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Returning 35 results for 'branches binding diffusing comfort retain'.
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Elf
Legacy
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races
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
humans translate their family names into Common, but others retain the Elvish version.
Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the characters close in, the wizards cast area spells that include themselves and the party. If a shrine of binding (see below) exudes a magical effect to which creatures in the room can become inured
zealously. Contact Stones. There are no contact stones in this sector. Shrines of Binding Each chamber of this zone features an identical 3-foot-high shrine whose arcane power extracts energy from a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the characters close in, the wizards cast area spells that include themselves and the party. If a shrine of binding (see below) exudes a magical effect to which creatures in the room can become inured
zealously. Contact Stones. There are no contact stones in this sector. Shrines of Binding Each chamber of this zone features an identical 3-foot-high shrine whose arcane power extracts energy from a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the characters close in, the wizards cast area spells that include themselves and the party. If a shrine of binding (see below) exudes a magical effect to which creatures in the room can become inured
zealously. Contact Stones. There are no contact stones in this sector. Shrines of Binding Each chamber of this zone features an identical 3-foot-high shrine whose arcane power extracts energy from a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, usually a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants. Aristocratic. You live a life of plenty and comfort. You move in
, retain the most skilled and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the rich and powerful, and spend evenings in the company
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. You have excellent lodgings, perhaps a townhouse in the nicest part of town or rooms in the
finest inn. You dine at the best restaurants, retain the most skilled and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pouch containing 10 gp Feature: Supply Chain From your time as a merchant, you retain connections with wholesalers, suppliers, and other merchants and entrepreneurs. You can call upon these connections
forward. (Good)
3 Excitement. Caution got me nowhere in my previous business. I’m not going to let it hold me back now. (Chaotic)
4 Wealth. With enough coin, I can buy comfort, power, knowledge
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, usually a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants. Aristocratic. You live a life of plenty and comfort. You move in
, retain the most skilled and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the rich and powerful, and spend evenings in the company
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pouch containing 10 gp Feature: Supply Chain From your time as a merchant, you retain connections with wholesalers, suppliers, and other merchants and entrepreneurs. You can call upon these connections
forward. (Good)
3 Excitement. Caution got me nowhere in my previous business. I’m not going to let it hold me back now. (Chaotic)
4 Wealth. With enough coin, I can buy comfort, power, knowledge
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pouch containing 10 gp Feature: Supply Chain From your time as a merchant, you retain connections with wholesalers, suppliers, and other merchants and entrepreneurs. You can call upon these connections
forward. (Good)
3 Excitement. Caution got me nowhere in my previous business. I’m not going to let it hold me back now. (Chaotic)
4 Wealth. With enough coin, I can buy comfort, power, knowledge
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
memorialized. Crypt Hauntings The crypts retain the echoes of the mind flayers’ invasion, and these echoes make the spirits within the crypt uneasy. Where the text references a crypt haunting, roll a
there. These hauntings are disturbing, and the fifth and sixth options on the table below involve body horror. Check your players’ comfort level before including these hauntings in your game; you can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
memorialized. Crypt Hauntings The crypts retain the echoes of the mind flayers’ invasion, and these echoes make the spirits within the crypt uneasy. Where the text references a crypt haunting, roll a
there. These hauntings are disturbing, and the fifth and sixth options on the table below involve body horror. Check your players’ comfort level before including these hauntings in your game; you can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
memorialized. Crypt Hauntings The crypts retain the echoes of the mind flayers’ invasion, and these echoes make the spirits within the crypt uneasy. Where the text references a crypt haunting, roll a
there. These hauntings are disturbing, and the fifth and sixth options on the table below involve body horror. Check your players’ comfort level before including these hauntings in your game; you can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, usually a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants. Aristocratic. You live a life of plenty and comfort. You move in
, retain the most skilled and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the rich and powerful, and spend evenings in the company
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. You have excellent lodgings, perhaps a townhouse in the nicest part of town or rooms in the
finest inn. You dine at the best restaurants, retain the most skilled and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. You have excellent lodgings, perhaps a townhouse in the nicest part of town or rooms in the
finest inn. You dine at the best restaurants, retain the most skilled and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ comfort. Characters who stay in this area for more than 1 hour suffer the effects of extreme heat (see chapter 5 of the Dungeon Master’s Guide). 12a. Arch Gate Ceiling. This room has a 30-foot-high, domed
their mother, Ashtyrranthor. Treasure. The hoard consists of 249,280 cp, 121,472 sp, 11,302 ep, 6,025 gp, 200 pp, two ambers (100 gp each), four coral branches (250 gp each), two spinels (100 gp each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ comfort. Characters who stay in this area for more than 1 hour suffer the effects of extreme heat (see chapter 5 of the Dungeon Master’s Guide). 12a. Arch Gate Ceiling. This room has a 30-foot-high, domed
their mother, Ashtyrranthor. Treasure. The hoard consists of 249,280 cp, 121,472 sp, 11,302 ep, 6,025 gp, 200 pp, two ambers (100 gp each), four coral branches (250 gp each), two spinels (100 gp each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ comfort. Characters who stay in this area for more than 1 hour suffer the effects of extreme heat (see chapter 5 of the Dungeon Master’s Guide). 12a. Arch Gate Ceiling. This room has a 30-foot-high, domed
their mother, Ashtyrranthor. Treasure. The hoard consists of 249,280 cp, 121,472 sp, 11,302 ep, 6,025 gp, 200 pp, two ambers (100 gp each), four coral branches (250 gp each), two spinels (100 gp each
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
resistance to their goals, heedless of consequences that don’t affect them. There are many theories about why it is called the Blood War, but I believe it is because the branches of the River Styx act like
creature of all its memories. Fiends don’t fear being momentarily exposed to the Styx, but — with the notable exception of hydroloths, merrenoloths, and amnizus — even they can’t retain their memories if
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
resistance to their goals, heedless of consequences that don’t affect them. There are many theories about why it is called the Blood War, but I believe it is because the branches of the River Styx act like
creature of all its memories. Fiends don’t fear being momentarily exposed to the Styx, but — with the notable exception of hydroloths, merrenoloths, and amnizus — even they can’t retain their memories if
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
resistance to their goals, heedless of consequences that don’t affect them. There are many theories about why it is called the Blood War, but I believe it is because the branches of the River Styx act like
creature of all its memories. Fiends don’t fear being momentarily exposed to the Styx, but — with the notable exception of hydroloths, merrenoloths, and amnizus — even they can’t retain their memories if
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that information and enabled them to control parts of the colossus as well. The techniques and tools used to create docent nodes were lost in the Mourning. The various branches of House Cannith are
comfort a low priority, only minimal crew quarters are provided, and the inside has no kitchen or dining areas. Normal operating procedure called for the crew to exit the colossus at night and camp
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that information and enabled them to control parts of the colossus as well. The techniques and tools used to create docent nodes were lost in the Mourning. The various branches of House Cannith are
comfort a low priority, only minimal crew quarters are provided, and the inside has no kitchen or dining areas. Normal operating procedure called for the crew to exit the colossus at night and camp
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that information and enabled them to control parts of the colossus as well. The techniques and tools used to create docent nodes were lost in the Mourning. The various branches of House Cannith are
comfort a low priority, only minimal crew quarters are provided, and the inside has no kitchen or dining areas. Normal operating procedure called for the crew to exit the colossus at night and camp
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the Market Ward. Bank of Abbathor Inc. Dedicated to the dwarven god of greed, the Bank of Abbathor is one of the largest financial institutions in the multiverse, with branches in several of the
hoards too large to defend, they can store excess treasure in secure vaults beneath the Bank of Abbathor. The guarded rows of armored doors are pure theater, empty repositories designed to comfort
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the Market Ward. Bank of Abbathor Inc. Dedicated to the dwarven god of greed, the Bank of Abbathor is one of the largest financial institutions in the multiverse, with branches in several of the
hoards too large to defend, they can store excess treasure in secure vaults beneath the Bank of Abbathor. The guarded rows of armored doors are pure theater, empty repositories designed to comfort
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the Market Ward. Bank of Abbathor Inc. Dedicated to the dwarven god of greed, the Bank of Abbathor is one of the largest financial institutions in the multiverse, with branches in several of the
hoards too large to defend, they can store excess treasure in secure vaults beneath the Bank of Abbathor. The guarded rows of armored doors are pure theater, empty repositories designed to comfort
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nimblewright from opening the gates. G2. Yard The estate is well tended. In spring and summer, large trees provide shade. The trees begin shedding leaves in the fall. By winter, their branches are stripped bare
carry no treasure. G9. Parlor Urstul Floxin was confined here when he returned to the villa, but shortly thereafter he killed his guards and escaped. The room is furnished for comfort and contains dainty
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
overtaken by frost. From the center rises the largest and thickest tower of Candlekeep. If the other towers are well-wrought branches and blossoms, then this surely is the bole of the tree: strong
. Copied Lore. The copying and binding of a work of nonmagical lore in Candlekeep’s library is generally performed at a cost of 100 gp or so (though quite large books are always more). This
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
creature 300 gp Contact other plane, legend lore, planar binding, Rary’s telepathic bond 750 gp Shattered Temple A nameless street leads through a razed district to the Shattered Temple, headquarters
temple’s central sanctuary. The tree’s bark shines with the luster of bronze and gold, and its branches are laden with ruby-red fruits. This tree, the Luminous Arbor, gathers the captured magic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
overtaken by frost. From the center rises the largest and thickest tower of Candlekeep. If the other towers are well-wrought branches and blossoms, then this surely is the bole of the tree: strong
. Copied Lore. The copying and binding of a work of nonmagical lore in Candlekeep’s library is generally performed at a cost of 100 gp or so (though quite large books are always more). This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nimblewright from opening the gates. G2. Yard The estate is well tended. In spring and summer, large trees provide shade. The trees begin shedding leaves in the fall. By winter, their branches are stripped bare
carry no treasure. G9. Parlor Urstul Floxin was confined here when he returned to the villa, but shortly thereafter he killed his guards and escaped. The room is furnished for comfort and contains dainty
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nimblewright from opening the gates. G2. Yard The estate is well tended. In spring and summer, large trees provide shade. The trees begin shedding leaves in the fall. By winter, their branches are stripped bare
carry no treasure. G9. Parlor Urstul Floxin was confined here when he returned to the villa, but shortly thereafter he killed his guards and escaped. The room is furnished for comfort and contains dainty
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
creature 300 gp Contact other plane, legend lore, planar binding, Rary’s telepathic bond 750 gp Shattered Temple A nameless street leads through a razed district to the Shattered Temple, headquarters
temple’s central sanctuary. The tree’s bark shines with the luster of bronze and gold, and its branches are laden with ruby-red fruits. This tree, the Luminous Arbor, gathers the captured magic






