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Knight
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Brave. The knight has advantage on saving throws against being frightened.Multiattack. The knight makes two melee attacks.
Greatsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
knight must see the attacker and be wielding a melee weapon.Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which
Monsters
Keys from the Golden Vault
Ashen Creature. When the knight drops to 0 hit points, it is reduced to a pile of ash, and any equipment it was wearing or carrying falls to the ground.
Brave. The knight has advantage on saving
wielding a melee weapon.Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether
Monsters
Storm King's Thunder
Brave. The knight has advantage on saving throws against being frightened.
Dwarven Resilience. Each knight has advantage on saving throws against poison, and resistance to poison damage.Multiattack
weapon.Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Knight Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether undertaking a quest or
passive Perception 10
Languages any one language (usually Common)
Challenge 3 (700 XP)
Brave. The knight has advantage on saving throws against being frightened.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Knight Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether undertaking a quest or
passive Perception 10
Languages any one language (usually Common)
Challenge 3 (700 XP)
Brave. The knight has advantage on saving throws against being frightened.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
28. Private Chapel The temple’s high priest resides in these small quarters, which contain a bed, personal effects, ceremonial robes, and religious instruments of office. A fireplace along the
with Moloch. To remedy this, he has requested more lizardfolk to brave the underwater lake and collect gemstones as tribute. He is preparing to bless the next volunteers. Secret Door A secret door to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Knight Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether undertaking a quest or
passive Perception 10
Languages any one language (usually Common)
Challenge 3 (700 XP)
Brave. The knight has advantage on saving throws against being frightened.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
28. Private Chapel The temple’s high priest resides in these small quarters, which contain a bed, personal effects, ceremonial robes, and religious instruments of office. A fireplace along the
with Moloch. To remedy this, he has requested more lizardfolk to brave the underwater lake and collect gemstones as tribute. He is preparing to bless the next volunteers. Secret Door A secret door to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
28. Private Chapel The temple’s high priest resides in these small quarters, which contain a bed, personal effects, ceremonial robes, and religious instruments of office. A fireplace along the
with Moloch. To remedy this, he has requested more lizardfolk to brave the underwater lake and collect gemstones as tribute. He is preparing to bless the next volunteers. Secret Door A secret door to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunities for those brave enough to enter the mists. The Mourning and You In making an Eberron character, think about the impact the Mourning had on you. If you’re from Cyre, did you lose all your
prefer not to dwell on such things? If you’re religious, did the shocking tragedy of the Mourning cause you to question your faith, or did it reinforce it? If you’re an artificer or a wizard, are you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunities for those brave enough to enter the mists. The Mourning and You In making an Eberron character, think about the impact the Mourning had on you. If you’re from Cyre, did you lose all your
prefer not to dwell on such things? If you’re religious, did the shocking tragedy of the Mourning cause you to question your faith, or did it reinforce it? If you’re an artificer or a wizard, are you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunities for those brave enough to enter the mists. The Mourning and You In making an Eberron character, think about the impact the Mourning had on you. If you’re from Cyre, did you lose all your
prefer not to dwell on such things? If you’re religious, did the shocking tragedy of the Mourning cause you to question your faith, or did it reinforce it? If you’re an artificer or a wizard, are you
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
different kinds working together, perhaps united as members of a religious order or some other kind of organization that crosses the divide of giant kinds (see “Gods and Religion” and “Organizations
adventurer passing into a world of giants. In Norse myth, giants inhabit the realm of Jotunheim, where brave gods and heroes occasionally venture on dangerous quests. Manuel Castanon Three brave
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
different kinds working together, perhaps united as members of a religious order or some other kind of organization that crosses the divide of giant kinds (see “Gods and Religion” and “Organizations
adventurer passing into a world of giants. In Norse myth, giants inhabit the realm of Jotunheim, where brave gods and heroes occasionally venture on dangerous quests. Manuel Castanon Three brave
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
different kinds working together, perhaps united as members of a religious order or some other kind of organization that crosses the divide of giant kinds (see “Gods and Religion” and “Organizations
adventurer passing into a world of giants. In Norse myth, giants inhabit the realm of Jotunheim, where brave gods and heroes occasionally venture on dangerous quests. Manuel Castanon Three brave






