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Returning 35 results for 'branches best diffusing crossing replaced'.
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classes
Tasha’s Cauldron of Everything
obey must do so to the best of their ability, and if those who lead fail to protect the law, they must be replaced. In this manner, law weaves a web of obligations that create order and security in a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
forests and jungles, seem to attract girallons. They see a city’s buildings as a superior sort of forest whose uppermost “branches” can safely support them. The creatures can easily
organize members to work together to make a big kill, however. If they succeed, everyone in the group shares the spoils, with the best parts going to those caring for their young.
Girallons’ strange
classes
Tasha’s Cauldron of Everything
obey must do so to the best of their ability, and if those who lead fail to protect the law, they must be replaced. In this manner, law weaves a web of obligations that create order and security in a
Monsters
Mordenkainen's Fiendish Folio Volume 1
might be set at the top of a flight of stairs to send creatures crashing down. Locks might be jammed with debris, gems replaced with fakes, and prized treasures stolen away. Mites aim to kill only if
surly brawlers. Within even the most tight-knit adventuring party, morale plummets, arguments boil over into fights, and discipline becomes spotty at best.
Chaotic Battlegrounds. Dungeons infested with
Dragonborn
Legacy
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races
Basic Rules (2014)
wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some
best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear
Noble
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
Privelege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every
) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood
Magic Items
The Book of Many Things
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
Backgrounds
Baldur’s Gate: Descent into Avernus
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every
Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
oppressive gloom of the Underdark is replaced by light and a sense of openness that brings back memories of the surface world. The corridor beyond the gates is wide enough for ten people to walk side by side
, and the ceiling’s height reminds you of the great halls of Gauntlgrym.
The corridor opens into a central well, with walkways crossing its span to the opposite side. You can barely see the ends of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
oppressive gloom of the Underdark is replaced by light and a sense of openness that brings back memories of the surface world. The corridor beyond the gates is wide enough for ten people to walk side by side
, and the ceiling’s height reminds you of the great halls of Gauntlgrym.
The corridor opens into a central well, with walkways crossing its span to the opposite side. You can barely see the ends of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
oppressive gloom of the Underdark is replaced by light and a sense of openness that brings back memories of the surface world. The corridor beyond the gates is wide enough for ten people to walk side by side
, and the ceiling’s height reminds you of the great halls of Gauntlgrym.
The corridor opens into a central well, with walkways crossing its span to the opposite side. You can barely see the ends of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
everything you would expect to see in a kitchen of this size can be found here, including dish-filled cupboards, cleaning supplies, and cooking utensils. Mice scurry across the floor, trying their best
for different reasons (see area C12 for details). A hag stole Heluthe’s corpse a few years ago and replaced it with a scarecrow and two crawling claws that try to murder anyone who releases them. If
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
everything you would expect to see in a kitchen of this size can be found here, including dish-filled cupboards, cleaning supplies, and cooking utensils. Mice scurry across the floor, trying their best
for different reasons (see area C12 for details). A hag stole Heluthe’s corpse a few years ago and replaced it with a scarecrow and two crawling claws that try to murder anyone who releases them. If
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
everything you would expect to see in a kitchen of this size can be found here, including dish-filled cupboards, cleaning supplies, and cooking utensils. Mice scurry across the floor, trying their best
for different reasons (see area C12 for details). A hag stole Heluthe’s corpse a few years ago and replaced it with a scarecrow and two crawling claws that try to murder anyone who releases them. If
Elf
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
, sophistication, and manners, they make up in valor. And I must admit, their best smiths produce art that approaches elven quality.”
Halflings. “Halflings are people of simple pleasures, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
willing to exercise his considerable power on that agent’s behalf. The King’s Citadel. The Citadel has three branches besides the Dark Lanterns. The King’s Swords are elite special combat forces. The
King’s Shields protect the king and his closest family members and associates. The King’s Wands provide magical support to the other branches of the Citadel as well as other Brelish forces. Some Dark
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
willing to exercise his considerable power on that agent’s behalf. The King’s Citadel. The Citadel has three branches besides the Dark Lanterns. The King’s Swords are elite special combat forces. The
King’s Shields protect the king and his closest family members and associates. The King’s Wands provide magical support to the other branches of the Citadel as well as other Brelish forces. Some Dark
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
willing to exercise his considerable power on that agent’s behalf. The King’s Citadel. The Citadel has three branches besides the Dark Lanterns. The King’s Swords are elite special combat forces. The
King’s Shields protect the king and his closest family members and associates. The King’s Wands provide magical support to the other branches of the Citadel as well as other Brelish forces. Some Dark
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Madame Samira Arah Madame Samira Arah (neutral, elf spy) joined the Kings of Coin within the last year. She was the chosen heir of the King of Coin she replaced but not part of their family (an
best.” Ideal. “Someone must always command. Why not the one with the most ambition?” Bond. “The common folk are sheep to be led, and I am the capable shepherd.” Flaw. “Why should I settle for less than everything?”
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Madame Samira Arah Madame Samira Arah (neutral, elf spy) joined the Kings of Coin within the last year. She was the chosen heir of the King of Coin she replaced but not part of their family (an
best.” Ideal. “Someone must always command. Why not the one with the most ambition?” Bond. “The common folk are sheep to be led, and I am the capable shepherd.” Flaw. “Why should I settle for less than everything?”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Mercane (p. 37) The mercane’s creature type has been changed to “Celestial.” The first paragraph of the mercane description has been replaced with the following: Mercanes are the mysterious, magical
information. Mercanes are best known, however, for procuring and selling magic items, including artifacts and spelljamming helms. It’s rare to see more than one mercane at a time, though it’s common for a mercane to be accompanied by underlings or bodyguards.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Mercane (p. 37) The mercane’s creature type has been changed to “Celestial.” The first paragraph of the mercane description has been replaced with the following: Mercanes are the mysterious, magical
information. Mercanes are best known, however, for procuring and selling magic items, including artifacts and spelljamming helms. It’s rare to see more than one mercane at a time, though it’s common for a mercane to be accompanied by underlings or bodyguards.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Madame Samira Arah Madame Samira Arah (neutral, elf spy) joined the Kings of Coin within the last year. She was the chosen heir of the King of Coin she replaced but not part of their family (an
best.” Ideal. “Someone must always command. Why not the one with the most ambition?” Bond. “The common folk are sheep to be led, and I am the capable shepherd.” Flaw. “Why should I settle for less than everything?”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Mercane (p. 37) The mercane’s creature type has been changed to “Celestial.” The first paragraph of the mercane description has been replaced with the following: Mercanes are the mysterious, magical
information. Mercanes are best known, however, for procuring and selling magic items, including artifacts and spelljamming helms. It’s rare to see more than one mercane at a time, though it’s common for a mercane to be accompanied by underlings or bodyguards.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
replaced the swords or bows, but elite arcaneers are becoming more common. The armies of Aundair specialize in the use of magic and have the greatest numbers of wandslingers. Karrnath has long been known
the best intelligence and industry of the nations; it was also noted for the use of Zil elemental weapons and for its floating fortresses.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
replaced the swords or bows, but elite arcaneers are becoming more common. The armies of Aundair specialize in the use of magic and have the greatest numbers of wandslingers. Karrnath has long been known
the best intelligence and industry of the nations; it was also noted for the use of Zil elemental weapons and for its floating fortresses.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
replaced the swords or bows, but elite arcaneers are becoming more common. The armies of Aundair specialize in the use of magic and have the greatest numbers of wandslingers. Karrnath has long been known
the best intelligence and industry of the nations; it was also noted for the use of Zil elemental weapons and for its floating fortresses.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
others to his will.
3 The party runs afoul of the city watch and learns that their captain has been replaced by a devil who’s transforming them into a brutal force.
4 People are being
replaced by lifelike constructs, while the originals are held captive in the cellar beneath Alexandre du Cire’s House of Wax. A party member is the next target.
5 A crusader hunting the Red Death
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
others to his will.
3 The party runs afoul of the city watch and learns that their captain has been replaced by a devil who’s transforming them into a brutal force.
4 People are being
replaced by lifelike constructs, while the originals are held captive in the cellar beneath Alexandre du Cire’s House of Wax. A party member is the next target.
5 A crusader hunting the Red Death
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
others to his will.
3 The party runs afoul of the city watch and learns that their captain has been replaced by a devil who’s transforming them into a brutal force.
4 People are being
replaced by lifelike constructs, while the originals are held captive in the cellar beneath Alexandre du Cire’s House of Wax. A party member is the next target.
5 A crusader hunting the Red Death
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
follows a muse generally does so to gain a deeper understanding of what that muse represents and how to best convey that understanding to others through performance. If your bard character has a muse, it
, its roots delving into the dark unknown to draw forth the power of the earth, while its branches reach toward the sun to nourish their flowers and fruit. Nature is the ancient witness who has seen
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Beastlands The Beastlands is a plane of nature unbound, of forests ranging from moss-hung mangroves to snow-laden pines, of thick jungles where the branches are woven so tight that no light
Charisma saving throw or shape-shift into the type of Beast that was slain. The creature’s game statistics are replaced by the Beast’s stat block, but the creature retains its alignment, personality
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Beastlands The Beastlands is a plane of nature unbound, of forests ranging from moss-hung mangroves to snow-laden pines, of thick jungles where the branches are woven so tight that no light
Charisma saving throw or shape-shift into the type of Beast that was slain. The creature’s game statistics are replaced by the Beast’s stat block, but the creature retains its alignment, personality
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Beastlands The Beastlands is a plane of nature unbound, of forests ranging from moss-hung mangroves to snow-laden pines, of thick jungles where the branches are woven so tight that no light
Charisma saving throw or shape-shift into the type of Beast that was slain. The creature’s game statistics are replaced by the Beast’s stat block, but the creature retains its alignment, personality
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
follows a muse generally does so to gain a deeper understanding of what that muse represents and how to best convey that understanding to others through performance. If your bard character has a muse, it
, its roots delving into the dark unknown to draw forth the power of the earth, while its branches reach toward the sun to nourish their flowers and fruit. Nature is the ancient witness who has seen






