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Cleric
Legacy
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Classes
Basic Rules (2014)
because his or her god demands it. Pursuing the goals of the gods often involves braving dangers in unsettled lands, smiting evil, or seeking holy relics in ancient tombs. Many clerics are also
.
Creating a Cleric
As you create a cleric, the most important question to consider is which deity to serve and what principles you want your character to embody. The Gods of the Multiverse section
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
loudly orating from a tome to entice potential customers Theryn, a young jackalwere with deft hands, good for repairing damaged books or liberating a few coins from wealthy pockets Zan, the oldest pack
death. Though she is a capable leader in her own right, the burden of taking over from Nidalia is a heavy one. While she was alive, Nidalia taught Korvala the ritual to create gingwatzims. The other
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
loudly orating from a tome to entice potential customers Theryn, a young jackalwere with deft hands, good for repairing damaged books or liberating a few coins from wealthy pockets Zan, the oldest pack
death. Though she is a capable leader in her own right, the burden of taking over from Nidalia is a heavy one. While she was alive, Nidalia taught Korvala the ritual to create gingwatzims. The other
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Battle Smith Commanding nothing less than the power to create life, many battle smiths turn their genius toward forging technologically remarkable puppies and kitties.
Maybe I’ve underestimated
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Battle Smith Commanding nothing less than the power to create life, many battle smiths turn their genius toward forging technologically remarkable puppies and kitties.
Maybe I’ve underestimated
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Battle Smith Commanding nothing less than the power to create life, many battle smiths turn their genius toward forging technologically remarkable puppies and kitties.
Maybe I’ve underestimated
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
loudly orating from a tome to entice potential customers Theryn, a young jackalwere with deft hands, good for repairing damaged books or liberating a few coins from wealthy pockets Zan, the oldest pack
death. Though she is a capable leader in her own right, the burden of taking over from Nidalia is a heavy one. While she was alive, Nidalia taught Korvala the ritual to create gingwatzims. The other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
seem to stretch forever into the depths. The storms that move across the sea sometimes create temporary portals to the Material Plane and draw ships into the Plane of Water. Surviving vessels from
planar voyagers keep to the air, braving the powerful winds and driving snow to avoid setting foot on the great glacier.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Battle Smith Command a Construct Guardian Michael Broussard Battle Smith Subclass
A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both
minute with all its Hit Points restored. Whenever you finish a Long Rest, you can create a new defender if you have Smith’s Tools in hand. If you already have a defender from this feature, the first one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new steel defender if
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new steel defender if
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Battle Smith Command a Construct Guardian Michael Broussard Battle Smith Subclass
A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both
minute with all its Hit Points restored. Whenever you finish a Long Rest, you can create a new defender if you have Smith’s Tools in hand. If you already have a defender from this feature, the first one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new steel defender if
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Battle Smith Command a Construct Guardian Michael Broussard Battle Smith Subclass
A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both
minute with all its Hit Points restored. Whenever you finish a Long Rest, you can create a new defender if you have Smith’s Tools in hand. If you already have a defender from this feature, the first one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
seem to stretch forever into the depths. The storms that move across the sea sometimes create temporary portals to the Material Plane and draw ships into the Plane of Water. Surviving vessels from
planar voyagers keep to the air, braving the powerful winds and driving snow to avoid setting foot on the great glacier.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
seem to stretch forever into the depths. The storms that move across the sea sometimes create temporary portals to the Material Plane and draw ships into the Plane of Water. Surviving vessels from
planar voyagers keep to the air, braving the powerful winds and driving snow to avoid setting foot on the great glacier.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
alchemist’s supplies grants additional insight into any chemicals or other substances that might have been used in the area. Alchemical Crafting. You can use this tool proficiency to create alchemical
materials you are carrying. Alchemist’s Supplies Activity DC Create a puff of thick smoke 10 Identify a poison 10 Identify a substance 15 Start a fire 15 Neutralize acid 20 Brewer’s Supplies
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
create a storm with high waves. A crew caught in a storm loses sight of all landmarks (unless there’s a lighthouse or other bright feature), and ability checks made to navigate during the storm have
while the vessel is berthed. Repairing 1 hit point of damage requires 1 day and costs 20 gp for materials and labor. Airborne and Waterborne Vehicles Ship
Cost
Speed
Crew
Passengers
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
alchemist’s supplies grants additional insight into any chemicals or other substances that might have been used in the area. Alchemical Crafting. You can use this tool proficiency to create alchemical
materials you are carrying. Alchemist’s Supplies Activity DC Create a puff of thick smoke 10 Identify a poison 10 Identify a substance 15 Start a fire 15 Neutralize acid 20 Brewer’s Supplies
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
alchemist’s supplies grants additional insight into any chemicals or other substances that might have been used in the area. Alchemical Crafting. You can use this tool proficiency to create alchemical
materials you are carrying. Alchemist’s Supplies Activity DC Create a puff of thick smoke 10 Identify a poison 10 Identify a substance 15 Start a fire 15 Neutralize acid 20 Brewer’s Supplies
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
create a storm with high waves. A crew caught in a storm loses sight of all landmarks (unless there’s a lighthouse or other bright feature), and ability checks made to navigate during the storm have
while the vessel is berthed. Repairing 1 hit point of damage requires 1 day and costs 20 gp for materials and labor. Airborne and Waterborne Vehicles Ship
Cost
Speed
Crew
Passengers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
create a storm with high waves. A crew caught in a storm loses sight of all landmarks (unless there’s a lighthouse or other bright feature), and ability checks made to navigate during the storm have
while the vessel is berthed. Repairing 1 hit point of damage requires 1 day and costs 20 gp for materials and labor. Airborne and Waterborne Vehicles Ship
Cost
Speed
Crew
Passengers
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
2.6, the Black Lake. WILDERNESS ENCOUNTERS AND CAMPING
If you want to make the trek from Blasingdell to the Stone Tooth more interesting, you can create random encounters with orc raiding parties
the path for some time before braving the Stone Tooth. When they arrive, two foraging parties from Great Ulfe’s tribe are searching the nearby hills for loot. The first party of four orcs returns two
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
2.6, the Black Lake. WILDERNESS ENCOUNTERS AND CAMPING
If you want to make the trek from Blasingdell to the Stone Tooth more interesting, you can create random encounters with orc raiding parties
the path for some time before braving the Stone Tooth. When they arrive, two foraging parties from Great Ulfe’s tribe are searching the nearby hills for loot. The first party of four orcs returns two
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
2.6, the Black Lake. WILDERNESS ENCOUNTERS AND CAMPING
If you want to make the trek from Blasingdell to the Stone Tooth more interesting, you can create random encounters with orc raiding parties
the path for some time before braving the Stone Tooth. When they arrive, two foraging parties from Great Ulfe’s tribe are searching the nearby hills for loot. The first party of four orcs returns two
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
few key rooms and create specific contents for them. Dungeon: Death Trap d20 Purpose 1 Antechamber or waiting room for spectators 2–8 Guardroom fortified against intruders 9–11 Vault for holding
extracted from the mine 10–15 Lode where metal ore is mined (75 percent chance of being depleted) 16 Office used by the mine supervisor 17 Smithy for repairing damaged tools 18–19 Storage for tools and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
few key rooms and create specific contents for them. Dungeon: Death Trap d20 Purpose 1 Antechamber or waiting room for spectators 2–8 Guardroom fortified against intruders 9–11 Vault for holding
extracted from the mine 10–15 Lode where metal ore is mined (75 percent chance of being depleted) 16 Office used by the mine supervisor 17 Smithy for repairing damaged tools 18–19 Storage for tools and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
few key rooms and create specific contents for them. Dungeon: Death Trap d20 Purpose 1 Antechamber or waiting room for spectators 2–8 Guardroom fortified against intruders 9–11 Vault for holding
extracted from the mine 10–15 Lode where metal ore is mined (75 percent chance of being depleted) 16 Office used by the mine supervisor 17 Smithy for repairing damaged tools 18–19 Storage for tools and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is a Tiny object with AC 10, 1 hit point, and immunity to poison and psychic damage. Provided it has 1 hit point, the box can be repaired with tinker’s tools. Repairing it requires 10 minutes and a
successful DC 15 Dexterity check, whereupon the music resumes playing. Zox plans to use the Simulacrux (see area 2a) to create enough scaladar to build new things and comfortably control what he now






