Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'branches both diffusing curious regards'.
Other Suggestions:
branch both diffusing curious rewards
branch both diffusing curious regarded
branch both diffusing curious reward
branches both diffusing curious regarded
branches both diffusing curious reward
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded
of the following effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become
Vampire
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn’t under the vampire’s control, it takes the vampire’s requests
noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.
Shadows cast within 500 feet
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected
effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny
Monsters
Waterdeep: Dungeon of the Mad Mage
saving throw against this magic or be charmed by Zorak. The charmed target regards Zorak as a trusted friend to be heeded and protected. Although the target isn't under Zorak's control, it takes
stems and branches become twisted and thorny.
Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive.
A creeping fog clings to the ground within 500 feet of the
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the character finds, roll on the Trinkets table in appendix A. Unseen Servant A curious object drifts into view, as though held aloft by an invisible force. This unseen servant was created by Strahd
as a potion of healing. 3 A gold candelabrum (worth 150 gp) with three branches, each one holding an unlit candle. 4 A purple silk handkerchief with white ruffled edges (worth 1 gp). On future
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the character finds, roll on the Trinkets table in appendix A. Unseen Servant A curious object drifts into view, as though held aloft by an invisible force. This unseen servant was created by Strahd
as a potion of healing. 3 A gold candelabrum (worth 150 gp) with three branches, each one holding an unlit candle. 4 A purple silk handkerchief with white ruffled edges (worth 1 gp). On future
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
wyvern lies on the skybridge, its body scorched by lightning. 4 A curious and friendly cloud giant is surprised to see travelers on the skybridge and asks them at length about recent happenings in the
destination: The mist on the horizon parts, revealing a gigantic tree thousands of feet tall, its highest branches hidden by clouds. The great tree’s boughs are bent, barren, and lifeless.
A character who
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the character finds, roll on the Trinkets table in appendix A. Unseen Servant A curious object drifts into view, as though held aloft by an invisible force. This unseen servant was created by Strahd
as a potion of healing. 3 A gold candelabrum (worth 150 gp) with three branches, each one holding an unlit candle. 4 A purple silk handkerchief with white ruffled edges (worth 1 gp). On future
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
wyvern lies on the skybridge, its body scorched by lightning. 4 A curious and friendly cloud giant is surprised to see travelers on the skybridge and asks them at length about recent happenings in the
destination: The mist on the horizon parts, revealing a gigantic tree thousands of feet tall, its highest branches hidden by clouds. The great tree’s boughs are bent, barren, and lifeless.
A character who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
wyvern lies on the skybridge, its body scorched by lightning. 4 A curious and friendly cloud giant is surprised to see travelers on the skybridge and asks them at length about recent happenings in the
destination: The mist on the horizon parts, revealing a gigantic tree thousands of feet tall, its highest branches hidden by clouds. The great tree’s boughs are bent, barren, and lifeless.
A character who
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree clan as the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree clan as the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree clan as the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
with their branches. Characters who stray from the path are met by 1d6 additional awakened trees. These trees don’t attack but join in coaxing the characters up the hill. At the top of the hill, the
Telemy Hill regards them. Helping Jingle Jangle. If the characters lift Jingle Jangle’s spirits, Telemy Hill is delighted. The awakened trees dance around the characters in appreciation, and one of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
with their branches. Characters who stray from the path are met by 1d6 additional awakened trees. These trees don’t attack but join in coaxing the characters up the hill. At the top of the hill, the
Telemy Hill regards them. Helping Jingle Jangle. If the characters lift Jingle Jangle’s spirits, Telemy Hill is delighted. The awakened trees dance around the characters in appreciation, and one of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
with their branches. Characters who stray from the path are met by 1d6 additional awakened trees. These trees don’t attack but join in coaxing the characters up the hill. At the top of the hill, the
Telemy Hill regards them. Helping Jingle Jangle. If the characters lift Jingle Jangle’s spirits, Telemy Hill is delighted. The awakened trees dance around the characters in appreciation, and one of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. To others, Wrath is a gentle giant, a curious protector who delights in birdsong and babbling brooks. Not much is known about the guardian’s past, but clues etched in the ruins of Faunel suggest that
residents make their dens near natural landmarks: waterfalls, rock formations, and the gnarled branches of magical trees. Camp Greenbriar A spiked wooden palisade lines the perimeter of Camp Greenbriar, an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. To others, Wrath is a gentle giant, a curious protector who delights in birdsong and babbling brooks. Not much is known about the guardian’s past, but clues etched in the ruins of Faunel suggest that
residents make their dens near natural landmarks: waterfalls, rock formations, and the gnarled branches of magical trees. Camp Greenbriar A spiked wooden palisade lines the perimeter of Camp Greenbriar, an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. To others, Wrath is a gentle giant, a curious protector who delights in birdsong and babbling brooks. Not much is known about the guardian’s past, but clues etched in the ruins of Faunel suggest that
residents make their dens near natural landmarks: waterfalls, rock formations, and the gnarled branches of magical trees. Camp Greenbriar A spiked wooden palisade lines the perimeter of Camp Greenbriar, an
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toadstools. All are diminutive, jovial creatures—no more than three feet tall—wearing dapper, red clothing with gleaming buttons and buckles. Each wears a different style hat and regards you with
oak leaves here are a key to the teleportation sundial in the maze (area G21). Treasure. Fluttering in the branches of Sonna’s tree is a Cloak of Elvenkind. Yvra’s tree has the set’s matching Boots of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toadstools. All are diminutive, jovial creatures—no more than three feet tall—wearing dapper, red clothing with gleaming buttons and buckles. Each wears a different style hat and regards you with
oak leaves here are a key to the teleportation sundial in the maze (area G21). Treasure. Fluttering in the branches of Sonna’s tree is a Cloak of Elvenkind. Yvra’s tree has the set’s matching Boots of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toadstools. All are diminutive, jovial creatures—no more than three feet tall—wearing dapper, red clothing with gleaming buttons and buckles. Each wears a different style hat and regards you with
oak leaves here are a key to the teleportation sundial in the maze (area G21). Treasure. Fluttering in the branches of Sonna’s tree is a Cloak of Elvenkind. Yvra’s tree has the set’s matching Boots of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. The rolling pin stops at the south end of the hall. C7: Candied Apple Orchard Nestled in this courtyard are four trees with peppermint bark. Candied apples dangle from their delicate white branches
condition. Until this condition ends, the wyrmling regards the hag as her ally and obeys Uncle Nibblecheek. A character who takes the Search action to observe the wyrmling and succeeds on a DC 13
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. The rolling pin stops at the south end of the hall. C7: Candied Apple Orchard Nestled in this courtyard are four trees with peppermint bark. Candied apples dangle from their delicate white branches
condition. Until this condition ends, the wyrmling regards the hag as her ally and obeys Uncle Nibblecheek. A character who takes the Search action to observe the wyrmling and succeeds on a DC 13
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. The rolling pin stops at the south end of the hall. C7: Candied Apple Orchard Nestled in this courtyard are four trees with peppermint bark. Candied apples dangle from their delicate white branches
condition. Until this condition ends, the wyrmling regards the hag as her ally and obeys Uncle Nibblecheek. A character who takes the Search action to observe the wyrmling and succeeds on a DC 13
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(6d6) piercing damage on a failed save or half as much damage on a successful one. As an action, character can safely pick a fruit from the tree by gently twisting it off the branches with a
for their aid when she notices them. If the characters help Uma fight off the ghasts, she regards them as comrades. Thankful for their efforts, Uma offers to join the characters if they help her exit
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(6d6) piercing damage on a failed save or half as much damage on a successful one. As an action, character can safely pick a fruit from the tree by gently twisting it off the branches with a
for their aid when she notices them. If the characters help Uma fight off the ghasts, she regards them as comrades. Thankful for their efforts, Uma offers to join the characters if they help her exit
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(6d6) piercing damage on a failed save or half as much damage on a successful one. As an action, character can safely pick a fruit from the tree by gently twisting it off the branches with a
for their aid when she notices them. If the characters help Uma fight off the ghasts, she regards them as comrades. Thankful for their efforts, Uma offers to join the characters if they help her exit






