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Returning 35 results for 'bravery being diffusing cost rest'.
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bravery being diffusing core rest
bravery being diffusing cast rest
Feats
Player’s Handbook
.
Speed Increase. Your Speed increases by 10 feet.
Dash over Difficult Terrain. When you take the Dash action on your turn, Difficult Terrain doesn't cost you extra movement for the rest of that turn.
Agile Movement. Opportunity Attack;Opportunity Attacks have Disadvantage against you.
Magic Items
Dungeon Master’s Guide
finish a Long Rest, if you and the Demonomicon are on the same plane of existence, one trapped creature within the book can attempt to possess you. You make a DC 20 Charisma saving throw. On a failed
.
Spell
Charge Cost
Magic Circle
1
Magic Jar
3
Planar Ally
3
Planar Binding
2
Plane Shift (to the Abyss only)
3
Summon Fiend
3
Tasha's Hideous Laughter
0
Feats
Forgotten Realms: Heroes of Faerûn
take the Disengage action on your turn, Difficult Terrain doesn’t cost you extra movement for the rest of that turn.
Flustering Strike. When you hit a creature with an attack roll, you can attempt
throws until the end of your next turn.
You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Magic Items
Fizban's Treasury of Dragons
gem, you can expend up to 3 charges to ignore the spell’s material components with a gold piece cost, up to 500 gp per charge expended.
When you finish a long rest, choose a spell from any
class list. The spell you choose must be of a level you can cast. You know the chosen spell and can cast it with your spell slots of the appropriate level until the end of your next long rest.
Mobile
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
You are exceptionally speedy and agile. You gain the following benefits:
Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn't cost you extra movement on that
turn.
When you make a melee attack against a creature, you don't provoke opportunity attack;opportunity attacks from that creature for the rest of the turn, whether you hit or not.
Monsters
Bigby Presents: Glory of the Giants
, claimed its Abyssal realm for himself, and now waits for other frost giants to join him in conquering the rest of the Abyss.
When Kostchtchie answers the pleas of giants, he gives them supernatural
strength and ferocious bloodlust. The giants’ muscles expand, their arms extend past their knees, and bitter cold surrounds them. The demon lord’s gifts come at a cost, though, as the giants
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
wandering children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy
remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them. Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
, making a bargain for a musical gift in addition to your life and freedom, but at what cost? QUICK BUILD You can make a bard quickly by following these suggestions. First, Charisma should be your
Backgrounds
Ghosts of Saltmarsh
;You enabled the escape of your fellow soldiers, but at great cost to yourself. Some of your past comrades may think you’re dead.
4
Juggernaut. No reasonable explanation can explain
Might. The strong train so that they might rule those who are weak. (Evil)
5
Bravery. To act when others quake in fear — this is the essence of the warrior. (Any)
6
Equipment
, and they have advantage on those checks. The effects of the balm last until the creature finishes a long rest.
A character who studies a sample of balm for 1 week and succeeds on a DC 18 Intelligence
(Arcana) or Wisdom (Medicine) check can create a recipe for it. Using the recipe, a character can create one dose of balm with 8 hours of work at a cost of 125 gp. Using slime collected from an olothec lair or a dead olothec as a reagent reduces the cost by half.
Adult White Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement
lair.
Freezing precipitation falls within 6 miles of the dragon’s lair, sometimes forming blizzard conditions when the dragon is at rest.
Icy walls block off areas in the dragon’s lair
Ancient White Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement
lair.
Freezing precipitation falls within 6 miles of the dragon’s lair, sometimes forming blizzard conditions when the dragon is at rest.
Icy walls block off areas in the dragon’s lair
Magic Items
Quests from the Infinite Staircase
short or long rest. Once added, fuel can’t be removed from the lantern’s base.
The lantern’s flame can’t be extinguished by any means other than running out of fuel. If the
faces display the following gem lenses: diamond, emerald, ruby, and sapphire. As part of a short or long rest, you can magically change any of these gem lenses to a different type of gem shown in the
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
serpent gods taught the humans how to take on aspects of the snake, but the cost of the change was high, requiring many sacrifices for each person to be transformed. Entire households of slaves in
Feats
Dragonlance: Shadow of the Dragon Queen
You are a Knight of Solamnia aligned with the Order of the Sword, a group devoted to heroism and courage. Bravery steels your spirit, granting you these benefits:
Ability Score Increase. Increase
proficiency bonus, and you regain all expended uses when you finish a long rest.
MEMBERSHIP IN KNIGHTLY ORDERS
Knights of Solamnia are only ever members of one of their organization’s orders. In
Magic Items
Baldur’s Gate: Descent into Avernus
. It desires a wielder who embodies bravery and heroism.
Attunement. The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
danger and end their research, a warlock plunges ahead, heedless of the cost. Thus, it takes a peculiar mixture of intelligence, curiosity, and recklessness to produce a warlock. Many folk would describe
that combination as evidence of madness. Warlocks see it as a demonstration of bravery. Warlocks are defined by two elements that work in concert to forge their path into this class. The first
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
danger and end their research, a warlock plunges ahead, heedless of the cost. Thus, it takes a peculiar mixture of intelligence, curiosity, and recklessness to produce a warlock. Many folk would describe
that combination as evidence of madness. Warlocks see it as a demonstration of bravery. Warlocks are defined by two elements that work in concert to forge their path into this class. The first
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
danger and end their research, a warlock plunges ahead, heedless of the cost. Thus, it takes a peculiar mixture of intelligence, curiosity, and recklessness to produce a warlock. Many folk would describe
that combination as evidence of madness. Warlocks see it as a demonstration of bravery. Warlocks are defined by two elements that work in concert to forge their path into this class. The first
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mobile You are exceptionally speedy and agile. You gain the following benefits: Your speed increases by 10 feet. When you use the Dash action, difficult terrain doesn’t cost you extra movement on
that turn. When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mobile You are exceptionally speedy and agile. You gain the following benefits: Your speed increases by 10 feet. When you use the Dash action, difficult terrain doesn’t cost you extra movement on
that turn. When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mobile You are exceptionally speedy and agile. You gain the following benefits: Your speed increases by 10 feet. When you use the Dash action, difficult terrain doesn’t cost you extra movement on
that turn. When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
feature vanishes when you finish a long rest. Creating Spell Slots Spell Slot Level Sorcery Point Cost 1st 2 2nd 3 3rd 5 4th 6 5th 7 Converting a Spell Slot to Sorcery Points. As a bonus action
table for your level. You regain all spent sorcery points when you finish a long rest. Flexible Casting You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
feature vanishes when you finish a long rest. Creating Spell Slots Spell Slot
Level
Sorcery Point
Cost
1st 2 2nd 3 3rd 5 4th 6 5th 7 Converting a Spell Slot to Sorcery Points. As a bonus
table for your level. You regain all spent sorcery points when you finish a long rest. Flexible Casting You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
feature vanishes when you finish a long rest. Creating Spell Slots Spell Slot
Level
Sorcery Point
Cost
1st 2 2nd 3 3rd 5 4th 6 5th 7 Converting a Spell Slot to Sorcery Points. As a bonus
table for your level. You regain all spent sorcery points when you finish a long rest. Flexible Casting You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
feature vanishes when you finish a long rest. Creating Spell Slots Spell Slot Level Sorcery Point Cost 1st 2 2nd 3 3rd 5 4th 6 5th 7 Converting a Spell Slot to Sorcery Points. As a bonus action
table for your level. You regain all spent sorcery points when you finish a long rest. Flexible Casting You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
feature vanishes when you finish a long rest. Creating Spell Slots Spell Slot Level Sorcery Point Cost 1st 2 2nd 3 3rd 5 4th 6 5th 7 Converting a Spell Slot to Sorcery Points. As a bonus action
table for your level. You regain all spent sorcery points when you finish a long rest. Flexible Casting You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
feature vanishes when you finish a long rest. Creating Spell Slots Spell Slot
Level
Sorcery Point
Cost
1st 2 2nd 3 3rd 5 4th 6 5th 7 Converting a Spell Slot to Sorcery Points. As a bonus
table for your level. You regain all spent sorcery points when you finish a long rest. Flexible Casting You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of 20. Speed Increase. Your Speed increases by 10 feet. Dash over Difficult Terrain. When you take the Dash action on your turn, Difficult Terrain doesn’t cost you extra movement for the rest of that turn. Agile Movement. Opportunity Attacks have Disadvantage against you.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of 20. Speed Increase. Your Speed increases by 10 feet. Dash over Difficult Terrain. When you take the Dash action on your turn, Difficult Terrain doesn’t cost you extra movement for the rest of that turn. Agile Movement. Opportunity Attacks have Disadvantage against you.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of 20. Speed Increase. Your Speed increases by 10 feet. Dash over Difficult Terrain. When you take the Dash action on your turn, Difficult Terrain doesn’t cost you extra movement for the rest of that turn. Agile Movement. Opportunity Attacks have Disadvantage against you.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
regains all expended charges daily at dawn. When you cast a spell while holding this gem, you can expend up to 3 charges to ignore the spell’s material components with a gold piece cost, up to 500 gp per
charge expended. When you finish a long rest, choose a spell from any class list. The spell you choose must be of a level you can cast. You know the chosen spell and can cast it with your spell slots of the appropriate level until the end of your next long rest.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
regains all expended charges daily at dawn. When you cast a spell while holding this gem, you can expend up to 3 charges to ignore the spell’s material components with a gold piece cost, up to 500 gp per
charge expended. When you finish a long rest, choose a spell from any class list. The spell you choose must be of a level you can cast. You know the chosen spell and can cast it with your spell slots of the appropriate level until the end of your next long rest.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
regains all expended charges daily at dawn. When you cast a spell while holding this gem, you can expend up to 3 charges to ignore the spell’s material components with a gold piece cost, up to 500 gp per
charge expended. When you finish a long rest, choose a spell from any class list. The spell you choose must be of a level you can cast. You know the chosen spell and can cast it with your spell slots of the appropriate level until the end of your next long rest.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
rest); each creature in the cone must make a DC 10 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one. He has resistance to fire damage. He speaks
cost listed in the Spells for Sale table. He can scribe any of these spells as a spell scroll but charges twice the listed cost for this service. Spells for Sale Spell Cost per Spell Comprehend






