the world until they find a new place to call home. The few men who reside permanently in Setessa live in the Amatrophon, training and
is no marriage, and ancestry is traced matrilineally. Despite the very different roles played by men and women, Setessans are flexible when it comes to any individual’s place in that structure. Some
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they have vied for control of the world. Their roles were established thousands of years ago in a magical treaty called the Guildpact, which not only assigned each guild a function, but also enforced
spirits often called the Ghost Council. Cult of Rakdos. The demonic Cult of Rakdos is the jester in Ravnica’s culture, using satire and performance to skewer the powerful and embolden the weak. But it is
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Senate The Azorius Senate is supported by three branches, called columns, each led by an arbiter (also called a capital). The capitals of the three columns form the Triumvirate, which
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
between characters who are scholars and those who are more traditional adventurers. Consider some or all of these roles for characters in your party: Field Researcher. The academic in your group might also
be a character with plenty of training and experience in the dangerous life of an adventurer. Sometimes called tomb raiders or grave robbers, such characters know that groundbreaking work requires
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
beauty. DARK ELVES OF THE GOLGARI
Also called the elves of shadow, the Devkarin are one of the three branches of Ravnica’s elf race. Like other elves, the Devkarin are adept spellcasters, counting
, the guild goes on. The three most important power groups within the Golgari are the Devkarin elves, the medusas (also called gorgons in Ravnica), and the insectile kraul. Jarad is an undead
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Tepest The horror of Tepest rises from its mysterious wilderness and the seemingly idyllic community of Viktal. Here, dread lies in contrasts. Tree branches grasp like claws while every
people’s holy site from an ancient, evil treant called Blightroot. The druid doesn’t mention that the surrounding forests are a clonal colony of the villainous plant.
7 A grieving villager begs
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
one’s ancestors is deeply ingrained in Dayawlongo society, where a passion for the past is demonstrated by people’s love for oaths, poetry, and song. Ancestors sometimes return as guardians called
generous family bonds create varied ways to join different clans. Clans have few proscribed roles for their members, with each group sharing responsibilities in ways that work for their members
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Organization 1 Standing Army. A standing army serves as the highly disciplined and structured guardian of a province or an entire nation. Strict tiers of command ensure coordination between branches of the
whether you believe you’re suited to such a life. The Military Force Envoy Roles table suggests a variety of military roles you could fill and the backgrounds frequently associated with each role
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Hartsvale I have been to Hartsvale only once, and found it surpassingly beautiful each time. Its wonders are wild and untamed, with even the so-called civilization of the place exuding a kind of
fealty to him. Peace has reigned for many years in Hartsvale. Grauman, called the Good King by his people, sits the Alabaster Throne, though his years are advanced. His eldest son and heir, Taumarik, is a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree clan as the
clutch of sly, skittish warriors, consisting largely of reptilian humanoids called viashino (use the lizardfolk stat block in the Monster Manual to represent them), along with a few wily humans. This
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to journey here. Orcus rules Thanatos from a vast palace known as Everlost, crafted of obsidian and bone. Set within a howling wasteland called Oblivion’s End, the palace is surrounded by tombs and
command, the demons of Azzagrat present a veneer of civility and courtly comity. However, the so-called Triple Realm holds as much danger as any other part of the Abyss, and planar visitors can vanish
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in the cities and towns. Airships and rail transport make rapid travel across the continent possible. A working class of minor mages, called magewrights, uses spells to provide energy and other
called dragonshards, dragonmarks can be made more powerful, elementals can be controlled and harnessed, and magic items can be crafted and shaped. New Races. In addition to the common player character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
beads on a string. But it’s not the only possible explanation of the river’s course. The World Tree A different arrangement of planes envisions them situated among the roots and branches of a great cosmic
Midgard. Similarly, one vision of the planes where the deities of the Forgotten Realms reside situates a number of celestial planes in the branches of a World Tree, while the fiendish planes are linked by






