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Returning 35 results for 'branches blessing diffusing conduct realms'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
interfere with the goings-on of the faerie court. Instead, treefolk serve as guardians and shepherds of their wild groves, dispensing wisdom and blessings to travelers who wander under their branches
);{"diceNotation":"2d4","rollType":"roll","rollAction":"Oaken Boon"} temporary hit points at the start of each of its turns. This blessing lasts for 1 minute, until the treefolk has the incapacitated condition, or until the treefolk uses this bonus action again.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hopelessness.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that even a moment
’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms
much they might desire to enter and dominate the Material Plane, the Elder Evils are unable or unwilling to leave their realms. Some are imprisoned in their dimensions by external forces, some are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-known planes of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these
realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds
Monsters
Mordenkainen Presents: Monsters of the Multiverse
planes of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these
realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds
Monsters
Mordenkainen Presents: Monsters of the Multiverse
other creatures.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that
even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms: entities that are ever hungering, searching, warring, and sometimes
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power
, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
good fortune. They consider seeing a ki-rin fly overhead a blessing and events that happen on such a day especially auspicious. If a ki-rin alights during a ceremony such as a birth announcement or a
advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, with the Material realms at the center. The Inner Planes form a wheel around the Material Plane, enveloped in the Ethereal Plane. Then the Outer Planes form another wheel around and behind (or above
Configurations For your campaign, you can use a different model of the planes. Here are several examples: Planes situated among the roots and branches of a great cosmic tree (literally or figuratively) Material
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Star Spawn The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms that are lethal to mortal life. Some are so hostile that even a
moment’s contact with such a place is enough to plunge a mortal mind into madness. Yet beings do exist that are native to these realms: beings that are eternally hungering, searching, warring, sometimes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
of this dark room are slick with moisture and set with colorful stones, starfish, shells, and coral branches. Extruding from the east wall is a stone sculpture of a giant crab, its pincered arms
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Boranel. As the secret servants of the crown, members of the organization are granted the authority to conduct intelligence operations on foreign soil, execute covert missions across the globe, and
willing to exercise his considerable power on that agent’s behalf. The King’s Citadel. The Citadel has three branches besides the Dark Lanterns. The King’s Swords are elite special combat forces. The
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Holy Symbol Impromptu Blessing A married couple asked Fazzir to give them a blessing for safe travel for a romantic getaway. Fazzir needs two assistants to perform the ceremony. To conduct the ceremony
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
for a party to investigate all three branches of the dungeon. If this is the case, it would be best if the party were required to leave the dungeon and reenter upon resumption of the game. If they stay
the mountain in another world. Wherever you place it, the party may be required to journey to the vicinity through the wilderness. How they get there is up to you.
Forgotten Realms. The mountain can
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
Armor Class 17 (natural armor)
Hit Points 171 (18d10 + 72)
Speed
turns. This blessing lasts for 1 minute, until the treefolk has the incapacitated condition, or until the treefolk uses this bonus action again.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
this feature, you can’t use it again until you finish a long rest. Channel Divinity: Artisan’s Blessing Starting at 2nd level, you can use your Channel Divinity to create simple items. You conduct an
burned? Oh, the fire must be for the wax seals!
Forge Domain Features Cleric Level Feature 1st Domain Spells, Bonus Proficiencies, Blessing of the Forge 2nd Channel Divinity: Artisan’s Blessing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Midgard. Similarly, one vision of the planes where the deities of the Forgotten Realms reside situates a number of celestial planes in the branches of a World Tree, while the fiendish planes are linked by
beads on a string. But it’s not the only possible explanation of the river’s course. The World Tree A different arrangement of planes envisions them situated among the roots and branches of a great cosmic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus
the extent to which you strive against those aims. Level 3: Dark One’s Blessing When you reduce an enemy to 0 Hit Points, you gain Temporary Hit Points equal to your Charisma modifier plus your
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
mortal and the fey realms. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the
magic 13th dimension door 17th mislead You also possess a preternatural blessing from a fey ally or a place of fey power. Choose your blessing from the Feywild Gifts table or determine it randomly
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Characters with a passive Wisdom (Perception) score of 18 or higher notice hints of figures wearing red-and-black clothing among the tree branches ahead in area P2. These are Dragon Army soldiers
Duskwalker stands motionless amid trees whose branches bear dead Dragon Army soldiers. Before Onyari’s destruction, Duskwalker served as its master gardener. The city’s devastation left them deeply bitter
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Tepest The horror of Tepest rises from its mysterious wilderness and the seemingly idyllic community of Viktal. Here, dread lies in contrasts. Tree branches grasp like claws while every
domain—or beneath it in the realms of Arak. Even whimsical fey take on a malicious tinge in Tepest, whether as thieves, kidnappers, deal-makers, or collectors of eerie trophies. Like the land itself, the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions in Greyhawk Instead of the Forgotten Realms factions, the Flanaess has its own set of knightly orders, mage guilds, and elite societies that serve as power groups the player characters can
the Hart (usually referred to as the Knights of the Hart). This society of human and elf nobles has branches in Furyondy, Veluna, and the Vesve Forest. Though principally concerned with the danger
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
autonomy of its members. The Harpers have small cells and lone operatives throughout the Forgotten Realms. They share information with one another from time to time as needs warrant. The Harpers
. Only then can the order mount an organized assault. As you prepare to depart, a knight of the order named Lanniver Strayl offers you his blessing. Lanniver Strayl (LG male human knight), a devout
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree clan as the
. Occasionally, they heed the call of the guildmaster to join in riots or festivals, but more often they conduct their own ceremonies and celebrations in private. Goals of the Gruul So far as any philosophy
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
known, but you can still build adventures that lead characters to explore the realms of past giants. An expedition into giants’ ruins might involve a confrontation with giants, or it might mean facing
settlements near the giants’ realm. 2 Convinced she is the rightful ruler of another giant’s domain, a giant launches an invasion, heedless of the inhabitants of the lands between the giants’ realms. 3
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-great castle. The forests of the Shadowfell hold sinister-looking trees, their branches reaching out to snare travelers’ cloaks, and their roots coiling to trip those who pass by. Shadow dragons and
villainous beings become Darklords, able to exercise great power but confined to realms that twist their desires, capturing them in cycles of dread and despair. Mists surround each of the Domains of Dread
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
serves as an adviser and mediator to scattered groups of giants, traveling extensively to visit far-flung communities. In some places, priests of Annam are great kings who rule over realms comprising
cleverness. Giants who value or seek to emulate these qualities pray and sacrifice to her, asking her blessing. Those who hold out hope for the restoration of giants’ ancient glory worship her as well
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
social situations, much as Charisma would, when a character’s understanding of a code of conduct is the most defining factor in the way a social interaction will play out. You might also call for an
Throws. You might call for a Sanity saving throw when a character runs the risk of succumbing to madness, such as in the following situations: Seeing a creature from the Far Realm or other alien realms
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
promontory 87–90 On an island 91–95 Underwater 96–00 Roll on the Exotic Location table Exotic Location d20 Location 1 Among the branches of a tree 2 Around a geyser 3 Behind a waterfall 4 Buried
control the dungeon and conduct their rites there. Tomb. Tombs are magnets for treasure hunters, as well as monsters that hunger for the bones of the dead. Treasure Vault. Built to protect powerful
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
disadvantage on Dexterity (Stealth) checks. Leaves change color to contrast with those trying to hide among them, branches move to reveal creatures, fog clears, and so on. Smooth Roads. Difficult terrain
effects: Draconic Blessing. Bahamut or Tiamat has placed the lair under the effect of a hallow spell. Planar Portals. Fissures, archways, or tunnels within 1 mile of the dragon’s lair form magic portals to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demon Lords The chaotic power of the Abyss rewards demons of particular ruthlessness and ingenuity with a dark blessing, transforming them into unique fiends whose power can rival the gods. These
personality, and demon lords seldom leave their realms for fear of allowing another creature to reshape and seize it. As with other demons, a demon lord that dies on another plane has its essence return to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cultists dedicated to one of the demon lords exist all across the realms of the material world. For as long as these mortals do the bidding of their lord, they are allowed to live. From a demon’s
resistance to their goals, heedless of consequences that don’t affect them. There are many theories about why it is called the Blood War, but I believe it is because the branches of the River Styx act like






