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Returning 35 results for 'branches broad diffusing change relate'.
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Monsters
Princes of the Apocalypse
damage and is deafened until the start of Yan-C-Bin’s next turn.
Change Shape. Yan-C-Bin polymorphs into a Medium humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are
touch.
Gale force winds tear across the landscape in a 5-mile radius, whisking away small or light objects, dismantling roofs and fences, tearing branches from trees, and making flight impossible
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
enjoy simple yet lovely jewelry.
A Timeless Perspective
Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
Yondalla relate to tortles most of all.
Tortles believe that night and day watch over them and other creatures. The moon is the eye of night that watches over them in darkness, and the sun is the
prefer simple, non-gender-specific names that are usually no more than two syllables. If a tortle doesn’t like its name for whatever reason, it can change it. A tortle might change its name a dozen
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
A Broad Spectrum
With their penchant for migration
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a
mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
magic, physical might, and a broad selection of skills to your work, making you well suited to missions like grand heists, high-profile assassinations, and epic cons. Crime syndicates thrived during
Khorvaire. As a result, most settlements have some organized criminal element, ranging from small local thieves’ guilds to international organizations with dozens of interconnected branches.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kobold Names Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts, or typical behavior. For example, “Red
Foot,” “White Claw,” and “Scurry” are Common translations of often-used names. A kobold might change its name when it becomes an adult, or add additional word-syllables after important events such as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
magic, physical might, and a broad selection of skills to your work, making you well suited to missions like grand heists, high-profile assassinations, and epic cons. Crime syndicates thrived during
Khorvaire. As a result, most settlements have some organized criminal element, ranging from small local thieves’ guilds to international organizations with dozens of interconnected branches.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
magic, physical might, and a broad selection of skills to your work, making you well suited to missions like grand heists, high-profile assassinations, and epic cons. Crime syndicates thrived during
Khorvaire. As a result, most settlements have some organized criminal element, ranging from small local thieves’ guilds to international organizations with dozens of interconnected branches.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kobold Names Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts, or typical behavior. For example, “Red
Foot,” “White Claw,” and “Scurry” are Common translations of often-used names. A kobold might change its name when it becomes an adult, or add additional word-syllables after important events such as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kobold Names Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts, or typical behavior. For example, “Red
Foot,” “White Claw,” and “Scurry” are Common translations of often-used names. A kobold might change its name when it becomes an adult, or add additional word-syllables after important events such as
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
cast. Tree branches look like skeletal fingers, night creatures slink and flutter about, and skull-like faces appear on plants, stones, and sprites’ wings. 4 Inquisitive. Creatures in this domain are
nosy and hungry for gossip. Animated trees use their branches to pick through backpacks when travelers aren’t looking; pixies spy on strangers; and birds eavesdrop on conversations, repeating what
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
cast. Tree branches look like skeletal fingers, night creatures slink and flutter about, and skull-like faces appear on plants, stones, and sprites’ wings. 4 Inquisitive. Creatures in this domain are
nosy and hungry for gossip. Animated trees use their branches to pick through backpacks when travelers aren’t looking; pixies spy on strangers; and birds eavesdrop on conversations, repeating what
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
cast. Tree branches look like skeletal fingers, night creatures slink and flutter about, and skull-like faces appear on plants, stones, and sprites’ wings. 4 Inquisitive. Creatures in this domain are
nosy and hungry for gossip. Animated trees use their branches to pick through backpacks when travelers aren’t looking; pixies spy on strangers; and birds eavesdrop on conversations, repeating what
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S1. Road Junction The road branches north and climbs a rocky escarpment, ending at a gatehouse built into a twenty-foot-high wall of stone reinforced with buttresses every fifty feet or so. The wall
abbey that clings to the mountainside high above the settlement. The steady chime is inviting—a welcome change from the deathly silence and oppressive fog to which you have grown accustomed. It’s hard
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S1. Road Junction The road branches north and climbs a rocky escarpment, ending at a gatehouse built into a twenty-foot-high wall of stone reinforced with buttresses every fifty feet or so. The wall
abbey that clings to the mountainside high above the settlement. The steady chime is inviting—a welcome change from the deathly silence and oppressive fog to which you have grown accustomed. It’s hard
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S1. Road Junction The road branches north and climbs a rocky escarpment, ending at a gatehouse built into a twenty-foot-high wall of stone reinforced with buttresses every fifty feet or so. The wall
abbey that clings to the mountainside high above the settlement. The steady chime is inviting—a welcome change from the deathly silence and oppressive fog to which you have grown accustomed. It’s hard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and domination, whether embodied by the hosts of the Nine Hells or by humanoid rulers bent on conquering the world. With a theme such as “confrontation with mortality,” you can craft a broad range of
revealed to relate to a larger plot in the campaign. If most of your adventures are dungeon expeditions, shift gears with a tense urban mystery that eventually leads the party into a dungeon crawl in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and domination, whether embodied by the hosts of the Nine Hells or by humanoid rulers bent on conquering the world. With a theme such as “confrontation with mortality,” you can craft a broad range of
revealed to relate to a larger plot in the campaign. If most of your adventures are dungeon expeditions, shift gears with a tense urban mystery that eventually leads the party into a dungeon crawl in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and domination, whether embodied by the hosts of the Nine Hells or by humanoid rulers bent on conquering the world. With a theme such as “confrontation with mortality,” you can craft a broad range of
revealed to relate to a larger plot in the campaign. If most of your adventures are dungeon expeditions, shift gears with a tense urban mystery that eventually leads the party into a dungeon crawl in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Material Plane, and its winding branches are as broad and meandering as river deltas. Thousands of chambers, tunnels, and halls—all claimed by the cult of Aurnozci—riddle the tree’s rotten interior. Huge
but also keeping the fire in check. Firehive. Aurnozci’s nest hangs from one of Gorewood’s strongest, knobbiest branches, secured by a hundred-foot-thick cord of Aurnozci’s iron-hard silk. The nest
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Material Plane, and its winding branches are as broad and meandering as river deltas. Thousands of chambers, tunnels, and halls—all claimed by the cult of Aurnozci—riddle the tree’s rotten interior. Huge
but also keeping the fire in check. Firehive. Aurnozci’s nest hangs from one of Gorewood’s strongest, knobbiest branches, secured by a hundred-foot-thick cord of Aurnozci’s iron-hard silk. The nest
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Material Plane, and its winding branches are as broad and meandering as river deltas. Thousands of chambers, tunnels, and halls—all claimed by the cult of Aurnozci—riddle the tree’s rotten interior. Huge
but also keeping the fire in check. Firehive. Aurnozci’s nest hangs from one of Gorewood’s strongest, knobbiest branches, secured by a hundred-foot-thick cord of Aurnozci’s iron-hard silk. The nest
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Wilderness Encounters Reaching the foothills of the Barrier Peaks takes the characters through a broad range of wild lands — including woods infused with the power of the Feywild. Wilderness
creature has the undead type and cannot use its Animate Trees feature). The treant collects all such fallen branches to take to a hidden graveyard of treant remains, and it angrily attacks any characters
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, kobold females aren’t exempted from war or work. Furthermore, kobolds can slowly change sex. If most males or females of a tribe are killed, some survivors change over several months until the
this traitor onto their winged kin.
Kobold Names
Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Wilderness Encounters Reaching the foothills of the Barrier Peaks takes the characters through a broad range of wild lands — including woods infused with the power of the Feywild. Wilderness
creature has the undead type and cannot use its Animate Trees feature). The treant collects all such fallen branches to take to a hidden graveyard of treant remains, and it angrily attacks any characters
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Wilderness Encounters Reaching the foothills of the Barrier Peaks takes the characters through a broad range of wild lands — including woods infused with the power of the Feywild. Wilderness
creature has the undead type and cannot use its Animate Trees feature). The treant collects all such fallen branches to take to a hidden graveyard of treant remains, and it angrily attacks any characters
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they defend. They frequently change into giant, idealized versions of the animals they’re associated with—albeit with glowing eyes. When contending with people, they sometimes appear as humanlike beings
lords can summon spectral animals, channel spiritual energy, and exhibit powers associated with one of three broad groups: foragers, hunters, or sages. These powers are tied to an animal lord’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they defend. They frequently change into giant, idealized versions of the animals they’re associated with—albeit with glowing eyes. When contending with people, they sometimes appear as humanlike beings
lords can summon spectral animals, channel spiritual energy, and exhibit powers associated with one of three broad groups: foragers, hunters, or sages. These powers are tied to an animal lord’s






