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Returning 35 results for 'bravery blinding diffusing comes relation'.
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Monsters
Waterdeep: Dragon Heist
slots): blinding smite, dispel magicMultiattack. Ziraj makes three attacks with his glaive or with his oversized longbow.
Glaive. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
hulking shadow that glares from its perch, rains down death in the form of long black arrows, and slinks off without so much as a whisper. Where he comes from — if he even has a home — remains a mystery, as
Bugbear
Legacy
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races
Volo's Guide to Monsters
deities who are brothers, Hruggek and Grankhul. Hruggek is the fearsome elder sibling, possessed of legendary might and prowess in battle. Bugbears believe their strength and bravery come from him
commands to the severed heads to wake Hruggek if any danger threatens him.
Bugbears admire the qualities of both brothers. Because of Hruggek, they consider bravery and physical superiority to be their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, its multitudinous voices temporarily silenced as it gnaws and swallows living flesh. The monster liquefies stone with which it comes into contact, hindering creatures that overcome its gibbering and
gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.
Bites. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17 (5d6) piercing damage. If the target is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, its multitudinous voices temporarily silenced as it gnaws and swallows living flesh. The monster liquefies stone with which it comes into contact, hindering creatures that overcome its gibbering and
gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.
Bites. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17 (5d6) piercing damage. If the target is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, its multitudinous voices temporarily silenced as it gnaws and swallows living flesh. The monster liquefies stone with which it comes into contact, hindering creatures that overcome its gibbering and
gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.
Bites. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17 (5d6) piercing damage. If the target is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. One of the vehicle’s weapons (DM’s choice) can’t be used until this mishap ends. If the vehicle has no functioning weapons, no mishap occurs. 20 (Str)
11–13 Blinding Smoke. The helm station
ability checks and attack rolls made by creatures on or inside the vehicle have disadvantage. 20 (Dex)
20 Flip. The vehicle flips over, falls prone, and comes to a dead stop in an unoccupied space
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. One of the vehicle’s weapons (DM’s choice) can’t be used until this mishap ends. If the vehicle has no functioning weapons, no mishap occurs. 20 (Str)
11–13 Blinding Smoke. The helm station
ability checks and attack rolls made by creatures on or inside the vehicle have disadvantage. 20 (Dex)
20 Flip. The vehicle flips over, falls prone, and comes to a dead stop in an unoccupied space
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. One of the vehicle’s weapons (DM’s choice) can’t be used until this mishap ends. If the vehicle has no functioning weapons, no mishap occurs. 20 (Str)
11–13 Blinding Smoke. The helm station
ability checks and attack rolls made by creatures on or inside the vehicle have disadvantage. 20 (Dex)
20 Flip. The vehicle flips over, falls prone, and comes to a dead stop in an unoccupied space
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
doubled. 6: Star Forge Archways on the south, east, and west walls vent scorching heat from this high-ceilinged forge chamber. The heat comes from a blazing furnace set into the north wall. An enormous
piece of red-hot metal at the anvil. Like the human, she wears dark-tinted goggles to protect her eyes from the blinding light of the furnace.
The giant smith is Brimskarda, a lawful evil fire giant
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
doubled. 6: Star Forge Archways on the south, east, and west walls vent scorching heat from this high-ceilinged forge chamber. The heat comes from a blazing furnace set into the north wall. An enormous
piece of red-hot metal at the anvil. Like the human, she wears dark-tinted goggles to protect her eyes from the blinding light of the furnace.
The giant smith is Brimskarda, a lawful evil fire giant
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
doubled. 6: Star Forge Archways on the south, east, and west walls vent scorching heat from this high-ceilinged forge chamber. The heat comes from a blazing furnace set into the north wall. An enormous
piece of red-hot metal at the anvil. Like the human, she wears dark-tinted goggles to protect her eyes from the blinding light of the furnace.
The giant smith is Brimskarda, a lawful evil fire giant
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bravery. Sir Lanniver Strayl
Lawful good human fighter
Ideals: Faith, devotion, justice, duty
Personality: Patient, determined, witty
Potential Resources: Order of the Gauntlet veterans
A
accepts what comes with a wry wit and an unshakable faith that things will always work out — provided those of good intent do what must be done. If most of the characters in the party are of good
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bravery. Sir Lanniver Strayl
Lawful good human fighter
Ideals: Faith, devotion, justice, duty
Personality: Patient, determined, witty
Potential Resources: Order of the Gauntlet veterans
A
accepts what comes with a wry wit and an unshakable faith that things will always work out — provided those of good intent do what must be done. If most of the characters in the party are of good
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bravery. Sir Lanniver Strayl
Lawful good human fighter
Ideals: Faith, devotion, justice, duty
Personality: Patient, determined, witty
Potential Resources: Order of the Gauntlet veterans
A
accepts what comes with a wry wit and an unshakable faith that things will always work out — provided those of good intent do what must be done. If most of the characters in the party are of good
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Hruggek is the fearsome elder sibling, possessed of legendary might and prowess in battle. Bugbears believe their strength and bravery come from him. Cunning Grankhul is the younger one, and in the
any danger threatens him. Bugbears admire the qualities of both brothers. Because of Hruggek, they consider bravery and physical superiority to be their natural state. Thanks to Grankhul, they can use
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Hruggek is the fearsome elder sibling, possessed of legendary might and prowess in battle. Bugbears believe their strength and bravery come from him. Cunning Grankhul is the younger one, and in the
any danger threatens him. Bugbears admire the qualities of both brothers. Because of Hruggek, they consider bravery and physical superiority to be their natural state. Thanks to Grankhul, they can use
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Hruggek is the fearsome elder sibling, possessed of legendary might and prowess in battle. Bugbears believe their strength and bravery come from him. Cunning Grankhul is the younger one, and in the
any danger threatens him. Bugbears admire the qualities of both brothers. Because of Hruggek, they consider bravery and physical superiority to be their natural state. Thanks to Grankhul, they can use
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
doesn’t care what becomes of the cultists once the airship is delivered to the party, nor does he care exactly what the characters do with the airship once it comes into their possession. He does, however
his hidden vale, so that he can reward your bravery.”
The cultists have never visited the Eye of the All-Father before and know nothing about its layout or its contents. They do know a few things
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
doesn’t care what becomes of the cultists once the airship is delivered to the party, nor does he care exactly what the characters do with the airship once it comes into their possession. He does, however
his hidden vale, so that he can reward your bravery.”
The cultists have never visited the Eye of the All-Father before and know nothing about its layout or its contents. They do know a few things
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
doesn’t care what becomes of the cultists once the airship is delivered to the party, nor does he care exactly what the characters do with the airship once it comes into their possession. He does, however
his hidden vale, so that he can reward your bravery.”
The cultists have never visited the Eye of the All-Father before and know nothing about its layout or its contents. They do know a few things
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
restored the old name and changed his name to Xoblob. “No relation to the eye tyrant hanging in the window!” he says. Trinkets. The gnome sells an assortment of trinkets. As the characters search the
. The flickering comes from the one streetlamp still intact on Candle Lane, kept alight by a continual flame spell. A warehouse is directly across the street from the lamp, which illuminates a black
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
restored the old name and changed his name to Xoblob. “No relation to the eye tyrant hanging in the window!” he says. Trinkets. The gnome sells an assortment of trinkets. As the characters search the
. The flickering comes from the one streetlamp still intact on Candle Lane, kept alight by a continual flame spell. A warehouse is directly across the street from the lamp, which illuminates a black
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
restored the old name and changed his name to Xoblob. “No relation to the eye tyrant hanging in the window!” he says. Trinkets. The gnome sells an assortment of trinkets. As the characters search the
. The flickering comes from the one streetlamp still intact on Candle Lane, kept alight by a continual flame spell. A warehouse is directly across the street from the lamp, which illuminates a black
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
plane intersects it horizontally at the level of the docks and the base of the tower. Topalah’s Tower View Player Version As the tower comes into view, read: A crooked tower perches atop a small
from one plot to another.
“Most of my sustenance comes from these gardens,” says Topolah. “I get regular deliveries of fresh soil from dohwar merchants, and they get home-grown food and birds’ eggs in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
plane intersects it horizontally at the level of the docks and the base of the tower. Topalah’s Tower View Player Version As the tower comes into view, read: A crooked tower perches atop a small
from one plot to another.
“Most of my sustenance comes from these gardens,” says Topolah. “I get regular deliveries of fresh soil from dohwar merchants, and they get home-grown food and birds’ eggs in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
plane intersects it horizontally at the level of the docks and the base of the tower. Topalah’s Tower View Player Version As the tower comes into view, read: A crooked tower perches atop a small
from one plot to another.
“Most of my sustenance comes from these gardens,” says Topolah. “I get regular deliveries of fresh soil from dohwar merchants, and they get home-grown food and birds’ eggs in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
any way we can.”
The knights use the feast to learn about the characters and how much they know about the elemental cults. Applauding bravery and offering toasts, the knights listen to the
group of hunters in the canyon roll a d20, adding 1 for each character or knight in the group. Any group that rolls a total of 18 or higher comes within 100 feet of the manticore. Any and all groups
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
any way we can.”
The knights use the feast to learn about the characters and how much they know about the elemental cults. Applauding bravery and offering toasts, the knights listen to the
group of hunters in the canyon roll a d20, adding 1 for each character or knight in the group. Any group that rolls a total of 18 or higher comes within 100 feet of the manticore. Any and all groups
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Fortuitous Happenstance. The Shieldmeet festival features a number of games of chance, skill, and bravery, from dice and darts, to drunken running, to wrestling and other physical contests
the Lords’ Alliance, to ensure that Yartar doesn’t fall to enemies and cause upheaval in the trade network along the rivers. What can’t be transported to or from Yartar by barge comes and goes by
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
any way we can.”
The knights use the feast to learn about the characters and how much they know about the elemental cults. Applauding bravery and offering toasts, the knights listen to the
group of hunters in the canyon roll a d20, adding 1 for each character or knight in the group. Any group that rolls a total of 18 or higher comes within 100 feet of the manticore. Any and all groups
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Fortuitous Happenstance. The Shieldmeet festival features a number of games of chance, skill, and bravery, from dice and darts, to drunken running, to wrestling and other physical contests
the Lords’ Alliance, to ensure that Yartar doesn’t fall to enemies and cause upheaval in the trade network along the rivers. What can’t be transported to or from Yartar by barge comes and goes by
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Fortuitous Happenstance. The Shieldmeet festival features a number of games of chance, skill, and bravery, from dice and darts, to drunken running, to wrestling and other physical contests
the Lords’ Alliance, to ensure that Yartar doesn’t fall to enemies and cause upheaval in the trade network along the rivers. What can’t be transported to or from Yartar by barge comes and goes by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
business deals, and he makes friends easily. Like many sun elves, Davil has an affinity for magic and is gifted with the kind of patience that comes with a long life span. Unlike most, he’s not the least
off without so much as a whisper. Where he comes from — if he even has a home — remains a mystery, as does the question of where he might show up next. Treasure. Ziraj wears +2 leather armor and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
business deals, and he makes friends easily. Like many sun elves, Davil has an affinity for magic and is gifted with the kind of patience that comes with a long life span. Unlike most, he’s not the least
off without so much as a whisper. Where he comes from — if he even has a home — remains a mystery, as does the question of where he might show up next. Treasure. Ziraj wears +2 leather armor and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
business deals, and he makes friends easily. Like many sun elves, Davil has an affinity for magic and is gifted with the kind of patience that comes with a long life span. Unlike most, he’s not the least
off without so much as a whisper. Where he comes from — if he even has a home — remains a mystery, as does the question of where he might show up next. Treasure. Ziraj wears +2 leather armor and






