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Returning 20 results for 'braving before decoded called reflections'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
recounted in dockside taverns tell of people lost to the sea—but not merely drowned and gone. Some unfortunates taken by the ocean live on as sea spawn, haunting the waves like tortured reflections
transformations. Folklore warns against falling in love with a sea elf or merfolk, braving storms in hopes of a bounteous catch, and promising your heart to a sea god. Such cautionary tales disguise the
Cleric
Legacy
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Classes
Basic Rules (2014)
their combat training to let them wade into melee with the power of the gods on their side.
Divine Agents
Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to
because his or her god demands it. Pursuing the goals of the gods often involves braving dangers in unsettled lands, smiting evil, or seeking holy relics in ancient tombs. Many clerics are also
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
of a dying land. The characters must decipher clues hidden in another song’s lyrics with the help of chatty locals. Braving the Rattle. Having learned where the lost verses are, the characters travel
to a copper dragon’s lair in the hills of a region called the Rattle. Navigating Nakari’s Lair. The characters must convince Nakari, the copper dragon, to hand over the verses. Failing that, they can try to take the verses by force or learn them from a source hidden within the dragon’s lair.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Divine Agents Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to a simple life of temple service, carrying out their gods’ will through prayer and sacrifice
. True clerics are rare in most hierarchies. When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Divine Agents Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to a simple life of temple service, carrying out their gods’ will through prayer and sacrifice
. True clerics are rare in most hierarchies. When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Para-elemental Planes The regions where the Elemental Planes collide and their elemental substances overlap are called Paraelemental Planes. Plane of Ash On the Plane of Ash, also called the Great
few dozen feet, and the battering winds make travel difficult. Here and there, ash clusters into floating realms where outlaws and fugitives take shelter. Plane of Ice The Plane of Ice, also called
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
himself, and the feeling made him too big by half.
— Paul S. Kemp, The Godborn
The Shadowfell, also called the Plane of Shadow, is a dimension of black, gray, and white where most other color has
— distorted reflections of what exists on the Material Plane. Where a mountain stands on the Material Plane, the corresponding feature on the Shadowfell is a jagged rock outcropping with a resemblance to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sea spawn, haunting the waves like tortured reflections of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now breathe in water as well
. Tales provide myriad reasons for these strange transformations. Folklore warns against falling in love with a sea elf or merfolk, braving storms in hopes of a bounteous catch, and promising your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
glittering array of stars and auroras bedecks the sky. The Plane of Water is an endless sea, called the Sea of Worlds, dotted here and there with atolls and islands that rise up from enormous coral reefs that
, called the Sea of Light because of the sunlight filtering down into the water. Aquatic humanoids craft castles and fortresses in the coral reefs. The marids are the distant stewards of this region
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
had declared herself thus — saw in the multiverse around them other beings making an impact in various worlds. The entity who called herself Lolth spoke to the other new gods and wove an enticing tale
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Material Plane Worlds of the Material Plane are infinitely diverse, but it was not always so. Some legends speak of a primordial state, a single reality called the First World, where many of the
peoples and monsters that inhabit the worlds on the Material Plane originated. After the First World was shattered by a great cataclysm, the many worlds were formed like reflections or (in some cases
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Reflections of Lolth From the time they’re old enough to understand, drow are taught that they’re superior to all other creatures, for they remain steadfast in their devotion to Lolth despite the
conflagration. The so-called descent of the drow isn’t one moment in history, but the result of conflict between godly powers in an era that has become myth to mortals. My investigations indicate it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
families that settled Siabsungkoh are said to have been of different blood but the same spirit. Those who operate alone through choice or act in self-serving ways are often called tuah, which means “of
meditate on reflections in the water. Some forgo the duties of family, seeking to attune with nature and work the will of the spirits at the Temple of Ember. Many animals are believed to be messengers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
devil has a unique name to ensure that no cases of mistaken identity occur when a devil is called to account for its actions. A devil’s form usually corresponds to its status, but circumstances can
infiltrating the Material Plane, see the law as a puzzle to be decoded or an obstacle to be circumvented. For instance, a devil might be bound by law never to withhold aid from its commander except under rare
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ocean and live on as sea spawn, haunting the waves like tortured reflections of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now
PURPLE ROCKS
Visitors to a string of islands called the Purple Rocks (in the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Children of the All-Father In an age before human and elf, when all dragons were young, Annam the All-Father put the first giants upon the world. These giants were reflections of his divine offspring
through attrition and exhaustion. The realm that could still be called Ostoria survived only far in the north. A few outposts and fragment kingdoms, such as the fire giants’ Helligheim and the stone
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
protective magic around a wizard’s tower called the House of Thalivar went awry, causing any who looked at it to be paralyzed. The few travelers still taking the High Road and braving the expansion
small forest or stand of trees. A singular mountain called Kelvin’s Cairn rises from the heart of Icewind Dale. During the summer, snow from Kelvin’s Cairn flows into three mineral-rich lakes: Maer
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is marked by a pair of dashed lines.) This invisible bridge, which is safe to cross, is suppressed by the activation of the spindle in area Y19n. Y19j. Chamber of Sorcery Your reflections dance over
. The air seems to hum with pent-up power.
Soon after the characters enter this area, an entity called Everlast makes its presence known. Everlast is a living spell bound to the spire. It can
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
romantics, taking the god Lurue as their inspiration, have called themselves the Knights of the Unicorn. Over time, what began as a light-hearted lark became a real force for good in the world, and several
shrine a popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
romantics, taking the god Lurue as their inspiration, have called themselves the Knights of the Unicorn. Over time, what began as a light-hearted lark became a real force for good in the world, and several
popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s will






