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Returning 35 results for 'branches bond diffusing clutching reason'.
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The tradvakt, also called ratatosk warlords, believe themselves to be the guardians and protectors of Yggdrasil and the branches of the World Tree. Larger than their ekorre cousins, the tradvakt
for a wide variety of reasons. Some seek a more proactive way to combat evil before it can threaten the World Tree. Others simply wish to prove their martial skills. No matter the reason, tradvakt will rise to any challenge and be victorious.
Pseudodragon (familiar variant)
Legacy
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Monsters
Monster Manual (2014)
language.
Familiar. The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the
any time and for any reason, the pseudodragon can end its service as a familiar, ending the telepathic bond.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction
Quasit (familiar variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
.
Magic Resistance. The quasit has advantage on saving throws against spells and other magical effects.
Familiar. The quasit can serve another creature as a familiar, forming a telepathic bond with its
shares the quasit’s Magic Resistance trait. At any time and for any reason, the quasit can end its service as a familiar, ending the telepathic bond.Claws (Bite in Beast Form). Melee Weapon Attack
Monsters
Spelljammer: Adventures in Space
its bare hands.
B’rohgs communicate with one another using grunts and basic hand signals; they have no spoken or written language. They prefer to be left alone and for that reason don’t
accustomed to eking out a meager existence in their natural habitat, and they rarely bond with other kinds of creatures. A b’rohg that benefits from a stranger’s act of kindness is at
Monsters
Dragonlance: Shadow of the Dragon Queen
’s swiftly pulled back if caught beyond its walls without a host.
Personality Trait. “I might be dead, but there’s no reason I can’t live it up a little.”
Ideal. &ldquo
;The safest place to be is behind the toughest warrior in the room.”
Bond. “In life and in death, I’m the only one who matters.”
Flaw. “Who can resist a little drama
Monsters
Curse of Strahd
. Vladimir wields a weapon, +2; +2 greatsword with a hilt sculpted to resemble silver dragon wings and a pommel shaped like a silver dragon's head clutching a black opal between its teeth
Turn Immunity
to the land of Barovia. Gone are the days of honor and valor.
Vladimir Horngaard's Traits
Ideal. “Vengeance is all I have left.”
Bond. “I have sworn oaths of allegiance to the Order of the Silver
Monsters
Curse of Strahd
led her down a path of evil and deceit. For that reason, Kasimir wants to see the vampire destroyed so that his sister can be rescued from her eternal damnation.
Secrets of the Amber Temple. Patrina
is to become as powerful a vampire as Strahd.
Kasimir Velikov's Traits
Ideal. “I failed my people and my sister, and now I must atone or be damned.”
Bond. “I seek to return my long-dead sister, Patrina
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H19. Orc War Chief’s Lair Kra, the orc war chief, dwelled here until Cryovain ate him. All that remains of Kra is a severed right hand still clutching the haft of an elegant-looking nonmagical
missing one of its arms. Crafted by sea elves as a gift to their land-dwelling cousins, it has six branches of red coral worked into its design. The branches can be detached and are worth 25 gp each.
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
friendship last forever. (Good)
6
Aspiration. I’m determined to make something of myself. (Any)
d6
Bond
1
I fleeced the wrong person and must work to ensure that
Backgrounds
Sword Coast Adventurer's Guide
provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H19. Orc War Chief’s Lair Kra, the orc war chief, dwelled here until Cryovain ate him. All that remains of Kra is a severed right hand still clutching the haft of an elegant-looking nonmagical
missing one of its arms. Crafted by sea elves as a gift to their land-dwelling cousins, it has six branches of red coral worked into its design. The branches can be detached and are worth 25 gp each.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H19. Orc War Chief’s Lair Kra, the orc war chief, dwelled here until Cryovain ate him. All that remains of Kra is a severed right hand still clutching the haft of an elegant-looking nonmagical
missing one of its arms. Crafted by sea elves as a gift to their land-dwelling cousins, it has six branches of red coral worked into its design. The branches can be detached and are worth 25 gp each.
Backgrounds
Guildmasters’ Guide to Ravnica
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
.
d8
Reason for Infiltration
1
My parents belong to this guild, and I let them think I’m following in their footsteps.
2
I’ve been assigned to track this guild&rsquo
Backgrounds
Sword Coast Adventurer's Guide
Faerûn for being eccentric, spoiled, venal, and, above all else, rich.
Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people
and raised in a different world from the one that most folk know—one that grants you privilege but also calls you to fulfill a duty befitting your station. Your bond might be associated with your
Backgrounds
Sword Coast Adventurer's Guide
possibilities.)
Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving
when appropriate to suit your identity as a mercenary.
Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Melwythorne Neutral Good Dryad First Year (Witherbloom)
Towering over most students, Melwythorne strikes an imposing figure, especially given the branches that grow from his head like antlers
form a vast consciousness across all planes of existence, transcending the power and reach of any one deity.
Extracurriculars: Intramural Silkball Club, Student-Mages of Faith
Job: None
Bond
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Melwythorne Neutral Good Dryad First Year (Witherbloom)
Towering over most students, Melwythorne strikes an imposing figure, especially given the branches that grow from his head like antlers
form a vast consciousness across all planes of existence, transcending the power and reach of any one deity.
Extracurriculars: Intramural Silkball Club, Student-Mages of Faith
Job: None
Bond
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Melwythorne Neutral Good Dryad First Year (Witherbloom)
Towering over most students, Melwythorne strikes an imposing figure, especially given the branches that grow from his head like antlers
form a vast consciousness across all planes of existence, transcending the power and reach of any one deity.
Extracurriculars: Intramural Silkball Club, Student-Mages of Faith
Job: None
Bond
Backgrounds
Baldur’s Gate: Descent into Avernus
visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to venture into the dirtier, more dangerous parts of the
among your equipment a banner or other token from a noble lord or lady to whom you have given your heart—in a chaste sort of devotion. (This person could be your bond.)
Variant Feature
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(Acrobatics) check, representing clutching at vines and branches on the way down. Treasure There is no treasure aboard the Star Goddess or amid the debris under it, but characters can salvage weapons, clothing, and enough supplies to assemble one explorer’s pack and one priest’s pack.
Wreck of the Star Goddess A wooden vessel is caught high in the tree branches, broken into three chunks. It resembles a ship, but there are differences that mark it clearly as not a seagoing vessel
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(Acrobatics) check, representing clutching at vines and branches on the way down. Treasure There is no treasure aboard the Star Goddess or amid the debris under it, but characters can salvage weapons, clothing, and enough supplies to assemble one explorer’s pack and one priest’s pack.
Wreck of the Star Goddess A wooden vessel is caught high in the tree branches, broken into three chunks. It resembles a ship, but there are differences that mark it clearly as not a seagoing vessel
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(Acrobatics) check, representing clutching at vines and branches on the way down. Treasure There is no treasure aboard the Star Goddess or amid the debris under it, but characters can salvage weapons, clothing, and enough supplies to assemble one explorer’s pack and one priest’s pack.
Wreck of the Star Goddess A wooden vessel is caught high in the tree branches, broken into three chunks. It resembles a ship, but there are differences that mark it clearly as not a seagoing vessel
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
cries out, “Give it back, you little thief!”
“No, you’re the thief!” replies a youngster with a panicked squeak. An instant later, a frantic kobold bursts from the crowd clutching a sizable bunch of
mother. At the moment, neither is interested in listening to reason. Gammon clumsily collides with a random character, bounces off them, and falls to the ground. A moment later, Lamai catches up and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
cries out, “Give it back, you little thief!”
“No, you’re the thief!” replies a youngster with a panicked squeak. An instant later, a frantic kobold bursts from the crowd clutching a sizable bunch of
mother. At the moment, neither is interested in listening to reason. Gammon clumsily collides with a random character, bounces off them, and falls to the ground. A moment later, Lamai catches up and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
cries out, “Give it back, you little thief!”
“No, you’re the thief!” replies a youngster with a panicked squeak. An instant later, a frantic kobold bursts from the crowd clutching a sizable bunch of
mother. At the moment, neither is interested in listening to reason. Gammon clumsily collides with a random character, bounces off them, and falls to the ground. A moment later, Lamai catches up and
Backgrounds
Baldur’s Gate: Descent into Avernus
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
come and go. Bonds of friendship last forever. (Good)
6
Aspiration. I’m determined to make something of myself. (Any)
d6
Bond
1
I fleeced the wrong person and must
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and others who have reason to leave. For those individuals, a monastery might serve as a refuge between excursions to the world or as a source of support in times of need. What sort of place was your
it looms over a treacherous pass. 2 Your monastery is high in the branches of an immense tree in the Feywild. 3 Your monastery was founded long ago by a cloud giant and is inside a cloud castle that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and others who have reason to leave. For those individuals, a monastery might serve as a refuge between excursions to the world or as a source of support in times of need. What sort of place was your
it looms over a treacherous pass. 2 Your monastery is high in the branches of an immense tree in the Feywild. 3 Your monastery was founded long ago by a cloud giant and is inside a cloud castle that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and others who have reason to leave. For those individuals, a monastery might serve as a refuge between excursions to the world or as a source of support in times of need. What sort of place was your
it looms over a treacherous pass. 2 Your monastery is high in the branches of an immense tree in the Feywild. 3 Your monastery was founded long ago by a cloud giant and is inside a cloud castle that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cultural Melancholy The reason that elves are seldom frivolous and carefree is rooted in an inborn malaise or sorrow that infused the primal elves when they chose to stop following Corellon’s path
their ancestors’ poor judgment. In this one regard, Corellon is as inflexible and unchanging as the foundation of the world. And all elves grieve over the memories of the irreparably broken bond between themselves and their creator.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cultural Melancholy The reason that elves are seldom frivolous and carefree is rooted in an inborn malaise or sorrow that infused the primal elves when they chose to stop following Corellon’s path
their ancestors’ poor judgment. In this one regard, Corellon is as inflexible and unchanging as the foundation of the world. And all elves grieve over the memories of the irreparably broken bond between themselves and their creator.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cultural Melancholy The reason that elves are seldom frivolous and carefree is rooted in an inborn malaise or sorrow that infused the primal elves when they chose to stop following Corellon’s path
their ancestors’ poor judgment. In this one regard, Corellon is as inflexible and unchanging as the foundation of the world. And all elves grieve over the memories of the irreparably broken bond between themselves and their creator.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
our way to simply treat guests with kindness. It is our way to welcome guests as family.” Ideal. “The nobility of each person’s essence can never be sullied by the actions of others.” Bond. “It is my
honor to serve my homeland. I will not pass beyond our borders for any reason.” Flaw. “I can’t let them see me when I’m like this. The melancholy in my bones is mine alone to bear.”
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
our way to simply treat guests with kindness. It is our way to welcome guests as family.” Ideal. “The nobility of each person’s essence can never be sullied by the actions of others.” Bond. “It is my
honor to serve my homeland. I will not pass beyond our borders for any reason.” Flaw. “I can’t let them see me when I’m like this. The melancholy in my bones is mine alone to bear.”
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
our way to simply treat guests with kindness. It is our way to welcome guests as family.” Ideal. “The nobility of each person’s essence can never be sullied by the actions of others.” Bond. “It is my
honor to serve my homeland. I will not pass beyond our borders for any reason.” Flaw. “I can’t let them see me when I’m like this. The melancholy in my bones is mine alone to bear.”






