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Returning 35 results for 'brawl both diffusing combine remain'.
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Backgrounds
Tomb of Annihilation
greatest treasures from falling into the wrong hands. Whatever their motivations, archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting scoundrel
me nervous.
7
I might fail, but I will never give up.
8
You might think I’m a scholar, but I love a good brawl. These fists were made for punching.
d6
Ideal
1
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baklunish incursions, these knights combine strict discipline, a near-monastic way of life, and ample study of battle tactics and strategy to remain vigilant against attack.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baklunish incursions, these knights combine strict discipline, a near-monastic way of life, and ample study of battle tactics and strategy to remain vigilant against attack.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baklunish incursions, these knights combine strict discipline, a near-monastic way of life, and ample study of battle tactics and strategy to remain vigilant against attack.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
Orc
Legacy
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Species
Volo's Guide to Monsters
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
more than a few hundred members, because a larger group would need a prohibitive amount of resources to remain strong. As a rule, a tribe is violently hostile toward any other tribe it meets, seeing the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. The high elves of Ravnica have been subsumed into the Simic Combine and have lost their original tribal name. They are more slender than other elves, and they tend to have angular features and pale skin
described in the Player’s Handbook, was ever practiced on Ravnica, it has long since died out. Some traditional Elvish names remain in use, often modified by the influence of human names. Most elves don’t
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. The high elves of Ravnica have been subsumed into the Simic Combine and have lost their original tribal name. They are more slender than other elves, and they tend to have angular features and pale skin
described in the Player’s Handbook, was ever practiced on Ravnica, it has long since died out. Some traditional Elvish names remain in use, often modified by the influence of human names. Most elves don’t
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. The high elves of Ravnica have been subsumed into the Simic Combine and have lost their original tribal name. They are more slender than other elves, and they tend to have angular features and pale skin
described in the Player’s Handbook, was ever practiced on Ravnica, it has long since died out. Some traditional Elvish names remain in use, often modified by the influence of human names. Most elves don’t
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
from the swamp and attack. Troll Brawl While following the trail of the lizardfolk, the party comes across three trolls fighting over the remains of a lizardfolk who died at the hands of one of the rot
characters can remain quiet, the trolls beat each other up even more, until they are all down to a quarter of their starting hit points. The first troll to die carries a sack, and in it there are three
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
attempt to take it causes the mongrelfolk to attack. S15b. Quarreling Mongrelfolk Four mongrel creatures brawl amid the wreckage of this bedchamber while a fifth watches and cackles behind a life-sized
bones are all that remain of mongrelfolk who perished and were eaten. The survivors beg for food. S15f. Singing and Dancing Mongrelfolk Eight mongrels caper about the wreckage of this bedchamber while
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
from the swamp and attack. Troll Brawl While following the trail of the lizardfolk, the party comes across three trolls fighting over the remains of a lizardfolk who died at the hands of one of the rot
characters can remain quiet, the trolls beat each other up even more, until they are all down to a quarter of their starting hit points. The first troll to die carries a sack, and in it there are three
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
from the swamp and attack. Troll Brawl While following the trail of the lizardfolk, the party comes across three trolls fighting over the remains of a lizardfolk who died at the hands of one of the rot
characters can remain quiet, the trolls beat each other up even more, until they are all down to a quarter of their starting hit points. The first troll to die carries a sack, and in it there are three
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
attempt to take it causes the mongrelfolk to attack. S15b. Quarreling Mongrelfolk Four mongrel creatures brawl amid the wreckage of this bedchamber while a fifth watches and cackles behind a life-sized
bones are all that remain of mongrelfolk who perished and were eaten. The survivors beg for food. S15f. Singing and Dancing Mongrelfolk Eight mongrels caper about the wreckage of this bedchamber while
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
attempt to take it causes the mongrelfolk to attack. S15b. Quarreling Mongrelfolk Four mongrel creatures brawl amid the wreckage of this bedchamber while a fifth watches and cackles behind a life-sized
bones are all that remain of mongrelfolk who perished and were eaten. The survivors beg for food. S15f. Singing and Dancing Mongrelfolk Eight mongrels caper about the wreckage of this bedchamber while
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
that infest the area. The effects of the event might persist for a few months or even centuries, but the barriers between the Abyss and the world remain intact. A Growing Menace If the first stage of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
that infest the area. The effects of the event might persist for a few months or even centuries, but the barriers between the Abyss and the world remain intact. A Growing Menace If the first stage of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
that infest the area. The effects of the event might persist for a few months or even centuries, but the barriers between the Abyss and the world remain intact. A Growing Menace If the first stage of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and monsters mutter with slurred speech, while lizardfolk hiss their threats. In any interaction with multiple NPCs, make sure the adventurers remain the focus. Have the NPCs talk to them, not so much
expressions to help show a character’s emotions. Scowl, smile, grin, snarl, pout, cross your eyes — do whatever it takes to make the character or monster memorable to the players. When you combine facial
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and monsters mutter with slurred speech, while lizardfolk hiss their threats. In any interaction with multiple NPCs, make sure the adventurers remain the focus. Have the NPCs talk to them, not so much
expressions to help show a character’s emotions. Scowl, smile, grin, snarl, pout, cross your eyes — do whatever it takes to make the character or monster memorable to the players. When you combine facial
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and monsters mutter with slurred speech, while lizardfolk hiss their threats. In any interaction with multiple NPCs, make sure the adventurers remain the focus. Have the NPCs talk to them, not so much
expressions to help show a character’s emotions. Scowl, smile, grin, snarl, pout, cross your eyes — do whatever it takes to make the character or monster memorable to the players. When you combine facial
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and relocating them in Tu’narath. Often, these prizes don’t remain intact for long. When residents become bored or find themselves in the mood for debauchery, the githyanki’s natural propensity for
violence manifests in the form of a great brawl or wild celebration that causes serious damage to their surroundings. When a structure has served its purpose and is no longer useful (or even
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and relocating them in Tu’narath. Often, these prizes don’t remain intact for long. When residents become bored or find themselves in the mood for debauchery, the githyanki’s natural propensity for
violence manifests in the form of a great brawl or wild celebration that causes serious damage to their surroundings. When a structure has served its purpose and is no longer useful (or even
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and relocating them in Tu’narath. Often, these prizes don’t remain intact for long. When residents become bored or find themselves in the mood for debauchery, the githyanki’s natural propensity for
violence manifests in the form of a great brawl or wild celebration that causes serious damage to their surroundings. When a structure has served its purpose and is no longer useful (or even
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
representatives. They’ve been here a long time (how long they aren’t sure exactly), yet they remain patient and well fed. The guests have wandered the garden but can offer no information about the palace. They
the standing stones. Any character who examines the sigils on the stones and succeeds on a DC 15 Intelligence (Arcana) check can determine that they combine into a sequence that allows the ring of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
representatives. They’ve been here a long time (how long they aren’t sure exactly), yet they remain patient and well fed. The guests have wandered the garden but can offer no information about the palace. They
the standing stones. Any character who examines the sigils on the stones and succeeds on a DC 15 Intelligence (Arcana) check can determine that they combine into a sequence that allows the ring of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
representatives. They’ve been here a long time (how long they aren’t sure exactly), yet they remain patient and well fed. The guests have wandered the garden but can offer no information about the palace. They
the standing stones. Any character who examines the sigils on the stones and succeeds on a DC 15 Intelligence (Arcana) check can determine that they combine into a sequence that allows the ring of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
descends into the chasm automatically spots the silver bookplate. The ornate bookplate bears the name “Thorgran Ironquill, Historian.” Only the first few pages of the journal remain. They include
gibbering mouthers and then retreat from this room without defeating them all, the surviving gibbering mouthers combine into a single flesh meld (see appendix A) that arises from the muck the next time the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
process. Otherwise, the components are consumed once each day of the item’s creation. Multiple characters can combine their efforts to create a magic item if each of them meets the level prerequisite
determine a buyer’s identity. Buyers sometimes procure rare and very rare items through proxies to ensure that their identities remain unknown. If the buyer is shady, it’s up to you whether the sale
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
descends into the chasm automatically spots the silver bookplate. The ornate bookplate bears the name “Thorgran Ironquill, Historian.” Only the first few pages of the journal remain. They include
gibbering mouthers and then retreat from this room without defeating them all, the surviving gibbering mouthers combine into a single flesh meld (see appendix A) that arises from the muck the next time the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
descends into the chasm automatically spots the silver bookplate. The ornate bookplate bears the name “Thorgran Ironquill, Historian.” Only the first few pages of the journal remain. They include
gibbering mouthers and then retreat from this room without defeating them all, the surviving gibbering mouthers combine into a single flesh meld (see appendix A) that arises from the muck the next time the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
process. Otherwise, the components are consumed once each day of the item’s creation. Multiple characters can combine their efforts to create a magic item if each of them meets the level prerequisite
determine a buyer’s identity. Buyers sometimes procure rare and very rare items through proxies to ensure that their identities remain unknown. If the buyer is shady, it’s up to you whether the sale
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
process. Otherwise, the components are consumed once each day of the item’s creation. Multiple characters can combine their efforts to create a magic item if each of them meets the level prerequisite
determine a buyer’s identity. Buyers sometimes procure rare and very rare items through proxies to ensure that their identities remain unknown. If the buyer is shady, it’s up to you whether the sale






