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Returning 24 results for 'bravery being diffusing charged reality'.
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Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mordenkainen Renowned for his bravery but not his judgment, Mordenkainen is a powerful spellcaster from Oerth. The chaotic neutral, human wizard led a council of famous archmages known as the Circle
of Eight. He later became trapped in the dread realm of Barovia, where he lost his spellbook and staff as well as his grip on reality and wandered adrift for some time. Alustriel trusts Mordenkainen
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mordenkainen Renowned for his bravery but not his judgment, Mordenkainen is a powerful spellcaster from Oerth. The chaotic neutral, human wizard led a council of famous archmages known as the Circle
of Eight. He later became trapped in the dread realm of Barovia, where he lost his spellbook and staff as well as his grip on reality and wandered adrift for some time. Alustriel trusts Mordenkainen
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mordenkainen Renowned for his bravery but not his judgment, Mordenkainen is a powerful spellcaster from Oerth. The chaotic neutral, human wizard led a council of famous archmages known as the Circle
of Eight. He later became trapped in the dread realm of Barovia, where he lost his spellbook and staff as well as his grip on reality and wandered adrift for some time. Alustriel trusts Mordenkainen
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Undying Court creates a pool of energy that empowers their divine spellcasters. Of all of these religions, the Undying Court is the most grounded in reality. You can go to Shae Mordai and seek an
a specific counselor—perhaps your own ancestor? Followers of the Undying Court despise negatively charged undead, so without a concrete mission, one should seek to destroy the undead and the necromancers who rouse them.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Undying Court creates a pool of energy that empowers their divine spellcasters. Of all of these religions, the Undying Court is the most grounded in reality. You can go to Shae Mordai and seek an
a specific counselor—perhaps your own ancestor? Followers of the Undying Court despise negatively charged undead, so without a concrete mission, one should seek to destroy the undead and the necromancers who rouse them.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Undying Court creates a pool of energy that empowers their divine spellcasters. Of all of these religions, the Undying Court is the most grounded in reality. You can go to Shae Mordai and seek an
a specific counselor—perhaps your own ancestor? Followers of the Undying Court despise negatively charged undead, so without a concrete mission, one should seek to destroy the undead and the necromancers who rouse them.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ruling over its domain. Long ago, the beholder heard rumors of an arcane device known as the Maze Engine, capable of shifting the gears of reality. During the last Great Modron March, Karazikar
. All of the slaves fear Karazikar, and the notion of acting against the beholder seems impossible to them. However, witnessing the bravery of the adventurers has a chance to sway them. If the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ruling over its domain. Long ago, the beholder heard rumors of an arcane device known as the Maze Engine, capable of shifting the gears of reality. During the last Great Modron March, Karazikar
. All of the slaves fear Karazikar, and the notion of acting against the beholder seems impossible to them. However, witnessing the bravery of the adventurers has a chance to sway them. If the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ruling over its domain. Long ago, the beholder heard rumors of an arcane device known as the Maze Engine, capable of shifting the gears of reality. During the last Great Modron March, Karazikar
. All of the slaves fear Karazikar, and the notion of acting against the beholder seems impossible to them. However, witnessing the bravery of the adventurers has a chance to sway them. If the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the spectator’s grip on reality. It has become deranged and believes that the mine is still in use, ignoring all evidence to the contrary.
The wraith (area 14) wants to drive off or kill the
otherwise finished. Like the main workshop, it has been almost completely destroyed. Treasure On the worktable in the southeast corner of the room are the last items the spectator was charged to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the spectator’s grip on reality. It has become deranged and believes that the mine is still in use, ignoring all evidence to the contrary.
The wraith (area 14) wants to drive off or kill the
otherwise finished. Like the main workshop, it has been almost completely destroyed. Treasure On the worktable in the southeast corner of the room are the last items the spectator was charged to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the spectator’s grip on reality. It has become deranged and believes that the mine is still in use, ignoring all evidence to the contrary.
The wraith (area 14) wants to drive off or kill the
otherwise finished. Like the main workshop, it has been almost completely destroyed. Treasure On the worktable in the southeast corner of the room are the last items the spectator was charged to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Chain Lightning Stadium The air around this amphitheater is charged with static. Cracked steps descend to the stadium floor, where a tiny glittering object rests on a pedestal of black stone. Three
attack roll against AC 15. If this attack hits, the ball becomes electrically charged as it passes between the tines. Repeat step 1 to determine which team gets custody of the electrically charged
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Chain Lightning Stadium The air around this amphitheater is charged with static. Cracked steps descend to the stadium floor, where a tiny glittering object rests on a pedestal of black stone. Three
attack roll against AC 15. If this attack hits, the ball becomes electrically charged as it passes between the tines. Repeat step 1 to determine which team gets custody of the electrically charged
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Chain Lightning Stadium The air around this amphitheater is charged with static. Cracked steps descend to the stadium floor, where a tiny glittering object rests on a pedestal of black stone. Three
attack roll against AC 15. If this attack hits, the ball becomes electrically charged as it passes between the tines. Repeat step 1 to determine which team gets custody of the electrically charged
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
describe Annam as a sleeping god whose dreams formed the substance of reality and allowed other gods to create within it. Annam is often described as an all-knowing god whose deep learning, profound
and many other exploits, she demonstrated not just her giant-sized might but also her bravery (bordering on foolhardiness), her talent for trickery (often aided by magical illusions), and her
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
describe Annam as a sleeping god whose dreams formed the substance of reality and allowed other gods to create within it. Annam is often described as an all-knowing god whose deep learning, profound
and many other exploits, she demonstrated not just her giant-sized might but also her bravery (bordering on foolhardiness), her talent for trickery (often aided by magical illusions), and her
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
describe Annam as a sleeping god whose dreams formed the substance of reality and allowed other gods to create within it. Annam is often described as an all-knowing god whose deep learning, profound
and many other exploits, she demonstrated not just her giant-sized might but also her bravery (bordering on foolhardiness), her talent for trickery (often aided by magical illusions), and her
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stored here. The spectator was slated to serve for 101 years. When the mine was sacked, the bandits disturbed the delicate magic in the area, eroding the spectator’s grip on reality. It believes the mine
otherwise finished. Like the main workshop, it is heavily damaged. Treasure. On the worktable in the southeast corner of the room are the items the spectator was charged to protect: a +1 mace and a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stored here. The spectator was slated to serve for 101 years. When the mine was sacked, the bandits disturbed the delicate magic in the area, eroding the spectator’s grip on reality. It believes the mine
otherwise finished. Like the main workshop, it is heavily damaged. Treasure. On the worktable in the southeast corner of the room are the items the spectator was charged to protect: a +1 mace and a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stored here. The spectator was slated to serve for 101 years. When the mine was sacked, the bandits disturbed the delicate magic in the area, eroding the spectator’s grip on reality. It believes the mine
otherwise finished. Like the main workshop, it is heavily damaged. Treasure. On the worktable in the southeast corner of the room are the items the spectator was charged to protect: a +1 mace and a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
paraphrase the following text: Floating in space is a pulsing rift of iridescent energy, like a jagged scar in the fabric of reality. The light dims for a second, revealing faint shadows shifting deep
two locations. To set the scene, read or paraphrase the following: You appear on a smooth, flat-topped rock floating in the middle of a magically charged maelstrom filled with thunderous roars. Other
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
paraphrase the following text: Floating in space is a pulsing rift of iridescent energy, like a jagged scar in the fabric of reality. The light dims for a second, revealing faint shadows shifting deep
two locations. To set the scene, read or paraphrase the following: You appear on a smooth, flat-topped rock floating in the middle of a magically charged maelstrom filled with thunderous roars. Other
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
paraphrase the following text: Floating in space is a pulsing rift of iridescent energy, like a jagged scar in the fabric of reality. The light dims for a second, revealing faint shadows shifting deep
two locations. To set the scene, read or paraphrase the following: You appear on a smooth, flat-topped rock floating in the middle of a magically charged maelstrom filled with thunderous roars. Other






