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Returning 35 results for 'brass being devours charge rarity'.
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Magic Items
Dungeon Master’s Guide
regains 1d6 expended charges daily at dawn. While wearing the armor, you can expend 1 charge to cast its spell.
The level of the spell bound into the armor determines the spell’s saving throw DC
and attack bonus, as well as the armor’s rarity, as shown in the following table.
Spell Level
Rarity
Save DC
Attack Bonus
Cantrip
Uncommon
13
+5
1
Uncommon
13
+5
Magic Items
Dungeon Master’s Guide
school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.
The level of the spell bound into the weapon
determines the spell’s saving throw DC and attack bonus, as well as the weapon’s rarity, as shown in the following table.
Spell Level
Rarity
Save DC
Attack Bonus
Cantrip
Magic Items
Dungeon Master’s Guide
daily at dawn. While holding the staff, you can expend 1 charge to cast its spell. If you expend the staff ’s last charge, roll 1d20. On a 1, the staff loses its properties and becomes a nonmagical
Quarterstaff.
The level of the spell bound into the staff determines the spell’s saving throw DC and attack bonus, as well as the staff’s rarity, as shown in the following table
Magic Items
Dungeon Master’s Guide
your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control.
Eye of Vecna Spells
Spell
Charge Cost
Concentration required), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you.
Hand of Vecna Spells
Spell
Charge Cost
Finger of Death
5
Monsters
Mythic Odysseys of Theros
, drawn by its evil and the promise of warm meat. An abhorrent overlord has no sense of loyalty or camaraderie toward these sycophants and often devours members of its retinue, yet more of the same
, while a balor meeting a Theros demon on some other plane might consider it a rarity from some undiscovered Abyssal layer. In general, feel free to use whatever fiends you wish when telling stories
Monsters
Mythic Odysseys of Theros
of life and joy. Although these demons can strike down most foes, they prefer to let terror and despair overtake their victims first, letting their victims marinate in fear before the fiend devours
mortals as one of the Underworld’s countless demonic denizens, while a balor meeting a Theros demon on some other plane might consider it a rarity from some undiscovered Abyssal layer. In general
Baphomet
Legacy
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Monsters
Out of the Abyss
Charge. If Baphomet moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 16 (3d10);{"diceNotation":"3d10","rollType":"damage
","rollAction":"Charge","rollDamageType":"piercing"} piercing damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be pushed up to 10 feet away and knocked prone
Magic Items
Tasha’s Cauldron of Everything
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following
can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Baphomet regains spent legendary actions at the start of his turn.
Heartcleaver Attack. Baphomet makes one Heartcleaver attack.
Charge (Costs 2 Actions). Baphomet moves up to his speed without
brass decorate their profane altars.
Over time, a cultist of Baphomet becomes tainted by his influence, gaining bloodshot eyes and coarse, thickening hair. Small horns eventually sprout from the
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: clairvoyance (2 charges), crown of madness (1 charge), disintegrate (4 charges
from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control.
Properties of the Hand. Your alignment changes to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Enspelled Staff Staff, Rarity Varies (Requires Attunement by a Spellcaster) Bound into this staff is a spell of level 8 or lower. The spell is determined when the staff is created and can be of any
school of magic. The staff has 6 charges and regains 1d6 expended charges daily at dawn. While holding the staff, you can expend 1 charge to cast its spell. If you expend the staff’s last charge, roll
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Item Rarity Every magic item has a rarity, which provides a rough measure of an item’s power relative to other magic items. The rarities are shown in the Magic Item Rarities and Values table
. Common magic items, such as a Potion of Healing, are the most plentiful. Artifacts, such as the Wand of Orcus, are priceless, unique, and difficult to acquire. Magic Item Values by Rarity Common magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
can expend 1 charge to cast its spell. The level of the spell bound into the weapon determines the spell’s saving throw DC and attack bonus, as well as the weapon’s rarity, as shown in the following
Enspelled Weapon Weapon (Any Simple or Martial), Rarity Varies (Requires Attunement) Bound into this weapon is a spell of level 8 or lower. The spell is determined when the weapon is created and must
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Enspelled Armor Armor (Any Light, Medium, or Heavy), Rarity Varies (Requires Attunement) Bound into this armor is a spell of level 8 or lower. The spell is determined when the armor is created and
must belong to the Abjuration or Illusion school of magic. The armor has 6 charges and regains 1d6 expended charges daily at dawn. While wearing the armor, you can expend 1 charge to cast its spell. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
wondrous locations, such as the City of Brass or Sigil. If you allow characters to buy and sell magic items in your campaign, rarity can help you set prices for those items. Gold Piece values are provided
Magic Item Values by Rarity Common magic items can often be bought in a town or city. Uncommon and Rare magic items are usually found only in cities, and rarer magic items might be sold only in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
years. If characters ask who’s in charge, they are directed to Nighthill. He is pacing atop the parapet of the keep when the sky is clear, or inside the keep if the dragon is attacking. If the characters
hasn’t spared the time for more than cursory first aid. Castellan Escobert the Red Escobert is a shield dwarf with knotted, tangled, bright red hair. As master of the keep, Escobert is in charge of its
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, Escobert is in charge of its defense and is the best source of information on the tunnel and the sally port (see “The Old Tunnel” and “The Sally Port” below). He carries an enormous ring of iron and brass keys to the many locks in the keep.
human male of sixty years. If characters ask who’s in charge, they are directed to Nighthill. He is pacing atop the parapet of the keep when the sky is clear, or inside the keep if the dragon is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Astromancy Archive Wondrous item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into
has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and brass decorate their profane altars. Over time, Baphomet’s cultists become tainted by his influence, gaining bloodshot eyes and coarse, thickening hair. Small horns eventually sprout from the
. Baphomet wields a great glaive called Heartcleaver. He sometimes casts this deadly weapon aside so that he can charge his enemies and gore them with his horns, trampling them into the earth and rending them with his teeth like a beast.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and brass decorate their profane altars. Over time, Baphomet’s cultists become tainted by his influence, gaining bloodshot eyes and coarse, thickening hair. Small horns eventually sprout from the
. Baphomet wields a great glaive called Heartcleaver. He sometimes casts this deadly weapon aside so that he can charge his enemies and gore them with his horns, trampling them into the earth and rending them with his teeth like a beast.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
items found in the adventure. Because of their power and rarity, the items in this section (or at least those that aren’t cursed) are best suited for characters in a high-magic campaign. Alternatively
these items during the adventure but don’t want to make them part of your long-term campaign, some of them might function only in the monastery or Daoine Gloine, while others might be charge-dependent
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
more of them from Ispin’s descriptions. Becklin introduces herself, offers her condolences, and invites the characters to come with her to the Brass Crab if they aren’t already there. She explains that
the last decade, she has served as castellan of Thornwall Keep in Vogler. This posting is not only an official charge from her superiors but also a quiet retirement for her. Becklin takes her role
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of the following spells from the armor, targeting yourself: Jump (1 charge) or Levitate (2 charges). This armor regains 1d4 + 1 expended charges daily at dawn. Bloodrage Greataxe Weapon (Greataxe
wearing this armor, you can expend 1 charge to change the number rolled to a 10. The armor regains 1d4 expended charges daily at dawn. Dried Leech Weapon (Any Ammunition), Uncommon This leech has been
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spell from the eye, there is a 5 percent chance that Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the
DM’s control. Eye of Vecna Spells Spell Charge Cost Clairvoyance 2 Crown of Madness 1 Disintegrate 4 Dominate Monster 5 Eyebite 4 X-ray Vision. You can take a Magic action to gain X-ray vision
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The eye has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: clairvoyance (2 charges), crown of madness (1 charge), disintegrate
Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control. Eye and Hand of Vecna Properties of the Hand
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
plane might consider it a rarity from some undiscovered Abyssal layer. In general, feel free to use whatever fiends you wish when telling stories in Theros—the Underworld’s a big place with room for all
sense of loyalty or camaraderie toward these sycophants and often devours members of its retinue, yet more of the same continue to flock around the demon, offering fealty and squabbling for scraps
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
once, Bookwyrm listens to what they have to say, then puts them in charge of the investigation, escorts them through the Emerald Door, and gives them directions to the tower. Along the way, the First
cultist with darkvision 60 ft.; speaks Common and Elvish Pig Wheat Neff Cunningfoot Lightfoot halfling cult fanatic; speaks Common and Halfling Ram Sugar Norty Brass dragonborn cult fanatic; speaks Common and Draconic Sheep Sweet Corn Yohn Blofrond Human cult fanatic; speaks Common
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Figurine of Wondrous Power Wondrous Item, Rarity Varies A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the
form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Figurine of Wondrous Power Wondrous item, rarity by figurine A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and
charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Figurine of Wondrous Power Wondrous item, rarity by figurine A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and
riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Figurine of Wondrous Power Wondrous Item, Rarity Varies A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the
with the same statistics as a Riding Horse. It has 24 charges, and each hour or portion thereof it spends in goat form costs 1 charge. While it has charges, you can use it as often as you wish. When it
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Astrologer’s Burial Room A coffin adorned with glass stars rests atop a square dais in this burial chamber. Magical flames dance above two brass jars, one at each end of the coffin, illuminating scenes on
the ceiling of an astrologer creating maps of both the sky and this realm.
This burial chamber is brightly lit by two Continual Flame spells cast on brass jars at the coffin’s head and foot. Inside
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
their emblems. They create secret places to indulge themselves, including labyrinths of the sort their master favors. Bloodstained crowns and weapons of iron and brass decorate their profane altars. Over
the end of another creature’s turn. Baphomet regains spent legendary actions at the start of his turn.
Heartcleaver Attack. Baphomet makes one Heartcleaver attack.
Charge (Costs 2 Actions). Baphomet
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
azer is returning to the City of Brass after attending a smiths’ convention in Bytopia. Meldar shares a cabin (the one marked “c” on map 11.2) with Ignatius Inkblot and a monodrone valet known as Orb
, but the wand of magic missiles hidden inside it remains. One of the wand’s charges has been expended—the same charge that killed Quintus. Motive. Vern is a con artist who makes and sells “magic
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(Investigation) check ascertains that it is a rare vintage worth 50 gp to the proper buyer. Anyone who samples the wine, though, finds it cloyingly sweet, the vintage’s value clearly owing more to rarity than
-looking bed in the northwest corner has a wooden locker at its foot.
A small wooden table stands against the east wall, with a padded leather chair beside it. On the table, a brass three-branch






